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Thread: Hogtie Parallel
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2012-10-22, 12:27 AM (ISO 8601)
- Join Date
- Nov 2010
- Location
- Vancouver BC Canada
- Gender
Hogtie Parallel
So, Justicular from complete war has one of my fav abilities: Disabling your opponent by physically restraining them with cuffs.
I think this is brilliant magic already does it often in different ways, but is there more actual physical restraint abilities or anything else that works nicely for a "bring em back alive" style of play?
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2012-10-22, 10:12 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- USA
- Gender
Re: Hogtie Parallel
Any weapon attacks can be considered "nonlethal" which will not kill your opponent.
It's -4 to attack unless otherwise noted (feats, Improved Unarmed Strike, etc).
The "Merciful" weapon enchantment adds 1d6 damage to all attacks, but all damage dealt is nonlethal.
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2012-10-22, 10:20 AM (ISO 8601)
- Join Date
- Oct 2009
Re: Hogtie Parallel
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2012-10-22, 10:43 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- London, England
Re: Hogtie Parallel
You might also be interested in the recent Iron Chef Entries, as the last competition was Justiciar. Entry 150 is the first of the builds
Doug
Currently GMing :
Moonshae Mysteries IC / OOC / Central Map / west rooms map / east rooms map
Moonshae Tales IC / OOC / Map
Map of Area