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2012-03-11, 05:49 PM (ISO 8601)
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- May 2009
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- Fl
[PF] Koldun (formerly Spell Eidolon Summoner) (Summoner Archetype) (Updated!)
Fairly quick and dirty, but wanted thoughts. I realize that this is weaker than the normal Summoner due to QWLW as well as having no support (beyond a buffer) for the melee abilities. Most obvious problem is the name is really awkward.
Features Changed: Hit Dice, Class Skills, Skill Points, Base Attack Bonus, Weapons and Armor, Spells, Cantrips, Eidolon, Summon Monster.
Hit Dice
A Koldun's HD is d10
Weapon and Armor Proficiency
A Koldun is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Base Attack Bonus
A Koldun's Base Attack Bonus is equal to her HD (as a Fighter)
Class Skills and Skill Points
A Koldun gains 4 skill points + a number of skill points equal to her Intelligence modifier at each level. A Koldun's Class Skills are Acrobatics (Dex), Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Swim (Str), and Use Magic Device (Cha).
Spells/Cantrips
A Koldun does not gain these abilities.
Channel Casting
Starting at first level, as long as her Spell Eidolon is not summoned, a Koldun may as a spell-like ability a number of times per day equal to 3 + her Constitution Modifier, have her Spell Eidolon cast any spell with a standard action or shorter casting time, with its position considered to be the summoners. These spells use the Spell Eidolon and count against a Spell Eidolon's Spell Per Day as if casted by the Spell Eidolon. This ability is a standard action, At level 7, this ability takes only a swift action, at level 11, a Koldun may, as an immediate action, have spells with an immediate action casting time cast through this ability. The true origin of these spells may be determined by a DC15 Spellcraft check.
This ability replaces the summoner’s Summon Monster ability
Spell Eidolon
A Koldun does not gain the standard Eidolon class feature. Instead a Koldun gains a Spell Eidolon, which is like a normal Eidolon with the following changes.
Hit Dice
D8 HD
Class Skills
Spellcraft is a class skill for a Spell Eidolon in addition to the normal Eidolon class skills.
Base Attack Bonus
A Spell Eidolon's BAB is 3/4ths its HD (as a cleric).
Ability Scores
A Spell Eidolon's Ability Scores are the same as a normal Eidolon's, except that the Charisma and Strength scores of the base form are swaped (for example, a Spell Eidolon Biped has the following ability scores Str 11, Dex 12, Con 13, Int 7, Wis 10, Cha 16).
Dex/Cha Bonus
Instead of gaining a bonus to Strength and Dexterity as the Summoner's level increases, a Spell Eidolon gains a bonus to Dexterity and Charisma.
Spells
A Spell Eidolon casts spells like a Summoner equal to its hit dice.
Share Spells
A Spell Eidolon may cast spells with a target of "you" on his master. A Spell Eidolon may cast spells on his master or itself even if the spells normally do not affect creatures of the Spell Eidolon’s type (outsider) or the type of its master. Spells cast in this way must come from the summoner spell list.
Also some support
Evolutions
1 Point
Crafter
A Spell Eidolon's Caster Level for crafting magic items and qualifying for Item Creation feats is considered equal to the Summoner's HD instead of the Spell Eidolon's (Yes, this whole write up WAS for the one reference...)
Float
A Eidolon floats just above the ground, as per the effects of Horseshoes of a Zephyr. (This is not exclusive to Spell Eidolons)
2 point
Item Creation training
A Spell Eidolon gains a Item Creation feat.
Variable points
(Cost of these abilities is something I'm not too sure on)
Bonus Spell Known
A Spell Eidolon gains a bonus spell known of any spell level it can cast. This evolution costs a number of evolution points equal to the spell level of extra spell.
Bonus Spell Slot
A Spell Eidolon gains a bonus spell slot of any spell level it can cast. This evolution costs a number of evolution points equal to the spell level of the bonus slot.Last edited by deuxhero; 2012-04-09 at 05:54 PM.
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2012-03-11, 07:56 PM (ISO 8601)
- Join Date
- Jan 2012
Re: [PF] Spell Eidolon (Summoner Archetype)
If you're going to switch the roles of the summoner and his eidolon, you're probably also going to want to re-fluff the class. Perhaps it's the eidolon that controls the "summoner" and not the other way around, using the mortal as an intermediary between itself and the humanoid societies that would normally consider it a monster. Then you could rename the class to the Eidolon Slave (or the Eidolon Servant, if you want a friendlier relationship between them).
By the way, I think you meant to say that Spell Eidolons (which you could rename Master Eidolons) have 3/4 BAB, not 2/3.Last edited by Tarvon000; 2012-03-11 at 07:59 PM.
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2012-03-11, 08:28 PM (ISO 8601)
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- May 2009
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Re: [PF] Spell Eidolon (Summoner Archetype)
It was "designed" with pretty much no fluff in mind. I'm not entirely sure that would reverse the default summoner fluff either, given the talk about being part of the Summoner in a lot of ways
Also fixed.Last edited by deuxhero; 2012-03-11 at 08:31 PM.
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2012-03-11, 09:35 PM (ISO 8601)
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- Feb 2011
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- Curitiba, Brasil
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Re: [PF] Spell Eidolon (Summoner Archetype)
I like this a lot. I'm going to add it to my summoner options.
My Homebrew
5e - The Artificer (of Alancia)
AGE of Darkness, converting World of Darkness to AGE
Dungeons & Dark Souls, bringing the Souls universe to your 5e
My DMs Guild products
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2012-03-12, 06:49 AM (ISO 8601)
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- May 2011
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- Australia
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2012-03-12, 10:40 AM (ISO 8601)
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- May 2009
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- Fl
Re: [PF] Spell Eidolon (Summoner Archetype)
If nothing else "Russian Summoner" would flow better than "Spell Eidolon Summoner"
edit: Aside from Aspect and a buffer, the fighter half is also weaker due to no class features to help in melee.Last edited by deuxhero; 2012-03-12 at 06:01 PM.
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2012-03-13, 09:58 AM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: [PF] Spell Eidolon (Summoner Archetype)
Why is 'Small' an evolution? You can choose to make your Eidolon Small at no Evolution cost normally.
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2012-03-13, 11:02 AM (ISO 8601)
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- Apr 2011
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- You lost the game.
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Re: [PF] Spell Eidolon (Summoner Archetype)
Also, I don't see the physical mechanic for it casting spells... unless you're going to use the horrific one already in place.
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2012-03-14, 06:47 PM (ISO 8601)
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- May 2009
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- Fl
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2012-03-14, 06:55 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: [PF] Spell Eidolon (Summoner Archetype)
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2012-03-14, 08:25 PM (ISO 8601)
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- Aug 2010
Re: [PF] Spell Eidolon (Summoner Archetype)
So does the Summoner herself lose any casting, or are you just a spellcaster with full BAB, d10 HD, and another spellcaster in your back pocket?
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2012-03-14, 08:50 PM (ISO 8601)
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- May 2009
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2012-03-14, 09:14 PM (ISO 8601)
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- Aug 2010
Re: [PF] Spell Eidolon (Summoner Archetype)
You list that the "spells" class feature changes, but the only change you list to the "spells" class feature is that the spell eidolon gets spellcasting.
edit: or did until you fixed it, hah. Basically it's not enough to say "this feature changes", you have to actually say what it changes to.Last edited by Benly; 2012-03-14 at 09:14 PM.
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2012-04-09, 05:56 PM (ISO 8601)
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- May 2009
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Re: [PF] Spell Eidolon (Summoner Archetype)
OK, I made a few updates.
Firstly I replaced the Summon Monster ability with something a melee type can actually use.
More obviously, I changed the name (thanks Doorhandle for the inspiration), now there is no more "Spell Eidolon Summoner's Spell Eidolon".
I made a few corrections here and there too.Last edited by deuxhero; 2012-04-09 at 05:57 PM.