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Thread: Annoying DnD stereotypes
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2012-08-07, 08:47 PM (ISO 8601)
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I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.
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2012-08-07, 09:21 PM (ISO 8601)
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Re: Annoying DnD stereotypes
Both, actually. And this is where things get hard to explain.
In an ideal scenario, anything that can affect a character's progression as a personality (magic heritage, or the escaped clone flaw from Shadowrun) should be chosen for it's own sake, it should have a relevant effect (flaws should penalize you, magic heritage should do something), but it's existence in the system should only be for it's own sake. It's something you add specifically for all those posts explaining how I'm doing this wrong upthread. The Sorcerer however, was not originally created for that purpose, it was an alternate wizard for the people that didn't want to have to prepare spells every day with some variation handwaved in so that they looked different. Picking one line from that handwave and building that as the sole progression of the class is not adding something for it's own sake. Heritage Sorcerers aren't being designed as this thing you pick for exploring an interesting character backstory, it's for "balancing" the weaker of the two core arcane caster. This is like Shadowrun, deciding all it's mages are wize cracking drunkards, and adding the addiction to booze to the Magician Quality outright. It's forcing character traits on to characters (yes, you can refluff it, just like you can refluff the change to the Magician quality I posited above, but forcing a player to refluff a basic option of the game is poor design, especially when this is a change from a previous version, only added as a balance patch).
Heritage Sorcerer ACFs would be fine. Prestige Classes for Heritage Sorcerers would be fine. Adding default Heritage fluff and mechanics to the Sorcerer? Not fine, it will never be fine, because saying so excuses poor design direction.
And yes, this is about the Pathfinder Sorcerer, and every homebrewer that decides to make add heritage to sorcerers to "fix" them, which is an annoying stereotype to me, hence my posting it in this thread. I was not trying to derail the thread like this.
I'm using game design to frame my arguments, if you're not well-versed in it, I can see how it could be confusing.
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2012-08-07, 09:22 PM (ISO 8601)
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Re: Annoying DnD stereotypes
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2012-08-07, 09:26 PM (ISO 8601)
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Re: Annoying DnD stereotypes
Well the impulsive and automatic addition of heritage to Sorcerers as a balance patch is a Stereotype, within D&D (as much as Pathfinder is part of D&D, which the board supports putting them in the forum with 3.5) that annoys me. Which sounds like it fits the scope of the thread, no?
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2012-08-07, 09:34 PM (ISO 8601)
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Re: Annoying DnD stereotypes
Last edited by enderlord99; 2012-08-07 at 09:35 PM.
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.
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2012-08-07, 09:35 PM (ISO 8601)
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2012-08-07, 11:04 PM (ISO 8601)
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Re: Annoying DnD stereotypes
I am well versed in game design terms, as I am a game designer, and no. You actually have been fairly confusing. However, you have cleared it up fairly well. I disagree that the heritage is a large part of the class. I think that while the bloodlines mechanic is central to the "crunch" of the class, the flavor is mainly to explain why a sorcerer is especially good at one kind of magic or another, and can be easily changed. Calling all sorcerers rape babies was a bit much. The class "forces" you to play as being distantly related to a magical being (not even always, see the verdant bloodline) but the loss in player agency doesn't have a matching loss of character agency.
LGBTA+itP
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2012-08-08, 04:32 AM (ISO 8601)
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- Sep 2009
Re: Annoying DnD stereotypes
See I don't mind Fantastic Racism in general, theres usually a damn fine reason for it. Dwarves hate goblins and giants since goblins and giants live in the mountains and under the mountains they live in and they have different societies. I'm not saying its moral but its...
sensible? mostly. But the fact that halflings don't just makes me feel like designers don't give a rats butt around them. They are also the only major race without an evil version. Duegar Drow and Spriggans but no monstrous halflings.I Am A:Neutral Good Human Bard/Sorcerer (2nd/1st Level)
Ability Scores:
Strength-14
Dexterity-11
Constitution-16
Intelligence-16
Wisdom-12
Charisma-16
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2012-08-08, 07:19 AM (ISO 8601)
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Re: Annoying DnD stereotypes
If there was an evil halfling version it would be either "Deep" or "Dark" halfling
Always Good That BBEG can't be an Elf! He has to be a Drow because they are the Evil Elves! Everyone knows Elves are good, poncy, tall and thin.
Which reminds me I need to stick in some more Fat Elves and nibble dwaves since I have fat as well as thin halflings"People assume that time is a strict progression of cause to effect, but *actually* from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff."
The First Rule of Thesaurus Club is: You do not Talk, converse, chat, speak, gossip, chatter, natter, utter, discuss, confer, reason, deliberate, consult, parley, lecture, sermon about Thesaurus Club!
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2012-08-08, 07:56 AM (ISO 8601)
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2012-08-08, 08:11 AM (ISO 8601)
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Re: Annoying DnD stereotypes
Anyway, to get back on topic...here are some more...
Always Evil Schools: The BBEG is a specialist wizard! Can you name his school? If you said Enchantment or Necromancy, congratulations, because it's almost guaranteed to be one of those two! If the BBEG wizard is male, expect Necromancy. If the BBEG wizard is female and attractive, expect enchantment. If she's still female but old and/or ugly then expect Necromancy. No matter what, though, a BBEG wizard who is a specialist will pretty much always specialize in one of these two schools, with Necromancy being the more common and cliche'd of the two.
Dragonomics: Dragons are intelligent. Dragons hoard gold. Thus, dragons who live a long time have LOTS of gold. Why, then, hasen't a smart dragon decided to increase their hoard even more by investing said gold and buying out a massive mercantile empire or something? For creatures meant to be greedy, dragons sure don't have a head for business because if they did they'd be using all that stored up treasure to monopolize every business there is. Yet instead they just let it sit around and draw greedy homicidal hobos(aka adventurers.) to their caves to kill them. Smart dragons....very, very smart.Last edited by Giegue; 2012-08-08 at 08:16 AM.
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2012-08-08, 08:22 AM (ISO 8601)
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2012-08-08, 08:28 AM (ISO 8601)
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Re: Annoying DnD stereotypes
See when a tree falls in the forest, and there's no one there to hear it, you can bet we've bought the vinyl.
-Snow White
Avatar by Chd
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2012-08-08, 08:50 AM (ISO 8601)
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Re: Annoying DnD stereotypes
Always Good That BBEG can't be an Elf! He has to be a Drow because they are the Evil Elves! Everyone knows Elves are good, poncy, tall and thin
Thank goodness Terry Pratchett put the elves into their Fair Folk shoes again.""Jeez, this dress! i look like a dominatrix""
(self-loathing): ""Actually , you look like a sorceress or something""
""Hey, no need to get cruel""
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2012-08-08, 09:03 AM (ISO 8601)
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Re: Annoying DnD stereotypes
Jerren (Book of Vile Darkness, p13) are corrupt, cannibalistic halflings who hunt down and consume those who cross over their lands. They spread plague intentionally, produce only weapons, torture equipment, and poison (and steal the rest of what they need), and are apparently all sadists who ritually scar themselves.
There is the moral of all human tales;
'Tis but the same rehearsal of the past.
First freedom and then Glory - when that fails,
Wealth, vice, corruption - barbarism at last.
And History, with all her volumes vast,
Hath but one page...
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2012-08-08, 09:27 AM (ISO 8601)
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Re: Annoying DnD stereotypes
A Wild D&D Stereotype Appears!
Evil Races Aren't Subtle
Usually Good races like Dwarves/Elves/Halflings get to have prejudices or cultural blind-spots (Dwarven Greed, Elven Arrogance, Halfling Sloth) but Evil races must be completely one-dimensional Evil. Even Evil variants of Good races are vile to a completely unproductive extreme.
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2012-08-08, 09:40 AM (ISO 8601)
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Re: Annoying DnD stereotypes
Jerren (Book of Vile Darkness, p13) are corrupt, cannibalistic halflings who hunt down and consume those who cross over their lands. They spread plague intentionally, produce only weapons, torture equipment, and poison (and steal the rest of what they need), and are apparently all sadists who ritually scar themselves.""Jeez, this dress! i look like a dominatrix""
(self-loathing): ""Actually , you look like a sorceress or something""
""Hey, no need to get cruel""
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2012-08-10, 02:38 PM (ISO 8601)
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- Jul 2008
Re: Annoying DnD stereotypes
Also not really an D&D sterotypes. Especially the FR are full of elven villians. In fact it has been so overdone that all gold elves are seens as "nazi herrenelves" by many people because of how elitist and racist they have been portrayed in the novels to the extent of wondering if the elves didn't drive the wrong sub-race into the underdark.
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2012-08-10, 02:39 PM (ISO 8601)
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Re: Annoying DnD stereotypes
Elves are always either great wizards or great archers.
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2012-08-10, 02:41 PM (ISO 8601)
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2012-08-10, 04:59 PM (ISO 8601)
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Re: Annoying DnD stereotypes
I actually made a cleric who is specifically very skilled in combat as well, I took Weapon Focus (Mace) and beat someone to death with it (He was the BBEG who was a henchman to an even bigger BBEG) He was however also insanely skilled with healing and was given power from his gods that made him a little OP, but it was a solo and so she just made tougher foes. I also beat a god down with their bane item.
One of my favorite campaigns we has an airship that was run with a magical engine that cast an infinite fly spell on it and there were controls that allowed it to land and sail. It looked like a normal boat.Last edited by Drako_shorty; 2012-08-10 at 05:04 PM.
"Someone tries to kill you, you try to kill them right back!"
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2012-08-10, 07:27 PM (ISO 8601)
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Re: Annoying DnD stereotypes
A lich must always be a rotting skeleton, even though, by definition, they are high-level spellcasters who could make themselves look like whatever they want with some fairly simple spells.
Seriously, the fact that liches live isolated lives is stupid. They have magic, they could be anyone.
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2012-08-10, 08:14 PM (ISO 8601)
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Re: Annoying DnD stereotypes
Technicly speakng, a Lich doesn't even need to look undead. Meaning that you could look perfectly normal and still be a lich.
Open the lid and snatch a homebrewed treat from Cookie's Jar
Ponytar by Dirtytabs
Originally Posted by DudeWhyAreAllTheNamesTaken(Imgur)
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2012-08-10, 08:16 PM (ISO 8601)
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2012-08-10, 11:17 PM (ISO 8601)
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Re: Annoying DnD stereotypes
"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2012-08-10, 11:36 PM (ISO 8601)
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Re: Annoying DnD stereotypes
My two favorite druid characters were a plant-centric herbalist that loved to attend parties and mingle with the "human folk" in his spare time, and a city-dwelling druid who was part of the local grove that worked alongside the local farmers to increase crop production.
Unfortunately, both game fell through not a week after they started.78% of all DM's start their first campaign in a tavern. If you're among the 22% who didn't, copy and paste this into your signature and tell us where you DID begin.
I had my players wake up almost naked in a goblin-crafted dungeon, a voice booming in their ears over a speaker system that they were now a part of a trial experiment for a new piece of magitech.
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2012-08-11, 12:07 AM (ISO 8601)
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Re: Annoying DnD stereotypes
I'd like to introduce you to the Great Dragon Lofwyr, CEO of Saeder-Krupp Heavy Industries, and one of the richest beings in the world of Shadowrun. He wields significantly more financial and political influence than most countries, and combined with the sheer physical and magical abilities that come from being a Greater Dragon, he has a decent claim at being the most dangerous individual on Earth.
He has a wonderful reputation among Shadowrunners as both paying marvelously for success, and delivering truly terrifying reprisals for incompetence and any hostilities taken against his interests. A smart team sticks an extra 20% on to their price at the slightest mention that they'll be going against Saeder-Krupp, and only the most idiotic accept direct work against the dragons pet projects.
I do wish there were more dragons like him in fantasy..."Not trusting me might be the smartest decision you made since getting off of your horse."
Avatar by Ifni, who is rightly awesome.
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2012-08-11, 12:51 AM (ISO 8601)
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Re: Annoying DnD stereotypes
What do you think of my dragons?
In the beginning there were 4 races, the fiends, the celestials, the dragons, and the humans. During their human beginnings many of the humans were too weak or uneducated to aid themselves against the harsh realities of nature, and as no Humans had ascended to heaven to become the first gods the creator could not make clerics to aid them (a no-interference clause, the creator has), as such the raising and guidance of humans was left to the dragons, especially the great platinum dragon bahamut (sp?).
A few thousand years later the humans have become self-self-sufficient, along with the other races that either evolved or were created via cross-breeding wit the celesials, fiends and dragons (elves, dwarves, halflings, etc), and the dragons have retreated into hiding, however they are there. Watching for when they are needed, and taking human form to continue their quest for the creator, to make a world where the creator is no longer needed, yet free will still exists the "Utopia" they call it.
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2012-08-11, 06:09 AM (ISO 8601)
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- Aug 2010
Re: Annoying DnD stereotypes
I'd like to introduce you to the Great Dragon Lofwyr, CEO of Saeder-Krupp Heavy Industries, and one of the richest beings in the world of Shadowrun. He wields significantly more financial and political influence than most countries, and combined with the sheer physical and magical abilities that come from being a Greater Dragon, he has a decent claim at being the most dangerous individual on Earth.
He has a wonderful reputation among Shadowrunners as both paying marvelously for success, and delivering truly terrifying reprisals for incompetence and any hostilities taken against his interests. A smart team sticks an extra 20% on to their price at the slightest mention that they'll be going against Saeder-Krupp, and only the most idiotic accept direct work against the dragons pet projects.
I do wish there were more dragons like him in fantasy""Jeez, this dress! i look like a dominatrix""
(self-loathing): ""Actually , you look like a sorceress or something""
""Hey, no need to get cruel""
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2012-08-11, 09:50 AM (ISO 8601)
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Re: Annoying DnD stereotypes
The druids are either hippies or man-killing animal wrongs eco-terrorists. Okay, I'm pretty guilty of this.