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2011-11-17, 02:22 PM (ISO 8601)
- Join Date
- Jul 2009
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2011-11-17, 02:27 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- On a Charizard
- Gender
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2011-11-17, 02:31 PM (ISO 8601)
- Join Date
- Aug 2005
- Gender
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
I've got 3 at level 8
Spoiler
Fus Ro (missing the last word) - Unrelenting Force
Feim (missing 2 words and I don't have a soul to power it.) - Ethereal
Wuld (missing 2 words) - Whirlwind/dash
Granted 3 of those you get from the main quest, and one of them you find by looking left while heading to an objective for the main quest...yeah. I'm sticking to side quests for a bit.Last edited by Alchemistmerlin; 2011-11-17 at 02:33 PM.
"So...the orphan attacked you?
"Aye"
"And so you cut him down with your axe in self defense."
"Aye..."
"I don't believe you."
"Damn...would ye believe that th' orphan was an alien?"
"No"
"Damn."
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2011-11-17, 02:34 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- On a Charizard
- Gender
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Do the quest the Greybeards gave you and you'll get Dah!
Props to Ceika for the new and improved avatar!
Spoiler: Quotes
Originally Posted by IrnBruAddictOriginally Posted by IrnBruAddictOriginally Posted by Espirit15
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2011-11-17, 02:34 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
OH GOD WHY DID I READ THAT.
I set off this morning (about eight hours ago real-time) on a simple mission: reach the Imperial base in the north west corner of Skyrim in order to beg for the release of a prisoner there.
Along the way I destroyed a band of vampires, cleared a mine of raiders, forged a new set of arms and armour for my wife, arrived in a new city, slayed two dragons, investigated a murder, was falsely imprisoned, escaped from prison, ended a bloody rebellion by killing the leaders of both camps, delivered a ring, bested a troublesome giant spider, traced the footsteps of a doomed expedition, saw my first orc-settlement, bested their chieftain in a fistfight, killed a drug-dealer, and delved into a terrible barrow where I learned a new word of power before struggling for my life atop a windy mountain peak with an eldritch horror from beyond the grave.
I finally arrived at the camp only to find that I needed to secure his release elsewhere.
So I set off...
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2011-11-17, 02:40 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Enköping, Sweden
- Gender
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Blizzard Battletag: UnderDog#21677
Shepard: "Wrex! Do we have mawsign?"
Wrex: "Shepard, we have mawsign the likes of which even Reapers have never seen!"
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2011-11-17, 02:42 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
I'm level 13 and I have:
Spoiler
Unrelenting Force - All three
Ice Form - Two words
Frost Breath - One word
Disarm - One word
Animal Allegiance - One word
Aura Whisper - One word
Storm Call - One word
Whirlwind Sprint - One word
Although I don't use most of them much, really. I'd say the shout I've always used the most has been Unrelenting Force, since it's pretty useful for a mage like me.
Also: it turns out it isn't the best idea to test out Storm Call around a town.
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2011-11-17, 02:47 PM (ISO 8601)
- Join Date
- Feb 2011
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Bt, if someone found Elemental Fury (air), do you know the restrictions? It tells me my weapons are already enchanted :-(
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2011-11-17, 02:55 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Carlisle, Englund
- Gender
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Got the best enchant on a weapon ever the other night - "Especially deadly to elves"
"Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler- Pick a random character
- State that person is The Rani
- goto 1
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2011-11-17, 02:57 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- On a Charizard
- Gender
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2011-11-17, 02:57 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Apparently, I'm a Neutral Good Human Wizard (4th Level): Strength 13; Dexterity 14; Constitution 12; Intelligence 17; Wisdom 16; Charisma 13. I'm down with that.
My Paper Master build: http://www.giantitp.com/forums/showthread.php?t=72568
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2011-11-17, 02:59 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Has anyone tried using the Ward spells from the Restoration Skill?
It seems like the Ward spells are more powerful (Greater Ward increases your armor rating by 80 points and negates up to 80 points of spell damage or effects), but require mana to use. Whereas a physical shield provides less protection (A Daedric Shield increases your armor rating by 22.5 points prior to improvement with Perks, Enchantment, and Smithing), but can be used to bash and can seems to block 100% of non-Power Attack physical attacks if you time it correctly.
Assuming that you're not using the infinite Alchemy/Smithing/Enchantment exploit, which is better? The Perks for the Restoration and Block Skills seem equally cool and useful. But I've only used the Block Skills. Any first hand experience out there?
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2011-11-17, 03:05 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Virginia
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
The Mage College teaches you Lesser Ward for free - and I've found it's kinda neat to run with that and Firebolt. If you take the Restoration #1 perk, the mana cost to keep it up is negligible, but it DOES mean you don't have as much blastiness. Using a real weapon might be cool, actually, so that you're draining from two pools, not one. I think some of the bigger wards might be worth it since you'll eventually get the regeneration perks in Restoration.
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2011-11-17, 03:25 PM (ISO 8601)
- Join Date
- Nov 2004
- Location
- Australia
- Gender
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Having a lot of fun with my Dumner conjured blade sneaky witch-thief. Nothing like stealthing up on some unsuspecting person and taking them out with twin ghost swords.
You have a perk from conjuration to increase damage to go with the perks from 1H (armsman, savage strikes, dual savagery) and also the 6.0x stealth backstab perk.
Had a fun run in with some bandits outside Bleak Halls Barrow - killed the first 2 while the second shot arrows at me. Ducked in behind a column and she did the same. Dropped down into stealth. She started searching for me so I circled around and snuck up behind her. Did a dual conjured blade power attack and got the throat slitting kill animation.
Made my way to Riften - what a depressing place that is. I'd wipe out the Black-Briars and the Thieves Guild but I think most of them are protected by the game by being 'important NPCs'.
I had been planning on backing the Empire, except now a spanner has been thrown in the works - the new Jarl in that case is the head of the Black-Briars.
A few tips that I have found that may be useful.
Interested in mining/smithing or an easy source of money? Visit the Halted Stream bandit camp north of Whiterun, the one that is a wood walled compound. In addition to 17 veins of iron ore and 1 of corundum, there is a spell book in there for transmutation. Turns iron ore to silver ore and silver ore to gold ore. Good for boosting alteration - and if you turn that gold ore into jewellery, good for smithing.
Looking to boost illusion? Pick up the muffle spell (Farengar in Whiterun has it). Just casting it boosts illusion, even if not in combat.
Need a temporary free horse? Just beneath the walls on the north side of Whiterun is an overhang cave where a couple of bandits are loading a cart. They are skooma smugglers - kill them. There is a locked chest there as well, but opening it attracts 3 more bandits. Of note is that there is a horse there that you can steal without getting a bounty. Good if you need to explore around Whiterun but the moment you dismount it starts plodding back to the place you stole it.
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2011-11-17, 03:29 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Yeah, it seems like a nifty combo would be:
Right Hand: One Handed weapon with Mana Drain Enchantment. Swap to your favorite Destruction spell for ranged. (I read that Vampirism gives you a Drain Life spell, but I have no idea how effective it is).
Left Hand: Your strongest Ward to prevent damage. Swap to your strongest Healing spell to restore health and stamina (which you get from a Restoration Perk) as needed.
With that combo and a few decent Shouts, you should pretty much never run out of Mana, Stamina, or Health unless you neglect to wear Heavy Armor or use protective Alteration magic.
The big down side is that you can't benefit from the combat rhythm of Block, Bash, counter attack that seems to work so well against single non-Dragon/Giant opponents. But the same could be said for two handed or two weapon style or duel Destruction style as well.Last edited by Person_Man; 2011-11-17 at 03:32 PM.
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2011-11-17, 03:30 PM (ISO 8601)
- Join Date
- Jul 2010
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
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2011-11-17, 03:31 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Once you get 60 Restoration, you can also get the perk that lets your Ward give you magicka from spells that hit it. Then with your magicka-draining weapon, when in combat you should be able to get a good supply of magicka from killing enemies and aborbing enemy spells.
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2011-11-17, 03:36 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- On a Charizard
- Gender
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
I've found Bash & Stab to be great against giants.
Props to Ceika for the new and improved avatar!
Spoiler: Quotes
Originally Posted by IrnBruAddictOriginally Posted by IrnBruAddictOriginally Posted by Espirit15
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2011-11-17, 03:47 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
When I block, it seems like it prevents all or most of the damage from physical attacks. But it doesn't block when I attack with my right hand. And it seems to be mostly ineffective against Power Attacks. And it seems like when I just hold down the Block button and wait for my enemy to attack, he's a lot more likely to make a Power Attack to break through my block. (I'm not sure if this is the actual game mechanic or not. I have no way of knowing if my enemy is Power Attacking or not. It just looks like they're taking longer to swing their weapon some times, and that these attacks break through my Block.)
So when I fight with a Shield and One Handed weapon, it seems like a big part of combat is waiting for my enemy to attack, Blocking, hitting them back with a Shield Bash, and then attacking a few times with my One Handed Weapon until by enemy recovers and tries to attack again, in which case I need to stop attacking and Block or move out of the way.
Is your experience with Shields different?
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2011-11-17, 03:51 PM (ISO 8601)
- Join Date
- Jul 2010
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
I do the same thing as you. There is a Perk in the Block tree that notifies you when an opponent power attacks. It slows down time while blocking against one. Not sure what it's used for, since you're slowed as well so you can't dodge, and shield bashing in response doesn't always seem to stop their impending power attack.. but it does notify you.
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2011-11-17, 04:12 PM (ISO 8601)
- Join Date
- Jan 2010
- Gender
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2011-11-17, 04:13 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Hastings, MN
- Gender
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2011-11-17, 04:27 PM (ISO 8601)
- Join Date
- Dec 2006
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2011-11-17, 04:34 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Refugee of Aiur
- Gender
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
an intresting note:
did you know if you are overencumbered and draw an arrow onto your bow you can move faster?
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2011-11-17, 04:36 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Enköping, Sweden
- Gender
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Important notice: Blind bandits make excellent target dummies for archers.
Blizzard Battletag: UnderDog#21677
Shepard: "Wrex! Do we have mawsign?"
Wrex: "Shepard, we have mawsign the likes of which even Reapers have never seen!"
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2011-11-17, 04:40 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- On a Charizard
- Gender
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2011-11-17, 04:40 PM (ISO 8601)
- Join Date
- Apr 2005
- Location
- Seattle, WA
- Gender
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
I asked this question just before the last thread ended, so I think it got lost in the shuffle. I'll ask again:
I'm looking for reassurance that there are, in fact, other things in dungeons other than draugr. I'm only level 11, but so far it seems like 95% of the things I've fought in dungeons have been draugr. I'm worried that it might start to all feel the same.
The one dungeon/cave I can recall with non-draugr wasSpoilera cave I found called...(someone's) Shame, IIRC. It had vampires. And mysterious piles of ashes, too. Still not sure why those were there--I thought they were the slain vampires until I noticed their bodies were still around...Author of Zeus Is Dead: A Monstrously Inconvenient Adventure, a comedic fantasy novel set in a version of our world where reality TV show heroes slay actual monsters and the Greek gods have their own Twitter feeds!
Now available in paperback, ebook, and audiobook!
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Twitter: @TheWriteMunzspace My Blog: GeekNotesspa!
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2011-11-17, 04:47 PM (ISO 8601)
- Join Date
- Dec 2006
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2011-11-17, 04:47 PM (ISO 8601)
- Join Date
- Dec 2009
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
I've found draugr, ghosts, vampires, bandits, necromancer, non-necromancy spellcasters, falmers and dwemer robots and that's all I can recall at the moment and not counting non-dungeon stuff like forts. But it sounds like you've mostly been going into old catacombs and burrows since those are infested with draugr (god I hate that word a draugr (or as it is in modern icelandic draugur) is a ghost NOT a zombie).
Last edited by pffh; 2011-11-17 at 04:48 PM.
"Elephant trunks should be used for elephant things only. Nothing else."
Thank you Geomancer for the Death avatar.
My lets plays:
Alien vs Predator: marine chapter - Completed
Singularity - Canceled
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2011-11-17, 04:56 PM (ISO 8601)
- Join Date
- Feb 2011