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Thread: Simple Q&A D&D 3.5 (by RAW) XX
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2012-02-18, 12:41 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q160
Can you fight defensively while using the Combat Expertise feat? Do the two stack?
Q161
Is there any additional benefit to using the Combat Expertise feat when you have 5 or more ranks in Tumble, as there is to fighting defensively?
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2012-02-18, 05:04 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 160 Yes.
Dodge bonuses always stack.
A 161 No.
You get just what's stated in the feat's Benefit section.
Re: A134 [small correction]
You don't need to actually be invisible; being hidden will work just fine (see Rules Compendium on page 92). However, you're correct in pointing out in A 134 e that being wrapped in concealing amorpha does nothing to keep you from being observed, and thus you fail to satisfy one of the two requirements to make a Hide check. (The same situation arises if someone uses a tower shield for total concealment; such use does nothing to keep the character's movements around the battlefield from being readily observed.) The combination of Greater Concealing Amorpha and some form of Hide in Plain Sight would allow a Hide check and thus (if superior to enemies' Spot scores) enable sneak attack.Last edited by Curmudgeon; 2012-02-18 at 05:17 PM.
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2012-02-18, 06:24 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 162
IN the text of persist spell, it says the spell must have a fixed or personal range. What does a fixed range mean? Do touch spells count?
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2012-02-18, 06:34 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A162
It means a range that does not vary based on any statistic of the caster. In particular, any range that depends on caster level (such as Close, Medium, or Long) is not fixed. Opinions vary on whether touch spells count; ask your DM about that detail.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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2012-02-18, 06:46 PM (ISO 8601)
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2012-02-18, 07:20 PM (ISO 8601)
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2012-02-19, 08:25 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 163: How does making a magical trap work? I have the text here but do I need an feats? I know there's a craft check but beyond that. Also where is that text in the DMG?
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2012-02-19, 08:32 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 163
The specific costs text you linked to is on page #75 in the DMG.
You need the craft wonderous item feat for magical traps.
Originally Posted by DMG 67 Bolded mineLast edited by mikau013; 2012-02-19 at 08:37 PM.
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2012-02-19, 08:53 PM (ISO 8601)
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2012-02-19, 08:55 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q164
Where are specific rules for dealing with a catatonic coma (comatose), as described, for example, in the Eyebite spell?
Q164B
Are warforged immune to the comatose effect, as described above? From what I can tell, Warforged can be unconscious, as they are "unconscious and helpless" when below 0 hp; but unconscious is not necessarily the same thing as comatose.Last edited by ajfonty; 2012-02-19 at 08:57 PM.
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2012-02-19, 09:15 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 164
The comatose state is defined in the Player's Handbook Glossary:comatose: Effectively in a state of suspended animation. A comatose creature is helpless.
A 164B No.
There's nothing in the race's description which gives any special treatment regarding the comatose condition. Eyebite notes that comatose is not a sleep effect, so creatures who do not sleep have no special ability to withstand the spell. Unconscious is a similar but unrelated condition by RAW, and does not apply.
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2012-02-19, 09:20 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q165: What page of the Magic Item Compendium is the Tooth of Savnok (Or Savnok's Tooth or what ever the slotless item that causes armor not to inhibit your movement was called.) found on?
Edit:
Q 165b: And what was the name of the Item that gives you a 1/day Caster Level 20 Greater Magic Weapon spell that's in Magic Item Compendium, and what page was it on?Last edited by Metahuman1; 2012-02-19 at 09:24 PM.
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2012-02-19, 10:21 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q166
A character has a base land speed of 30ft. They climb as a move action at 1/4 speed which would be 5ft. unaltered.
If a character spends their entire turn climbing do they move 5ft+5ft=10ft or 1/4 of 60ft which is 15ft?
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2012-02-19, 11:35 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 166 10'
Action: Climbing is part of movement, so it’s generally part of a move action (and may be combined with other types of movement in a move action). Each move action that includes any climbing requires a separate Climb check.
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2012-02-20, 03:41 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A165(a)
The Tooth of Savnok is not in the MIC - it is in Tome of Magic, under the Teeth of Dalhver Nar entry (in the pact-magic items section).Last edited by Thurbane; 2012-02-20 at 03:41 AM.
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2012-02-20, 05:40 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 167
If a spell (eg resistance) states that it can be made permanent with permanency, and another spell (eg greater resistance from the SC) states that it functions like that spell "except as noted here", without explicitly revoking the permanency clause, does this mean the second spell can be made permanent, too?Last edited by Callum; 2012-02-20 at 06:27 AM.
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q168a
If a creature has the Blink spell active on him and makes a ranged attack, does the projectile stop Blinking (does the miss chance no longer apply) after it has been shot?
For example: A Blinking rogue shoots an arrow at an opponent. Does the arrow strike without a miss chance?
Q168b
If yes, above, would this attack with a non-Blinking arrow qualify for sneak attack damage? The rogue is still blinking, and he 'strikes as an invisible creature...'
Thanks in advance.
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2012-02-20, 02:16 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 168
Whether a creature subject to the Blink spell attacks at range or in melee makes no difference. The miss chance applies because you may go ethereal just as you are about to connect with a melee weapon, or just as you release a ranged weapon. Your attacks while under the effects of Blink are as an invisible creature (with a +2 bonus on attack rolls), denying your target any Dexterity bonus to AC (unless they can see invisible attackers, of course). Assuming you do not miss by going ethereal (20% chance of that) and are within the 30' range limit, you would qualify for sneak attack.
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2012-02-20, 05:13 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 169a
Does the Alertness feat granted by having a familiar within arms reach allow a player to qualify for PRCs that require Alertness?
Q 169b
"Improved familiars otherwise use the rules for regular familiars". Does this mean that an Imp, obtained at level 7 (The earliest it can be obtained) has an intelligence of 9, one less than normal for it's race?
Q 169c
"A slain familiar can be raised from the dead just as a character can be." Can a slain Quasit or Imp be raised, despite their Outsider type?
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2012-02-20, 06:46 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 169a Yes.
Having Alertness is the requirement; the details of how the character has that feat usually does not matter. However, gaining Alertness from a familiar has a restriction. If the familiar is not within arm's reach of the master when the master’s XP total reaches at least the minimum XP needed for a new character level, it will not be possible for the character to enter into any level of a class which requires Alertness. You need to meet the qualifications to become a member of a class whenever you wish to enter it for any new level; the entry requirements do not cease to exist after you've attained the first level in the class.
A 169b Yes.
A 169c No.
A slain Outsider familiar cannot be raised from the dead any more than a slain Outsider character can; the rules are the same. More powerful magic, such as True Resurrection, is required to bring back such creatures.Last edited by Curmudgeon; 2012-02-20 at 06:52 PM.
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2012-02-20, 07:57 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q. 170
Does Faerie Fire counter or dispell Mirror Image?Welcome to the Internet where opinions are facts and sources don't matter!
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2012-02-20, 08:11 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 170 No.
Countering or dispelling any spell is not listed in the description for Faerie Fire. And while Faerie Fire will only outline creatures and objects (not figments) in its effective area, the property of Mirror Image is that its figments continue to mimic the changing appearance of the spellcaster. That will mean that a spellcaster who lights a torch or gets Faerie Fire outlining them will result in figments who appear to light a torch or get outlined with a pale glow.
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2012-02-20, 08:42 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 165 (b)
I can't find this item in the MIC anywhere, might it be from another source?
As a side note, using the SRD pricing guidelines (assuming a command word activation, 1/day) such an item would cost 21,600gp; double that if it didn't use a body slot (43,200gp).My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2012-02-20, 09:05 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
"I Burn!"
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2012-02-20, 09:06 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 165 (b)
Magic Item Compendium lists Oil of Greater Magic Weapon +5 on page 259, referencing the Player's Handbook spell. It's a single use, not 1/day.
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2012-02-20, 09:23 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Huh. Ok then. Um, what page number did you say that was on? Thanks. Sorry for the trouble about that one guys.
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 171
Are there enchantments for shield and/or armor that let the item's AC bonus apply to touch attacks? Please give a source. Thanks much!
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 171 Yes.
I believe it's called Ghost Ward, and I'm 90% sure that it's in the Magic Item Compendium. I gave a suit of armor and a shield with that property to an NPC in a game I ran a few years ago, which is why my memory of it is a little fuzzy.