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Thread: D&D 5th Edition: Thread #7
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2012-12-18, 09:35 PM (ISO 8601)
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Re: D&D 5th Edition: Thread #7
(raises hand)
This is why I tend to prefer sorcerers over wizards and in Pathfinder oracles over clerics. I'm going to be using the same spells over and over anyway I might as well cast more per day and be able to spam a spell if I need to. In one of my games I'm playing a Life Oracle and am loving it. I get to play a "cleric" in every way in my usual mode with the freedom to cast as needed. Last game I was able to spam buff the party on Bull's Strength and Shield of Faith before a battle I'd never have been able to do as a cleric. I can still cast Bull Strength or Divine Favor on myself for combat and channel energy as a revelation for when I need/want to go into healbot mode. Finally I get to play a "cleric" how I always dreamed of playing one. The one level delay in spell progression is irrelevant to me. I'm sure there will be a combat where I wish had a spell I don't, but that's not going to happen often enough for me to worry about.
If "concentrating on a spell" for a round means more than just me sitting in the chair telling the DM "I maintain the spell", then it might not be so bad. If I get to make decisions and manipulate stuff that are effective through the use of this one spell, then I'm engaged. I'm contributing. I like that suggestion 'Dice gave.
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2012-12-19, 07:14 AM (ISO 8601)
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Re: D&D 5th Edition: Thread #7
Just for the record, concentration (in the current rules) doesn't require you to forego your action; it's just that you can only keep one "concentration" spell up at any one time. Inevitably there'll be a feat that makes it two. But the point is, you can still move around and cast other spells while concentrating.
Overall I agree with the comment earlier that the issue is not that wizards in the current playtest get too many options; it's that fighters get too few.Guide to the Magus, the Pathfinder Gish class.
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2012-12-19, 11:51 AM (ISO 8601)
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Re: D&D 5th Edition: Thread #7
Many problems have to do with the breadth of magic. A fighter takes a major nerf switching between combat styles, but the same is not true of magic. There needs to be stiff implications in picking your magic. You are good at what you do, but take nerfs when switching to someone else's specialty.
As long as magic can be anything, there will be an imbalance of power.
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2012-12-20, 05:19 AM (ISO 8601)
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Re: D&D 5th Edition: Thread #7
In any case, restricting the number of high level spell slots is a way to balance the at-will spells, and not in a bad way. The team will have to rely on other ways to solve the lesser encounters, while saving the big guns for the boss fight. Currently building the level 14 characters and will try out the mud-sorceror tomb adventure after the holidays.
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2012-12-20, 11:15 AM (ISO 8601)
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2012-12-20, 11:25 AM (ISO 8601)
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Re: D&D 5th Edition: Thread #7
Would rather the fighter just never felt useful?
Essentially the fighter is fulfilling the role of a tank in this situation, making sure the artillary of the wizard won't be out of ammo before they're really needed. This is a genuinely important role.
Also you can design a melee class with similarly restricted abilities?Avatar from Gunnerkrigg Court.
SpoilerPrevious avatar courtesy of CoffeeIncluded - of Kurt, from theToes in the WaterKnee DeepAgainst the currentStormy Seas campaign.
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2012-12-20, 11:48 AM (ISO 8601)
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Re: D&D 5th Edition: Thread #7
If I have one grenade, it's not holding back if I don't throw it, it's preparation.
The fighter is contributing if his actions are directly responsible for the wizard being able to deploy against a larger threat. If the wizard can only take out one threat, regardless of size, and the fighter can take out a half-dozen small threats but not the one biggest threat, then having two wizards instead of a wizard and a fighter would mean that the two wizards would be overwhelmed by smaller threats while trying to take out a large one.
Ideally, the fighter's ability to keep going indefinitely would actually balance out the nova-like nature of a wizard's powers. This failed fairly badly in 3.5; time will tell how it works out in 5e.If you like my thoughts, you'll love my writing. Visit me at www.mishahandman.com.
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2012-12-20, 12:16 PM (ISO 8601)
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2012-12-20, 07:02 PM (ISO 8601)
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Re: D&D 5th Edition: Thread #7
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2012-12-20, 07:14 PM (ISO 8601)
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Re: D&D 5th Edition: Thread #7
Which leads to another problem. The wizard finally casts his big boomba spell, and . . . it doesn't work. BBEG made the save. Wizard missed the target on his roll. There was a concealment miss chance. Something that caused the spell's effect not to work. Now what? All that build up for nothing and the wizard has no other big boomba thing to do. Time to go back to Magic Missile the darkness, yay.
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2012-12-20, 07:22 PM (ISO 8601)
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Re: D&D 5th Edition: Thread #7
Page 50, we need a new thread.
I made itLast edited by Oracle_Hunter; 2012-12-20 at 07:23 PM.
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Elflad
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2012-12-22, 06:46 PM (ISO 8601)
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Re: D&D 5th Edition: Thread #7
Wow, there's already a 5th edition? Didn't 4th come out two years or so ago? I guess it wasn't popular.
Does anybody have a synopsis on 5th, which pretty much shows what they changed compared to prior editions?
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2012-12-22, 07:15 PM (ISO 8601)
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Re: D&D 5th Edition: Thread #7
4th edition? That was 2008, or four years ago.
5th edition is still in development, and not that far along either.
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2012-12-22, 07:42 PM (ISO 8601)
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2012-12-22, 07:51 PM (ISO 8601)
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Re: D&D 5th Edition: Thread #7
Guys, the eighth thread has started. This one is closing shortly.
Jude P.
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2012-12-22, 08:47 PM (ISO 8601)
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Re: D&D 5th Edition: Thread #7