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2013-07-25, 11:34 AM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
No, no, no! It's not a paradox at all, because we're talking about two fixed moments in time: the rise of the Mind Flayers and their establishment of a star spanning (Crystal Sphere spanning?) empire, which lasts millenia, until the Universe burns itself out. Shortly before that happens, the Illithid Elder Brains (possibly under the direction of the Illithid God-Brain that spawned the Domain of Bluetspur for some unspecified sin against creation) send a fleet of Nautiloids billions of years into the past, where they found the first Illithid Empire, enslave the ancestors of the Gith, conquer worlds, and begin to encroach on the Outer Planes, before the hero Gith rallies her people and overthrows the Mind Flayers. The Githyanki and Githzerai split apart and flee to the Astral Plane and Limbo, respectively, while the Illithids go into a decline, their Empire in ruins.
At this point the Mind Flayers are a shadow of their former self, engaged in plots to extinguish suns, slave trading with the Drow and the Neogi, piracy in various Crystal Spheres, and most importantly, researching new and improved forms of ceremorphosis. Someday humanity will evolve into Mind Flayers, and the process starts all over again.
The two fixed moments are: 1) the evolution of Mind Flayers and their rise to power; 2) the Mind Flayers send a fleet back in time, conquer worlds and then are defeated by Gith and her forces.
Familicide may not work on Mind Flayers because of the way they reproduce. Mind Flayers give birth to larvae, which gestate in the briny pool of an Elder Brain, until a suitable host is found for Ceremorphosis. Ceremorphosis involves putting the larvae into the mouth of the host, causing the host to transform into an Adult Mind Flayer in an excruciatingly painful process. Who is the "family" of a Mind Flayer? The Illithid parent who birthed the larvae? The parents of the human host? I think the spell would just shrug it's shoulders and quit while it was ahead.
Dragons have souls, unlike Outsiders. They are capable of making ethical and moral decisions on their own. This is elaborated on in Draconomicon. It is stated outright in "Eberron" that the Alignment of any Dragon, Chromatic, Metallic or Gem, is not based on their type, but is an individual choice.
2. Illithids are impossible to destroy, since they already will conquer the future and then will have returned to be defeated in the past.
I've seen enough time-traveling fiction to know that just because its a logical contradiction according to any temporal logic I've had the pleasure of studying doesn't mean it can't happen in fiction! I will tell you, however, the complexities involved will make you crawl into a corner and become a tax accountant.
If you're interested in seeing an adventure where time travel plays a large part (including giving the PCs the chance to make minor changes and possibly rewrite history) try to track down the 2E boxed set Castles Forlorn. It is very well written, but it can be tricky to run, what with the Timey-Wimey Ball and everything.
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2013-07-25, 11:37 AM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
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2013-07-25, 12:34 PM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
Let me rephrase that then: Dragons are mortals, with free will. They have an inherent disposition towards Good, Evil or Neutrality, but that's all it is: a disposition. I find it much more likely that a Black Dragon will be True Neutral than a Succubus becoming a Paladin, and the latter has canonically happened.
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2013-07-25, 12:38 PM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
Agreed.
Outsiders without an alignment subtype (like Celia, for example) are likely to be as free-willed as any mortal- but those with one, will struggle to overcome it.
Mortal "inborn tendencies" are likely to exert less pressure.Marut-2 Avatar by Serpentine
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2013-07-25, 12:41 PM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
Creatures with the Evil subtype are suffused with Evil energy to the extent that the rules will treat them as Evil even in the all-but-impossible circumstance that they change alignment. Dragons aren't quite there, even if they're born predisposed to their listed alignment.
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2013-07-25, 01:09 PM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
Apparently fiends and intelligent undead also have free-will and canonically have switched alignment. I'm not saying I disagree that there is reason to view dragons as more malleable, I'm just saying it isn't described in Core and I'm not sure whether Eberron meant to re-characterize the Monster Manual or apply it just for that setting (or what it may say in Draconomicon). Should it be more malleable though, it can't be by much for the "always" alignment label to hold (and if Dragons are not born with their alignment it outright contradicts the generalities of the Monster Manual).
Bringing this discussion back to OOTS. Whether or not Dragons in RAW (as opposed to at least Core) have some interesting malleability in alignment there comes to the question of what Dragon alignment tendencies might be in OOTS, and whether that matters.
In my opinion, they could remain almost "always" evil, as I interpret Core, and familicide can still have the effects they have on V's conscience.
But I would also say that, familicide on an "always" evil species could be a good, neutral, or evil act, and it wouldn't change the main purpose of that narrative, which is to get us to think more about the moral significance of actions which in regular D&D games no one actually bothers to give a second thought.The laws of physics are not crying in a corner, they are bawling in the forums.
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2013-07-26, 02:40 AM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
Also, isn't that just stupid anyway??? The list, I mean.
I've never played D&D, so whenever I read you guys talking about the alignment stuff, I mostly found it amusing and often philosophically interesting, but in the end, as game rules...come on!
I must admit I almost ROFLED when I read that list, simply because it is so ridiculous
I played DSA a couple times, which I presume to be a direct rip-off of D&D, but that Alignment stuff never came up. For good reason, I imagine.
I mean, tapping into evil energy??? What? WTF is evil energy? And how does that make me evil when I use it for some nice effect?
Allowing fiends to exist is evil? Huh? So you have to hunt down some sentient being in order to not be evil?
Why is using poison, specifically, evil, when killing some guy with a sword supposedly isn't?
I wonder how anyone can take that stuff seriously. I mean, I can discuss games for hours like any nerd, but this stuff just seems so silly it is beyond serious consideration.
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2013-07-26, 07:30 AM (ISO 8601)
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2013-07-26, 12:24 PM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
I assume that you're referring to the guidelines in the supplements Book of Vile Darkness and Book of Exalted Deeds. Those guidelines are just that: guidelines. The actual rules are in the PHB and DMG, with the supplemental stuff in the splatbooks meant to assist DMs who are having difficulty with the Alignment system.
I've never played D&D, so whenever I read you guys talking about the alignment stuff, I mostly found it amusing and often philosophically interesting, but in the end, as game rules...come on!
I must admit I almost ROFLED when I read that list, simply because it is so ridiculous
I played DSA a couple times, which I presume to be a direct rip-off of D&D, but that Alignment stuff never came up. For good reason, I imagine.
I mean, tapping into evil energy??? What? WTF is evil energy?
(In 4E Necrotic energy has no one source; it can come from Hell, the Abyss, the Elemental Chaos, the Shadowfell, the Natural World, or even the Stars themselves. The Stars lurk in the sky, ever biding their time till the moment when they will open the floodgates for the horrors of the Far Realm. Till then the Stars provide both Radiant and Necrotic spells to Star Pact Warlocks, since any Warlock can choose any Attack Power, even if it is more thematically appropriate to another Pact.)
And how does that make me evil when I use it for some nice effect?
allowing fiends to exist is evil? Huh? So you have to hunt down some sentient being in order to not be evil?
why isusing poison, specifically, evil, when killing some guy with a sword supposedly isn't?
I wonder how anyone can take that stuff seriously. I mean, I can discuss games for hours like any nerd, but this stuff just seems so silly it is beyond serious consideration.
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2013-07-26, 02:15 PM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
Since Rich didn't include him on the list of Neutral characters, you're probably right.
Now to discuss other potentially Neutral characters.
The Bandit King: IIRC, the commentary said he was, at best, Neutral with Evil tendencies? Neutral or Chaotic?
Kaboom Redaxe and the Shadowdancer: I guess they could be Neutral on either axis if Therkla is.
Pete and the cleric of Loki: I kinda like not knowing whether they were Neutral or Evil. I figure they were Chaotic.
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2013-07-26, 02:31 PM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
Orth Plays: Currently Baldur's Gate II
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2013-07-26, 02:35 PM (ISO 8601)
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- Jul 2009
Re: No love for Neutral alignments in OOTS
Ah, didn't remember that detail.
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2013-07-26, 03:11 PM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
I want you to go to TVTropes, Webcomic The Order of the Stick, Characters List. I want you to notice that there are 9 pages full of the characters that The Giant has created since 2003 (Order of the Stick, Team Evil, Linear Guild, Order of the Scribble, Azure City, Greysky City, Empire of Blood, Divine Beings, Others). Now I want you to consider why The Giant really skipped some of them in his comment
A game is a fictional construct created for the sake of the players, not the other way around. If you have a question "How do I keep X from happening at my table," and you feel that the out-of-game answer "Talk the the other people at your table" won't help, then the in-game answers "Remove mechanics A, B, and/or C, impose mechanics L, M, and/or N" will not help either.
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2013-07-26, 03:13 PM (ISO 8601)
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2013-07-26, 03:16 PM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
I think the DSA he means is "Das Schwarze Auge" a German pen&paper-RPG (actually as far as I know the most successfully one in Germany).
In 2006 there was a English translation with the name "The Dark Eye".
Also there are other stuff that play in the universe, like pc-games or novels.
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2013-07-26, 03:25 PM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
I'm sorry to nitpick at this, esp since it was on page 1... buuuuuuuuut
We really don't know much about Eugene AT ALL other than the short backstory about his blood oath. Even then, we don't have evidence he isn't LG, but we also have 0 evidence he is LG.
At least you can argue him burning the note about V's behavior that was meant for Roy is def not a Good or a Lawful act. If anything it's borderline Evil because Eugene is willing to risk the lives of other people solely for the sake of himself moving on.
(before anyone chews me out, I am not saying Eugene is not LG)
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2013-07-26, 03:29 PM (ISO 8601)
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2013-07-26, 03:42 PM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
Are you suggesting Rich forget about including Blackwing, even after including his master and the other team pet, including a character as minor as Jenny, and even after the most recent strip (when he made that post) had Blackwing talking?
Either Blackwing is an agent of Chaos, Law, Evil, and/or Good, or Rich is really dedicated to the "everyone forgets about Blackwing" gag. There are no alternatives. None.
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2013-07-26, 03:47 PM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
I might be misremembering, but he could still be waiting to get judged at all (unless I've forgotten a comic of Eugene getting judged). They may have just seen the big red flag of "just gave up on the oath" and kicked him into the Oathspirit waiting room until the oath is fulfilled to bother judging him.
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2013-07-26, 03:49 PM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
Everything I listed for Eugene either comes directly from his behavior towards Roy in the strips (especially in the Celestial waiting area) or from the prequel books, particularly the coda to SoD. The Deva reviewing Eugene Greenhilt's case file deems him to have led a Lawful Good life, but since he never finished his Blood Oath of Vengeance to destroy Xykon, he was barred from Mt. Celestia.
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2013-07-26, 03:50 PM (ISO 8601)
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2013-07-26, 03:55 PM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
Current Alignment doesn't necessarily mean lifetime alignment.
Eugene is behaving very not lawful good from what we have seen, that doesn't mean he should be allowed into celestia if he has been LG his entire life.
It's like, if someone spent 80 years of their life being chaotic evil and then they spend 1 year being perfectly good, odds are they will still go to a CE afterlife even if their current alignment is good.
Eugene could have been LG his entire life and deserve a LG reward, but he has not been very LG at all. Working behind the paladins backs with Shojo, intentionally burning V's letter, those are pretty chaotic if you ask me.
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2013-07-26, 03:59 PM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
I get the feeling Eugene will be reevaluated as True Neutral when he's finally allowed to pass, but it won't be so bad because he'll eventually get to bond with the child who followed in his footsteps and they can complain about Roy to each other for all eternity.
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2013-07-26, 04:31 PM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
What do you mean by based on absolutes? It seems earlier you are saying that actions carry "good" or "evil" description by meeting strict rule criteria. I.e. theft is evil, which means it is always evil, even if it is a good purpose. However, you complicate this below.
I suppose you could just be saying say that in 3e morality is "absolute" in that good and evil are forces existing out in the multiverse, which I thought was true even in 2e (though perhaps the more true of the planes in 3e). We are dealing with a universe where good/evil/law/chaos are actual competing forces throwing in gods/planes/people/monsters and the like into groups.
What do you mean "which is Neutral" the act is considered neutral, or the purpose is considered neutral? What if you keep doing these sorts of acts? I also note you implied that doing a single evil act for an evil purpose can be enough to shift alignment.
Can anyone make a definitive ruling about when someone shifts alignment "in D&D"? Isn't it just the case that the DMG is so incredibly unclear that alignment can change quickly or gradually. We are talking about rules that literally recommends alignment change be made gradual for the purpose that PCs don't take alignments on and off like garments so they can use magic items.Last edited by Reddish Mage; 2013-07-26 at 04:38 PM.
The laws of physics are not crying in a corner, they are bawling in the forums.
Thanks to half-halfling for the avatar
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2013-07-26, 08:15 PM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
I don't think you quite understand the nature of the Grandfather Paradox. My grandfather fathered my father and because I exist this is for the sake of argument a "fixed moment in time". I travel back in time before this point and kill my grandfather. Now he can't be present at the "fixed moment in time" when he must be. If you kill every human who shares a bloodline with the Mind Flayers, then neither they nor their descendants can be present for your first "fixed moment in time" to take place. The existence of a "fixed moment in time" does not remove the paradox it creates it.
That, on the other hand, is a potential resolution if valid.
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2013-07-26, 08:19 PM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
Last edited by Porthos; 2013-07-26 at 08:20 PM.
Concluded: The Stick Awards II: Second Edition
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2013-07-27, 03:11 AM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
Thanks for your reply! In retrospect my post seems a bit disrespectful, and I certainly didn't mean to insult someone for liking this stuff. So I apologize for that. Your post is rather full of good information, so thanks for that!
What's about these RPGs that makes them so great, may I ask?
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2013-07-27, 08:13 AM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
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2013-07-28, 12:58 AM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
Again, going back in the discussion a good ways...
Regarding the "Mercenary True Neutral" alignment. I think the title mercenary regiment of Drake's "Hammer's Slammers" series exemplifies this. For those of you who aren't familiar with the series, it is a science fiction story about a future armored regiment that fights for pay. They do their jobs, and are quite good at it... it just so happens their job is killing. They will not wantonly murder civilians in the course of a war (which would make them, in terms of the D&D alignment system as I understand it as a non-D&D-player, Evil), but neither do they limit themselves to worthy "good guy" employers, and will not restrain themselves because they risk collateral damage (which would make them Good). Those who fight do so for the money, yes, but also for their comrades, because they have no other opportunity, and for the reputation of their regiment.
One could easily imagine another regiment, which we shall call "Miller's Killers." These are recruited from released or uncaught psychopaths and serial killers. They want to murder people without having to worry about getting caught (which would put an end to their murdering), and the money is just icing on the cake. They fight the enemies they are hired to fight, but like to sack a town here and there when they get the chance. These are still "kill people for money" mercenaries, but pretty clearly Evil.
While we're at it, let's imagine a third regiment, "Pender's Defenders." These mercenaries hire themselves out to just rulers facing threat of overthrow by evil dictators or freedom-fighting rebels under the heel of an oppressive government. They ask for money to provide equipment and make a living, but still insist on only fighting for causes that are justified. They will never molest civilians, even enemy ones, and will sometimes risk themselves to avoid unnecessary casualties among non-combatants. These are Good mercenaries.
tl;dr It isn't hard to imagine mercenaries who kill for money, yet are Neutral or even Good, not the automatic "Selfish Evil" suggested earlier.
Also, as said before, I don't play D&D, and so perhaps have a less precise understanding of the alignment system. But I was under the impression that Neutral (on either scale) could mean "X on some things, Y on others." For example, someone who was fiercely loyal to one's friends and would die before breaking their word (Lawful) but was at the same time immensely distrustful of all authority figures (Chaotic) would register as Neutral the Law-Chaos axis, or someone who would never, ever create undead or murder another in cold blood (Good) but isn't above theft or actively working against someone else's interests to further their own (Evil) would register as Neutral on the Good-Evil axis. Am I correct on this? If so, this could make a very interesting character. Still a well-defined code of conduct, but not on an extreme end of the chart.I'm playing Ironsworn, an RPG that you can run solo - and I'm putting the campaign up on GitP!
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2013-07-28, 11:41 AM (ISO 8601)
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Re: No love for Neutral alignments in OOTS
It's okay, I know you didn't mean any disrespect. There are plenty of RPGs that do not use an Alignment system, including ones published by WotC, such as the various "Star Wars" RPGs. In the WotC "Star Wars" games (d20, RCR and Sage Edition) actions that involved the Dark Side of the Force (or were blatantly evil) would accrue Dark Side points, but unless a character was corrupted by the Dark Side, they wouldn't be considered inherently "evil". Even a Jedi Master as noble as Yoda would have to constantly struggle not to be lured by the Dark Side's call, and even some villains like Grand Admiral Thrawn, Moff Rulf Yage or Boba Fett can have admirable qualities and even act for the greater good.
D&D mostly came out of a house ruled version of the "Fantasy Supplement" for the "Chainmail" tabletop miniatures game. As alluded to here, Arneson was experimenting with having his players control a single miniature through a town, castle and dungeon, which led to Arneson's "Blackmoor" Campaign and Gygax's "Castle Greyhawk" campaign.
In the early days of the OD&D, Alignment was one of several elements that helped mold the personality of a PC, including social class, and religion. The rules were pretty sparse back then. Over the years Alignment has become a way to arbitrate morality in D&D, in a world where gods, Demons, Devils, Angels, Anthropomorphic Frogs, Robots based on the geometric entities from the novel "Flatland", and the mysterious Dark Powers of the Demiplane of Dread, all take an interest in the behavior, philosophy and morality of mortals.
Alignment is meant to be a tool, not a straitjacket. Two Lawful Good Paladins can have markedly different personalities, because they are from different cultures, different religions, different social classes or one is much older than the other. Durkon and Roy disagree over whether a Lawful Good character needs to respect the laws of the Empire of Blood. Haley and Elan have different notions about respect for property rights; Elan feels bad about stealing, while Haley, to put it nicely, does not.
In "Planescape", the adventures take place in the Outer Planes, most commonly the impossible city of Sigil. Sigil is shaped like a torus that is suspended a few feet over an infinitely tall Spire that juts forth from the middle of an infinite plane, The Concordant Domain of the Outlands. The city can not be entered without using "portals", magical doorways that open seemingly at random throughout the city to other Planes. No god can enter Sigil, because they are kept out by the city's ruler, The Lady of Pain. The Lady isn't a ruler in the traditional sense; she is a giant woman, clothed in robes, her serene face surrounded by a mantle of blades, who floats silently through Sigil, sometimes turning her gaze to those who offend her and flaying them alive or banishing them to one of her Mazes. Needless to say the inhabitants of the "Cage" as Sigil is called, keep their distance from her.
At one point Sigil was home to fifteen "Factions", groups who debated various philosophies they believed would lead them to rule the multiverse. Between the Factions, the addition of a bit of gray to the black and white nature of the Alignment system and the awesome artwork by Tony DiTerlizzi, "Planescape" is very fondly remembered. "Planescape: Torment" is a CRPG based on the setting, published by Interplay. The game captures the detail and ambiance of the "Planescape" setting beautifully.