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Thread: Request a Homebrew: Thread 2!
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2013-07-28, 07:45 PM (ISO 8601)
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2013-07-29, 02:28 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Are there any 4e homebrew threads here?
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2013-07-30, 10:27 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
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My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2013-07-30, 11:50 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
There can be. I don't know if there actually are since fewer seem to play 4e than play 3.5 or Pathfinder. You would have to look through the entire thread to see what has been done.
Debby
P.S. Please remember to note Requests with "R" followed by the next number; Comments should be marked "C" and appropriate number and Actual Homebrews marked "H" and number. See first post.P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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2013-07-31, 03:45 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R937
I'm looking for a 3.5 translation of this. I'm using the Vitality And Wound Points and armour as DR variants. It's for a party of 2 second level characters and I would like it in the next few days.
Thanks in advance.Avatar by Kurien
"He who fights monsters should see to it that he himself does not become a monster. And if you gaze for long into an abyss, the abyss gazes also into you."
— Friedrich Nietzsche
View my newest homebrew (feedback is greatly appreciate):
The Vile speaker-http://www.giantitp.com/forums/showt...-PEACH-welcome
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2013-08-01, 09:47 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
H937
Spoiler
Asylum Demon
Medium Outsider (Chaotic, Extraplanar, Evil)
Hit Dice: 4d8 (18 hp)
Speed: 30 ft. (6 squares)
Initiative: +5
Armor Class: 14; touch 11; flat-footed 13
(10 base + 1 dexterity + 3 natural armor)
Base Attack/Grapple: +4/+7
Attack: Demon hammer slam +7 melee (1d4+3, x2 crit.)
Full-Attack: 2 demon hammer slams +7 melee (1d4+3, x2 crit.)
Space/Reach: 5 ft./5 ft.
Special Attacks: n/a
Special Qualities: Damage reduction 5/magic, darkvision 30 ft., telepathy 100 ft., vulnerability to fire
Saves: Fort +3 Ref +4 Will +3
Abilities: Str 16, Dex 12, Con 10, Int 9, Wis 10, Cha 10
Skills: Climb +6, Hide +6, Intimidate +5, Move Silently +5, Search +6, Spot +4, Survival +7, Use Rope +7
Feats: Improved Initiative, Power Attack
Environment: Undead Asylum
Organization: Solitary or press gang (2-5)
Challenge Rating: 2
Treasure: 1 light hammer, big pilgrim key
Alignment: Always chaotic evil
Advancement: 4-6 HD (Medium); 7-12 HD (Large)
Level Adjustment: n/a
H937
Spoiler
Asylum Demon
Huge Outsider (Chaotic, Extraplanar, Evil)
Hit Dice: 4d8+16 (34 hp) | 40 wound points
Speed: 20 ft. (4 squares); fly 30 ft. (clumsy maneuverability)
Initiative: +5
Armor Class: 15; touch 9; flat-footed 14
(10 base + 1 dexterity + 7 natural armor -2 size)
Base Attack/Grapple: +4/+15
Attack: Demon hammer slam +5 melee (3d8+5, x2 crit.)
Full-Attack: 2 demon hammer slams +5 melee (3d8+5, x2 crit.)
Space/Reach: 15 ft./15 ft.
Special Attacks: n/a
Special Qualities: Damage reduction 5/magic, darkvision 30 ft., telepathy 100 ft., vulnerability to fire
Saves: Fort +3 Ref +4 Will +3
Abilities: Str 21, Dex 12, Con 20, Int 9, Wis 10, Cha 10
Skills: Climb +2, Hide +6, Intimidate +5, Jump, +4 Move Silently +5, Search +6, Spot +4, Survival +7, Use Rope +7
Feats: Improved Initiative, Power Attack, Snatch
Environment: Undead Asylum
Organization: Solitary or press gang (2-5)
Challenge Rating: 2
Treasure: 1 Huge greatclub, big pilgrim key
Alignment: Always chaotic evil
Advancement: 4-6 HD (Huge); 7-12 HD (Gargantuan)
Level Adjustment: n/a
Gargantuan Outsider (Chaotic, Extraplanar, Evil)
Hit Dice: 12d8+60 (114 hp) | 40 wound points
Speed: 20 ft. (4 squares); fly 30 ft. (clumsy maneuverability)
Initiative: +5
Armor Class: 16; touch 6; flat-footed 16
(10 base +10 natural armor -4 size)
Base Attack/Grapple: +12/+24
Attack: Gargantuan greatclub +18 melee (4d8+15, x2 crit.)
Full-Attack: 2 Gargantuan greatclubs +18 melee (4d8+15, x2 crit.) or crush*
Space/Reach: 20 ft./20 ft.
Special Attacks: n/a
Special Qualities: Damage reduction 5/magic, darkvision 30 ft., telepathy 100 ft., vulnerability to fire
Saves: Fort +3 Ref +4 Will +3
Abilities: Str 30, Dex 10, Con 20, Int 9, Wis 10, Cha 10
Skills: Climb +2, Hide +6, Intimidate +5, Jump, +4 Move Silently +5, Search +6, Spot +4, Survival +7, Use Rope +7
Feats: Awesome Blow, Improved Bull Rush, Improved Initiative, Power Attack, Snatch
Environment: Undead Asylum
Organization: Solitary
Challenge Rating: 2
Treasure: 1 Gargantuan greatclub, big pilgrim key
Alignment: Always chaotic evil
Advancement: 4-6 HD (Huge); 7-12 HD (Gargantuan)
Level Adjustment: n/a
I'm having trouble figuring out which of the attacks in the video is its crush attack. I'm guessing it's either when he jumps up and crashes into the ground or the part where he brings his hammer up and then brings it straight down at the ground. It's probably supposed to be one of its worse attacks so I'm thinking of making it a full attack option that can be used in place of its great club attack.Last edited by Steward; 2013-08-05 at 01:54 PM.
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2013-08-01, 10:29 AM (ISO 8601)
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Avatar by Kurien
"He who fights monsters should see to it that he himself does not become a monster. And if you gaze for long into an abyss, the abyss gazes also into you."
— Friedrich Nietzsche
View my newest homebrew (feedback is greatly appreciate):
The Vile speaker-http://www.giantitp.com/forums/showt...-PEACH-welcome
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2013-08-01, 10:29 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C937
Pictured: Asylum Demon vs Human
Actually, the Asylum Demon is Gargantuan. He also has limited flight (though I'd say either poor or clumsy maneuverability) and a Crush attack.
You'll also want to give him a bit more natural armor.
Plus, that hammer is anything but light. More like a Greatclub. (it's really just called a hammer)Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
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2013-08-01, 12:26 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C 937
Holy crap.
You're sending two level 2 characters against that monster???
Um, give me a little bit, I have to make some amendments and do some recalculations.
(God, the picture in that first website was awful. It looks like someone spat on a camera lens.)Last edited by Steward; 2013-08-01 at 12:26 PM.
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2013-08-01, 01:01 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C. 937.
I'll take a look once it's revised. The rules on wounds and vitality are in the online SRD here: http://www.d20srd.org/srd/variant/ad...oundPoints.htm
That may help you in redesigning the critter.
DebbyP.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread
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2013-08-01, 01:15 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Avatar by Kurien
"He who fights monsters should see to it that he himself does not become a monster. And if you gaze for long into an abyss, the abyss gazes also into you."
— Friedrich Nietzsche
View my newest homebrew (feedback is greatly appreciate):
The Vile speaker-http://www.giantitp.com/forums/showt...-PEACH-welcome
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2013-08-01, 06:30 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R 938
Perhaps not quite the normal for this thread, but, I have a piece of homebrew, and I need some input on it. Thanks!
http://www.giantitp.com/forums/showthread.php?t=295441"I Burn!"
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2013-08-01, 10:01 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C 938
This is really for requesting a homebrew not for getting feedback. You should post and ask for PEACH (please edit and critique honestly) in your title and that may help. I don't normally critique classes since I have no expertise in class balance but yours seems to be grossly overpowered. Shouldn't have all good saves for example. Pick 2.
I also recommend that you remove the spoiler tags. Pictures belong in spoilers not charts.
DebbyLast edited by Debihuman; 2013-08-01 at 10:02 PM.
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread
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2013-08-02, 04:57 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C908
Cool job. the spell list and most of the abilities are spot on!
I can't relly see where the true speak comes from. but hey you did an aawesome job!
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2013-08-03, 09:49 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R939 (with apologies to smoke prism)
Has anyone previously done, or is anyone willing to do, homebrew modifications to D&D 3.5/Pathfinder clerics to make their spell access work like a wizard's, but still keep the class "balanced" against the wizard, druid, and sorcerer?Last edited by Batou1976; 2013-08-04 at 08:45 AM.
MeanPeople Suck
The Lord of the Rings is not a trilogy; words have meanings, and cannot be arbitrarily redefined just because you're lazy and/or careless. Or, put another way: Infer we shoe to gobble the blueberry jazz musician? Spleen! Water crackers pontificate when sebum roasts merrily for the lagoon.
You can either roll a DIE (singular), or multiple DICE (plural).
Association for Renaissance Martial Arts
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2013-08-03, 09:53 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Avatar by Kurien
"He who fights monsters should see to it that he himself does not become a monster. And if you gaze for long into an abyss, the abyss gazes also into you."
— Friedrich Nietzsche
View my newest homebrew (feedback is greatly appreciate):
The Vile speaker-http://www.giantitp.com/forums/showt...-PEACH-welcome
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2013-08-03, 03:20 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C. 937. A few errors. Mostly small ones.
It looks like demon hammer is simply a Huge greatclub, which would do 3d8+5 points of damage. or +7 as only weapon
Attack Huge greatclub + 5 melee (3d8+7) or Slam +5 melee (2d6+5)
Full Attack: Huge greatclub +5 melee (3d8+7) or 2 slams +5 melee (2d6+5)
AC is off. Armor Class: 16 (+ 1 Dex + 7 natural, -2 size), touch 9, flat-footed 15
It has too many feats for 4 HD so make one a bonus feat.
Really a Huge creature with 4 measly hit dice? If you are basing it on an ogre but making it bigger, you should increase its Hit Dice too or just leave it Large.
DebbyLast edited by Debihuman; 2013-08-03 at 04:20 PM.
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread
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2013-08-03, 03:45 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R940*
Can I have some ability ideas for an aberrant warrior based prestige class?Last edited by vinihigino; 2013-08-04 at 04:34 PM.
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2013-08-04, 10:16 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
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2013-08-04, 04:28 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
I started to do something but I ran into fluff hiccups. Where do you wish the power to come from? The laws of magical reality like a wizard's power? A deity or ideal? Somewhere else? Are you indifferent about it? My own fluff ideas were a bit campaign changing. Are you the DM or a player?
Last edited by ericgrau; 2013-08-04 at 04:29 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
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2013-08-04, 11:23 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Last edited by dspeyer; 2013-08-04 at 11:23 PM.
Looking for a monster? Making a monster?
Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
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2013-08-05, 12:43 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C940
Lots of aberrations have tentacles and grapple powers (improved grab, constrict), so you can grow those. If you wind up with weapons in all your tentacles, some form of movement+fullAttack becomes very useful. Psionics is common, so Hustle at will? That might be too strong. You can also cherry-pick classic aberration abilities, like a beholder's antimagic cone. Or possibly eye-rays, growing an additional eye on a stalk for each ray learned (all the extra eyes and tentacles should give a very aberrant feel). Likewise, it should gibber. Maybe throw in some less canonical aberrant abilities like spitting poison or corrosive slime (a nasty combination with grappling).Looking for a monster? Making a monster?
Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
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2013-08-05, 03:34 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
H 939
Well here's a minimal fluff version, it can always be altered later.
Studious Clergy ACF
Lose: Domains, extra domain spell slot, spell access through prayer
Gain: You access cleric spells using a spellbook, like a wizard. You also begin knowing the same number of spells (and all orisons), and learn the same number upon each level up, except that this is based on wisdom rather than intelligence. You may likewise take and apply any related wizard feat, such as spell mastery, again using wisdom in place of intelligence and your cleric level or caster level in place of the wizard level or caster level. You may likewise prepare read magic without your spellbook. You may also learn any cleric spells from any domain the same way as any other cleric spell. The domain spells need not be from your deities' domains. You do not gain any access to domain powers, however.Last edited by ericgrau; 2013-08-05 at 02:41 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2013-08-05, 07:47 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
That's kind of what I've already done with new aberrant feats. I was looking more for something that combines that (aberrant feats) with the trained warrior side :/
Thanks for the input.
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2013-08-05, 12:57 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C 937
Those videos are a bit long so I can't quite figure out which of the creature's attacks is the "crush". Can you help me figure out what exactly the "crush" attack is in terms of an attack? I'm assuming that it's the big where the big guy jumps up slowly (limited flight?) and crashes to the ground, but it could be the way that he brings his hammer straight down at the ground and makes a little shockwave, I guess... but then that means that the hammer slam is the pit where he sweeps the air with his club in a kind of spiral motion. I'm having trouble figuring out exactly what kind of stats it should have in terms of damage, attack roll, etc.
I definitely think it should be a full attack though; like, he can't use the crush attack in the same round as the swings of his hammer, right?
Thanks for all the help and comments, by the way!Last edited by Steward; 2013-08-05 at 01:15 PM.
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2013-08-05, 01:36 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Someone who already has a bunch of those feats and wants to use them to fight, huh...
- Multi-grip: for each hand or tentacle beyond the base two that you hold a two-handed weapon with, the multiplier for power attack increases by one. Also, for every two extra appendages, you can use weapons intended for a creature one size category larger.
- You can use some standard-action special attacks (Destranchan Throat, Guardian Naga Poison) as single attacks in a full attack progression.
- Demoralyzing intimidation, or maybe even frightful presence.
- Something that allows you to flank or surprise your enemies by taking advantage of weird anatomy.
- Something like dervish dance, if you get enough attacks
- A dodge bonus for extra eyes
Looking for a monster? Making a monster?
Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
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2013-08-05, 02:58 PM (ISO 8601)
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2013-08-05, 05:10 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R: 941?
A magic item the produces infinite Halfling skiprocks and can produce enchanted skiprocksI am just a worthless liar.
I am just an imbecile.
I will only complicate you.
Trust in me and fall as well.
I will find a center in you.
I will chew it up and leave,
I will work to elevate you
Just enough to bring you down.
Tool.
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2013-08-05, 05:38 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C 941
I forget what it's called and am away from my books at the moment, but I believe there's an item in the MIC that does exactly that, but with daggers.Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
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2013-08-05, 06:00 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R 942
I'd like a Bouncer (for 3.5), a 5-level Prestige Class for an Ogre NPC I have in mind. Pebbles the Ogre is a bouncer in the bar where my Sommelier Golem works. He gets his name for the ioun stones floating around his head. He's probably going to have at least 5 levels of Fighter so the Prestige Class can work with that.
I found one Bouncer Prestige Class online here: http://disgaead20.wikispot.org/Bouncer
but I want something that's not D20 Modern based.
He should have the special ability to deal with drunks especially mobs of drunken hooligans (CR 8) see here: http://www.giantitp.com/forums/showp...61&postcount=1
This is for an encounter that I have brewing in my head and I suck at making prestige classes. A little silly is okay but not too silly and it has to follow the standard rules as much as possible.
Thanks
DebbyP.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread