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2011-11-18, 02:19 PM (ISO 8601)
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- Dec 2009
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Let me put it like this I have 100 enchanting and all the boosty perks and all my gear has +40% to two skills or +46% resistance to something. I have +80% light armor, +120% archery, 92% fire and frost resistance and something else that I can't remember at the moment.
"Elephant trunks should be used for elephant things only. Nothing else."
Thank you Geomancer for the Death avatar.
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2011-11-18, 02:20 PM (ISO 8601)
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Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
What, no they don't. There are no weapons with unlimited charges. They just have a fair amount - the bow I enchanted myself recently has around 135, for example.
It just doesn't tell you how many charges the item has, only what percentage of the item is filled. But make no mistake, they run out.
EDIT: Unless used by companions. For some reason, Companions seem to not actually use up charges. I've seen one blast for minutes straight with a staff and then checked their inventory to find the staff completely filled up.
So, you know, if you make one of those "only 8 charges" weapons, give them to your companion :P.Last edited by Drascin; 2011-11-18 at 02:22 PM.
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2011-11-18, 02:24 PM (ISO 8601)
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- Sep 2007
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Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
they don't, and as to you getting those things from the jarl, he gives everyone an axe and the boss in bleak falls barrow seems to always have a 2h weapon, the weapons you find that are enchanted do have limited charges, look at their descriptions in the inventory (or just use it a bit), trust me on that one, if you DO find one without charges let me know, I will race to it. Enchanting is a very powerful skill though and allows a ton of options, but it doesn't give it all at once, you have to work up to it, as far as the perks go, that's all fine and dandy that you'd rather level archery and stealth, I'd put those above it too for the character you are playing, but it certainly won't take all your perks to get what you want from those trees, and you probably aren't leveling those skills fast enough to blow every point between those two skills, an extra point in enchanting can really help out a lot when you have one to spare, and of course if you just don't want to mess with it, then don't, but it is a very potent skill.
Avatar by Teutonic Knight
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2011-11-18, 02:27 PM (ISO 8601)
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- Feb 2011
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
I haven't perked it up myself. But your raw skill increase still will make it worth it eventually. Scouts honor. Just grind create them. Have a soul-stealing weapon handy at all time, and buy as much soulstones as possible to fill and use them.
My problem is more of a "I can't find enough money in my merchants!" part. I need to invest some perks there, I think.
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2011-11-18, 02:29 PM (ISO 8601)
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- Sep 2007
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Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Avatar by Teutonic Knight
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2011-11-18, 02:33 PM (ISO 8601)
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- Dec 2009
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
"Elephant trunks should be used for elephant things only. Nothing else."
Thank you Geomancer for the Death avatar.
My lets plays:
Alien vs Predator: marine chapter - Completed
Singularity - Canceled
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2011-11-18, 02:34 PM (ISO 8601)
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- Sep 2007
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2011-11-18, 02:34 PM (ISO 8601)
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- Feb 2011
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
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2011-11-18, 02:37 PM (ISO 8601)
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- Nov 2007
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Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Question: Do magic items naturally recharge over time like in previous games, or do they require Soul Gem batteries now?
Avatar courtesy of Szilard
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2011-11-18, 02:37 PM (ISO 8601)
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- Dec 2009
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Meh even fully leveled it's not all that special and if you're level 20+ (I think) you'll get the 2nd version instead of the third and the difference isn't that much.
And I think you can do the side quests before getting that armor which should give you the merchants and 5 of the fences and increase the fences gold from 1000 to 4000.Last edited by pffh; 2011-11-18 at 02:38 PM.
"Elephant trunks should be used for elephant things only. Nothing else."
Thank you Geomancer for the Death avatar.
My lets plays:
Alien vs Predator: marine chapter - Completed
Singularity - Canceled
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2011-11-18, 02:43 PM (ISO 8601)
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- Sep 2007
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Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
like in oblivion they require the soul gems to recharge, so soul trap or a weapon with that as it's enchant is required (or that perk from conjuration for bound weapons) to make effective use of them.
on the topic of the nightengale armor, http://uesp.net/wiki/Skyrim:Leveled_...htingale_Armor I heard rumors on the bethesda forums that item scaling counts till level 50 for the best version, but I wouldn't put a ton of stock in that, however given the faster leveling in skyrim, I wouldn't hold to the oblivion level 20+=good rules either
EDIT: It's the boots and gloves that I'd get excited about if I was going for that sort of character, the jump is pretty drastic, fairly sure they are missing a few stepsLast edited by nhbdy; 2011-11-18 at 02:44 PM.
Avatar by Teutonic Knight
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2011-11-18, 02:45 PM (ISO 8601)
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- Jul 2010
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Mage Armor Perk DOES work, it just doesn't say so in the active powers tooltip.
Number crunching, skeleton with 19 damage waraxe:
nothing (0 armor): 25 damage
stoneflesh (60 armor): 23 damage
mage armor 1/3 + stoneflesh (120 armor): 22 damage
On a different note, the little amount of damage reduction might imply that pure mages will need to use Wards to survive higher encounters though, unless the Xflesh spells go up significantly in power.Last edited by Dralnu; 2011-11-18 at 02:49 PM.
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2011-11-18, 02:53 PM (ISO 8601)
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- Feb 2006
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Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
On the whole Enchantment/Crafting/Smithing thing, even though it's mechanically a very strong option, I do think that the constant jumble of different equipment can get really annoying really fast. I would greatly prefer for it to be more like Mass Effect 2, where you had fewer, more meaningful equipment options.
Although the Wards do add a lot of defense and magical protection, and can recharge your mana when you're attacked by magic, the Master level Alteration spell Dragonhide allows the caster to ignore 80% of physical damage for 30 seconds. Presumably this period of time could be extended with the Alteration Dual Casting and Stability Perks. So it's theoretically comparable with Heavy Armor, unless you're using Heavy Armor improved by the infinite Enchantment/Alchemy/Smithing combo.Last edited by Person_Man; 2011-11-18 at 03:00 PM.
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2011-11-18, 02:57 PM (ISO 8601)
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Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Avatar by Teutonic Knight
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2011-11-18, 02:57 PM (ISO 8601)
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- Dec 2009
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
You don't need to to do any of the alchemy/enchanting/smithing boosty routines if you don't want to and you'll still get 40% boost to skills and 46% resistances. I don't do any of the boosting since I consider it cheating (just like the make int potion to make better int potion repate trick in morrowind is also cheating).
"Elephant trunks should be used for elephant things only. Nothing else."
Thank you Geomancer for the Death avatar.
My lets plays:
Alien vs Predator: marine chapter - Completed
Singularity - Canceled
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2011-11-18, 03:08 PM (ISO 8601)
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- Aug 2005
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Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
"So...the orphan attacked you?
"Aye"
"And so you cut him down with your axe in self defense."
"Aye..."
"I don't believe you."
"Damn...would ye believe that th' orphan was an alien?"
"No"
"Damn."
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2011-11-18, 03:12 PM (ISO 8601)
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- Dec 2009
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
"Elephant trunks should be used for elephant things only. Nothing else."
Thank you Geomancer for the Death avatar.
My lets plays:
Alien vs Predator: marine chapter - Completed
Singularity - Canceled
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2011-11-18, 03:12 PM (ISO 8601)
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- Sep 2007
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- Here
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Avatar by Teutonic Knight
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2011-11-18, 03:14 PM (ISO 8601)
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Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
The "cheat" in reference is to make a INT Potion, to make a better INT Potion, to make a better INT potion, to make a better INT potion, to make...
...I think you get the idea. Until finally you make a +2000000 INT/forever duration potion that'll let you make any other +2000000 attribute/forever potion.
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2011-11-18, 03:17 PM (ISO 8601)
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Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Okay, so they do, but give them to companions (just like they have limitless arrows). Good to know.
And yes, the Jarl gives everyone an axe, but I have seen several let's plays where he gives ONEHANDED axes.
The boss in BLeak Falls Barrow gave me a ONE handed axe that Lydia is now using since it's worse than my non-magic orc sword. So far in Let's Plays I have seen him give Greatswords (most common), one-handed swords, two-handed axes and one-handed axes.Blizzard Battletag: UnderDog#21677
Shepard: "Wrex! Do we have mawsign?"
Wrex: "Shepard, we have mawsign the likes of which even Reapers have never seen!"
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2011-11-18, 03:20 PM (ISO 8601)
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Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Avatar by Teutonic Knight
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2011-11-18, 03:20 PM (ISO 8601)
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- Feb 2011
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
It's defintely "gamey", which I put in my personnel book as "cheating". Whether or not you agree is up to you, but I'd never accept such behavior if I was a gamemaster of any sort.
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2011-11-18, 03:25 PM (ISO 8601)
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Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Yeah. I don't think it's technically cheating (according to a thin, arbitrary line) but it's definitely "game-y". It certainly defeats the purpose of advancement when you do things like that.
On a side-note: Probably going to be picking up Skyrim this weekend. It's my first-ever TES game. (I played a few minutes of Morrowind and Oblivion via friends, but not enough to count.) I picked through UESP and read some but not the plot of TES III/IV. Should I familiarize myself with the other plots for lore? Any suggestions on characters / getting started? I've played a number of RPGs, but anything Skyrim/TES-specific will be new to me.
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2011-11-18, 03:31 PM (ISO 8601)
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2011-11-18, 03:33 PM (ISO 8601)
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- Feb 2011
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
It's definitely a case of "Play the game, don't game the play"
As for your question, I don't think you need to know THAT much beforehand. If you are really craved for lore elements, I simply suggest you pick up books laying around the world and read them. There is a lot of background elements explained there, including the plots of the past games. Anythig about the Nerevarine or the Eruption of Red Moutain is about the 3rd game of the serie, Morrowind. Anything about the Oblivion Crisis is about the 4th game.
You can pick up the game easily without knowing anything. Learn by yourself, it's a nice part of da game :-)
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2011-11-18, 03:42 PM (ISO 8601)
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- Feb 2006
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Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Yeah, in many way when you basically sit down and grind out massive bonuses through non-combat gameplay that doesn't require any real skill on the part of the player, it's functionally the same as using the console to increase your stats. The only exception is that grinding takes much longer.
But it's a very popular mechanic in many games, so I'm probably in the minority on this.
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2011-11-18, 03:47 PM (ISO 8601)
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Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
Avatar by Teutonic Knight
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2011-11-18, 03:56 PM (ISO 8601)
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- Feb 2011
Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
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2011-11-18, 03:59 PM (ISO 8601)
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Re: Skyrim II: A Dragon A Day Keeps The Draugr At Bay
just so we're clear, I'm fine with things being hard to get and having to work for them (like getting daedric equipment in morrowind) but I dislike having to put my nose to the grindstone in a single player game for hours on end to have a chance at getting something cool
Avatar by Teutonic Knight
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2011-11-18, 04:03 PM (ISO 8601)
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- Feb 2011