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Thread: Simple Q&A D&D 3.5 (by RAW) XXI
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2012-09-12, 05:56 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q875: Wild mage says he reduces your CL by 3 and adds 1d6. How does that interact with practiced spellcaster? I can see it was supposed to work as one modification (1d6-3) and if it was <0 then PSC would add to it, but how does it work RAW? can someone make it only +1d6 with this trick?
Q876: Can Extraordinary spell aim be used on emanation spells like AMF? if yes can someone provide few easy ways to boost my spellcraft so I can use it with int 8 on lvl 12?
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2012-09-12, 08:29 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q877: Can Dragonfire inspiration be used on natural weapons?
Q778: Is their a feat, almost identical to the Serenity feat, that changes the paladin's wisdom reliance to charisma? I think there is one, but I'm not sure.Last edited by Sgt. Cookie; 2012-09-12 at 08:46 AM.
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2012-09-12, 08:44 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 877
Yes the description of the feat makes no distinction between natural and manufactured weapons.
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2012-09-12, 12:03 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 878 What is the duration of the Chaotician's babble ability?
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2012-09-12, 02:02 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 879 Say one uses truestrike, and scores a critical hit. Does the Critical conformation roll gain the +20 insight bonus?
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2012-09-12, 02:06 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 879
Yes:Originally Posted by SRD
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2012-09-12, 02:52 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 874 No.
An undetectable alignment spell conceals the alignment of an object or a creature from all forms of divination.
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2012-09-12, 03:51 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 881
The spell Shadow Spray, on page 186 of Spell Compendium, has a duration of 1 round/level, an area of "5-foot radius burst," and deals 4 strength damage. Does that mean that the burst lasts 1 round/level, or that the strength damage lasts 1 round/level?Last edited by Lateral; 2012-09-12 at 03:55 PM.
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2012-09-12, 04:18 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Well then, how do the spells divine/discern/find out whether a creature is of an appropriate alignment to be sent home?
Originally Posted by Undetectable Alignment
merriam-webster.com defines divination as:1: the art or practice that seeks to foresee or foretell future events or discover hidden knowledge usually by the interpretation of omens or by the aid of supernatural powers
2: unusual insight : intuitive perception
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2012-09-12, 04:27 PM (ISO 8601)
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2012-09-12, 04:34 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
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2012-09-12, 05:35 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 875: Practiced Caster adds 4 to your caster level, but to a maximum of your hit dice. The closest thing to a rule on this case is the following line: "However, even if you can't benefit from the full bonus immediately, if you later gain noncaster-level HD you maybe able to apply the rest of the bonus."
Thus, it follows that Practiced Caster can increase your caster level by 4, but only up to your HD, even with the penalty from Wild Mage. So, if your roll only rolls a 1 or a 2, then the feat shores that up. If you roll a 3 or higher, the feat has no effect (unless you were already a few caster levels below your HD, in which case it applies after the penalty and die roll, and applies as normal).
876: Yes, Extraordinary Spell Aim applies to any spell that affects an area, including emanations. The question about spellcraft is a bit beyond the scope of the thread, I think, but have a freebie: Skill Focus.It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
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The best answer is always to ask your DM.
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2012-09-12, 06:58 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q882
Can I get a quick list of PRCs that advance Druid spellcasting at every level and don't require prerequisite levels in a non-Druid class (ie no Theurging)?
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2012-09-13, 01:54 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q883
The Bearded Devil has a supernatural ability to do nastier wounds with his glaive; is the glaive itself an ordinary weapon which every barbazu just happens to have? If you Disarm or Sunder his glaive, what happens? If you send him away with a Banishment and then summon the exact same Barbazu back a moment later (assuming you have the ability to do this somehow), will he have a new glaive? If you take the barbazu's glaive away and give him a different glaive, will he be able to inflict lingering wounds with that? (The obvious other question would be "what if it's a guisarme instead?" but we know the RAW answer to that one, silly though it is.)
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2012-09-13, 02:10 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 883
It seems to be a combination of the weapon and the devil. He does not cause infernal wounds with his claws. If you remove the glaive and give it another you will have to decide whether this glaive becomes its glaive or if it is just a glaive it wields.
Q 884
Are there any Forgotten Realms deities that grant the Summoner Domain? How about Deities from other Settings?
Q 885
Are there other ways to get a Summoner domain for a cleric or wizard? The wizard could unless I am mistaken refuse to worship a deity and select any domain if he used the domain wizard ACF.Last edited by Andezzar; 2012-09-13 at 05:20 AM.
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2012-09-13, 07:00 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q886:
Alter Self grants "mundane movement capabilities" to its users.
The Musteval Guardinal from Book of Exalted Deeds has an ability called Focused Movement which similarly to nonflying Flyby Attack, but which is not labeled with any Su. or Ex. tags.
In the absence of those tags, would Focused Movement be accessible through Alter Self?
Q887:
If a creature is summoned via Conjure Ice Beast (Frostburn), is it conjured along with the equipment listed in its statblock?
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2012-09-13, 09:08 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 884
Summoner is, as far as I know, introduced in Complete Divine along with Trithereon, God of Liberation, who grants it (why I have no idea, the two things don't have much to do with each other). Did you mean apart from him?
A 885
I might be mistaken, but I believe Domain Wizard specifically states that even if a wizard domain has the same name as a cleric domain, it is not actually the same thing; that suggests that the writers of UA would frown on giving domain wizards access to just any old Cleric domain.
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2012-09-13, 09:28 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
@ A 884: Yes, apart from him.
@ A885:Originally Posted by Complete Champion p. 52
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2012-09-13, 10:33 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A855
The Heretic of the Faith feat from Power of Faerun lets you swap a domain out for one outside your deity's normal list.
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2012-09-13, 10:49 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Didn't know the domain wizard was in Complete Champion.
Q888
Are there stats on a Pterosaur (as seen in the comic?) I don't recall any flyers being among the Dinosaur entries, nor did Pterosaur have its own entry (being not technically dinosaurs, for all the difference that makes in D&D science).
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2012-09-13, 12:02 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A888
The two pterosaurs I'm aware of are Dragon magazine 318's pteranodon and Monster manual 2's quetzalcoatlus.
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2012-09-13, 12:35 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q889
Is there an item that blocks teleportation in a wide radius?Avatar by Diabhan
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2012-09-13, 12:36 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 889edit: Q890
What happen if someone cast the spell Spirit Jaw (Spc p202) on a creature with spell resistance and the caster level check faill ?
Does the jaw of force fail to appear or do they appear but simply fail to damage the creature ?
Finally if it's the second option do you need to reroll the caster level check each time the jaw try to interact with the creature or do you always use the first roll ? (menaing that this casting of spirit jaw cannot affected this creature)
EDIT 2: Forget this question I found the response myself.Last edited by zagan; 2012-09-13 at 01:40 PM.
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2012-09-13, 01:13 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A888 there are stats on pathfinder, here but I don't think they exist in 3.5, per se.
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
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2012-09-13, 02:24 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Last edited by The Dark Fiddler; 2012-09-13 at 02:24 PM.
It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
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2012-09-13, 05:02 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q891
Let's say my character is a Horseman Fighter (DR310p36) with the following feats: Mounted Combat, Ride-by Attack, Trample, Spirited Charge, and Quick Turn. Quick Turn is from the DR Mag and it basically let's a mount turn up to 90 degrees during a charge a number of times equal to the mount's DEX mod.
Now, lets say there are 3 enemies that are somewhat scattered, so I can't form a straight line through them, but I can form a path that goes through all 3 of them using my turns from Quick Turn. I charge past the first 2 enemies, wtih my horse making overrun attempts (assume successful) triggering Trample damage and knocking them prone. As I approach the third enemy, I make a single attack using the Ride-by Attack feat with my Lance (which gains appropriate bonuses from charging, I assume). Now, my horse continues moving ('cause you can do that with Ride-by attack right?), and makes an overrun attempt on the enemy I just hit with my lance (assume success), knocking that enemy prone and inflicting Trample damage.
^ Is that RAW legal to do in one round?
Q892
Assuming the top was RAW legal. Let's say after all that, I have enough Quick Turns and movement to move through an enemy's square again. The enemy is already knocked prone; can I still inflict trample damage on them by moving through their square?
Q893
If Body Blaze (Sandstorm) is cast on a character who then overruns a flying enemy successfully, is the damage applied? (The character with Body Blaze cast on them is also flying). At first when reading the spell, I assumed no, because the Wall of Fire is not created when flying, but part of the spell says "If you overrun a creature or otherwise manage to pass through its square, each creature takes damage as if passing through the wall." That quote leads me to believe that Body Blaze does inflict damage in a flying overrun, but I'm not sure.Last edited by 2gig; 2012-09-13 at 07:21 PM.
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2012-09-13, 07:21 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Re: A 885
The Domain Wizard ACF is in Unearthed Arcana (pages 57-58) and has nothing to do with Cleric domains. The Domain Granted Power ACF (Complete Champion, page 52) is a different ACF which will give the Wizard the granted power of a selected Clerical domain. This will not provide access to the spells of the domain, though, so it doesn't completely satisfy the question.
A 886 No.Originally Posted by Alter Self
A 891 No.
From Player's Handbook v.3.5 Errata:Overrun
Player's Handbook, page 148
It’s not possible to overrun as part of a charge.
Delete “or as part of a charge” from this paragraph.
A 892 N/A.Last edited by Curmudgeon; 2012-09-13 at 08:00 PM.
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2012-09-13, 11:24 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q894: Does Greater Magic Weapon temporarily allow enhancements beyond the usual +10 limitation?
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2012-09-14, 01:47 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 894
There is no "usual +10 limitation" outside of pre-Epic magic item creation rules. Enhancements other than through Craft Magic Arms And Armor do not have this particular limitation.
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2012-09-14, 03:57 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A894: No - Greater Magic Weapon specifically caps at +5. It also grants an Enhancement Bonus so it does NOT stack with any Enhancment bonus already on the weapon.
What it does is turn a +1 Holy, Dragon Bane Keen longsword into a +5 Holy, Dragon Bane Keen longsword, or, potentially very usefully, turn a +1 Defending set of armour spikes into +5 Defending set - where you can put all +5 into AC... (DM permitting - this is RAW cheese)