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Thread: Skyrim V: Skyrim
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2012-06-07, 07:51 PM (ISO 8601)
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2012-06-09, 01:26 PM (ISO 8601)
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The Elder Scrolls V: Skyrim Dawnguard DLC Previews and Video Interview
With E3 officially concluded, we've taken the chance to round up some more coverage for Skyrim's first DLC (or maybe we should call it expansions?) Dawnguard, in the form of two previews and one video interview with art director Matt Carofano.
RPGFan:
Vampires play a little bit differently than regular characters; you'll obviously get more powerful at night, and there's no access to your human inventory or your dragon shouts. To compensate, vampires have quite a few abilities, both magic and melee attacks are available, and swapping between the modes is as simple as clicking your analog stick. There are abilities like Mist Form, which makes you temporarily invulnerable as you regenerate health, magic, and stamina, as well as abilities like life drain and vampiric grip, which allows you to grab enemies telekinetically and throw them quite a ways away. It ends up being a great ability for crowd control, even if it doesn't do much damage.
We didn't get to dig deep into the story of Dawnguard, but the combat is certainly entertaining with the new additions. Alongside the new abilities is everything you'd expect in an expansion pack – more environments, more armor, and even an entirely new weapon type: the crossbow. New content in Dawnguard will seamlessly integrate into Skyrim, and you'll see new vampiric creatures as you explore the core world of Skyrim.
The third-person view of Skyrim was a vast improvement over previous Bethesda games, but you’d still be hard-pressed to find players who prefer it to first-person. It’s baffling to me, then, why the vampire form restricts the player to third-person combat. When I asked the developers about the decision-making process behind this, they sheepishly replied, “Well ... it’s what we did for the werewolf in Morrowind.” Making the same mistake twice is a defining trait of Bethesda, so maybe I shouldn’t be so surprised.
No matter what, third-person will be less immersive than first-person, but that doesn’t mean it has to be bad. Dawnguard is bad because the animation, combat, and movement of the vampire is incredibly awkward -- a few steps back from what Bethesda achieved in Skyrim. The vampire shuffles forward with his hulking body obscuring most of your view; his hand-to-hand combat has a considerable amount of lag on it; and transforming in and out of vampire form is awkward. Then there are other annoyances, like losing the ability to check out your map or manage inventory in the form. Because, you know, vampires are just too evil to stop and read maps.
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2012-06-09, 04:57 PM (ISO 8601)
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Re: Skyrim V: Skyrim
Yeah, they always complain about the camera, but the thing is, that for something like the Werewolf, it's hard to maneuver in first person. I've taken to staying in third person unless I'm in a dungeon, because otherwise I spend all my time running off cliffs.
Of course since this new Vampire can FLY I suspect that won't be such a problem.
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2012-06-10, 04:40 AM (ISO 8601)
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2012-06-10, 07:28 AM (ISO 8601)
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2012-06-10, 11:53 AM (ISO 8601)
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2012-06-10, 01:28 PM (ISO 8601)
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Re: Skyrim V: Skyrim
So dawngaurd looks awesome! Also PC's are clearly better because they have the console.
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2012-06-10, 04:36 PM (ISO 8601)
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2012-06-10, 05:23 PM (ISO 8601)
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2012-06-10, 06:46 PM (ISO 8601)
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2012-06-10, 08:10 PM (ISO 8601)
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Re: Skyrim V: Skyrim
Replace Twilight with Van Helsing, then. And then add a few billion internet memes and fanfictions, stir until boiling, and finish by shooting yourself.
Really, if Skyrim's going to power up both of the "monster" races, I'd much rather see them twist the theme by making them allies. Honestly, it makes so much more sense, don't you think? Yes, okay, they are noncompatible monster races who are stealing each other's food, but still. They're pretty equal in power, equally despised and killed on sight, and complement one another well with their abilities. An alliance against the mortal races just makes so much more sense....but of course that's just my opinion.
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2012-06-10, 08:15 PM (ISO 8601)
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Re: Skyrim V: Skyrim
Wouldn't happen in Skyrim, though for good reason, instead of just because it's awesome to watch. If I'm recalling correctly, Vampires and Werewolves are the provences of two seprate Daedric Lords, and thus aren't excatly going to be acting together.
Of course, I could be wrong. I was expecting Hammerfell instead of Skyrim, so...
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2012-06-10, 08:34 PM (ISO 8601)
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2012-06-10, 09:00 PM (ISO 8601)
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Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2012-06-10, 09:10 PM (ISO 8601)
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Re: Skyrim V: Skyrim
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2012-06-10, 09:24 PM (ISO 8601)
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Re: Skyrim V: Skyrim
Wait, so this means that they never got along... hmm... So TES had vampires vs werewolves before it was cool?
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2012-06-10, 09:50 PM (ISO 8601)
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2012-06-10, 10:43 PM (ISO 8601)
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Re: Skyrim V: Skyrim
That's assuming that they're all still faithful. Skyrim gives us a group of Vampires who want a cure so badly they'll go behind Molag Bal's back and entreat with Clavicus Vile, and a Werewolf who hates what he is so badly he steals Hircine's Ring. Just because you're a creature who falls under a Daedra's dominion doesn't mean you're necessarily a worshipper.
There's lots of ways it could work. One group (either the Vamps or the Wolves) could have captured and enslaved the other, which fits both Molag Bal and Hircine's modus opperandi. Or, both groups could have turned their back on their Daedric Lords and begun an alliance under their own power - it could even be one of the two Lords who employs you to wipe them out. Or perhaps the two Daedra Lords are allied out of necessity, hating each other but knowing they need to work together to take down another enemy. Jygallag, perhaps, who's decided that he wants revenge on those who betrayed him and finds the Corruptor and the Hunter far too chaotic for his tastes, but easier targets than the other Daedric Lods....but of course that's just my opinion.
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2012-06-10, 11:57 PM (ISO 8601)
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2012-06-11, 02:37 AM (ISO 8601)
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2012-06-11, 05:26 AM (ISO 8601)
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Re: Skyrim V: Skyrim
That and with a couple of exceptions Daedric Lords are known for occasionally just taking the Evil for Evil's sake knob and cranking it up to eleven, for no reason other than because they feel like it.
I don't think we'll get too much werewolves v Vamps though. Mostly because werewolves have a separate 'Destroy them all' group.
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2012-06-11, 06:01 AM (ISO 8601)
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Re: Skyrim V: Skyrim
Okay... I am going to start a new character this weekend. A female sneaker, again.
BUT, I have cleaned up the game totally, no mods. Anyone have a good mod list (mainly atmospheric mods)? Wildlife, Weather, maybe bows?Blizzard Battletag: UnderDog#21677
Shepard: "Wrex! Do we have mawsign?"
Wrex: "Shepard, we have mawsign the likes of which even Reapers have never seen!"
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2012-06-11, 07:08 AM (ISO 8601)
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Re: Skyrim V: Skyrim
So, for the record the patch cleaned up my "ribbing texture" problem, but actually made seeing underwater *worse*. Before I could 'peak' underwater while just below the surface at certain angles. Now, the moment I'm underwater the screen goes completely black. Before it was a kind of muddled grey; now it looks like the monitor went to sleep.
I've officially started the thieves' guild quests as part of operation "All 100".Last edited by TheEmerged; 2012-06-11 at 07:09 AM.
- Sometimes, the knights are the monsters
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2012-06-11, 01:00 PM (ISO 8601)
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Re: Skyrim V: Skyrim
*sigh*, I loaded too many texture mods, need to cut down on the prettiness a little. Taking out the clothes helped some, but Wrye Bash doesn't really help for most texture mods in my experience...
I should keep a log of which texture and mesh files are from which mods, for mods without ESPs, so I can delete those without breaking other things.
Edit: I haven't put any streamlining and performance mods in yet, though, one good performance mod should bring me back up to the level of performance I need. Also, I should update my video drivers, because I haven't done that in a little while.
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2012-06-12, 12:59 AM (ISO 8601)
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Re: Skyrim V: Skyrim
Okay, I found the Proper Aiming Mod, that basically improves the correctness of the aim by making arrows hit closer to the crosshair (they pull to the right otherwise, apparently).
I have also seen a mod on Youtube that gives archery more perks AND split bows into short- and longbows. I cannot find it though.
I also installed a lightmod, Dynamic Snow, More Birds and W.A.T.E.R.
Any more suggestions for atmospheric mods?Blizzard Battletag: UnderDog#21677
Shepard: "Wrex! Do we have mawsign?"
Wrex: "Shepard, we have mawsign the likes of which even Reapers have never seen!"
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2012-06-12, 01:14 AM (ISO 8601)
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Re: Skyrim V: Skyrim
So I was thinking of starting a new character. It'd be a mage of some sort, but beyond that, I have no clue. Does anyone have any suggestions on this? Race, style of play, best perks, etc.?
Avatar by whatever Zjoot became.
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Am I missed in my absence?
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2012-06-12, 01:17 AM (ISO 8601)
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2012-06-12, 03:32 AM (ISO 8601)
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Re: Skyrim V: Skyrim
Last edited by Avilan the Grey; 2012-06-12 at 05:11 AM.
Blizzard Battletag: UnderDog#21677
Shepard: "Wrex! Do we have mawsign?"
Wrex: "Shepard, we have mawsign the likes of which even Reapers have never seen!"
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2012-06-12, 06:02 AM (ISO 8601)
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Re: Skyrim V: Skyrim
No, it's in the new patch. And it's AWFUL.
It triggers when you land a critical and your opponent is near death. But not always on the death blow itself. I often shoot my target and hit them, but they just keep charging at me. And because the critical animation means that I stand still, they can either get dangerously close, or if they have a ranged attack, they can fire back at me.
And that's just the opponent I'm hitting. If there's another opponent out there, they can attack freely while I'm busy locked into the critical strike animation.
As a mage and an archer, I've copped quite a few hits that way. Died more than once too....but of course that's just my opinion.
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2012-06-12, 06:35 AM (ISO 8601)
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