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    Default Simple Q&A D&D 3.5 (by RAW) XXIII

    (This is a fairly high procedure thread; please read the entire instructions carefully before posting. Thanks.)

    Ever have a simple, straight-forward rules question that you can’t figure out the answer to? Ask it here. No question is too simple. No more worrying about whether your question is “worth” starting a thread. Ask here and receive an answer. You are, of course, welcome to start a thread for your question, and if you think your question is subject to many interpretations or will start a debate, you are encouraged to start a new thread for it.

    This thread will serve as a catch-all for simple, discreet questions that can be answered quickly according to the RAW (Rules As Written). This thread is for all simple RAW questions about D&D 3.5. If your question is not about the RAW for 3.5, please look in the appropriate threads in the appropriate forums.


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    Feel free to quote or link to relevant rules in the SRD, Errata, or FAQ that supports your answer. (You may want to give your answer and then modify it to add support – otherwise someone else may answer while you’re assembling yours.)
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    Here are some sample questions. “Bad” questions just mean they should be asked in their own thread where you can get many answers and opinions. “Good” questions just mean that these are the types of questions that are amenable to a quick straightforward answer (probably).

    Sample “Bad” Questions:
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    Q.1. Are there any Large +0 LA races?
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    Please start over with the numbering. When this one reached 50 pages, please report it so that we can start a new one. Thanks.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 1

    Does the "disintegrate does not affect trees" trick actually work? Someone I know said that non-plant-creature plants count as inanimate objects, hence nonliving material.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A1: Yes. Anything not statted up as a creature lacks Wis and Cha scores; therefore, according to the Nonabilities section in Special Abilities, it is an object, not a creature. (Cows, oddly, seem to fit this category by strict RAW.) The Plant type has this to say:
    Quote Originally Posted by SRD Types and Subtypes
    Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores (see Nonabilities) and are not creatures, but objects, even though they are alive.
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
    Quote Originally Posted by hamishspence View Post
    "Common sense" and "RAW" are not exactly on speaking terms
    Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.

    Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q2

    I remember a picture of a skull with some green gas or whatever around it. I believe it is a monster. Does anyone know which book?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by PetterTomBos View Post
    Q2

    I remember a picture of a skull with some green gas or whatever around it. I believe it is a monster. Does anyone know which book?
    This isn't necessarily simple, but it sounds a little like the Unbodied. If that's not it, try opening a new thread for it.
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
    Quote Originally Posted by hamishspence View Post
    "Common sense" and "RAW" are not exactly on speaking terms
    Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.

    Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 3: When the party and enemies in a given area are under the same conditions for viewing, do you roll that given spot distance (like under murky water it is 1d8x10) for each person or is it rolled once and that is the distance EVERYONE can see?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A2 - Alternative

    Tome of Magic for Acererak, found in the section detailing Vestiges.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by PetterTomBos View Post
    Q2

    I remember a picture of a skull with some green gas or whatever around it. I believe it is a monster. Does anyone know which book?
    A2 Alternative:

    Flameskull was a monster from Faerun (either Monsters of Faerun or Lost Empires of Faerun)

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q4
    When using knowledge devotion, is it the same roll as used for identifying a creature? (benefiting from things such as collector of stories) or are they separate rolls?
    A single action cannot and should not define a character's alignment. While a single action can have an alignment, a character's alignment is the culmination of all actions taken, and most importantly the purpose and intent for why those actions were taken.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A4: It is the same check.

    Knowledge skills provide the ability to make a skill check in order to identify a creature.

    Knowledge Devotion confirms that it is the same check, and provides an added benefit when you do so:

    Quote Originally Posted by Knowledge Devotion
    Whenever you fight a creature, you can make a Knowledge check based on its type, as described on page 78 of the Player’s Handbook, provided that you have at least one rank in the appropriate Knowledge skill.

    You then receive an insight bonus on attack rolls and damage rolls against that creature type for the remainder of the combat.
    Now, going back to the knowledge skill:

    Quote Originally Posted by SRD
    Try Again
    No. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place.
    So you can't try again, you get one check against a creature that gives both benefits.
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    Quote Originally Posted by Psyren View Post
    So now you're claiming that spellcasting "lacks a clear, supernatural element?" Being supernatural is literally the only point of magic.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 005

    This may not strictly be a RAW question – is Marshal considered an associated class for any monster, to determine CR?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q6: When using Wild Shape, Polymorph, or anything else that changes you into another creature, do you retain your own feats?
    Last edited by mythmonster2; 2013-05-30 at 02:17 PM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 3

    There are two sorts of rolls involved here. The first is the maximum encounter distance, dictated by the terrain type; that's always in a section named like "Stealth and Detection <in terrain type>". As you noted, that's 1d8 x 10' in murky water, a roll made by the DM. That sets the limiting distance for which visibility is possible. When they are within that distance, all characters (both PCs and NPCs) get individual Spot checks to determine if they can see any of the other party. An encounter will begin when at least one character has succeeded on such a Spot check, with those who haven't succeeded being surprised.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q7: how much does a +1 to con increase your hp by?

    Q8: is there any real conversion rate from cp>sp>gp?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by Lord_Kuragari View Post
    Q7: how much does a +1 to con increase your hp by?

    Q8: is there any real conversion rate from cp>sp>gp?
    A7
    if you mean by constitution modifier, a +1 modifier means you gain 1 additional max hp per character level thus a +2 modifier adds 2 hp to you max HP per character level (does not stack, going from +1 to +2 does not mean you gain +3 per character level). If by ability score, it depends. going from 10 to 11 does nothing whereas going from 11 to 12 changes your modifier from a 0 to +1, causing the changes stated.

    A8
    currency conversion uses a base 10 model. 10cp = 1 sp, 10sp = 1gp, 10gp = 1pp
    Last edited by SciChronic; 2013-05-30 at 07:24 AM.
    A single action cannot and should not define a character's alignment. While a single action can have an alignment, a character's alignment is the culmination of all actions taken, and most importantly the purpose and intent for why those actions were taken.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by Lord_Kuragari View Post
    Q7: how much does a +1 to con increase your hp by?
    A 7

    A +1 bonus to Constitution will not increase your HP at all unless your Constitution score was an odd number.

    To be clear, bonus HP is based on your Con modifier, not your Con score. Mathematically, your Con modifier is equal to (Con score - 10)/2 rounded down.

    If at any time your Con modifier increases, then you will get an additional Hit Point per level (or Hit Die) for each point by which your Con modifier increases.





    Quote Originally Posted by Lord_Kuragari View Post
    Q8: is there any real conversion rate from cp>sp>gp?
    A 8

    Yes. The conversion rates are as follows:

    1 pp = 10 gp
    1 gp = 10 sp
    1 sp = 10 cp
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q9

    If you place a portable hole within a bag of holding, does it create a one-way gate or two-way gate?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by Curmudgeon View Post
    A 3

    There are two sorts of rolls involved here. The first is the maximum encounter distance, dictated by the terrain type; that's always in a section named like "Stealth and Detection <in terrain type>". As you noted, that's 1d8 x 10' in murky water, a roll made by the DM. That sets the limiting distance for which visibility is possible. When they are within that distance, all characters (both PCs and NPCs) get individual Spot checks to determine if they can see any of the other party. An encounter will begin when at least one character has succeeded on such a Spot check, with those who haven't succeeded being surprised.
    Addition to Q 3, Thanks! Now, when we determine the max distance to be seen, is it just who ever has the highest spot check among all rolls to see how notices who first? I don't know how many will actively trying to hide or move silently.
    Last edited by killem2; 2013-05-30 at 09:42 AM.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A3 Supplimental

    Its binary. You are surprised, or not surprised. Anyone from party A who spotted anyone from party B is not surprised, and vice versa. Anyone from party A who failed to spot anyone from party B is surprised and vice versa. If EVERYONE would be surprised, that means that nobody made the check, and that the encounter distance needs to be reduced to whatever distance would allow even one person to successfully make the check (+1 per 10 feet reduced), at which point that person and anyone else with a similar check sees the opposed party and gets to act in the surprise round, and everyone else is stuck picking arrows out of their chest cavities.

    So the MAXIMUM encounter distance is listed by the DMG encounter tables, but the MINIMUM distance is determined by the opposed spot check. Sometimes the max and min are the same number, but when they aren't, always use the minimum distance.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q10
    Can a bloodstorm blade gain the benefits of Point Blank Shot or Rapid Shot while using his Thunderous Throw ability? For instance, can a bloodstorm blade with Rapid Shot and base attack bonus 11 make four Thunderous Throw attacks in one round by using Lightning Ricochet, or just three?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A6

    Yes, and you don't gain the feats of the form assumed.
    Edit: An exception is Baleful Polymorph, in which case you lose your feats.
    Last edited by Verditude; 2013-05-30 at 03:37 PM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A9
    I would say 1 way, as doing so sucks everything within 10ft of the bag of holding gets sucked through the gate, destroys the bag and portable hole, closing the gate in the process. And this would be a near instant process.
    A single action cannot and should not define a character's alignment. While a single action can have an alignment, a character's alignment is the culmination of all actions taken, and most importantly the purpose and intent for why those actions were taken.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 11

    Can you dispel a magic trap with an area dispel, or must you use a targeted dispel? And does it make a difference whether the magic trap is a spell trap or a magic item trap?

    Here's what confuses me.

    The description of the Dispel Magic spell on page 223 of the Player's Handbook has this to say about the "Area Dispel":

    "For each object within the area that is the target of one or more spells, you make dispel checks as with creatures. Magic items are not affected by the area dispel.

    For each ongoing area or effect spell whose point of origin is within the area of the dispel magic spell, you can make a dispel check to dispel the spell.

    For each ongoing spell whose area overlaps with that of the dispel magic spell, you can make a dispel check to end the effect, but only within the overlapping area."

    So far, so good. But in a sidebar to the description of the Disable Device skill on page 73, there appears this text:

    "Magic Traps: Dispel magic helps here. Someone who succeeds on a caster level check against the level of the trap's creator suppresses the trap for 1d4 rounds. This works only with a targeted dispel magic, not the area version."

    I can resolve my confusion if I apply the sidebar text on page 73 only to magic item traps, but not to spell traps. But maybe that's cheating. Must I interpret this sidebar text so as to include spell traps, such as the Glyph of Warding spell, as well as magic item traps? And if I must interpret it this way, then must this sidebar text take precedence over the quoted passage from the description of the Dispel Magic spell on page 223 (as a case of the principle that "specific trumps general")?
    Last edited by Duke of Urrel; 2013-05-30 at 10:46 PM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 11

    AFAICT, most magical traps are actually a specific type of Wondrous Item. That's where the "suppressed for 1d4 rounds" part comes from, as that is what happens to permanent magic items when subject to a targeted dispel. Single fire magical "traps", like a Glyph of Warding are usually spells, however, not magic items, and could probably be disabled like a spell. Both can be detected like traps, but they are not the same.

    A good rule of thumb would be if it's a resetting magical trap or a single trigger magic trap. The former can be suppressed with a targeted dispel, the later can be dispelled with any type of dispel magic, assuming the dispeller succeeds at the CL check.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 12
    Quote Originally Posted by Hallow
    You may designate whether the effect applies to all creatures, creatures who share your faith or alignment, or creatures who adhere to another faith or alignment.
    Does the bolded mean

    1. All alignments other than that of the caster

    or

    2. The alignment(s) of the caster's choice?
    Last edited by Sith_Happens; 2013-05-31 at 03:39 AM.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 12

    You target everyone of a specific alignment (don't believe you can pick many different) OR you target everyone of a specific faith(again probably not many different faiths).

    A 10

    BSB treats attacks thrown weapons as melee attacks.
    Rapid shot lets you do 1 more ranged attack.
    SRD:
    Ranged weapons are thrown weapons or projectile weapons that are not effective in melee.
    YES, 11BaB BSB do 4 attacks in a full attack when using thrown weapons if he has Rapid Shot.
    Last edited by Raendyn; 2013-05-31 at 04:28 AM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 13
    Swordsage/Rogue in stance Island of Blades and Rogue are fighting Orcs. In which of those situations they would be granted Sneak Attack and against which Orc?

    S- Swordsage
    R - Rogue
    Numbers - Orc

    SR
    12

    S
    R1

    RS
    1

    SR
    1

    S1
    R2

    S1
    2R

    S
    1R2

    1234
    5RS6
    7890

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A13
    Quote Originally Posted by Tome of Battle
    If both you and an ally are adjacent to the same creature the two of you gain the benefit of flanking that opponent. you can gain this benefit against multiple opponents at the same time, as can your allies. If both you and an ally are adjacent to the same two creatures, the two of you gain the benefit of flanking against both creatures
    In D&D rules adjacent includes squares that are caddy corner to the square. So:

    In all of your examples except the last, R would be able to sneak attack all the orcs are adjacent to S and R at the same time.

    However the last example has Orcs that are adjacent to R but not S and Orcs that are adjacent to S but not R
    1234
    5RS6
    7890
    R Adjacency:
    1,2,3,5,7,8,9

    S Adjacency:
    2,3,4,6,8,9,0

    Orcs within both sets:
    2,3,8,9

    so R could sneak attack orcs 2,3,8 and 9
    Last edited by SciChronic; 2013-05-31 at 05:37 AM.
    A single action cannot and should not define a character's alignment. While a single action can have an alignment, a character's alignment is the culmination of all actions taken, and most importantly the purpose and intent for why those actions were taken.
    My Homebrews:
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    Benders, Avatar: The Last Airbender Inspired Classes [PEACH]

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q14

    What limitations apply when using Shatter spell on a common sword?

    I know there may be a question of:
    - Will save by the person holding the sword
    - Potentially half damage, given the fact item is not of crystalline form
    - Potentially question of overcoming hardness

    Please, elaborate this for me.

    thanks

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 14:

    Shatter has three different uses: Sunder a whole bunch of crystalline objects (no damage rolled, Will negates), or sunder a single object of any composition (no damage rolled, Will negates), or do damage to a single crystalline creature (roll damage, Fort half). When using it against a sword, you're using the second option. No damage is rolled, so there's no question of halving the damage or reducing damage due to hardness: The sword is simply either shattered (if it fails its save), or is not (if it makes it). The save is only allowed if the sword is attended (and is equal to the attending creature's saving throw); if the sword were just sitting in a weapon rack, it would be guaranteed to be broken. If there were a bunch of crystal goblets and a crystal golem sitting next to the sword, they would be unaffected, since you weren't using those options of the spell.
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