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Thread: Smite= whoopdeedoo?
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2013-06-05, 01:39 AM (ISO 8601)
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- Apr 2013
Smite= whoopdeedoo?
Is smite really all that important, it seems rather ... I don't know... shruggable ?
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2013-06-05, 01:42 AM (ISO 8601)
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- Nov 2008
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- Minnesota
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Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2013-06-05, 01:48 AM (ISO 8601)
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- Mar 2008
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- NYC
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Re: Smite= whoopdeedoo?
Smite is exceptionally lousy. Since almost all of its instances appear on classes that you want to get out of as soon as possible, its only use is to add Charisma to your to-hit, usually so that you can Power Attack for more.
Given that Paladin synergizes well with mounted charging, though, Smite can be a handy source of bonus flat damage, which multiplies when properties such as Valorous are applied. As such builds tend to deliver a single devastating attack per round, you don't need to use more than one Smite per target, and might be able to get 50 or even more damage out of it if you really try.
One of the best ways to get Smite if you're going for the 1 shot, 1 kill approach is Ordained Champion - while its Smite is a swift action activation, it costs Turn Undead uses instead of a limited pool to use, and uses your effective turning level for damage, meaning that you can actually have a nice damage boost from it without having to take crap classes.
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2013-06-05, 04:17 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Smite= whoopdeedoo?
If your smite is coming from paladin, I'd trade it out for bardic inspire courage per Champions of Valor. With a MW horn and a badge of courage, that's +3 attack and damage for the whole party for the next 5 rounds (or longer if you keep blowing your horn). Extra song lets you do that 4 more times a day, lingering song lets it last 10 rounds after you sing. UMD a (eternal) wand of inspirational boost to bump that up to +4; words of creation boosts that to +8. Dragonfire inspiration turns that into 8d6 fire damage which stacks with another inspire courage. Also all your allies are getting this, so WOOHOO WAR PONY!
I can do a thousand now.
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2013-06-05, 04:26 AM (ISO 8601)
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- May 2011
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- in the dark
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Re: Smite= whoopdeedoo?
Get the Pathfinder version and it's suddenly awesome. Well, better at least.
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2013-06-05, 04:34 AM (ISO 8601)
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- Apr 2011
Re: Smite= whoopdeedoo?
As spuddles points out, it can be exchanged for Inspire Courage through the "From Smite to Song" feat, which is very neat.
Also, charging smite is usually recommended for a mounted paladin.
It's not bad, but the number of uses are too few for it to make a real impact.
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2013-06-05, 04:48 AM (ISO 8601)
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- Apr 2012
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2013-06-05, 05:22 AM (ISO 8601)
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- Mar 2013
Re: Smite= whoopdeedoo?
It's a feat, though there is an ACF for paladins from Harmonious Order, and it's worse than feat (flat +1 bonus, doesn't scale) but can help with Perform prereqs for a feat.
Paladin also can take an ACF (replace mount by spirits from Dung) to put some sacred/profane bonuses on top of morale from bard, but personally i like bard/warblade much better - Dragonfire Inspiration + White Raven school = win for entire party.
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2013-06-05, 05:25 AM (ISO 8601)
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- Jan 2009
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2013-06-05, 05:29 AM (ISO 8601)
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- Apr 2011
Re: Smite= whoopdeedoo?
I think she meant Dungeonscape...
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2013-06-05, 05:31 AM (ISO 8601)
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- Apr 2011
Re: Smite= whoopdeedoo?
I'd take the feat over the ACF anyday. It's in Champions of Valor, p. 29.
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2013-06-05, 06:21 AM (ISO 8601)
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- Jul 2007
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- Bellona
Re: Smite= whoopdeedoo?
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2013-06-05, 06:45 AM (ISO 8601)
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- Apr 2011
Re: Smite= whoopdeedoo?
Quite correct, if both are available.
I'd like to point the readers of the thread to the A-Game Paladin build for showcasing what the class is capable of, under the right circumstances.
http://community.wizards.com/go/thre...75882/29110689
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2013-06-05, 06:47 AM (ISO 8601)
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- Aug 2010
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Re: Smite= whoopdeedoo?
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2013-06-05, 06:57 AM (ISO 8601)
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- Jan 2008
Re: Smite= whoopdeedoo?
Smite + Martial Study: Emerald Blade + Power Attack for full has served me well in the past....
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2013-06-05, 09:01 AM (ISO 8601)
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- Mar 2012
Re: Smite= whoopdeedoo?
Smite as a whole is pretty lackluster. That being said, there are interesting ways to make it not so.
The Monk's ACF to trade Flurry of Blows for Decisive Strike comes to mind. The only problem is it has to be unarmed or with a special monk weapon, though that's easily circumvented.
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2013-06-05, 02:10 PM (ISO 8601)
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- Jul 2010
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- Kitchener/Waterloo
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Re: Smite= whoopdeedoo?
I've heard that Killoren can do fun things with Smite.
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2013-06-05, 02:25 PM (ISO 8601)
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- Apr 2013
Re: Smite= whoopdeedoo?
Unsure fully what you mean, but a feat lets you do a stun for 1 round, on a 1/2 HD + CHA + some other thing for DC
But instead of Smite vs Evil, Kill does Smite VS abbertions,constructs,humanoids,oozes,outsiders, and undead.
basically anything that looks at you funny lol, while a pally is 1 time per 5 levels, a kill has 1 per charisma bonus , but only once per hour. Otherwise very similar to a palidens method.
So a level one bard killoren with 16 CHA, would basically do 3 smites, once per hour for +3 BAB and 1 extra damage as untype bonus, meaning you can stack everything else with it, including a pally smite or your bard song abilities bonus.
I DO NOT know if it stacks with paliden feats though for smite.
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2013-06-05, 02:51 PM (ISO 8601)
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Re: Smite= whoopdeedoo?
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2013-06-05, 05:17 PM (ISO 8601)
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- Apr 2013
Re: Smite= whoopdeedoo?
:O :(, we should explore the killiron option more.
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2013-06-05, 06:23 PM (ISO 8601)
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- Jul 2007
Re: Smite= whoopdeedoo?
Source on killiron?
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2013-06-05, 06:30 PM (ISO 8601)
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- Apr 2011
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- The Great White North
Re: Smite= whoopdeedoo?
Races of the Wild. Check out near the back, where it has information on gnolls and centaurs.
Then there's Sapphire Smite from MoI. You get an additional smite/day for every point of essentia that you invest, as well as an untyped bonus to damage equal to the invested essentia.Last edited by Kuulvheysoon; 2013-06-05 at 06:31 PM.
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2013-06-05, 06:46 PM (ISO 8601)
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- Mar 2010
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- Back forty.
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Re: Smite= whoopdeedoo?
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2013-06-05, 07:18 PM (ISO 8601)
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- Jul 2007
Re: Smite= whoopdeedoo?
Oh, the Killoren race.
That doesn't even sound like killiron.
Mighty Smiting out of the MiC gives +2 to attack and damage as well as an additional use per day. And Awesome Smite just gets the job done with a choice of three addon effects, ignore some DR, free trip, or ignore all miss chances (includes effects like mirror image/incorporeality). And don't forget Devastating Smite's double smite damage.Last edited by Mato; 2013-06-05 at 07:19 PM.
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2013-06-05, 07:23 PM (ISO 8601)
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- Dec 2009
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2013-06-05, 08:18 PM (ISO 8601)
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- Nov 2011
Re: Smite= whoopdeedoo?
there is something (i think it is an acf ) for paladins called charging smite or so, which allows you to deal pally lvl x 2 or 3 during a charge. Not a mounted charge, but a normal charge.
I nearly killed a pc with it once. EC 14, 60 dmg. I was really afraid of critting with my BBEG, i can tell you.
There are some ways to get some bad statuses and such riding on your smite.
(Luckily the PC made all three saving throws this charge caused, plus the one against massive damage...)
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2013-06-05, 10:30 PM (ISO 8601)
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- Mar 2005
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Re: Smite= whoopdeedoo?
As others have said, smite by itself isn't very exciting, unless you build specifically around it, e.g.:
emerald blade maneuver (touch attack means dumping full BAB into...)
Power Attack (because you're wielding a two-handed weapon)
Leap Attack (because you want to double the flat bonus from Power Attack)
Charging Smite ACF (another flat bonus to damage on par with Spirited Charge)
rhino's rush spell (double damage, and since all your bonuses to damage are flat bonuses, not extra damage dice, the whole mess arguably doubles)
makes for a decent charg-adin-in-a-can. I suppose you could be a Killoren Paladin if the effects of the racial smite and class smite stack (and the feat for Killorens makes their smite add daze, not stun, which matters esp when smiting, e.g., undead and constructs), though the racial smite's 1/hr limitation is a mild bummer.
If you're really serious about smiting, surprise, there's a handbook for that.