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2012-09-05, 11:43 PM (ISO 8601)
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Re: 1001 ways to introduce a character in the middle of a dungeon!
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2012-09-07, 11:02 AM (ISO 8601)
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- Jan 2012
Re: 1001 ways to introduce a character in the middle of a dungeon!
80. "I got better". It is DnD, Death is an illness, not a state of mind. Even better if the dead PC is still quite clearly dead.
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2012-09-07, 01:10 PM (ISO 8601)
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- Nov 2011
Re: 1001 ways to introduce a character in the middle of a dungeon!
81ish. Living sacrifice; the dark cultists were about to sacrifice one of their own who was getting cold feet at the last moment when the party burst in.
82 Aaaaaw, can we keep him? New character was a "pet" of the old denizens.
83 Curses! The new PC was cursed to roam the halls of the dungeon until X happens where X is fulfilled by the PCs or about to be fulfilled by the PCs (the ancient lich is slain, a halfling on a white dog sounds a trumpet in the deeps, etc.)
84 Working overtime; the new PC is working for an NPC the party is marginally acquainted with and was sent to keep tabs on them.
85 The old chest-burster routine; the PC has been captured by a horrible monster that stuck them to the wall and has implanted eggs in him/her - barely keeping them alive until hatching day. They've seen what happened to the other guy, and they disparately want the party to help them find a way out of the situation.
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2012-09-23, 06:05 PM (ISO 8601)
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- Jan 2012
Re: 1001 ways to introduce a character in the middle of a dungeon!
86. Spelljammer Crash- An enormous wooden ship crashes through the top of the Dungeon and a confused looking humanoid walks out of the wreckage. "Goddamn Giff." he mutters dazedly.
87. The Lady's Gambit- You see a portal open up right next to the PCs and see a humanoid flung out of there, screaming "No! No, m'lady! Anything but That!" He crashes into the wall, picks himself off, brushes himself off, looking around. "Hey, this isn't one of The Mazes."
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2012-09-23, 07:23 PM (ISO 8601)
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- Oct 2009
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- New York
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Re: 1001 ways to introduce a character in the middle of a dungeon!
It's probably already been stated, but if the character's a wizard, you could do something like this:
88. The party finds a small animal that pings as magical run up to them and lead them to a small chamber. Attempts to speak with the animal has her say that her master needs help. The party follows the animal, where he leads them to her master. Her master is a wizard who's tied up and helpless; maybe he's going to be sacrificed later or something (And as the party nears him, maybe they'll hear him shouting stuff that will give them a good idea of what he's like; saying, "Ooh, once I get loose I'll blast you to smithereens!" gives a slightly different characterization than him saying something like, "Look, if you're one of those freaky cults into virgin sacrifices then you've got the wrong guy, so let me go!" or "Can anyone hear me? HELP!").
So the party cuts the wizard loose, he thanks his familiar for getting help, and then introduces himself to the rest of the party. Turns out he has a score to settle with his captors. Oh, and the boss of the dungeon took his spellbook too, so he needs to get that back. Don't worry, he's already got most of his spells for the day, so he can fight alongside the rest of the party.
You could probably do something similar with a druid or ranger and their animal companion.Last edited by CoffeeIncluded; 2012-09-23 at 09:50 PM.
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2012-09-23, 11:32 PM (ISO 8601)
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- Sep 2012
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- Definitely lost
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Re: 1001 ways to introduce a character in the middle of a dungeon!
Among this line of thought
89. The new character falls from the sky/bursts through the ceiling, drop-kicks the old character into oblivion (despite having possibly no unarmed combat capability) while loudly proclaiming "I'm the [role] now!" He never mentions the incident afterward.Spako Highclaws by Ceika.
[Sorry Boss, but as always, I get the last word.]
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2012-09-24, 08:57 AM (ISO 8601)
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- Dec 2009
Re: 1001 ways to introduce a character in the middle of a dungeon!
90: Sins of the Father: You get to the end of the dungon to find the endboss....the BBEG's son! However, in cliche' fantasy fashion he is not actually an enemy despite being a dread necromancer(or some other "dark" class) and is actually a tortured, emo anti-hero out to get REVENGE! against his villainous father for everything he's done to him. After talking to him a bit and convincing him you and he have the same enemy you gain a new party member!
91: Sympathy for the Devil: The BBEG has bound some sort of demon, devil, fiendinsh being or other outsider and is using them for their own nefarious ends. After talking with the bound outsider, the party decides to free him/her and it in return decides to travel with the party and take it's revenge against the evil spellcaster who had it bound.
92: Who you gonna call? : The dungon is a Necropolos full of undead and negative energy. Among the undead, however, is a familiar face! Remember that party member who was awesome but died so early on? Well, he's been kicking around as ghost and has been gaining class levels too! The only problem is he got rebuked by one of the necromancers and has been sent to attack you with a bunch of other ghosts. Luckily, you found an artifact to break the necromancer's control of his minions earler after defeating the Midboss. Hold the ghosts off long enough to use it and you get your former party member back!78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Mine started at a dinner party in the BBEG's estate.
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2012-09-25, 01:17 PM (ISO 8601)
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- Jan 2012
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Re: 1001 ways to introduce a character in the middle of a dungeon!
93. Old PC Was Actually a Time Lord Hullo. I'm The Cleric. (Still not ginger, though)
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2012-09-25, 03:43 PM (ISO 8601)
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- Apr 2010
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- London, EU
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Re: 1001 ways to introduce a character in the middle of a dungeon!
94. FedEx turns up. "Parcel for <Dead PC's name>", ..., "Oh I just leave it with his corpse then. I better cut a hand off for proof of delivery though."
Inside the parcel: the new PC.π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
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2012-09-25, 04:10 PM (ISO 8601)
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Re: 1001 ways to introduce a character in the middle of a dungeon!
95: Kool'Aid man style: Bust through the wall
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2012-09-25, 06:42 PM (ISO 8601)
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- Jan 2012
Re: 1001 ways to introduce a character in the middle of a dungeon!
Took A Wrong Turn on the Way to the Easy Dungeon
The new party member was just coming in, having thought the place was abandoned...now that he's halfway through, without his map, and roughed up 1 more times than expected, though...well, protection was nice.
Wait...they got out of that cleaner than I thought they would...
Someone who either laughed off the PCs or works for someone that does has decided to focus not on the fact that one of their number died, but that the rest have, so far, survived. That was an impressive feat, and certainly deserves more monitoring, for whatever reason...“It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds;
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2012-09-25, 06:59 PM (ISO 8601)
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- Apr 2010
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- London, EU
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Re: 1001 ways to introduce a character in the middle of a dungeon!
98. Character was exploring a dungeon when he stuck his hand into the mouth of a statue and got sucked through into a parallel universe.
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Completely Dysfunctional Handbook
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2012-09-25, 07:41 PM (ISO 8601)
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- Mar 2012
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Re: 1001 ways to introduce a character in the middle of a dungeon!
+1
Also, I don't think this has been mentioned yet.
99: When the villain is defeated some sort of dark energy leaves him, and what is left is a very confused, brand new PC who had been corrupted by a greater force. Think of what happens to the earlier bosses in Zelda: Twilight Princess after you banish the twilight.
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2012-09-26, 07:09 AM (ISO 8601)
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- May 2011
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- Australia
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2012-09-26, 11:30 AM (ISO 8601)
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- Apr 2010
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- London, EU
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Re: 1001 ways to introduce a character in the middle of a dungeon!
100. You hear a braying sound as a donkey falls through the ceiling, hits the ground and dies. The new PC steps off its back.
101. You hear the sound of barking hounds in the distance. A character steps though a doorway and hides. A large number of dalmatians run past in the corridor.
102. A pastel coloured pony lands and the new PC alights.Last edited by nedz; 2012-09-26 at 11:31 AM.
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Completely Dysfunctional Handbook
Warped Druid Handbook
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2012-09-26, 11:55 AM (ISO 8601)
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- May 2011
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- France
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Re: 1001 ways to introduce a character in the middle of a dungeon!
103. Suddenly, when trying to use a magical item (new or of little importance), a freak accident happens, and bam! It turns into a humanoid(?) PC! If it had already been used before, they start ranting about the improper ways they'd been used or lack of care. Bonus points if the item already was sentient but mute before transforming.
104. Next time the party rests and goes to sleep, they have a collective dream about the same person. When they wake up, that person has become real, and is eager to accompany them. However, being born from dreams, said new character seems to operate on moon logic and either obscure or heavy-handed symbolism.Originally Posted by on Dwarf Fortress succession gamesOriginally Posted by Dwarf Fortress 0.40.01 bugs
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2012-09-26, 12:07 PM (ISO 8601)
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- Jan 2012
Re: 1001 ways to introduce a character in the middle of a dungeon!
105: paladin's Idiot Squire: an Underdark Knight has a squire who he cant stand anymore, and dumps him on the party. said Squire is phyiscally booted out of the floor in front of the party
Last edited by toapat; 2012-09-26 at 01:46 PM.
My Homebrew: found here.
When you Absolutely, Positively, Gotta Drop some Huge rocks, Accept NO Substitutes
PM Me if you would like a table from my homebrew reconstructed.
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2012-09-26, 12:11 PM (ISO 8601)
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- Dec 2009
Re: 1001 ways to introduce a character in the middle of a dungeon!
106: Batman Wizard is always prepared!: A PC dies! Whatever will the party do? Out of seemingly nowhere in the exact spot of the PC's death appears...the PC! Or rather what appears to be an exact clone of that PC made with arcane magic. The monsters and the PCs all turn to the party's own Batman wizard who now is proudly wearing his best trollface. He declares to the monsters: "problem?" and the battle continues!
Last edited by Giegue; 2012-09-26 at 12:13 PM.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Mine started at a dinner party in the BBEG's estate.
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2012-09-26, 02:59 PM (ISO 8601)
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- Aug 2012
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Re: 1001 ways to introduce a character in the middle of a dungeon!
107: Swallow Whole
You find a PC inside the belly of a monster that swallows another PC, have a polite conversation inside the monster and get along before bursting out.
108: Inside an item
A PC just bought a bag of holding, when they go to use it they hear someone yelling from inside the bag.
It will also work well for a boat of folding, when used a PC walks out onto the deck complaining about being stuck inside the folded boat.Intelligent doors FTW
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2012-09-26, 03:21 PM (ISO 8601)
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- Jan 2007
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2012-09-26, 03:55 PM (ISO 8601)
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- May 2011
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- France
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Re: 1001 ways to introduce a character in the middle of a dungeon!
109. The (departing) PC has a Jekyll and Hyde syndrome going on. Their other personality takes over (with a different alignment/Morality/whatever applies), with whole new powers. The new character might be better than the previous one, sure, but sometimes, you'd swear you can still notice glimpses of the previous personality begging you to let them come back or end their pitiful existence... it's somewhat disturbing.
110. Angelic/demonic possession. An entity is using the old PC's body as a vessel, and will only release their consciousness after completing their task. Perhaps they were sent by their superior because your party was advancing too slowly to their taste... but is it really going to help?
111. You always knew your friend was doomed by a particular brand of lycanthropic curse, and, their time is up, and they permanently turn into a mindless beast. But wait, someone is able to Awaken the poor soul! The bad news is that it doesn't bring their old memories and abilities back. But the animal-previously-known-as-your-teammate is competent, and might show hints of their old personality. Perhaps there is still hope!Originally Posted by on Dwarf Fortress succession gamesOriginally Posted by Dwarf Fortress 0.40.01 bugs
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2012-09-28, 08:55 AM (ISO 8601)
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- Nov 2006
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2012-09-28, 09:42 AM (ISO 8601)
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- Jul 2005
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- Davis, California
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2012-09-29, 02:56 PM (ISO 8601)
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- Jul 2012
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- In the Final Frontier
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Re: 1001 ways to introduce a character in the middle of a dungeon!
113. This really only works for characters with the right skillset, and a DM flexible on character intros.
The heroes wander through the dungeon, when they hear music hooting and hollering from on ahead. They open the door to find a large dining hall where a young woman is dancing to the cracks of whips and catcalls. In the ensuing fight, none of the bad guys realize the dancer has stolen a couple of swords and becomes a dancing whirl of death through their ranks. When the heroes ask for her credentials to join the party, she just shrugs and gestures back at the room behind them.
(I actually used this intro once for a level 6fighter/6dervish. The looks on everyones faces made the whole process of begging for the intro totally worth it.)
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2012-09-29, 05:46 PM (ISO 8601)
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- Nov 2011
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- New York
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Re: 1001 ways to introduce a character in the middle of a dungeon!
114: You Called, Girl?: The BBEG hired a hooker, but got a scantily-clad woman with class levels and a vendetta. She helps you against said BBEG, and then joins the party.
115-Good All Along: The BBEG was actually a good guy (or at least an ally) was actually a scapegoat, and the real BBEG was using him. He helps you beat the BBEG, then joins the party.
116-Man's New Best Friend: You fight a werewolf-type creature, who is mortally wounded by a silver weapon. He is cured (to somke extent) and begs forgiveness for his actions, then joins the party.
117-I Got Better: If a magical effect killed the victim, say they narrowly avoided the fatal effects, but a bizarre side-effect changed their race/class/gender (optional, but good for RP). They never even leave the party.
118-The High-Heel Face Turn: The boss' girlfriend/minion gets fed up with his behavior, and betrays him for the most handsome/charming PC
119-I Like This One!: The BBEG is, rather than angry at the PCs, intriuged by your skill, and offers the party to combat. You win, but she offers to help you with your quest, impressed with your skill.
120-My Pet Bob: A character's animal companion is affected by a spell and turns into a *player race*. Bonus comedy points if nude.Thanks to flumphy for the avatar
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2012-10-01, 04:03 PM (ISO 8601)
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- Apr 2010
Re: 1001 ways to introduce a character in the middle of a dungeon!
115: Character was directed to dungeon as a result of a quest/geas/attonement spell.
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2012-10-06, 03:43 PM (ISO 8601)
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- Jun 2012
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- Underdark
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Re: 1001 ways to introduce a character in the middle of a dungeon!
116.many years ago a town was where the dungeon is and one person was frozen in time and gets unfrozen by the party.
Well That could have gone better.
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2012-10-07, 04:57 PM (ISO 8601)
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- Jul 2011
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2012-10-07, 05:23 PM (ISO 8601)
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- Jan 2012
Re: 1001 ways to introduce a character in the middle of a dungeon!
117: Protagonist, i choose you: A strange red and white sphere with a button and black stripe rolls in front of you. it pops open, and the new party member materializes from red light
118: Thrown by Green Lantern: The new party member, is thrown from one planet to the one you are currently on, and then impacts the partymember they are to replace during re-entryMy Homebrew: found here.
When you Absolutely, Positively, Gotta Drop some Huge rocks, Accept NO Substitutes
PM Me if you would like a table from my homebrew reconstructed.
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2012-10-07, 05:31 PM (ISO 8601)
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- Apr 2010
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- London, EU
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Re: 1001 ways to introduce a character in the middle of a dungeon!
119. Just like 118, except that the new PC hurtles through the party knocking them all prone. In the distance a voice can be heard, shouting "STRIKE!"
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Completely Dysfunctional Handbook
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