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2013-11-24, 12:27 AM (ISO 8601)
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Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
Honestly, the current Paizo archetypes are kind of a mess. I am going to try my best to make it so at least SOME of each class' archetypes are compatible with PoW archetypes.
-XChris Bennett
Author and Lead Developer of Path of War
Freelancer
My credits:
Path of War and Path of War Expanded: An OGL Tome of Battle for the Pathfinder game system, for Dreamscarred Press.
Psionics Augmented: Psychic Warrior and Psionics Augmented: Soulknife for Dreamscarred Press.
My extended homebrew signature!
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2013-11-24, 01:17 AM (ISO 8601)
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2013-11-24, 01:16 PM (ISO 8601)
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Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
Well, that'd require taking Emulate Melee Weapon twice, for a soulknife (if you wanted the crit range).
And since Piranha Strike doesn't work with one-handed weapons, using an one-hander and a light weapon adds a bit of MAD. So, yay for everyone using paired wakizashis?
This one?Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2013-11-24, 01:19 PM (ISO 8601)
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- Nov 2013
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2013-11-24, 01:27 PM (ISO 8601)
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- Feb 2010
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- Finland
Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2013-11-24, 02:00 PM (ISO 8601)
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- Sep 2007
Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
So, Ssalarn brought up something pretty interesting on the Paizo thread with regards to humanoid opponents and weapon-dependency on the part of initiators. I'd like to ask:
1. Is this consistent with your observations?
2. Is weapon dependency consistent with your observations? How hurt are initiators by having to fall back on unarmed strikes? What about a backup weapon such as a dagger?
3. Does it matter if the weapon you're holding is magical/mundane?Last edited by Lord_Gareth; 2013-11-24 at 02:00 PM.
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2013-11-24, 02:00 PM (ISO 8601)
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- Feb 2010
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2013-11-24, 03:03 PM (ISO 8601)
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- Sep 2007
Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
Ladies and gentlemen, I'm very pleased to announce the release of the Quills and their associated discipline Cursed Razor. Razor's my very first full discipline and I'm pretty nervous about letting it out into the wild; lemme know where the problems are so I can get them fixed up.
Follow this link to see the servants of Whisper.Last edited by Lord_Gareth; 2013-11-24 at 03:08 PM.
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2013-11-24, 03:47 PM (ISO 8601)
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- Feb 2010
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Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
Hmm, Save vs. Skill check seems slightly out of place, since most maneuvers use the simple (10 + maneuver level + 1/2 stat) formula. Doesn't using skill check make the save DCs a bit too high?
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2013-11-24, 03:50 PM (ISO 8601)
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- Sep 2007
Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
That...maaaaay be a feature and not a bug >.>
In all seriousness I had to incorporate Spellcraft into a specific number of maneuvers to keep the discipline in line with some of the others and I was wracking my brain trying to figure it out, so I ended up tagging that onto Huntsman's Curse. The save DC will be pretty high but on the other hand it's already a nerfed version of slow, so I thiiiink it works out okay. Hopefully?Last edited by Lord_Gareth; 2013-11-24 at 03:59 PM.
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2013-11-24, 04:05 PM (ISO 8601)
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- Feb 2010
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Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
Bad Karma (2nd level) also uses skill. And having two separate ways of determining save DCs for stuff from the same discipline seems like an unnecessary complication.
Also, the default wording is "primary initiator attribute modifier", for whatever reason.Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2013-11-24, 04:11 PM (ISO 8601)
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- Sep 2007
Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
Aye...that'll need to get fixed, then. I may leave it on Huntsman's just b/c Nerfed Slow but I'll look into fixing that on Bad Karma/Warlock's Stride.
Also, the default wording is "primary initiator attribute modifier", for whatever reason.
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2013-11-24, 04:37 PM (ISO 8601)
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- Feb 2010
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Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2013-11-24, 05:57 PM (ISO 8601)
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- Sep 2007
Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
DCs fixed.
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2013-11-24, 06:07 PM (ISO 8601)
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- Feb 2010
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Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
It's weird that a technique taught by Devils (the Black Seraph) for the purposes of opposing Chaos deals half damage to Demons and Slaads.
Actually, the whole idea that "Evil deals half damage vs. Evil or Neutral" is odd, and the reverse is also a bit tricky.Last edited by Greenish; 2013-11-24 at 06:17 PM.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2013-11-24, 06:55 PM (ISO 8601)
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- Oct 2007
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Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
Chris Bennett
Author and Lead Developer of Path of War
Freelancer
My credits:
Path of War and Path of War Expanded: An OGL Tome of Battle for the Pathfinder game system, for Dreamscarred Press.
Psionics Augmented: Psychic Warrior and Psionics Augmented: Soulknife for Dreamscarred Press.
My extended homebrew signature!
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2013-11-24, 07:00 PM (ISO 8601)
- Join Date
- Sep 2007
Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
Personally I'd let Alignment Disciplines do increased (+50%?) damage to the appropriate alignment, with no such bonus vs. other alignments. That sells the idea and gives a reason to take the disc still (since against, say, Good beings Black Seraph is now better than, oh, Scarlet Throne) without making it suddenly worse either. Seraph and its brethren follow the normal bonus damage progression for strikes and the like as far as I can see so it's not like you have to compensate for them dealing unusually high amounts of damage.
The thing about effects like holy smite or axiomatic is that they're super-duper optional. You can prep another spell instead of Smite, you buy a weapon to kill chaotic beings if you expect to fight a lot of chaotic beings. Disciplines are a for-life character commitment that can't be changed in the morning so they're a bit of a Bigger Deal, yeah?
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2013-11-24, 07:31 PM (ISO 8601)
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Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
I'd let Seraph do full damage vs. everyone, with Crane maybe doing no damage vs. Good. Maybe tag extra damage vs. alignment on some of the maneuvers where appropriate (Crane already has something to that effect).
How'd the disciplines work against a character that's Good-aligned but with [Evil] subtype (like the famous succubus paladin)?Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2013-11-24, 07:40 PM (ISO 8601)
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Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
Didn't see this earlier, so if I may?
I think the person that made that post is exaggerating a bit. While it's true that battle verses humanoids with base class levels tends to be a bit more difficult than usual, I genuinely think that's how it should be. As for combat maneuvers, I will admit that fighting a tripping opponent can be difficult an infuriating for a melee character. The post you linked to mentions Disarm attempts specifically, however there are ways to counter disarming opponents (weapon cords, locked gauntlets, etc.) and keeping a back up weapon is standard practice in my group ever since one of our barbarians got swallowed twice in the same fight (and managed to cut his way out both times...). As long as an initiator is still able to use maneuvers with a back up weapon, he/she isn't out of the fight. They might suffer a slight downturn in effectiveness, but they're not an opponent to be ignored. I've seen the same thing happen with a Magus of mine. I was still able to use spell strike with my dagger, so I was still in the fight.
Barbarians can grab a tree and rage, Paladins can channel the might of the gods into a chair leg, Monks can headbutt you, Inquisitors can Judge you and make that soup bowl a soup bowl of [whateveristickingmeoff]Bane, Magi can use spell strike, and the POW classes can use maneuvers. Yes, they all suffer a slight decrease in effectiveness, but they're still in the fight. Fighters and Rangers on the other hand...
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2013-11-24, 07:47 PM (ISO 8601)
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- Nov 2011
Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
1-2. Not really. I'd generally say a Fighter is more screwed if it gets disarmed than an initiator, because the Fighter doesn't have class features, except, say Weapon Training...which mostly requires him to be using his favored weapon. A Warlord or Warder at least is providing buffs to his allies, while the Stalker's abilities can often be used unarmed. However, I would say that humanoids are often more interesting encounters than monsters for OP's reasons.
3. Generally not. The Soulknife explicitly doesn't make specific weapons without the blade skill (which I think has already been discussed), but if you were to make a weapon with, say, Call Weaponry or anything else that allows something to be treated as a specific weapon, I'd say it's good to go.
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2013-11-24, 07:49 PM (ISO 8601)
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- Sep 2007
Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
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2013-11-24, 07:55 PM (ISO 8601)
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- Feb 2010
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Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2013-11-24, 07:57 PM (ISO 8601)
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- Sep 2007
Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
Well, that makes it kinda odd. Imagine this for a moment:
"Silver Crane maneuvers deal nonlethal damage to Good-aligned beings."
Plus:
"[MANEUVER NAME] deals 50% additional damage to Evil-aligned beings."
She takes 150% non-lethal damage. The ability itself will say if it calls out an alignment (search for X) or if it excludes an alignment (if X, then Y). Which means that, for example, some of the alignment-blasting spells would exclude her by virtue of her counting as an alignment but others wouldn't.
Yeah it's a mess.
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2013-11-24, 08:02 PM (ISO 8601)
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Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2013-11-24, 08:20 PM (ISO 8601)
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- Nov 2011
Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
I'd also like to add that the Martial Training line of feats is a great way to add some flavor to a boring monster. A few orcs/hobgoblins become deadly with some Golden Lion maneuvers to turn them into a real cohesive fighting force (try giving half them Tactical Strike and half Hunting Party).
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2013-11-24, 09:13 PM (ISO 8601)
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- Sep 2007
Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
Announcement: PIAM (Primary Initiation Ability Modifier) has been shortened to IM (Initiation Modifier). Expect changes in documents when we can get around to it ^_^
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2013-11-24, 09:24 PM (ISO 8601)
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2013-11-24, 09:26 PM (ISO 8601)
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- Sep 2007
Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
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2013-11-24, 09:37 PM (ISO 8601)
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- Nov 2011
Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch
Just to make sure before: initiation modifier or initiator modifier?
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2013-11-24, 09:39 PM (ISO 8601)
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Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch