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  1. - Top - End - #451
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 237 Ask your DM.

    There's no more RAW information than "a specified destination", so you'll need to take the issue up with your individual DM.

    A 238

    Find the Path is an ongoing divination spell. Thus for the duration it will show the correct direction you need to take based on your changing circumstances.

  2. - Top - End - #452
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 239

    If a character attempts to cast on the defensive while being distracted, are two successful Concentration checks required to cast the spell?

  3. - Top - End - #453
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 239

    Yes.

    Q 240

    Does the benefit of the Point Blank Shot feat still apply if you use the Thunderous Throw ability (described in Tome of Battle)?

  4. - Top - End - #454
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    EvilClericGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 240 Yes

    Point Blank Shot [General]
    Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
    Point Blank Shot affects all attacks with ranged weapons, not just ranged attacks. As per the Bloodstorm Blade class, you gain the Throw Anything feat, which allows you to treat any weapon with which you are proficient as a ranged weapon when thrown. So, the attack type is melee, but you are still throwing the weapon. Therefore it is an attack with a ranged weapon.




    Q 241
    The Girallon Arms soulmeld says that the secondary claw attacks are at a -5 penalty. Does this override the penalty reduction from multiattack?
    Last edited by Elric VIII; 2012-03-02 at 03:01 PM.

  5. - Top - End - #455
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Zaq View Post
    Q 236

    Are there any weapons with both reach and an 18-20 crit range?
    A 236

    After hours of research, I could not find any (official) reach weapon with a 18-20 critical range. Among the closest I could find were the Talenta Sharrash (19-20/x2)(ECS) and the Dragon Chain (19-20/x2)(I believe AE&G)

  6. - Top - End - #456
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 242

    Are there any PRCs that advance both wild shape and arcane casting, or enhance polymorph effects and advance arcane casting?
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  7. - Top - End - #457
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    EvilClericGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 242 partial

    Arcane Heirophant (RotW) is a Druid/arcane theurge PrC that gives 10/10 wildshape and casting. Although it does not require wildshape to enter, so early entry tricks work.

    Paragnostic Apostle (CC) is an arcane or divine PrC that has 5/5 casting and can grant up to +3 CL for polymorph and form-altering spells.

  8. - Top - End - #458
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q243
    Prismatic wall specifies that you can move through your own casting of the spell without incident. Does this safety apply to your familiar as well?
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  9. - Top - End - #459
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q244 Is it possible through any means to use a standard action ToB maneuver to perform a coup-de-grace?
    Quote Originally Posted by Harnel View Post
    where is the atropal? and does it have a listed LA?

  10. - Top - End - #460
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q245

    Question about overrun and improved overrun. It says in the text that if you overrun your target you keep moving past them, but you can't charge if a enemy blocks your path.

    So, if there is a monster in the way of your target, is it possible to charge your target, overrun the monster, and reach said target? Or, do you charge the monster, and stop moving on their square because you hit your target and the charge ends?

  11. - Top - End - #461
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 241 No.

    The attack remarks in the Chakra Bind (Totem) description for the Girallon Arms soulmeld are just a restatement of the standard procedures for making secondary natural attacks.

    A 244 No.

    A coup de grace is always a full-round action. A standard action and a full-round action are incompatible.

  12. - Top - End - #462
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q246a

    Say there are 2 players, a druid and a barbarian. the druid wildshapes into a cat with pounce. The barbarian mounts the druid and has the mounted combat and ride-by-attack feats. the druid/barbarian charge a target, what happens?
    A) Barbarian's ride by attack feat activates, druid full attacks, barbarian does a single attack, they ride past the target
    B) Barbarian's rude by attack feat activates, barbarian does a single attack, they ride past.

    Q246b
    Also, if the druid charges a target with the barbarian on his back, can the barbarian now full attack and does it count as if he charged?
    Last edited by soulsabre345; 2012-03-02 at 09:16 PM.

  13. - Top - End - #463
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 247
    Does does your ECL from LA count as character level for feat prerequisites (such as Open X Chakra from MoI)?

  14. - Top - End - #464
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    WolfInSheepsClothing

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 248
    I'm working on a build that barely touches Ardent (CPsi) early, then tries to rely on prestige classes to boost manifesting (Slayer, etc.) Do these classes give access to additional mantles, or will I need to retool the build because he'll be stuck with only 2-3 mantles?
    Last edited by GordonRamsay; 2012-03-03 at 12:34 AM. Reason: quick formatting fix

  15. - Top - End - #465
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 246a Neither.

    Very little of what you described works as you would like. Regardless of the Barbarian's feats, the Druid is both ill-suited and untrained as a mount, so the Barbarian will always take a -5 penalty on their Ride checks. The Barbarian must succeed on a Control Mount in Battle check (DC effectively 25 with the penalty) using a move action each round, or they can do nothing else until their next turn. (You should note the nothing else restriction is absolute and precludes immediate actions, attacks of opportunity, and free actions like speaking. It even prevents the Barbarian from making a Stay in Saddle check if the Druid moves after the Barbarian failed their Control Mount in Battle check, so the Barbarian will automatically fall off.)

    As a mount the Druid cannot act except on the Barbarian's initiative. If the Barbarian succeeds on their move action Control Mount in Battle check they can direct the Druid to charge. However, the Barbarian cannot themself use the charge special full-round action unless they have an extra move action for the required Ride check to Control Mount in Battle. Since the rider using the charge action is required to activate Ride-By Attack, that feat is inoperable unless they have a full-round action available for it. Without Ride-By Attack, the Druid must stop at the end of its charge movement. Because the Druid is not a trained mount, the Barbarian cannot use Fight with Warhorse to direct the Druid to attack the target. And because the Druid operating under the Barbarian's direction cannot attack at all, the cat form's pounce ability is irrelevant. The Barbarian may make a single attack.

    A 246b No.

    As explained above, the Druid cannot move until the Barbarian directs it with a successful Control Mount in Battle check (a move action). That will normally preclude the Barbarian making full attacks (except for special circumstances like a Belt of Battle providing an extra move action in the round). But even with a full-round action available, the Barbarian may never make more than a single melee attack if the Druid mount moves move than 5'; that's a special restriction of the mounted combat rules (see Player's Handbook on page 157).

    A 247 No.

    Character level is synonymous with hit dice for most effects. LA is the part of ECL that is not based on hit dice.
    Last edited by Curmudgeon; 2012-03-03 at 03:41 AM.

  16. - Top - End - #466
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Curmudgeon View Post
    A 246a Neither.

    Very little of what you described works as you would like. Regardless of the Barbarian's feats, the Druid is both ill-suited and untrained as a mount, so the Barbarian will always take a -5 penalty on their Ride checks. The Barbarian must succeed on a Control Mount in Battle check (DC effectively 25 with the penalty) using a move action each round, or they can do nothing else until their next turn. (You should note the nothing else restriction is absolute and precludes immediate actions, attacks of opportunity, and free actions like speaking. It even prevents the Barbarian from making a Stay in Saddle check if the Druid moves after the Barbarian failed their Control Mount in Battle check, so the Barbarian will automatically fall off.)

    As a mount the Druid cannot act except on the Barbarian's initiative. If the Barbarian succeeds on their move action Control Mount in Battle check they can direct the Druid to charge. However, the Barbarian cannot themself use the charge special full-round action unless they have an extra move action for the required Ride check to Control Mount in Battle. Since the rider using the charge action is required to activate Ride-By Attack, that feat is inoperable unless they have a full-round action available for it. Without Ride-By Attack, the Druid must stop at the end of its charge movement. Because the Druid is not a trained mount, the Barbarian cannot use Fight with Warhorse to direct the Druid to attack the target. And because the Druid operating under the Barbarian's direction cannot attack at all, the cat form's pounce ability is irrelevant. The Barbarian may make a single attack.
    B]A 246a Follow up[/B]

    How does one become a proficient mount then? Since I had a similar plan with a PC Dragon being ridden by the party cleric.

    I would have thought being sentient and willing makes one a perfect mount.

  17. - Top - End - #467
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 246a follow-up

    Capability to be a combat mount is represented solely in the game by successfully completing training under the Handle Animal rules; for Combat Riding that requires 6 weeks. Of course, this training can only be undertaken if the prospective mount is an Animal. (The Druid wild shape ability does not involve changing type, so adopting an Animal form in that manner will not help.) Becoming a trained mount would thus require gaining the Animal type for the required period, and the Druid would demonstrate their willingness by going through whatever machinations are required to accomplish that type change. As for sentience, the rules do not give this any sway, though your DM may impose Handle Animal and Ride penalties for trying to direct an independently-minded creature.

  18. - Top - End - #468
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    WolfInSheepsClothing

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A245
    You can't overrun as part of a charge.
    That was removed in the errata to prevent people from overrunning their allies (who would sidestep) for a free charge line.

  19. - Top - End - #469
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 249

    When multiclassing wizard and sorcerer what happends to my spells?
    To clarify:

    Let's say that sorcerer can sat 6 lvl 0, 5 lvl 1, 3 lvl 2 spells. Wizard can cast 4 lvl 0 spells, 4 lvl 1 spells, 1 lvl 2 spell.

    Now since they both draw spells from the same spell list, does that mean that this character can cast:

    A) 10 any lvl 0 spells that he/she knows, 9 any lvl 1 spells that he/she knows and 4 any lvl 2 spells that he/she knows?

    B) This character can cast 6 lvl 0, 5 lvl 1 and 3 lvl 2 spells that he/she knows as a sorcerer and 4 lvl 0, 4 lvl 1 and 1 lvl 2 spells that he/she knows as a wizard?

  20. - Top - End - #470
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A249 The second. Spells don't overlap between classes, they remain separate.
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  21. - Top - End - #471
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 250 a

    Is there any class (prestige or base) that gives +1 BAB and turn/rebuke undead at first level?

    Q 250 b

    When pouncing, do all attacks gain the +2 bonus from charging?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 250 b

    Yes.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 251

    Quote Originally Posted by SRD
    Blinded: The character cannot see. He takes a –2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a –4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
    Quote Originally Posted by SRD
    (Blind-Fight Feat) Benefit: In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.

    An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however.

    You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half.
    I don't get it. Is the "–2 penalty to Armor Class" negated by "the attacker doesn’t get the usual +2 bonus for being invisible"?
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  24. - Top - End - #474
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 242

    Because the warblade's weapon aptitude ability only changes the target of the feat and not the feat's name, then couldn't you technically change the target of Improved Critical (other weapons) to make your crit range increase for each one? Because I cant find a place where it says Improved Critical doesn't stack with itself, it just says you cant take the feat twice for the same weapon.

  25. - Top - End - #475
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q252 - OK maybe some of you can help me out here. We had a DM cast Obscuring Mist and had the guy who cast it get away. I am fine with that. However I went to use Dispel Magic on the Mist and I was told it can not be dispelled. This is the spell Obscuring Mist
    Conjuration (Creation)
    Level: Air 1, Clr 1, Drd 1, Sor/Wiz 1, Water 1
    Components: V, S
    Casting Time: 1 standard action
    Range: 20 ft.
    Effect: Cloud spreads in 20-ft. radius from you, 20 ft. high
    Duration: 1 min./level
    Saving Throw: None
    Spell Resistance: No
    A misty vapor arises around you. It is stationary once created. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

    A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell’s area. A wall of fire burns away the fog in the area into which it deals damage.

    This spell does not function underwater.

    OK Now under the Conjuration (Creation) Creation -
    A creation spell manipulates matter to create an object or creature in the place the spellcaster designates (subject to the limits noted above). If the spell has a duration other than instantaneous, magic holds the creation together, and when the spell ends, the conjured creature or object vanishes without a trace. If the spell has an instantaneous duration, the created object or creature is merely assembled through magic. It lasts indefinitely and does not depend on magic for its existence.

    It says it is held by magic since it has a duration. Like I said the DM said it can not be dispelled. Yes it is his game and I fine with it. I just want to know if by the rules can it be dispelled by a dispel magic. It is just something we do not see eye to eye with.

  26. - Top - End - #476
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 251 No.

    This refers to the following:
    Invisible

    Visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC (if any).
    Being blinded imposes additional penalties compared to having sight but being attacked by a visually undetectable opponent.

    A Axier's Q 242 (this number has already been used)
    Benefit

    What the feat enables the character ("you" in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

    In general, having a feat twice is the same as having it once.
    No feat needs to mention that it doesn't stack with itself, because that's the general rule. Each individual feat must specifically state that it stacks with itself, and how, or you will never receive additional benefit from that feat.

    A 252

    Yes, Dispel Magic can work against Obscuring Mist. You can use a targeted dispel (target: the spell Obscuring Mist) to end the spell; after that, no new vapor will be created and it will disperse in the usual fashion, depending on the wind. While Conjuration (Creation) effects are created magically, only conjured creatures and objects vanish without trace when the spell ends; vapor is neither of these, and thus remains. However, you can use an area dispel to immediately end the existing effects of Obscuring Mist (remove all the fog) within the selected area.

    Perhaps your DM got confused and didn't remember the area dispel option of Dispel Magic.
    Last edited by Curmudgeon; 2012-03-03 at 05:22 PM.

  27. - Top - End - #477
    Pixie in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    No, he said it was a fog and cant be dispelled. Said the magic had come and gone. I pointed out the duration. Ok well over and done with thanks :)

  28. - Top - End - #478
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Angrychef View Post
    No, he said it was a fog and cant be dispelled. Said the magic had come and gone. I pointed out the duration. Ok well over and done with thanks :)
    Yes, I realized that I hadn't explained that part and revised my answer to clarify. Your DM was right that the fog would not disappear immediately when the spell ends; however, a different application of Dispel Magic will remove the fog immediately.

    I apologize for the insufficient clarity of my first response.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 253:

    What classes count as "caster levels" for the purposes of qualifying for the feat "Craft Magic Arms And Armor"?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A242 (more specifically)

    Technically speaking, all your Improved Critical feats have the same name - Improved Critical. The choice you make when taking the feat has no effect on the name of the feat, but it's included (in parentheses) when most people write it to make it clear that that's what the feat applies to.

    Since you're getting the same effect from the same feat with the same name, and since it doesn't say that it stacks with itself, it doesn't stack.
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