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  1. - Top - End - #241
    Ettin in the Playground
     
    Domochevsky's Avatar

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Artemis97 View Post
    I'd be interested in joining your snapshot server, Domochevsky. Username's Artemis_97. Note the underscore.

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  2. - Top - End - #242
    Ettin in the Playground
     
    Domochevsky's Avatar

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Note: The snapshot server got updated from 13w42a to 13w42b.

    (Apparently that just contains bugfixes, which I'm down with.)

    And on a personal note: The seas and rivers are deep... how would we best go about aquiring clay there? Get a enchanting table going and enchant helmets with waterbreathing? Get to the nether to start alchemy for waterbreathing potions? (And nightvision potions, for that matter, for seeing underwater.)
    Last edited by Domochevsky; 2013-10-21 at 11:46 AM.
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  3. - Top - End - #243
    Barbarian in the Playground
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    The way I've done it in the past is once I locate the clay, I dump a circle of sand reaching to the water's surface on top of the clay and then dig down in the sand to the clay. I've got a water free environment to excavate in and to get out I just have to break a few blocks in the side and swim back up.

  4. - Top - End - #244
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    there is some clay in the river that you follow to get from my house to spawn, but its far enough out from spawn that you probably won't find it unless you know that you're on the right path.

    Edit: the clay is within 3 blocks of the surface, I dont remember how much there is there.

    Edit 2: There is a considerable amount there. if you find it, feel free to take it, just don't mess up my cobblestone path please.
    Last edited by Astral Avenger; 2013-10-21 at 10:10 PM.
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  5. - Top - End - #245
    Ettin in the Playground
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    One trick I used to use on PVP servers was to take a door with me, plant it on the floor to create a little pocket of air.

    Of course on PVP servers I'd use it to shoot arrows out at people.
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    Quote Originally Posted by AvatarZero View Post
    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
    "Nah, I'll upgrade my +2 sword to a +3 sword and sleep in my cloak."

    Non est salvatori salvator, neque defensori dominus, nec pater nec mater, nihil supernum.

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  6. - Top - End - #246
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Domochevsky View Post
    Note: The snapshot server got updated from 13w42a to 13w42b.

    (Apparently that just contains bugfixes, which I'm down with.)

    And on a personal note: The seas and rivers are deep... how would we best go about aquiring clay there? Get a enchanting table going and enchant helmets with waterbreathing? Get to the nether to start alchemy for waterbreathing potions? (And nightvision potions, for that matter, for seeing underwater.)
    Or you could use some signs to create breathable spaces...
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
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  7. - Top - End - #247
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by ShneekeyTheLost View Post
    Or you could use some signs to create breathable spaces...
    reminds me of how the guy who taught my wilderness first responder course defined the difference between rednecks and engineers: the engineer spends 3 years designing a submarine to explore the bottom of a lake. the redneck dynamites a drainage ditch and puts on some hip waders and then explores the lake.
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  8. - Top - End - #248
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    9 fences and a torch. Fences in a cross two high, leave the bottom center open, close the top then place a torch. Air pocket and light.

  9. - Top - End - #249
    Bugbear in the Playground
     
    Ogremindes's Avatar

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    So, 1.7 is now in pre-release. So what's going to happen with the server? More people seem to want a reset than not, but of course there's really only one opinion that matters. Even if the reset doesn't happen there was talk of a snapshot server being easily added.
    Come to think of it, if that's the case even if the main server is switched to 1.7 is there any reason that a legacy server can't also be available at a different address?

  10. - Top - End - #250
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    1.7 is a pretty huge jump as far as mods are concerned. I think the Forge crew stated it would be a month or more before there was even a Forge out for 1.7, much less any mods. Granted, most of the stuff needed to be done, but it's going to mean a complete re-write for most mods.
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
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    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  11. - Top - End - #251
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Don't see why it really matters since the server is vanilla except for the seemingly dead back-end plugins.

  12. - Top - End - #252
    Ettin in the Playground
     
    Domochevsky's Avatar

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Speaking of 1.7.1 Pre... I updated the snapshot server.
    (It continues to be reachable under wildwestscifi.net (instead of a server IP) after whitelisting.)


    Meanwhile, I doubt Forge will be out any time soon. Probably only after 1.7 is officially out, not just as pre-release. (But at least it should give them some warmup time to figure out what has changed. I do like using Forge in general. Makes things so much easier for everyone involved until the official modding API is out and in a useful state.)
    Last edited by Domochevsky; 2013-10-24 at 10:27 AM.
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  13. - Top - End - #253
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Domochevsky View Post
    Speaking of 1.7.1 Pre... I updated the snapshot server.
    (It continues to be reachable under wildwestscifi.net (instead of a server IP) after whitelisting.)


    Meanwhile, I doubt Forge will be out any time soon. Probably only after 1.7 is officially out, not just as pre-release. (But at least it should give them some warmup time to figure out what has changed. I do like using Forge in general. Makes things so much easier for everyone involved until the official modding API is out and in a useful state.)
    I think CPW mentioned 'sometime after New Years' as a rough estimate for Forge for 1.7 to come out...

    Yea, it's just that big a chance.
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
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    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  14. - Top - End - #254
    Barbarian in the Playground
     
    Saposhiente's Avatar

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    I decided to put an end to the hard drive space issues once and for all by moving the beta server onto the big hard drive.
    Beta 1.6.4 Server Now Up
    Runecraft is still not updated. Trying to do fast update, push to main server. The copies of the mainserver worlds are out of date. Startup had no non-Runecraft errors, but haven't tested it. Please report any things that don't work.

    Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
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    Good game, guys. Sapo, you are just too good for this.
    Quote Originally Posted by A Rainy Knight View Post
    And by the way, your puzzle was one of the most interesting ones I've solved in a while. Kudos.
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  15. - Top - End - #255
    Ogre in the Playground
     
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    I will be quite happy when the modding API comes out. If I had time I would ask to be whitelisted, but...
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  16. - Top - End - #256
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    Phhase's Avatar

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    But what? And speaking of the server, it's lagging like no tomorrow. What gives?
    Sometimes, I have strong opinions on seemingly inconsequential matters.
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    You found a way to backstab... with a ballista...

    I want to play at your table.
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    Quote Originally Posted by Yunru View Post
    Buy a lava lamp, it more than doubles the rate of good ideas :p
    Better yet, buy this lava lamp.

  17. - Top - End - #257
    Barbarian in the Playground
     
    Saposhiente's Avatar

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    It says it has 50% of its resources to spare on both ends and I'm not getting any lag. Check your internet.
    Last edited by Saposhiente; 2013-10-24 at 08:35 PM.

    Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
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    Quote Originally Posted by Grue Bait View Post
    Good game, guys. Sapo, you are just too good for this.
    Quote Originally Posted by A Rainy Knight View Post
    And by the way, your puzzle was one of the most interesting ones I've solved in a while. Kudos.
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  18. - Top - End - #258
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    so, what do people think of 1.7.2? (also, what do people think about them more or less skipping 1.7.1?)
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  19. - Top - End - #259
    Bugbear in the Playground
     
    Ogremindes's Avatar

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Astral Avenger View Post
    so, what do people think of 1.7.2? (also, what do people think about them more or less skipping 1.7.1?)
    I think it's better than lightly modded 1.6.4. Wasn't the 1.7.1 designation given to the prerelease?

  20. - Top - End - #260
    Firbolg in the Playground
     
    Leon's Avatar

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    From the little that i have done with it thus far its good.

    I made a new world to go poke about on as finding new chunks on my Main world is going to require a major expedition way out beyond where i have been thus far.

    Edit. Found a Mega Taiga biome while flying randomly about in my Creative world after building a Massive Max size Nether portal, the Ice Spike biomes are pretty impressive as well. How to build a ice fortress without all the fuss normally entailed.

    I'd look forward to playing on Server Hardcore in 1.7
    Last edited by Leon; 2013-10-28 at 10:07 AM.
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  21. - Top - End - #261
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Someone I know is trying to set up a 1.7.2 server, totally vanilla. Problem is, that it can only be connected to locally. Anyone else gets a "could not connect" error.
    Sometimes, I have strong opinions on seemingly inconsequential matters.
    Quote Originally Posted by Crisis21 View Post
    Phhase he played four
    He played nick nack on my door
    With a nick nack paddy whack
    Give a dog a bone
    Phhase came rolling home.
    Quote Originally Posted by Ventruenox View Post
    You found a way to backstab... with a ballista...

    I want to play at your table.
    Spoiler: How to have a Good Idea
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    Quote Originally Posted by Yunru View Post
    Buy a lava lamp, it more than doubles the rate of good ideas :p
    Better yet, buy this lava lamp.

  22. - Top - End - #262
    Ettin in the Playground
     
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Phhase View Post
    Someone I know is trying to set up a 1.7.2 server, totally vanilla. Problem is, that it can only be connected to locally. Anyone else gets a "could not connect" error.
    The part he forgot to post is "Does anybody have any ideas of what went wrong, and if so how to fix it?"
    LGBTA+itP

  23. - Top - End - #263
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Silly question, is the server connected to the internet?

  24. - Top - End - #264
    Ettin in the Playground
     
    Domochevsky's Avatar

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Plus, what about firewalls and routers?

    (Side note: The snapshot server got updated to 1.7.2 release.)
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  25. - Top - End - #265
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Domochevsky View Post
    (Side note: The snapshot server got updated to 1.7.2 release.)
    Can you add me to the whitelist? I'm Ogremindes in minecraft, too.

  26. - Top - End - #266
    Ettin in the Playground
     
    Domochevsky's Avatar

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by Ogremindes View Post
    Can you add me to the whitelist? I'm Ogremindes in minecraft, too.
    Done.
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  27. - Top - End - #267
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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Ooh, me too! *Waves while jumping a lot*

    Username 'hufpuf' for some reason.

  28. - Top - End - #268
    Ettin in the Playground
     
    Domochevsky's Avatar

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Quote Originally Posted by FLHerne View Post
    Ooh, me too! *Waves while jumping a lot*

    Username 'hufpuf' for some reason.
    You're on! o/
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  29. - Top - End - #269
    Firbolg in the Playground
     
    Leon's Avatar

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    Tonight was going to be a Grand adventure off to find new chunks... i spent an hour modifying the curtain wall around my base instead
    Thankyou to NEOPhyte for the Techpriest Engiseer
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    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.
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  30. - Top - End - #270
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: Minecraft Thread XII: Don't Kick the Bukkit

    anyone on Domochevsky's server found a jungle biome? looking for a pet cat and coco beans...
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