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  1. - Top - End - #181
    Barbarian in the Playground
     
    Moonwolf727's Avatar

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    Default Re: Alchemists of Al-Revis (IC)

    Sebastian approaches the altar alongside the others.
    "Any last guesses about the monster?"
    Avatar by Grinner

  2. - Top - End - #182
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    Default Re: Alchemists of Al-Revis (IC)

    Quote Originally Posted by Moonwolf727 View Post
    Sebastian approaches the altar alongside the others.
    "Any last guesses about the monster?"
    "Hey calm down. I still need to check your equipment. Do you all have your wings of icarus?" She checks your equipment and wings, making sure everything is in check. "Alright this dungeon will be made of a few rooms. Each group gets the same dungeon. You will have me with you, but outside of advice I won't help."

    She takes your group to the podium and has you drop the charm. You vanish and appear in a dungeon corridor. A statue of some kind of goddess behind you. The teacher examines the statue. "This could be interesting." She comments. "Usually this statue is that of a boy. I think the planes might be changing. I will need to report this later." She points to a door on the other side of the room. "Begin."

  3. - Top - End - #183
    Ogre in the Playground
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    Default Re: Alchemists of Al-Revis (IC)

    Quill snaps her wrist, and a shimmering glaive appears in her hand. She grasps it with both hands, and grins.

    Ready guys?

    Then she moves towards the entrance.

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    Ready when you guys are, will enter when everyone posts.
    My Homebrew:
    WIP
    The Fortunar Base Class: A Fortuneteller wielding a minor Deck of Many Things. Mid T3.

    Completed Classes
    The Grandmaster : A master of animated stattuettes and tactical magic. High tier 3.
    The Hidden Word: An infiltrator with a wide range of abilities that works best in small teams. Tier 2-3
    Web-Spinner: A martial class based around using webs. Mid T3.
    The True Warrior: A swift mundane martial combat class that can dodge and slice their way to victory. Low Tier 3.

  4. - Top - End - #184
    Ogre in the Playground
     
    Goblin

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    Default Re: Alchemists of Al-Revis (IC)

    "Just a second." Says Aldaric as he takes out one of his brand new scrolls. And he quietly casts Mage's Armor.
    Then he takes out the other scroll, keeping it prepared, just in case.

    "Ready now."

    “No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
    ― Steven Brust

    “Plan. Yes. Good idea. I should come up with a plan.”
    ― Steven Brust, Dzur

  5. - Top - End - #185
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    kestrel404's Avatar

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    Default Re: Alchemists of Al-Revis (IC)

    Alembic pulls a small, cheap looking ceramic tube from one of his pockets and hands it to Quill. "True strike potion. Consume, then attack within 18 seconds. Guaranteed hit. Only have one today, use wisely."

    Then he pulls a second potion out and keeps it in his hand.

  6. - Top - End - #186
    Barbarian in the Playground
     
    Moonwolf727's Avatar

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    Default Re: Alchemists of Al-Revis (IC)

    Well I'm ready as long as the rest of you are."
    Avatar by Grinner

  7. - Top - End - #187
    Ogre in the Playground
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    Default Re: Alchemists of Al-Revis (IC)

    Quill's eyes light up.

    For me?! Thank you!

    She goes almost as if to hug Alembic, then hesitates.

    Spoiler
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    If Alembic is fine with it you can narrate it in. Otherwise, she contains herself.


    Then she turns back towards the entrance, and breathes in once. Again. Suddenly, her previously erratic motions become slow, fluid, and precise. Her eyes become cold and watchful. Nowhere is recognizable the cheerful girl from only minutes before.

    "Death to our foes. Ulkar-halash!" she cries, moving forward.

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    /backstory stuff. Even though I just realized I never wrote it down. The short story: She attended a school for assassins, and then left after something terrible happened. (If you want to know more, you'll have to ask her ). Ulkar-halash means "Honor to our Blades". Quill also takes a moment to rearrange the potions on her belt, adding in the new potion and four vials of antitoxin, for a total of 1 TS, 4 CLW, 1 "wonder ingredients", and 4 antitoxin potions
    My Homebrew:
    WIP
    The Fortunar Base Class: A Fortuneteller wielding a minor Deck of Many Things. Mid T3.

    Completed Classes
    The Grandmaster : A master of animated stattuettes and tactical magic. High tier 3.
    The Hidden Word: An infiltrator with a wide range of abilities that works best in small teams. Tier 2-3
    Web-Spinner: A martial class based around using webs. Mid T3.
    The True Warrior: A swift mundane martial combat class that can dodge and slice their way to victory. Low Tier 3.

  8. - Top - End - #188
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    kestrel404's Avatar

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    Default Re: Alchemists of Al-Revis (IC)

    Alembic flinches back slightly when Quill goes to hug him, and then calms when she restrains herself. He apparently has issues with physical contact, or maybe he's just very shy.

  9. - Top - End - #189
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    Default Re: Alchemists of Al-Revis (IC)

    Seeing that the others are not going to go first, Alembic moves carefully down the hallway. He keeps an eye out for obvious signs of traps, and goes right at every intersection he comes to.

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    Search: (1d20+10)[19]

  10. - Top - End - #190
    Ogre in the Playground
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    Default Re: Alchemists of Al-Revis (IC)

    Quill glides directly behind Alembic, alert for dangers and with her glaive at the ready.

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    Spot/Listen (1d20+2)[5] (1d20+2)[12]
    My Homebrew:
    WIP
    The Fortunar Base Class: A Fortuneteller wielding a minor Deck of Many Things. Mid T3.

    Completed Classes
    The Grandmaster : A master of animated stattuettes and tactical magic. High tier 3.
    The Hidden Word: An infiltrator with a wide range of abilities that works best in small teams. Tier 2-3
    Web-Spinner: A martial class based around using webs. Mid T3.
    The True Warrior: A swift mundane martial combat class that can dodge and slice their way to victory. Low Tier 3.

  11. - Top - End - #191
    Barbarian in the Playground
     
    Moonwolf727's Avatar

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    Default Re: Alchemists of Al-Revis (IC)

    Sebastian follows behind Alembic and tries desperately not to look delicious.

    He fails miserably in that regard.
    Spoiler
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    Knowledge religion to see if he recognises the statue. (1d20+10)[25]
    Avatar by Grinner

  12. - Top - End - #192
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    Morithias's Avatar

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    Default Re: Alchemists of Al-Revis (IC)

    You enter a 25 x 25 foot room with a treasure chest in the middle. There is another door on the opposite side of the room.

    The statue is that of a certain type of outsider. The Chikarou. They are said to have strong ties to the dungeon, and have created the first one. It is said that a Chikarou watches over every dungeon and that is what the statue is of. Your guardian.

  13. - Top - End - #193
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    Goblin

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    Default Re: Alchemists of Al-Revis (IC)

    Aldaric walks in last "Hey, a treasure chest... you think it is trapped?
    I can get my servant to open it just in case..."


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    Unseen servant: Open the chest!
    (unless everyone strongly objects to this course of action...)

    “No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
    ― Steven Brust

    “Plan. Yes. Good idea. I should come up with a plan.”
    ― Steven Brust, Dzur

  14. - Top - End - #194
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    kestrel404's Avatar

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    Default Re: Alchemists of Al-Revis (IC)

    Alembic nods. "Probably trapped." He stands in the hall just outside the room as the chest is opened.

  15. - Top - End - #195
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    Morithias's Avatar

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    Default Re: Alchemists of Al-Revis (IC)

    You open the chest and it vanishes, 4 goblins appear in the corners of the room.

  16. - Top - End - #196
    Barbarian in the Playground
     
    Moonwolf727's Avatar

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    Default Re: Alchemists of Al-Revis (IC)

    "Well damn."

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    Initiative roll. (1d20+2)[15]
    Avatar by Grinner

  17. - Top - End - #197
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    Morithias's Avatar

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    Default Re: Alchemists of Al-Revis (IC)

    Goblins: (1d20+1)[7]

  18. - Top - End - #198
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    Goblin

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    Default Re: Alchemists of Al-Revis (IC)

    "Note to self. Don't open strange chests without preparation." Aldaric mutters to himself, with a grin.

    Initiative: (1d20+2)[10]

    “No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
    ― Steven Brust

    “Plan. Yes. Good idea. I should come up with a plan.”
    ― Steven Brust, Dzur

  19. - Top - End - #199
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    Default Re: Alchemists of Al-Revis (IC)

    Alembic, already prepared for a fight and glad he's in the doorway, moves to act.

    Initiative: (1d20+2)[20]

  20. - Top - End - #200
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    Default Re: Alchemists of Al-Revis (IC)

    Initiative: (1d20+3)[8]

    Casters, by me! Shouts Quill.


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    If I beat the goblins, I will use a move action to get within 15 feet of a goblin and then attack it with a standard. I try to make sure everyone is within 5 feet of Quill, if at all possible. Note to the other players in the party: movenext to Quill, its a safe zone. (15 ft reach) Edit: in note of my low rolls, Quill prioritizes getting within 5 feet of all the casters over attacking a goblin. She uses a swift action to increase her HP by 12 temp hp. (amulet of tears)
    Last edited by Demidos; 2012-12-14 at 07:08 PM.
    My Homebrew:
    WIP
    The Fortunar Base Class: A Fortuneteller wielding a minor Deck of Many Things. Mid T3.

    Completed Classes
    The Grandmaster : A master of animated stattuettes and tactical magic. High tier 3.
    The Hidden Word: An infiltrator with a wide range of abilities that works best in small teams. Tier 2-3
    Web-Spinner: A martial class based around using webs. Mid T3.
    The True Warrior: A swift mundane martial combat class that can dodge and slice their way to victory. Low Tier 3.

  21. - Top - End - #201
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    Morithias's Avatar

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    Default Re: Alchemists of Al-Revis (IC)

    Take your turns in order I guess.

  22. - Top - End - #202
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    Goblin

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    Default Re: Alchemists of Al-Revis (IC)

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    I know that it is not my turn... but I will not be here for around 10h.

    In my turn Charm Person on nearest, unharmed goblin.
    Opposed Charisma check (1d20+5)[16] (Command - Attack nearest goblin)

    “No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
    ― Steven Brust

    “Plan. Yes. Good idea. I should come up with a plan.”
    ― Steven Brust, Dzur

  23. - Top - End - #203
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    Default Re: Alchemists of Al-Revis (IC)

    Having already been prepared for this, Alembic switfly flings the bomb potion he's been clutching at the goblin in the northeast (assuming the direction we've been traveling so far is 'north') corner of the room.

    He then draws another bomb from his bandoleer and moves 5 feet closer toward Quill.

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    Bomb attack (with point blank): (1d20+6)[8]
    Bomb damage: (2d6+7)[16]
    Scatter (determines bomb location if I miss the static value of 10 for hitting the square the goblin is in with my attack): (1d8)[7]

    ...And I manage NOT to fumble the bomb and drop it at my own feet. Barely.
    However, it ends up hitting the floor 5' in front of him, dealing a mere 9 points of splash damage (fire).
    Last edited by kestrel404; 2012-12-14 at 08:16 PM.

  24. - Top - End - #204
    Barbarian in the Playground
     
    Moonwolf727's Avatar

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    Default Re: Alchemists of Al-Revis (IC)

    Sebastian is decidedly unimpressed by the sudden appearance of four rather surprised looking goblins. He promptly reaches the conclusion that he should be killing them right about now.

    He aims at the southeast goblin and from experience he covers his ears.

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    Sound Burst. DC15 fortitude save or stunned for one round. Damage regardless of save (1d8)[1].
    Avatar by Grinner

  25. - Top - End - #205
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    Morithias's Avatar

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    Default Re: Alchemists of Al-Revis (IC)

    Okay so one is charmed, one is dead, and one is stunned, and the last one is being attacked by the charmed one.

    I guess the only one that can act tries to knock out the charmed one.

    (1d20+2)[6]
    (1d6)[2]

    Edit: and he misses. You're up.
    Last edited by Morithias; 2012-12-17 at 06:46 AM.

  26. - Top - End - #206
    Ogre in the Playground
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    Default Re: Alchemists of Al-Revis (IC)

    Quill moves to attack
    (1d20+4)[10] vs touch ac
    (2d6)[11]
    My Homebrew:
    WIP
    The Fortunar Base Class: A Fortuneteller wielding a minor Deck of Many Things. Mid T3.

    Completed Classes
    The Grandmaster : A master of animated stattuettes and tactical magic. High tier 3.
    The Hidden Word: An infiltrator with a wide range of abilities that works best in small teams. Tier 2-3
    Web-Spinner: A martial class based around using webs. Mid T3.
    The True Warrior: A swift mundane martial combat class that can dodge and slice their way to victory. Low Tier 3.

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