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Old 06-12-2012, 11:03 PM   Top  -  End  -  #1
Demidos
Bugbear in the Playground
 
 
Join Date: Nov 2010
Gender: Male
Default Your fate is here in the cards... (3.5 Base Class Peach)

Fortunar


Your future is easy to decipher…it involves blood. Your blood. –Alara Farseer, Elven Fortunar

Fortunara (Fortunar singular), are to fortunetellers as wizards are to adepts. Vastly more powerful, Fortunara wield decks that both allow them to see into the future and additionally grant them assorted other powers.

Adventures: Fortunara travel to learn more about their powers, though they might have the same motivations as the members of any other class.

Characteristics: Fortunara are often known to use their cards to achieve magical effects, but are varied in their aspects.

Alignment: Though many Fortunara are neutral, many also adhere to extreme versions of good or evil. A majority are lawful, due to their common belief in the fate laid out by their cards, but a substantial minority believe that they themselves are creating the fate by looking into the future.

Religion: Religion is rare among Fortunara, but some are known to worship gods of fate, self-discipline, or magic.

Background: Fortunara are chosen by their decks.

Races: All races are drawn to the path of the Fortunara, but nations that are just beginning to civilize have more, as they are a link between the barbarity of adepts and the refinement of wizards.

Other Classes: Divine classes that believe in the will of the gods (Such as Paladin and Cleric) often are somewhat leery of Fortunara’s apparently “cheap tricks”.

Role: Support, Divination, Secondary Caster or Fighter

Adaptation: Mystics, fortunetellers, tarot readers, Fortunara are easy to integrate into any campaign.

GAME RULE INFORMATION

Fortunara have the following game statistics.
Abilities: Dexterity and constitution are important to keeping the lightly armored fortunara alive. The class’s most important ability score is wisdom, as that determines their understanding of the cards.
Alignment: Any
Hit Die: d6
Starting Age: As Bard
Starting Gold: As Cleric

Skill Points at 1st Level
(6 + Int modifier) ×4.
Skill Points at Each Additional Level
6 + Int modifier.
Class Skills
The Fortunar’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise(Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).


Fortunar
LevelBABFortRefWillSpecial
1st+0+0+0+2Wondrous Deck (Lesser), Arcana (Suit), Futuresight
2nd+1+0+0+3Familiar
3rd+2+1+1+3 Twist of Fortune
4th+3+1+1+4Mysticism
5th+3+1+1+4Transcendent Performance
6th+4+2+2+5Wondrous Deck (Illusions)
7th+5+2+2+5 Possibilities
8th+6/+1+2+2+6 Twist of Fortune
9th+6/+1+3+3+6 Tools of the Mystic
10th+7/+2+3+3+7Fate's Warning
11th+8/+3+3+3+7 Wondrous Deck (Greater)
12th+9/+4+4+4+8Mysticism
13th+9/+4+4+4+8 Twist of Fortune
14th+10/+5+4+4+9 Fate's Warning
15th+11/+6/+1+5+5+9 Blessings of the Stars
16th+12/+7/+2+5+5+10 Wondrous Deck (Semblance)
17th+12/+7/+2+5+5+10 True Knowledge
18th+13/+8/+3+6+6+11 Twist of Fortune
19th+14/+9/+4+6+6+11 Haruspex
20th+15/+10/+5+6+6+12 Mysticism, Wondrous Deck (Deck of Fate)

Class Features

All of the following are class features of the Fortunar.

Weapon and Armor Proficiency
A Fortunar is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, shruiken, and whip. Fortunara are proficient with light armor and shields (except tower shields). A Fortunar can use cards while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a Fortunar wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass Fortunar still incurs the normal arcane spell failure chance for arcane spells received from other classes. (Exception: Sword focused Fortunara may wear up to medium armor).

Futuresight (Ex): By their powers of glimpsing the future, the Fortunar may better avoid attacks that otherwise might incapacitate them. The Fortunar adds their wisdom modifier to their armor class while unarmored or lightly armored, to a maximum bonus of their Fortunar class level.

Familiar (Ex): All good fortunetellers have animal cohorts, and the Fortunar is no exception. The Fortunar gains a familiar as a wizard of equal level.

Wondrous Deck (Su, Sp): A Fortunar has possession of an artifact, a Torat, a magical deck of cards. These cards travel from two-bit fortune teller to two-bit fortune teller, eventually choosing one. The cards, as artifacts, are indestructible, and they return to a user as a lodestone. The cards can be used as either +1 returning shruiken or +1 daggers (slashing damage only), but their most common use is as tools for magic. Each card has several abilities.
Within a single deck, there are twenty two individual cards, and also four suits (cups, swords, wands, and coins). The twenty two cards are known as Major Arcana. Each Major Arcana has five effects, three minor, and two moderate. They each additionally have a sixth, major effect, but this comes into play only at 20th level. Initially, the Fortunar may only use the minor effects. Each Major Arcana may only be used once per encounter per seven levels of Fortunar (round down). The player must choose to “prepare” their Major Arcana at the beginning of each day, as per spells. The player may only use the effects of prepared Major Arcana. The player may prepare one Major Arcana per day per Fortunar Level. Both Major and Minor Arcana are used in divinations.
Minor Arcana also have benefits – When Used as weapons (above), the cards deal damage equal to the number written on the card (1 through 10). Each stroke or throw of a card changes the value on the card, though the suit may be any the Fortunar wishes. This effectively makes the cards weapons with a 1d10 weapon range (+1 due to their magic). The deck can be enhanced as a weapon as normal.

This Ability improves every five levels, and then again at 20th:

At 6th level, the Fortunar gains the ability to treat his deck as a deck of illusion, except that as long as the Fortunar draws the card, he may select the card in such a way as to elect which creature appears, and as long as he holds the card, the illusions summoned follow his commands. He may also swap senses to see through the eyes (figuratively: All senses may be used) of these illusions. The illusion lasts for 10 minutes per Fortunar level, and while sense-swapped, the Fortunar is considered helpless.

At 11th level, the Fortunar may use the major effects of cards, although they may still choose to use the minor effect if they so wish.

At 16th level, the Fortunar may choose to treat the illusions as quasi real Shadow creatures, as per the creatures summoned by Shadow Conjuration, Greater. Creatures have a number of HD or class levels in the appropriate class equal to the level of the Fortunar -1.

At 20th level, the Fortunar gains their crowning ability. A number of times per day equal to their Fortunar level divided by five (round down), the Fortunar may choose to treat the next card drawn from their deck as a card drawn from a Deck of Many Things, with the following exception. The Fortunar may choose anyone within line of sight (scrying does not count as line of sight for the purposes of this effect) to be treated as having drawn the card. This means that negative effects can be passed off to enemies, while beneficial effects can be awarded to allies. Any one creature may only be affected by a specific card once. The card that was used is then considered unusable for the rest of the day. The card MUST be randomly drawn, regardless of any ability that would allow you to do otherwise, but the recipient may be chosen after seeing the card.

Chosen Arcana (Ex): The Fortunar chooses a suit from among the four to favour. This gives him certain benefits. When choosing the Cups suit, a Fortunar gains immunity to all poison, allows him to apply poison as a swift action, and the ability to use create water or create food and water a number of times equal to his Fortunar level per day. When choosing the Swords suit, a Fortunar changes his hit dice to d8, and gains a good fortitude save. When choosing the Coins suit, a Fortunar gains the ability to see magic auras as per a permanent detect magic, as well as identify objects as a standard action. A Fortunar choosing the Wands suit gains the ability to take 10 on a UMD check a number of times per day equal to his Fortunar level. This choice may only be made once and may never be changed.

Twist of Fortune (Su): The Fortunar may see into the future and change it. As a standard action, the Fortunar may toss a card at an opponent, severing the threads of fate around them. As a 60 ft ranged touch attack, the Fortunar may inflict a -1 penalty on all of a creatures rolls. The penalty increases by one every five levels past third. At 13th level, this ability improves -- the Fortunar may toss a card as an attack action (that is to say, they may now use their iterative attacks).

Mysticism (Su): The Fortunar is proficient predicting the future, but often people require more of a display. When dealing with crystal balls or other trappings generally associated with fortunetelling, the Fortunar gains a bonus to bluff equal to ½ his Fortunar level, and the Fortunar gains a equivalent bonus to rolls involving the aforementioned items (e.g. A 13th level Fortunar gains a +6 to rolls when scrying).
At twelfth level, this ability improves again. Understanding the intricacies of trickery, it becomes harder to trick the Fortunar. The fortunar gains a bonus to sense motive equal to 1/4 his Fortunar level, and may make a save against an illusion when he sees it (he does not have to interact with it physically). At twentieth level, the Fortunar's mystic presence is such that it can obscure his mind from unwanted intrusion. The Fortunar gains permanent Mind Blank, as per the spell.

Transcendent Performance (Ex): The Fortunar becomes so good at what he does that he may use even a regular deck of cards to predict the future. The Fortunar may use the perform (Cartomancy) skill, and may do so with any set of cards.

Perform: Cartomancy (Cha)
Spoiler


Possibilities (Ex): The Fortunar gains the ability to, ever so slightly, manipulate fate. Once per day per six class levels, the Fortunar may reroll a failed save or check that directly caused their death (For example, a climb check that made them fall into a 100ft deep pit would count. A failed use magic device check to activate the wand that would stop a Fortunar from bleeding out would not).

Tools of the Mystic: At 9th level, the Fortunar may choose any two item creation feats. They do not have to meet the prerequisite caster level.

Fate's Warning (Ex): Some of the future is always visible to the Fortunar. At 10th level, they may add half their Wisdom modifier to initiative. At 14th they may add their entire Wisdom modifier.

Blessings of the Stars (Ex): At 15th level, the constellations which the Fortunar knows so well smile down on them. The Fortunar gains either a bonus to DCs equal to 1/5 their Fortunar level or +3 hit points per level of Fortunar, chosen once each night. Either benefit applies only at night.

True Knowledge (Ex): The Fortunar has the ability to mix and match the cards of fate. A number of times per day equal to twice his wisdom modifier, the Fortunar may choose to draw two cards and either use both at once or boost the power of the second by sacrificing the first. If using the second option, then either the save DC (if any) or the duration of the second card is boosted, by the Fortunar's wisdom modifier or by 50%, respectively. Either way, this use of the cards expends the use of both cards for the encounter.

Haruspex (Ex): The Fortunar is chosen by fate, and isn't meant to die by chance. As such, the Fortunar gains permanent Foresight, as the spell.
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The Fortunar Base Class
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Other stuff
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Last edited by Demidos : 05-31-2013 at 12:12 AM.
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Old 06-12-2012, 11:04 PM   Top  -  End  -  #2
Demidos
Bugbear in the Playground
 
 
Join Date: Nov 2010
Gender: Male
Default Re: Your fate is here in the cards... (3.5 Base Class Peach)

Saves against any effects from the cards are by default set at the DC of 10 + 1/2 Fortunar level + Wisdom modifier. The saves against the major effects of the card are instead at a +5 DC.

Card List (with related cards from Deck of many things)
Spoiler



Sample Card:

3. The Empress- Gem
4. The Emperor - Throne
5. The Hierophant -Key
11. Justice-Balance
12. The Hanged Man-Jester
13. Death-Skull
14. Temperance-Knight
15. The Devil-Flames
16. The Tower-Ruin
17. The Star-Star
20. Judgement-Idiot
21. The World-Void
22. The Fool-Fool
[/spoiler]


Sample Cards:

1. The Magician
Spoiler


2. The High Priestess
Spoiler


6. The Lover
Spoiler


7. The Chariot
Spoiler


8. Fortitude
Spoiler


9. The Hermit
Spoiler


10. Wheel of Fortune
Spoiler



18. The Moon
Spoiler


19. The Sun
Spoiler
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My Characters:
Flutter: Level 20 Tristalt
My Homebrew:
WIP
The Fortunar Base Class
Stuff im proud of (PEACH!)
The Grandmaster 3.5 Base Class
Other stuff
The Hidden Word 3.5 Base Class


Last edited by Demidos : 05-31-2013 at 01:03 AM.
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Old 06-12-2012, 11:05 PM   Top  -  End  -  #3
Demidos
Bugbear in the Playground
 
 
Join Date: Nov 2010
Gender: Male
Default Re: Your fate is here in the cards... (3.5 Base Class Peach)

Post ideas away!

Edit: Okay. So.
Basically, the idea is a tier 3-4 caster. The cards (which will go online soon) have 3 minor effects, 2 major.
The three minor effects are: A 1-2 level spell, a unique passive effect, and a unique active effect.
The major effects are: a 5-7th level spell, and a unique effect.

Each level of effects should be roughly similar in power.

What i'm looking for - This seems weak (to me) in that power wont "grow" all that much after 11th level, and I dont want to make the whole class "class features".

It also seems like some of the effects are somewhat forced, and this could be reduced to a regular PRC. Does that seem better?

Any other thoughts? Atm im thinking of adding in a swordsage-ish bonus to AC, an inablility to be flatfooted (19th), and a few other things.
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My Characters:
Flutter: Level 20 Tristalt
My Homebrew:
WIP
The Fortunar Base Class
Stuff im proud of (PEACH!)
The Grandmaster 3.5 Base Class
Other stuff
The Hidden Word 3.5 Base Class


Last edited by Demidos : 06-12-2012 at 11:22 PM.
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Old 06-13-2012, 05:27 AM   Top  -  End  -  #4
Merchant
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Join Date: Jul 2011
Default Re: Your fate is here in the cards... (3.5 Base Class Peach)

Ok. I love this idea just about as much as I loved your Grandmaster. It looks like you carried the 'theme' from chess to the 'suits'.

I am going to have to go and read up on the cards because I think you want to keep in similarities to the real Arcana. For ease of looking do you think you could list the Major Arcana cards?

I was also wondering if you would give second thought to creating a special ability for the minor arcana too. Each of those cards have meanings as well. That way a player can have more versatility as well so they can do something with every card.

Another idea would be to expand benefits you get from playing the prince/princess, queen, and king cards if they match your chosen suit.

I'll think up some more but now I got to go.
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Old 06-13-2012, 10:30 AM   Top  -  End  -  #5
Jarian
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Join Date: Apr 2010
Location: 
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Default Re: Your fate is here in the cards... (3.5 Base Class Peach)

I wrote up some cartomancy-related stuff a while ago. While it's not directly applicable to what you have here, you might be able to get some use or inspiration out of it.

Quote:
Originally Posted by Jarian
Perform: Cartomancy (Cha)
Spoiler


Tarot Reader
Spoiler
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Old 06-13-2012, 02:19 PM   Top  -  End  -  #6
Demidos
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Join Date: Nov 2010
Gender: Male
Default Re: Your fate is here in the cards... (3.5 Base Class Peach)

Quote:
Originally Posted by Merchant View Post
Ok. I love this idea just about as much as I loved your Grandmaster. It looks like you carried the 'theme' from chess to the 'suits'.

I am going to have to go and read up on the cards because I think you want to keep in similarities to the real Arcana. For ease of looking do you think you could list the Major Arcana cards?

I was also wondering if you would give second thought to creating a special ability for the minor arcana too. Each of those cards have meanings as well. That way a player can have more versatility as well so they can do something with every card.

Another idea would be to expand benefits you get from playing the prince/princess, queen, and king cards if they match your chosen suit.

I'll think up some more but now I got to go.
Nice to have you back on board!

Hrmm. I thought of that, but I think it might end up being too much for a player to keep track of. As is, theyre going to have the equivalent of 3 spells per level, and once you reach 11th level, 5 spells per level. This is in addition to all their other class features.

Quote:
Originally Posted by Jarian View Post
I wrote up some cartomancy-related stuff a while ago. While it's not directly applicable to what you have here, you might be able to get some use or inspiration out of it.
Wow. Can I borrow your entire perform skill??? It would be cool as something the Fortunar can do on the side.

I also am liking some of the tarot reader effects for some of the minor Major Arcana effects.



On a seperate note, what do you guys think? PRC or Base Class? I can see arguments for both, most notably the linear power scaling past 11th level (which could be downplayed by making it a 10-level sort of thing).
__________________
Avatar by Sgt. Pepper
Former Avatars by
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My Characters:
Flutter: Level 20 Tristalt
My Homebrew:
WIP
The Fortunar Base Class
Stuff im proud of (PEACH!)
The Grandmaster 3.5 Base Class
Other stuff
The Hidden Word 3.5 Base Class


Last edited by Demidos : 06-13-2012 at 02:26 PM.
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Old 06-13-2012, 02:29 PM   Top  -  End  -  #7
Merchant
Dwarf in the Playground
 
Join Date: Jul 2011
Default Re: Your fate is here in the cards... (3.5 Base Class Peach)

Let's see how it goes. I would like to see a Base Class.

PrC-wise you can make for a Fortunar that masters a set of Major Arcana. Will have to make some very standout class features that we keep low and then the PrC blows it out of the water.

Trying to think up abilities but I think I need to write a few down myself. There was a Base Class called the Kismet in the Base Class Challenge thread ('something about "Balance" or "Scales") Very nice class but did rock my soul as much as I think this class could. No offense, I just always have higher hopes for the 'next' class.
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Old 08-18-2012, 06:15 PM   Top  -  End  -  #8
AuraTwilight
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Join Date: Jun 2012
Default Re: Your fate is here in the cards... (3.5 Base Class Peach)

Bump. I'd really like to see this complete.
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