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2012-08-01, 08:01 AM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
So... you agree that the Celestial Exalted plainly aren't equal?
Solar charms shouldn't be better than other Celestial charms. There is too small power gap between Incarnae to justify such bull.
If you're saying how things work in your own personal alternate universe Creation that's radically different from the one described by Exalted publications, then that might explain a fair bit of the disagreement here. I'm pretty sure that most of the posters here are discussing "canonical" Creation.
Bruce Lee and flabby nerd are both humans. Wich means they are roughly equal.
We don't really know their lot in Primordial Era since every still living witness isn't talking or have interest in the history as written by Exalts. Or is too crazy.
Because they are suposed to be the same type of being with cosmetic differences. Autobot made the blank Exaltations "equal" and Incarna only infused them with their own themes. Nothing more.
And UCS, despite all the hype and nonsense, is still just an Incarna.
So, you're dismissive of the differences between the Unconquered Sun and the rest of the Celestial Incarnae. Alrighty then, but your dismissal of those differences in no way diminishes them.
It doesn't make sense at all
Solar Charms frequently involve engaging in the same broad categories of activity that normal humans engage in, but in ways that exceed human capability. (Otherwise they'd pretty much be limited to Excellencies, right?) So they can be allowed to fly because moving around under one's own power is something that humans do, even though normal humans can't fly.
Also, note that the Wyld is naturally mutable, and this is part of what makes WST work. Like, out in Pure Chaos, things just change in completely arbitrary ways, I'm pretty sure. It's not unreasonable in principle for a Solar to be able to take charge of and guide that process. Solars are good at taking charge of things.
They have. Exaltations.
Breakers are what You got on Your car/bike that You use to rapidly slow down when You ride too fast.
Moral ... perhaps better would be calling it "moral spine". Morality, the system of rules that tell You what is fair and what is not.
Personally I believe Superman's heroic not thanks to being most powerful being on Earth (and neighbor Galaxy) but by sticking to his moral standards and not going easy way despite it being tempting.
Now imagine Solars as his equivalents, but without moral spine. Ruled by their lowest human instincts and whims.
Yes. I am very dissatisfied with the way it is presented now. Leader doesn't have to be more powerful, Leader is someone You respect. Or want to respect. It has nothing with being strongest.
Current edition of Exalted forgot that simple truth.
They should be better at certain things as they Themes dictate, but that's it. All Celestial Exalted should be roughly equal, only better at their chosen Thematic focus.
'At the head of the divine bureaucracy they placed the Unconquered Sun. When asked to build a theme deck for a Magic tournament, he put together a bunch of cards that had nothing to do with each other story- or color-wise. It stomped every other deck's ass, and when asked why he didn't make a theme deck he responded: "Winning is a theme."
The Sun created 300 Solar Exalted, who are each "Winning is a theme" god-kings. The Moon created 300 Lunar Exalted to match, who are "Surviving and adapting is a theme" god-kings. Each of the Five Maidens created 20 Sidereal Exalted, who have themes based on the Maiden who made them. Some might say that for Sidereals, "Cheating is a theme."'
He seriously is not even kidding about this. One of the core Solar (and Unconquered Sun) themes, even the core theme, is the capacity to excel in any broad category of human activity. In other words, roughly speaking, being better is their theme. More specifically: Being able to be better than anyone else at basically anything (but NOT at everything) is one of their core themes. And yes, that's a ridiculously overpowered theme to have. And Solars are ridiculously overpowered as a result! They're not supposed to be "balanced" even against other Celestial Exalts.
The Unconquered Sun has a Charm, Perfection Beyond Imagining, which is straight-up an I Win Button. As in, it results in him accomplishing what he was attempting to accomplish. With 10 threshold successes. There are some caveats, but still, he gets this Charm because being superior is part of his position. (It's specifically noted that this is not an intrinsic quality. My limited understanding is that the Sun is ever deposed and someone else promoted to his rank, then they get to be superior. Maybe. I'm foggy on the details.)
Because if Solars are better than Lunars at being Lunar, better than Terrestial at being Terrestial etc ... what sense was in making other Exalted types ? Since Solars are BETTER ? Every available Exaltation should be Solar Exaltation or Incarna were bunch of .... achem ... mentally challenged rocks.
I'm not sure that this is specifically spelled out anywhere, but I'm guessing that an important consideration was actually making the Exalted Host insufficiently dangerous to just straight up murder the Incarnae with little effort.
See, the Incarnae knew that the Exalted had to be beyond their command so that the Primordials who commanded them couldn't just force them to make the Exalts stand down. The Exalted also had to be the sort of people unwilling to live under others' control, so that they'd want to fight the Primordials, and want this regardless of what their patrons might be forced to tell them. This meant that there was a very significant danger that, after taking down their bosses' bosses, the Exalts would then turn around and bring down their bosses too, so as to rule both Heaven and Creation unchallenged.
So certain compromises were made. Among these was the covenant stating that rule over Creation would be left to the Exalted. Which in turn meant that they needed to be capable of running creation. Hence, for example, the Solars not just being 300 Dawns and being good at various stuff outside of combat. See, they thought ahead on this. They realized that creating an army of unstoppable supersoldiers means that you can't stop them, and planned accordingly.
Solars are Celestial Exalted. Not some uber super new awesome Exalt above Celestial level. They are on the same level. The same way UCS isn't superior to other Incarna, but the same type of creature.
Violence against anyone ? Fine, do it but I'll call it however I see it and don't complain later that I misunderstood. And yes violence is violence and justification is ... in my opinion something You shouldn't do.
In hindsight, I'm indifferent about violence. It's commonplace and no pretty words can change it. Or pretty thinking. Violence is and I prefer to be violent and name it violence instead of lying that I'm peaceful person and others asked for it.
Ask this question to Exalted from Primordial War, as it was probably the sole reason they murdered Primordials. Or maimed the surrendering ones into Yozis.
The problem with that is that it makes it basically impossible to make a splat really good at some things without ramping up its general power, because the loads of motes you give them to fuel the things they're really good at can then be poured into other things.
For example, punching everyone in an army at once and doing it quite well is clearly more powerful than just punching one guy really well, right? Let's say that you decide that it's lots more powerful, and also that this is something that you want a Solar to be capable of. Under the model you're suggesting, this means that Solars get loads o' motes. This means that they absolutely devastate Lunars in single combat. But we don't want that, so now Lunars need loads o' motes too. Now it's looking like fights are gonna take a pretty long time. But then again, maybe not, because now perfect defenses are a thing of the past, since they were infinitely efficient and we're not allowing some Charms to be more efficient than others anymore...
See what I mean? It's a pretty huge change, and it necessitates fundamentally altering how Exalts work. And given the sort of beings that Exalted deals with, it can actually be rather situational whether being able to punch everyone in an army at once is better or worse than being able to punch one guy really well a hundred times. So it's problematic if the former implies the latter.
If someone breeds animals for heavy labor, he's done essentially the same. Does that change matters at all?
Well, sure, it changes matters in a bunch of ways. For starters, "lesser" beings are less likely to rise up against you. Of course, there's always the possibility that some mad scientist who's disgusted with humanity will upgrade your mules into superintelligent flying cybermules with lazer eye beams who will overthrow their oppressors in a wild orgy of violence. And then you'll be all "Man, didn't see that one coming."
There are a lot of ethical questions that we can ask about such a scenario. For example: Is it worse to create someone to be a slave than not to create him at all, provided that he feels his life is worth living? If not, does it follow that the slave has a duty not to rebel? And so on.
Do you really routinely emphasize "you", though? That seems like it would sound oddly accusatory.
Always capitalizing "You" doesn't inherently make any less sense than always capitalizing "I", and given that practice I can see a basis for it, but in the context of English As She Is Typed, it's a bit odd. :P
Is this officially spelled out anywhere?
If it is the case, then we lack a word for Titans that are neither Yozis nor Neverborn, which would be a handy thing to have. It would certainly be more linguistically convenient to divide the Titans into mutually exclusive groups of Primordials, Yozis, and Neverborn, with "Titans" as a term for all three.
Are we agreed that this is a semantic issue?
So are you saying that you do want some things that the books say to be lies? And that you're as a result disappointed some of those things are instead true?
Or are you saying that the rules are lies as well?
The indisputable truth about Great Curse that I had read was the fact that Neverborn cursed their killers to suffer the same fate as them.
What is it that you like about it?
I think they might be changing them to be more different, though.
This is potentially one of those things where a bunch of characters have the power and the knowledge and the motive to do something and yet don't for no discernible reason. For thousands of years. Which is a problem for people who like to keep their suspension of disbelief intact.
There may already be several other problems for such people, but that seems like dubious justification for choosing to include yet another one.
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2012-08-01, 09:23 AM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
You will note I do not hold that view and personally think it is untenable. This isn't GURPS. I was trying to parse what Rikandur Azebol was saying into a more coherent and grammatical way to facilitate discussion of his view without getting hung up on translation issues.
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2012-08-01, 12:35 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
On the charm share discussion I evidently missed so much of...
I will point out again my Kilomote Fiend, who (before errata) had a larger essence pool than the ebon dragon at essence 5. The keystone charm in the build was a dragonblooded charm. What's balanced for one splat is not balanced for all, by any means.
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2012-08-01, 12:43 PM (ISO 8601)
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2012-08-01, 12:59 PM (ISO 8601)
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2012-08-01, 01:23 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Essence 5 fiend takes every purchase of hardened devil body, as well as By Pain Reforged and By Agony Empowered, and Devil Tyrant Avatar Shintai (composed entirely of purchases of Gargantuan, plus whatever 2 point cosmetic he'd like left). Activating the shintai and By Agony Empowered, he swells up to tremendous size and now has 107 health levels. He now activates the Dragonblooded Capstone Medicine charm, Jade Crucible Technique, and spends an excellency on it, possibly while screaming like a DBZ character going super saiyan, and stays conscious thanks to By Agony Empowered (which is maybe more literal in this case than usual). He rolls 20 dice (essence + medicine + excellency), averaging 10 successes, granting him 1070 peripheral motes on average which can explicitly exceed his capacity for the scene. He now has more raw power than the Ebon Dragon. When his DV refreshes is now effectively invulnerable because he took a perfect defense whose flaw is "it costs more if the flaw is met" and he can perfect spam longer than armies can attack him. If he's willing to wait, wholeness Rightly Assumed means he can activate this again in 107 minutes, but that's not good enough for some. Instead, he activates the instant recovery, healing all damage for a cost of 535 motes and reactivates Jade Crucible on the next turn. He continues this charge up cycle until he runs out of willpower somewhere between never and 5 actions, depending on stunting and whether he feels the need to activate a combo to defend himself against attacks. Assuming no stunting, average yield = 2675 motes in a combat situation. 5,350 in a noncombat situation. Average "maximum burst strength" is + 2140 motes in a single cycle if the fiend is willing to go all the way into last conscious agg level. Potential yields are much higher with good dice rolls, though bad dice rolls can cripple it (theoretically down to 0, though that's highly unlikely).
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2012-08-01, 01:26 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
And thus we see why Charm Share was a bad idea.
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2012-08-01, 01:30 PM (ISO 8601)
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2012-08-01, 03:38 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
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2012-08-01, 04:32 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Charm share has been poorly handled, but in this case it's more a matter of mote reactor Charms being one of the biggest problems in the system.
what I am interested in is far more complex and nuanced than something you can define in so few words.
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2012-08-01, 04:36 PM (ISO 8601)
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2012-08-01, 06:37 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
I like the options. I like that a squad of DBs can have a solar captain who helps out with the elemental bolts, or that an infernal can launch a tempest of roaring flame, or an abyssal can kill five people with one sword blow, none of which are standing in the same room.
And I dislike when this kind of thing doesn't work, because it destroys concepts. If you make a character who is a (very cliched) loner assassin with a trenchcoat, fluff dictates they're a solar or an abyssal. If you want to have them assassinate using fate-tricks, people say 'But if she's not an advisor, and she's so self contained, why not a solar?'
I like the middle ground. I understand that the mechanics make it very hard, but I think the goal is a worthy one.Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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2012-08-01, 06:48 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )
Wanna see what all this Exalted stuff is about? Here's a primer!
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2012-08-01, 06:51 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Charm share has been poorly handled, but in this case it's more a matter of mote reactor Charms being one of the biggest problems in the system.
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2012-08-01, 07:00 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
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2012-08-01, 07:10 PM (ISO 8601)
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2012-08-01, 07:14 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Last edited by TheCountAlucard; 2012-08-01 at 07:15 PM.
It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )
Wanna see what all this Exalted stuff is about? Here's a primer!
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2012-08-01, 08:53 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Last edited by Tavar; 2012-08-01 at 08:54 PM.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
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2012-08-01, 08:58 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
It does sound very Black Ice Shadow to me. Or like a valid Chosen of Endings, anyway.
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2012-08-01, 09:01 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Saying Sidereals have to be socalist advisors is like saying Solars have to be great leaders and kings.
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2012-08-01, 09:11 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
doesn't one of the Resplendent Destinies specifically mention wearing a trenchcoat or something similar?
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2012-08-01, 09:57 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
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2012-08-01, 10:37 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
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2012-08-01, 11:24 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
You mean the one that requires a weapon, the one that is expensive and costs wp, or the one I don't know about?
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2012-08-01, 11:36 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
They all require a weapon, really. But you can refluff on where the blasts come out.
Or, you can be like me, and have a solar with AST and One With the Wave who can swallow Implosion Bow blasts and spit them back out.
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2012-08-02, 03:48 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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2012-08-02, 04:05 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Why don't the various exalted have simple "proto excellencies" that work like the primordial excellencies(i.e. A broad list of things they can do, a short list of things they can never do, and one or two things they can always do)?
As an example: Solars are the heroes and villains of classical mythology. They run faster, jump higher, hit harder, and build better than anyone else. They were made to lead armies and nations in both war and peace. They can never espouse themes mortals cannot. They can always use the light and flames of The Sun.
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2012-08-02, 04:36 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Mostly, because they hadn't thought about designing Excellencies that way before the Infernals book.
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2012-08-02, 04:41 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
It's because the Yozi Excellencies are about pursuit of excellence within a theme, whereas the others are about pursuit of excellence within a more defined field of endeavor. Any particular Solar is telling the legend of the greatest archer, or the most persuasive diplomat; he's not telling the story of how Solars in general are just all-around great.
what I am interested in is far more complex and nuanced than something you can define in so few words.
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2012-08-02, 11:52 PM (ISO 8601)
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Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
So, something that has occurred to me in the course of discussing Exalted.
Dawn, Changing Moon, Chosen of Secrets, etc. are Castes. With Terrestrials having Aspects. And presumably people in Creation call them Castes and Aspects.
Solar, Lunar, Dragon-Blooded, and Sidereal are... splats? That's not what they're called in-setting, is it? I kind of doubt that the inhabitants of Creation refer to their greatest heroes with weird RPG terminology.
"Hosts" maybe? As in "the Solar host", "the Lunar host", and so on?
But there's also higher-level difference between Exalted and gods and Fair Folk and so on. It seems like there would be terms for categories of supernatural beings, akin to how we use "species", "genus", "phylum", etc. to discuss categories of organism.
I'm kind of new to extended discussions about Exalted, and noticed this difference from D&D, where there are actual not-just-weird-RPG-jargon words for splats ("classes" and "races"). But I see the types of Exalt and also Fair Folk and so on repeatedly referred to as "splats", so does Exalted just lack such words?
Because Exalted is kinda... the only game I'm aware of whose splats are just called "splats" because... I guess they just never came up with a proper term for them? Even though it seems such a term should exist? (I'm sure there are probably other games, but I'm not familiar with them.)
So noted.
Oh, also! I want to note that I actually do kinda dislike the whole "different splats have different XP costs and different numbers of favored Abilities and differently calculated Essence pools and their Excellencies work differently and..." thing that means that means that things that can theory be directly be compared across splats are hidden behind layers upon layers of mathematical obfuscation.
XP costs, for example, strike me as not varying so much that making them the same for everybody would radically change the game. And that way you don't need to write up a new table for each splat.
In fact, the differences in XP costs and number of favored Abilities seem almost to exist mainly to remind you how your non-Solar character is inferior to a Solar, which is what you really should be playing. This is most obvious in a mixed Circle in which the Solar progresses fastest and a Dragon-Blooded slowest, but even in an all Dragon-Blooded game it still serves as a little reminder of how you suck, relatively speaking.
Similarly, it's not clear how it's helpful for Sidereals to get a bunch more points than everyone else at character creation. It's honestly weird to have "starting character" not involve a fixed amount of backstory development.
I think that a lot of players would prefer for less in the way of direct quantifiable differences between splats and more in the way of different types of characters getting to do different types of things such that differences in power are a lot more abstract and even subjective.
Okay, but... Is it that you like having lots of options, or is it more that you dislike others having options you don't get?
Like... I can kind of even imagine that anima power coming about because at some point an Eclipse was like "Waaaah, why do they get stuff that I don't, it's not fair!" and the Unconquered Sun was like "You know what? Fine."
If you make a character who is a (very cliched) loner assassin with a trenchcoat, fluff dictates they're a solar or an abyssal.
That's something that a mortal could be. Any type of Exalt could do that and might choose to do that.
If you want to have them assassinate using fate-tricks, people say 'But if she's not an advisor, and she's so self contained, why not a solar?'
You could, y'know, just make a non-stereotypical Y.
Seriously, if the other players in your group think that a basic character archetype is limited to one type of Exalt, despite canonical examples to the contrary and despite the general idea that things don't work that way, the potential loss of charmsharing is not the real problem!
Most characters in fiction don't have superpowers, much less combo platter powers!