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Thread: Request a Homebrew: Thread 2!
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2013-08-28, 05:16 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C953
Actually this did help me quite a bit. I looked up other point buy systems and remembered about the PF Summoner. I'm thinking about combining that and some of the suggestions you made to me. Perhaps a specialist caster (like the dread necro, warmage and beguiler) focusing on transmutation?
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2013-08-28, 06:54 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C 953
Have you looked at the Xenoalchemist? Maybe something using that system with some new grafts, the Handle Animal ability and maybe some altered fluff could fit this too.
Edit: I sort of want to make that anyway, even if you don't need it.
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2013-08-28, 07:55 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R. 954
Looking for appropriate Racial Point values for some racial traits for the Pathfinder Custom Race builder:
-Arms only capable of wielding weapons 2 sizes smaller than creature (Not additional arms).
-Ability to increase size category of self at-will, for either a limited duration or limited uses per day (whichever sounds less broken).
-Monster or Magical Beast type (Not sure which is more relevant, as the intelligence score will be at least 10)
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2013-08-28, 11:52 PM (ISO 8601)
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- Mar 2008
Re: Request a Homebrew: Thread 2!
944
Souldrake
{TABLE]Size/Type:|Gargantuan Dragon
Hit Dice:|45d12+585 (877 hp)
Initiative:|7
Speed:|60 ft (12 squares), fly 300ft(Average)
Armor Class:|67 (-4 size,+3 dex, +14 wisdom, +44 natural), touch 23, flat-footed 64
Base Attack/Grapple:|+45/+72
Attack:|bite +66 melee (4d6+20 plus souldrain)
Full Attack:|bite +66 melee (4d6+20 plus souldrain) and 2 claws +64 melee (2d8+12 plus vorpal) and 2 wings +64 melee (2d6+12 plus stun) and tail slap +64 melee (2d8+27)
Space/Reach:|20ft/15ft
Special Attacks:|breath weapon, crush, magical natural weapons, tail sweep
Special Qualities:|caster lvl 18th, damage reduction 15/epic, deflecting will, indestructible, spawn aspect, spell resistance 50
Saves:|Fort +37, Ref +27, Will +38
Abilities:| Str 41, Dex 16, Con 37, Int 27, Wis 39, Cha 38
Skills:|Balance +51, Bluff +62, Concentration +61, Diplomacy +18, Intimidate +64, Knowledge (arcana) +56, Knowledge (history) +56, Knowledge (religion) +56, Knowledge (the planes) +56, Listen +62, Martial Lore +56, Search +56, Sense Motive +62, Spellcraft +58, Spot +62
Feats:|extend spell, improved initiative, improved metamagic x4, martial study(mountain tombstone strike), martial study(shadow blink), multiattack, persist spell, power attack, quicken spell, rapid metamagic, silent spell, spell knowledge, still spell
Environment:|
Organization:|unique
Challenge Rating:|35
Treasure:|varies -- none if imprisoned
Alignment:|neutral evil
Advancement:|none
Level Adjustment:|-
[/TABLE]
breath weapon
The souldrake breathes a cone of pure evil. Being hit has two effects. First, it inflicts 4d4 negative levels (will half, dc 45). It also adds 1d6 points of corruption. A character with corruption must roll against it each turn. If the roll is less than or equal to his corruption level, he acts in the most evil way available to him. If higher than corruption but not his total will save modifier, he acts normally. Higher than the will save modifier, reroll. (Roll the smallest die larger than the modifier.) Atonement (no xp cost) or Heal removes all corruption, but no lesser magic is effective.
crush
As true dragon.
magical natural weapons
The souldrake's natural weapons and any weapons it wields are +5 magical weapons. The claws are also vorpal.
tail sweep
As true dragon.
caster lvl 18th
The souldrake casts as an 18th level sorceror from the sor/wiz and cleric lists. His spell list:Spoiler- Detect Poison, Detect Magic, Read Magic, Dancing Lights, Light, Ghost Sound, Mage Hand, Mending, Prestidigitation
- Grease, Mage Armor, True Strike, Ray of Enfeeblement, Cure Light Wounds
- Scintillating Scales, Glitterdust, Web, Detect Thoughts, Command Undead
- Animate Dead, Stinking Cloud, Fireball, Haste
- Divination, Scrying, Greater Invisibility, Fear
- Cloudkill, Teleport, Plane Shift, Righteous Might
- Create Undead, Greater Dispel Magic, Heal
- Bite of the Werebear, Forcecage, Blasphemy
- Mind Blank, Greater Shadow Evocation
- Miracle, Dominate Monster, Shades
deflecting will
The souldrake adds its wisdom modifier to its AC.
spawn aspect
Once a week, the souldrake can create a Lesser Aspect of the Souldrake (see future post). Once a year it can create a Greater Aspect. In either case, the Aspect serves it with perfect loyalty. If the souldrake is magically imprisoned, it can create these aspects outside of its prison if it defeats the prison's maker in an opposed spellcraft check. Every time it fails, it gains a cumulative +1 on future checks to overcome the same prison.
souldrain
Any creature the souldrake bites must make a dc 46 will save or suffer one negative level. The save is cha based.
stun
Any creature the souldrake hits with its wings must make a dc 45 fort save or be stunned for one round. The save is con based.
indestructible
No matter how negative its hit points, the souldrake always heals when it rests. No mortal magic can prevent this.Looking for a monster? Making a monster?
Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
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2013-08-29, 12:19 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
H944 (cont)
Lesser Aspect of the Souldrake
{TABLE]Size/Type:|Large Dragon
Hit Dice:|18d12+54 (171 hp)
Initiative:|1
Speed:|60 ft (12 squares), fly 200ft(Poor)
Armor Class:|23 (-1 size,+1 dex, +13 natural), touch 10, flat-footed 22
Base Attack/Grapple:|+18/+26
Attack:|bite +21 melee (2d6+4) or claw +21 melee (1d8+4) or wing +21 melee (1d6+4) or tail slap +21 melee (1d8+4)
Full Attack:|bite +21 melee (2d6+4) and 2 claws +21 melee (1d8+4) and 2 wings +21 melee (1d6+4) and tail slap +21 melee (1d8+4)
Space/Reach:|10ft/5ft
Special Attacks:|breath weapon
Special Qualities:|alternate form, caster lvl 4th
Saves:|Fort +14, Ref +12, Will +12
Abilities:| Str 19, Dex 12, Con 17, Int 14, Wis 13, Cha 16
Skills:|Varies at the will of The Souldrake, usually 21 ranks in each of 8 skills, often including spot, listen, bluff, intimidate, and spellcraft
Feats:|Varies at the will of The Souldrake, 7 total, usually including power attack, multiattack and flyby attack; often including martial study(pouncing charge)
Environment:|
Organization:|Perfectly loyal to the souldrake
Challenge Rating:|11
Treasure:|standard
Alignment:|always neutral evil
Advancement:|none
Level Adjustment:|--
[/TABLE]
breath weapon
A Lesser Aspect's breath weapon deals 2 negative levels (will 22 negates).
alternate form
A Lesser Aspect has a single small or medium humanoid form that it can assume at will.
caster lvl 3rd
A Lesser Aspect casts as a 4th level sorcerer, from both the sor/wiz and cleric lists. Exact spell choice is at the will of The Souldrake.
Greater Aspect of the Souldrake
{TABLE]Size/Type:|Gargantuan Dragon
Hit Dice:|32d12+256 (464 hp)
Initiative:|0
Speed:|60 ft (12 squares), fly 250ft(Average)
Armor Class:|37 (-4 size,+0 dex, +31 natural), touch 6, flat-footed 37
Base Attack/Grapple:|+32/+54
Attack:|bite +38 melee (4d6+10 plus souldrain) or claw +38 melee (2d8+10) or wing +38 melee (2d6+10) or tail slap +38 melee (2d8+10)
Full Attack:|bite +38 melee (4d6+10 plus souldrain) and 2 claws +38 melee (2d8+10) and 2 wings +38 melee (2d6+10) and tail slap +38 melee (2d8+10)
Space/Reach:|20ft/15ft
Special Attacks:|breath weapon, tail sweep, crush
Special Qualities:|alternate form, caster lvl 12th
Saves:|Fort +26, Ref +18, Will +24
Abilities:| Str 31, Dex 10, Con 27, Int 21, Wis 22, Cha 26
Skills:|Varies at the will of The Souldrake, usually 35 ranks in each of 11 skills, often including spot, listen, bluff, intimidate, and spellcraft
Feats:|Varies at the will of The Souldrake, 11 total, usually including power attack, multiattack and flyby attack
Environment:|
Organization:|Perfectly loyal to the souldrake
Challenge Rating:|21
Treasure:|standard
Alignment:|always neutral evil
Advancement:|none
Level Adjustment:|--
[/TABLE]
breath weapon
A Greater Aspect's breath weapon deals 6 negative levels (will 34 negates).
tail sweep
As true dragon
crush
As true dragon
alternate form
A Greater Aspect can take the form of any small or medium humanoid.
caster lvl 12th
A Greater Aspect casts as a 12th level sorcerer, from both the sor/wiz and cleric lists. Exact spell choice is at the will of The Souldrake.
souldrain
Any creature a greater aspect bites must make a dc 34 will save or suffer one negative level. The save is cha based.Looking for a monster? Making a monster?
Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
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2013-08-29, 03:42 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R. 955
I need help to decide damage, critical and any property for a weapon. This weapon
Spoiler
Any help?Sorry, English isn't my first language ~♪
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2013-08-29, 02:58 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Do you do homebrew for non-d20 systems?
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2013-08-29, 08:29 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2013-09-01, 09:16 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
H948
There's very little that everyone can give up besides levels. Consider a psion who's considering being a pixie and the drawbacks *don't* include anything manifesting related. Pretty unbalanced.
But there is a way.
Everyone gets a certain free LA. They may spend it on monsters, templates or specialnesses:- Ability boosts: one of the following (may only be taken once)
- +2, +2 for 1 LA
- +4, +2, -2 for 1 LA
- +4, +2, +2, +2, +2, +2 for 2LA
- +6, +4, +4 for 2 LA
- +8, +6, +4, -4, for 2LA
- +6, +4, +4, +4, +4, +4 for 3LA
- +8, +8, +6, +6, -4, -6 for 3LA
- Magical talent: select any spell with no XP or material cost of up to 2nd level. You may cast it at will as a swift action. +1LA
- Wings: Grow wings and fly at 3x your base speed +1LA
- Athleticism: Gain swim and climb speeds equal to your base speed +1LA
- Special Attacks: Gain any three of improved grab, rage (as 1st lvl barb), ferocity, trip, constrict (1d6+str), pounce, oversized weaponry, or rend (2d6+1.5*str) +1LA
- Skillful: Extra 2 skills per level, also select any 2 skills to always be class +1LA
- Gestalt: Gestalt all levels with Fighter, Expert, Ninja, Monk or Adept (may only be taken once) +2LA
This way you can have a balanced party of humanoids and monsters with the same number of class levels, it's just that the humanoid are the most awesome humanoids ever.
I tried to design these to be slightly weaker than actual monsters (actual monsters that people play, that is), since these let you pick abilities more precisely for your build.Looking for a monster? Making a monster?
Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
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2013-09-02, 02:26 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C. 948
That proposed solution also helps out the MAD and melee classes in a low point-buy environment, whichever option they choose. Personally I'd give the melee a bit more free LA, but that depends on how effective the casters are.
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2013-09-02, 02:39 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Last edited by LordErebus12; 2013-09-02 at 02:40 AM.
Avatar by Gurgleflep
SpoilerBelladonis Campaign Setting 3.5
Casting as a Skill
Learn from your mistakes, 3.5...
Fill in those dead levels...
Abrothia's Vision
Welcome to the World Serpent Inn!
Extended Signature (90% complete)
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2013-09-02, 02:54 PM (ISO 8601)
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2013-09-02, 08:39 PM (ISO 8601)
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2013-09-02, 09:06 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Last edited by TuggyNE; 2013-09-02 at 09:06 PM.
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-09-03, 02:42 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R956:
"Edge of Empire" style dice, where each die has a certian number of sucesses and a certian number of Advantace on the die, but distributed with up to two "symbols" per side. (if you've played Edge of Empire, you know how it works)
I need:
a D4 with 1 success and advantage (easy enough)
a D6 with 3 success and advantage
a D8 with 5 success and advantage
a D10 with 7 success and advantage
a D12 with 9 success and advantage
Lookup chart is fine for now(IE: 1=nothing, 2=nothing, 3=1advantage, ect)Last edited by Rakaydos; 2013-09-03 at 02:42 AM.
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2013-09-03, 06:54 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Nope. Depends on weight. The lightest medium creature in existence does 3d6 damage and is two-handed for medium creatures.
Edit: And that would fit better in the RAW FAQ.
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2013-09-03, 08:44 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Hmm. Is there some guideline I'm not aware of for this? Because I can't figure out how you got this conclusion. Two-handed weapons are the same size category as their wielder (usually), and it's reasonable to assume an improvised weapon will probably be less damaging than a deliberately constructed weapon, so simple two-handed weapons seem like the best match; of those, two have 1d8 damage and one has 1d6/1d6 double-ended.
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-09-03, 08:56 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
I follow this guideline actually
A weapon’s size category isn’t the same as its size as an object. Instead, a weapon’s size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.
Edit: This is actually in the PHB page 113Last edited by desero clades; 2013-09-03 at 09:01 PM.
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2013-09-03, 09:34 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-09-03, 09:41 PM (ISO 8601)
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2013-09-03, 10:17 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-09-07, 01:58 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Edit: R 957
I have need of a template that would allow at least six different substances affected by Animate Objects or Minor Servitor made from six different special materials to act as one creature.
Alternatively, it could allow six constructs of the same size category to cooperate and act as a single construct as a size category 2-3 sizes larger than the component constructs.
Something I'm unsure of is how to have the resulting amalgam utilize the different traits of it's component constructs.
Should it have access to all of the component's abilities at once? Benefit from only one at a time but be able to shift between them once per round? Act like some sort of shapechanger with the qualities of the component constructs as it's alternate forms?
The materials I'm looking to use are Livewood, Living Metal, Shapesand, Quintessence (after it's made it's no more magic than a wall of stone by RAW), Thinuan Steel, and Aurorum in case anyone was wondering.
I envisioned them all being blended together in a sort of experimental Warforged. But a Template that would allow the combination of other materials/Constructs would be awesome too.
Thanks to anyone who chooses to tackle this.Last edited by unseenmage; 2013-09-10 at 08:21 AM.
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2013-09-07, 04:36 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
I would like to request my Drakin race for homebrewing. I'd like it for as many systems as possible, for my group hasn't decided on one yet, so any number of people may take up this offer. (I suggest announcing which system your homebrewing this for so there's no overlap.)
If you'd rather not read the entire linked page, Drakin are a warrior-race Utopically-incined psychic-Dragon-Plants.
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2013-09-09, 02:53 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
Sorry, haven't been here. There are rules in Complete Warrior for improvised weapons. They can be sort of abusable, if you can lift the weapon in the first place.
Edit: By abusable I mean that human corpses tend to be better than weapons at some levels. Yeah.
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2013-09-10, 12:27 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
So normally I roll my eyes when Debby posts a request-tagging reminder, but having to scroll through 7 of these I realize how important it is. Debby, if you ever read this and don't hate me forever, please accept this as a formal admission of guilt and apology. Your wisdom extends beyond my knowing.
unseenmage, your request is R 957, and any discussion will be labeled C 957. So without further ado...
C 957
My questions:
- I'm lazy as all hell and can't be bothered to spend more than 2 minutes doing google searches--what are the interesting properties of those 6 materials?
- Is this meant to be a race?
- What CR range are we looking at?
- Is this supposed to be a scary dangerous thing or a good guy?
- Why god why are you putting these together?
Last edited by Just to Browse; 2013-09-10 at 12:29 AM.
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2013-09-10, 08:16 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
I don´t know anything about most of these materials so let me help you with the little tidbit of info I can contribute. Quintessence is time itself condensed into a shimmering silvery goo that can be used to preserve items you immerse or cover in it. These items are taken out of the time stream and are in a state of stasis until you remove the quintessence. You can do this to cratures ass well, but they periodically take 1 ponit of damage while in stasis. If you´re wondering where you can get it,psions can conjure it.
Thinuan Steel is a metal that absorbs souls, so weapons made from it imprison the souls of cretaures killed by them, preventing them from being raised unless you destroy the weapon or have it on hand while casting the resurrection spell. Thinuan Steel is, apparently, found in Complete Warrior.
That´s all I can do to help you here, but I´m noticing that you´re asking if his request is a race, while he specifically says he wants a template.
Just mentioning that in case you missed it.
Edit: Am I still ninjerd if somedoby else said what I wante to say but did it in such a short time after I posted, Tha nobobdy cud´ve nanged to read my post? Rapid reaction ninja or what?Last edited by ScIaDrd; 2013-09-10 at 08:37 AM.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
I started mine in the Players´ house in a large elven city.
Boring, duh.
GENERATION 17: The first time you see this, copy it into your sig and add 1 to the generation. social experiment
My Paladin´s to-be motto:
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If you approve, copy and paste this into your signature.
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2013-09-10, 08:19 AM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C 957
My apologies for the lack of labeling. I know better and am ashamed.
As for your questions, it's meant to be a template the DM or a player could apply to lesser constructs like Animated Objects, Homunculus, small and smaller Effigies combining them and making them into one larger construct that's still effective at later levels.
That said, they should not be able to break apart again, the template shold be irreversible.
The various abilities of each lesser construct should be accessible o the amalgam, either all the time or as alternate forms.
Numerical stuff like HD,CR, price should be based somehow on the constituent creatures. Though a line about being able to combine only xHD of smaller constructs where x= your character lvl-2 wouldn't be remiss.
Just a cool thing that players can use on their lesser constructs to keep them relevant at higher levels.
Special Material Properties:
- Aurorum (BoED, 38), divine material, if Sundered it can be repaired simply by holding the broken edges against each other. A lot of tables play this as functioning for any kind of clean break.
- Livewood (ECS, p127), still counts as living wood even after it becomes an item. Can have Dryad bonded to it.
- Living Metal (MoF, p180), heals hp slowly.
- Quintessence (EPH128), created by a Psionic Power, contact deals damage, but something completely enveloped in it is removed from time, after being created is no more magical than a Wall of Stone.
- Shapesand (Sa102), an Alchemical item, Wis check to gain control of it, can shape a volume of it into any nonmagic, nonliquid item based on Wis score via more Wis checks.
- Thinaun (CW, p136), evil material, a creature slain by a weapon made of this stuff (for our games we include improvised weapons made of it too) has it's soul trapped in the metal.
I hope this helps, and thanks for both your interest and the reminder about tagging requests. And again, my apologies.
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2013-09-10, 04:55 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
C 957
OK, so let me toss some ideas and problems at you:
- Problem: It's effectively impossible to write a semi-universal system that mashes two disparate creatures together and retrieve a coherent statblock that matches well to a desired CR or CR increase. Putting 6 together is just a recipe for insanity.
- Problem: Each of those materials has different special properties that make it more or less useful in a fight (shapesand is special because you can make it work like a solid, but Thinaun eats souls and Quintessence could no-save freeze you in time.
- Problem: Forcing craftsmen to break down constructs to make other constructs doesn't make intuitive sense (in that raw materials are better for making things than assembled materials) and applies a painfully long crafting period to the assembly of the super-material golems.
- Idea: If you're specifically creating a template for a creature made of these 6 types, and the change is irreversible, why not just make it a template for that 1 creature?
- Idea: Why not make a "special materials" template that allows constructs to made from special things (granting appropriate CR increases), and then mix and match--so you can have a shapesand flesh golem, or a shapesand thinaun flesh golem, or a 6-material flesh golem
- Question: Why are you making this? Is it for a party of 6 players who are all getting a familiar? Is it components of a BBEG like Devastator from Transformers (combines from all his minibosses into a final boss)
Last edited by Just to Browse; 2013-09-10 at 04:57 PM.
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2013-09-10, 05:22 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
- Agreed, but that's part of why I didn't attempt it alone. Lycanthrope, Symbiotic, Multiheaded, Chimeric are all templates that I would've used as inspiration for this thing though.
Good point, which is why I suggested some form of Alternate Form ability. it'd be nice to have the creature benefit from all of the abilities at once but that's probably impossible.
That's the thing though, the craftsmen don't break down the constituent constructs, they just use them as ingredients whole-cloth so to speak. You take a few completely intact lesser Constructs and bond them magically into one larger Construct.
Had considered that. But again, not what I'm after. A variant Warforged which is just a Construct and not a Living Construct that can shift its components about and use different materials for different body parts would be cool though. Kinda the Shifter Warforged.
I like that idea, that'd be sweet. Just not what I'm after for this creature. maybe some other time though.
It's a boon to Artificers who specialize in minions especially, which is who I would use it for.
Edit: I'm reminded of the Grisgol too, made from discarded magic items, has a used Lich's Phylactery at it's heart.Last edited by unseenmage; 2013-09-10 at 05:25 PM.
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2013-09-10, 07:11 PM (ISO 8601)
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Re: Request a Homebrew: Thread 2!
R958 (hope that's the right number, kinda confused where it is at now)
I would like to request a homebrew to use any/all of Rage/Berserker Strength/Whirling Frenzy as a feat chain instead of a class feature. Personally, I was thinking something like this (with a chain of feats to advance, and probably a feat at BAB +X to add the Whirling Frenzy extra attack), but wasn't sure if it would be balanced to turn these into feats:
Bloodied Berserker [General]
Your injuries cause you to fly into a focused rage. When things seem dire, you rise to the occasion with a vengeance.
Prerequisites: Con 13
Benefits: Whenever your current hit point total is below 5 × your base attack bonus, you fly into a rage. You gain a +4 bonus to your Strength score, a +2 bonus on saves, damage reduction 2/-, and a –2 penalty to your AC. The damage reduction granted by your rage stacks with any similar kind of damage reduction. There is no limit to the number of times per day you can enter this rage. While raging, a you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can you cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. You can use any feat you have except Combat Expertise, item creation feats, and metamagic feats. You cannot voluntarily end your rage, although you automatically drop out of it while unconscious, helpless, or (most likely) when you receive healing to bring your current hit points above the threshold.
Special: A fighter may select this feat as one of his bonus feats.Last edited by DR27; 2013-09-16 at 01:04 PM.