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2012-04-17, 04:38 PM (ISO 8601)
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- Dec 2009
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- Surrounded by Books
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Re: [Welknair Update/Game Idea] Fourth Land
Yeah, if there's an exploit, he'll find it.
In my last game attempt, I had magic beasts actually caused by a form of magical mutation. The group found a Nightmare, and I tried to scientifically explain how the fire worked. I said that Nightmare hair is very flammable, but also grows back and a surprising rate, especially that around the hooves, tail, and mane. They have the ability to make themselves grow hotter until the volatile hair combusts. After the group subdued it, he immediately started cutting off hair and stuffing it in cloth sacks, then tying them up. I asked what he wanted to do that for, and he said he'd think of something. Later, the group was escaping from a group of raiders over a wooden bridge. He used them like molotovs. ... Speechless.
Later, he was trying to invent steam power. He wanted to mount a steam engine on the now-tamed Nightmare. Then he wanted to build a steam-powered machinegun (Mythbusters style) and attach THAT to it. I'm glad we switched to GURPS before that happened.
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2012-04-17, 04:52 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- You lost the game.
- Gender
Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-17, 05:21 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Where I live.
Re: [Welknair Update/Game Idea] Fourth Land
Depending on when it would be, I would like to be included in the playtest; since one of my pastimes is considering metaphysics...
This game sounds right up my ally, and actually makes me wish I still had the notes for the game I was designing...
However, if you want any help with maths or creating tables or whatever, I will gladly help.
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2012-04-17, 05:36 PM (ISO 8601)
- Join Date
- Dec 2009
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- Surrounded by Books
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Re: [Welknair Update/Game Idea] Fourth Land
I had barely considered that I could get playtesters from the forums... Hmmmmmmm.
Alright, this is probably going to happen at some point.
Because of Progressive Start, nobody needs to worry about making a character beforehand, too!
Depending on how IRL stuff goes, as well as my own creative spurts, I may have something truly testable done in around 3 weeks. That ought to give me time to fill in the required rules about the multitude of things that'll come up.
Did a lot more work today. I finished re-writing gravity. It's.. weird. But cool, and can be used for all sorts of odd landscapes.
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2012-04-17, 05:54 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- TX, USA
- Gender
Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-17, 06:09 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Surrounded by Books
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Re: [Welknair Update/Game Idea] Fourth Land
I know! Given how bright I am, you'd think I would have thought of it sooner!
Of course!
Guess what I was working on today!
It's really simple stuff, at this point though.
So.. With a hypothetical playtest with forum-peeps..
Samburke, Amechra, Elfstone.. I'm 80% sure that Radmelon and Jojolagger would be game, if I invited them. 5 people, perfect!
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2012-04-17, 06:28 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- The Blind Eternities
- Gender
Re: [Welknair Update/Game Idea] Fourth Land
I would love to do this. I'm a big fan of your works, and was actually going to ask if I could join yesterday, but got sidetracked.
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2012-04-17, 06:37 PM (ISO 8601)
- Join Date
- Dec 2009
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- PST
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Re: [Welknair Update/Game Idea] Fourth Land
Only 80%? Intentionally guessing low?
Honestly, unless I'm either dead, without net access, or bogged down with a todo list so large I had no leisure time, I'm game for testing anything by Welknair.
Also, I usually hold back on crazy ideas without something solid to go on, But from what I've heard, I'm likely to make a mad sciency type.
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2012-04-17, 06:53 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- The Blind Eternities
- Gender
Re: [Welknair Update/Game Idea] Fourth Land
Homebrew:
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2012-04-17, 10:07 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- You lost the game.
- Gender
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2012-04-17, 10:54 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Surrounded by Books
- Gender
Re: [Welknair Update/Game Idea] Fourth Land
Woo! Glad you're interested!
Better guess too low than too high.
And awww
If you're mad-sciency, this game will be your playground. I finished writing how gravity works today. Fun stuff.
Originally this game was going to be "Fourthland: A Game of Abstraction", but now I'm considering "Fourthland: The Game of Headsplosions". Because you will headsplode. A lot. So much that "Headsplode" will become a word.
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2012-04-17, 11:06 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- You lost the game.
- Gender
Re: [Welknair Update/Game Idea] Fourth Land
There should be some sort of counter to judge how well a GM is doing: the more headsplosions, the better.
Then make a GMing contest based off of who can blow the most minds.
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2012-04-17, 11:35 PM (ISO 8601)
- Join Date
- Dec 2009
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- PST
- Gender
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2012-04-17, 11:57 PM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: [Welknair Update/Game Idea] Fourth Land
Count me in as well! I'd love to help!
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2012-04-18, 12:00 AM (ISO 8601)
- Join Date
- Dec 2009
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- Surrounded by Books
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Re: [Welknair Update/Game Idea] Fourth Land
Hmm... RoC would probably score pretty well there. Just try to explain Xenotheurgy.
Immunity, or just Resistance 50?
I hope I'm not drastically over-hyping this game. It'd be a shame if we finally got around to the playtest and it didn't meet expectations. I am introducing a lot of weird concepts, and it doesn't resemble any other game I know of, but it IS still a game.
So far, the most head-splodey bit might be the rules involving gravity and time that I wrote today. Yay altered time rates and situational gravity?
Edit: I seem to have been Sneak'd!
Ah, a sixth! Guess how many basic first-tier class-y things there are? That worked out nicey! The system is relatively easy rule-wise, so it shouldn't be too bad with 6.Last edited by Welknair; 2012-04-18 at 12:18 AM.
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2012-04-18, 12:20 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- You lost the game.
- Gender
Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-18, 12:23 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Surrounded by Books
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Re: [Welknair Update/Game Idea] Fourth Land
Well I did my best to prevent true time travel - It only changes the rate at which one moves through time. You can slow, but not REVERSE someone's travel. No grandfather paradoxes.
Well, not like you could do that anyways. What's a "Grandfather"?
If you guys hadn't noticed, I'm dropping hints about the game.
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2012-04-18, 12:42 AM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Where I live.
Re: [Welknair Update/Game Idea] Fourth Land
What, you kept time? OMFG, that sounds so boring, I'm leaving!
All joking aside, how do you deal with different concepts of logic and philosophy? Did you leave existence as a binary state?
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2012-04-18, 12:49 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Surrounded by Books
- Gender
Re: [Welknair Update/Game Idea] Fourth Land
It's sad that I was actually worrying about not being weird enough. That's not something you experience regularly. Or at least I don't.
Logic and philosophy are in many ways as in our world. I'm secretly trying to make some commentaries and bring up real-life issues in the context of the game, a la Star Trek. I do have a morality system of sorts.
Buuut the nature of the world is a weird one. Things like "Free Will", "Morality" and "Personhood" do have slightly different meanings here, just by virtue of things working different, and them having some.. things we don't. And US having things THEY don't.
And if I understand what you're asking, yes, existence is binary.
Heh, binary. 1010101010. /incomprehensiblehint
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2012-04-18, 01:08 AM (ISO 8601)
- Join Date
- Apr 2011
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- You lost the game.
- Gender
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2012-04-18, 01:16 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Surrounded by Books
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Re: [Welknair Update/Game Idea] Fourth Land
I hope it'll be deep. I'm a little new to that type of thing, though, so there'll likely be a bit of a learning curve.
I have a weekly GURPS game on the weekend, and as mentioned, there was a unanimous vote to start playing Fourthland while we wait for people to show. I'll be testing the multitude of new stuff this coming weekend, if all goes well.
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2012-04-18, 09:34 AM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: [Welknair Update/Game Idea] Fourth Land
Excellent. And it should be interesting to see what your mad-genius player comes up with once he gets used to the system.
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2012-04-18, 10:43 AM (ISO 8601)
- Join Date
- Dec 2009
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- Surrounded by Books
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Re: [Welknair Update/Game Idea] Fourth Land
Well, since Gravity and Time are conveyed by manipulate-able matter.. I think he may be able to come up with some very bizarre things.
"Well as long as we're in the bubble, we get three actions for every one they get out there. So I just need to move all of the 11th that we gathered into this stone, and throw it out over the group. I'll hold onto everyone's weapons in the meantime, keeping them safe with my weaker 11th stone. The one we chuck will have a larger radius, so it should be able to get the guard's weapons, but not affect our own. So, 5 rounds for one of theirs.. I should have the stones ready in 6. You guys can cover me 'till then, right?"
Thinking he'll be something like Shaper/The Forge/Inventive or something like that. I haven't done too much about the Second and Third Tier shapes just yet.
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2012-04-18, 10:47 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- PST
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Re: [Welknair Update/Game Idea] Fourth Land
95% resistance and fast healing. Between the people I know irl and Bhu, almost nothing affects me and what does wears off in under a minute.
Well it appears both time and gravity manupulation are game.
So I can have bullets that travel at 1m/s relative to themselves, but 20C relative to normal?
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2012-04-18, 10:56 AM (ISO 8601)
- Join Date
- Dec 2009
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- Surrounded by Books
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Re: [Welknair Update/Game Idea] Fourth Land
I haven't talked to Bhu much.. Is he that headsplosion-causing?
Indeed! And interestingly enough, anyone can manipulate them. It's just not easy.
Yup! And you can protect yourself from other people's bullets by throwing up bubbles of slowed-time!
I. Wow. I just realized something involving the time thing. Oooooooh. *Laughs evilly* I was trying to figure out why people wouldn't want to always be carrying around super-speed stones with them. Then I figured it out. Yeah, that'll do. That'll do.Last edited by Welknair; 2012-04-18 at 11:06 AM.
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2012-04-18, 11:02 AM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: [Welknair Update/Game Idea] Fourth Land
Thinking he'll be something like Shaper/The Forge/Inventive or something like that. I haven't done too much about the Second and Third Tier shapes just yet.My Extended Homebrewer's Signature
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2012-04-18, 11:04 AM (ISO 8601)
- Join Date
- Dec 2009
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- Surrounded by Books
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Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-18, 11:15 AM (ISO 8601)
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- Dec 2009
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- PST
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Re: [Welknair Update/Game Idea] Fourth Land
Something similar to headsplosion. In the jesters realm, the current guildhouse owned by our party is a haunted brothel. In an out of character crazy duel the response to this was this. (do not watch the second video. it has a spot here.) And that is the day I finally became immune most mental dissonance.
"Which is easier, Transformation or illusion?" "For me, or in general?"
I can do better than slowing down bullets. Wonderful, Multi-element magi-tech device abound.
Because living at x5 speed means dying of old age 5x sooner. And needing to eat and drink 5x as much.
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2012-04-18, 11:35 AM (ISO 8601)
- Join Date
- Dec 2009
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- Surrounded by Books
- Gender
Re: [Welknair Update/Game Idea] Fourth Land
Currently on my iPad, I'll check the videos when I'm at a comp.
I haven't yet, but I will likely end up incorporating a magitech-esque technology system.
What's "Death"? (But yeah, something along those lines)
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2012-04-18, 11:42 AM (ISO 8601)
- Join Date
- Dec 2009
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- PST
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