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  1. - Top - End - #361
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    TheWombatOfDoom's Avatar

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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by Kish View Post
    Vampires have no particular weakness to "someone did a trivial amount of damage to me with a stake." A stake through the heart would kill anybody. "Belkar can't possibly do as much damage as this webcomic just indicated he does," in every context, should leave the Order of the Stick forum for the Here We Optimize By The Letter of D&D Rulez forum.
    I agree whole heartedly. I'm just here to track spells and chew bubble gum. And I'm all outta bubble gum.
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  2. - Top - End - #362
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    Default Re: The OotS Magic Compendium

    SOoooooo...

    Gods.

    When they do things they cast spells too right?

    Because if so, would we be counting Thor shrinking himself, flying, and getting to the memorial plane?
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  3. - Top - End - #363
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by TheWombatOfDoom View Post
    SOoooooo...

    Gods.

    When they do things they cast spells too right?

    Because if so, would we be counting Thor shrinking himself, flying, and getting to the memorial plane?
    Not necessarily. They might be Extraordinary, Supernatural and/or Spell-like abilities, none of which are spells per-se (the last gets obviously very close).

    Whether you want to count them or not is up to you. I have no horse in that race.

    Grey Wolf
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    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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  4. - Top - End - #364
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by TheWombatOfDoom View Post
    SOoooooo...

    Gods.

    When they do things they cast spells too right?

    Because if so, would we be counting Thor shrinking himself, flying, and getting to the memorial plane?
    Ehhh. There's not really any indication that stuff involved casting any spells (unless I'm misremembering); seems more like inherent godly abilities to me?

    Edit: Ninja'd.
    Last edited by Sorator; 2018-09-26 at 12:11 PM.
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    Quote Originally Posted by ti'esar View Post
    I just want to say that if this isn't the weirdest line of argument I've seen this thread take yet, it's not for lack of trying.

  5. - Top - End - #365
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by Grey_Wolf_c View Post
    Not necessarily. They might be Extraordinary, Supernatural and/or Spell-like abilities, none of which are spells per-se (the last gets obviously very close).

    Whether you want to count them or not is up to you. I have no horse in that race.

    Grey Wolf
    We've counted Supernatural and Spell-like abilities in the past with beings such as vampires. Would Gods really be that different?
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  6. - Top - End - #366
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by TheWombatOfDoom View Post
    We've counted Supernatural and Spell-like abilities in the past with beings such as vampires. Would Gods really be that different?
    Did you count dragon breath (supernatural)?

    Ad yeah, they're different in that there aren't stats for them, so what exactly they are doing to create those effects is gonna be tricky to figure out. I'd recommend classifying them as divine abilities and calling it good enough.

    Grey Wolf
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    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  7. - Top - End - #367
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by Grey_Wolf_c View Post
    Did you count dragon breath (supernatural)?

    Ad yeah, they're different in that there aren't stats for them, so what exactly they are doing to create those effects is gonna be tricky to figure out. I'd recommend classifying them as divine abilities and calling it good enough.

    Grey Wolf
    We haven't but we should. I counted Darkness for the Black Dragon. If someone could start working on locating the dragon breaths that would certainly help!

    Also, I notice we are lacking in our bardic music category. I'll need help locating these as well.
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  8. - Top - End - #368
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    Default Re: The OotS Magic Compendium

    I don't play much D&D so I don't know if this is a mistake or not, but I think you previously moved Righteous Might from the Magic Abilities list back over to Magic Compendium (aka a Spell, not a class ability). However, Hel's Might (Cleric) is still listed under Magic Abilities, so I'm guessing you want to move that back over to the Spell list as well.

    EDIT: Procrastinating at work so I might as well start work on the Bardic Music listings.

    Bardic Music
    1
    4
    6
    19
    34
    41
    61
    125
    181
    200 (no other reason for him to use the kazoo)
    238 (I don't know if pied piper thing counts)
    (no other appearances noticed by me in the range #1 through #313)
    Last edited by Adghar; 2018-09-26 at 06:38 PM. Reason: double posts are bad, i think

  9. - Top - End - #369
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by Adghar View Post
    I don't play much D&D so I don't know if this is a mistake or not, but I think you previously moved Righteous Might from the Magic Abilities list back over to Magic Compendium (aka a Spell, not a class ability). However, Hel's Might (Cleric) is still listed under Magic Abilities, so I'm guessing you want to move that back over to the Spell list as well.

    EDIT: Procrastinating at work so I might as well start work on the Bardic Music listings.

    Bardic Music
    1
    4
    6
    19
    34
    41
    61
    125
    181
    200 (no other reason for him to use the kazoo)
    238 (I don't know if pied piper thing counts)
    (no other appearances noticed by me in the range #1 through #313)
    Hel's Might and Thor's Might are both located in Magic Abilities, referring to Righteous Might. If there's any counts of Righteous Might that aren't listed please lemme know!

    I'll get to adding Bardic Music things! Great work!
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  10. - Top - End - #370
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    Default Re: The OotS Magic Compendium

    I count 41 instances of bardic music use. I'm not sure how granular you want to be with this. For instance 890 uses the Song of Freedom ability, which is a type of bardic music ability. In most cases, its impossible to know if he's using Inspire Courage, Inspire Greatness, or Inspire Heroics during combat (if, indeed he can Inspire Heroics). The instances of Inspire Competence should be easier to spot, such as 4 and 880. 238 is probably the only time he uses Fascinate (and Suggestion), and I don't think he's ever used Countersong. 890 is the only Song of Freedom. Anyway, hope that list is helpful.

  11. - Top - End - #371
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    Default Re: The OotS Magic Compendium

    What spell was used by Thor in 1141? The images don't talk and don't seem to be moving, so Silent Image? Or some unnamed devine ability?
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  12. - Top - End - #372
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by dtilque View Post
    What spell was used by Thor in 1141? The images don't talk and don't seem to be moving, so Silent Image? Or some unnamed devine ability?
    Silent Image looks about right.

    What about him shrinking size?

    I'm thinking the transferring into the memorial realm to be a plane shift maybe? And the most obvious one is fly, of course.
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  13. - Top - End - #373
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by TheWombatOfDoom View Post
    Silent Image looks about right.

    What about him shrinking size?
    http://www.d20srd.org/srd/divine/div....htm#alterSize

    That would allow him to be up to 1600 ft tall in the scenes where they're standing on his boots - allowing for a reasonable amount of walking distance across the furred part of the boot, to his armoured ankle.
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  14. - Top - End - #374
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by hamishspence View Post
    http://www.d20srd.org/srd/divine/div....htm#alterSize

    That would allow him to be up to 1600 ft tall in the scenes where they're standing on his boots - allowing for a reasonable amount of walking distance across the furred part of the boot, to his armoured ankle.
    Should we refer to this list for the other things Thor does before assigning spells?

    Quote Originally Posted by knag View Post
    I count 41 instances of bardic music use. I'm not sure how granular you want to be with this. For instance 890 uses the Song of Freedom ability, which is a type of bardic music ability. In most cases, its impossible to know if he's using Inspire Courage, Inspire Greatness, or Inspire Heroics during combat (if, indeed he can Inspire Heroics). The instances of Inspire Competence should be easier to spot, such as 4 and 880. 238 is probably the only time he uses Fascinate (and Suggestion), and I don't think he's ever used Countersong. 890 is the only Song of Freedom. Anyway, hope that list is helpful.
    Great list! I'll make sure our list matches up.
    Last edited by TheWombatOfDoom; 2018-09-28 at 07:27 AM.
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  15. - Top - End - #375
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by TheWombatOfDoom View Post
    Should we refer to this list for the other things Thor does before assigning spells?
    Seems like a good starting point. In some cases the divine ability may be duplicating an existing spell. For example, if it turns out there's none that correspond exactly to the ability to fly, then Alter Reality may be duplicating the fly spell instead (it can duplicate any 0-9th level spell).

    Though there is one that grants flight - Divine Air Mastery - so it could be either of those.
    Last edited by hamishspence; 2018-09-28 at 08:06 AM.
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  16. - Top - End - #376
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by hamishspence View Post
    Seems like a good starting point. In some cases the divine ability may be duplicating an existing spell. For example, if it turns out there's none that correspond exactly to the ability to fly, then Alter Reality may be duplicating the fly spell instead (it can duplicate any 0-9th level spell).

    Though there is one that grants flight - Divine Air Mastery - so it could be either of those.
    It could also be free movement, couldn't it? I'd say divine air mastery seems more appropriate, but I'd love some assistance in deciding these actions. Also -


    Strip 7
    Unknown - Heathen Smiting?
    Unknown - Heat Blisters of Eternal Pain?
    Unknown - Colon Tumor Smite?

    Strip 1135
    Alter Self (Deity)

    Strip 1137
    Unknown Ability - Fly?

    Strip 1138
    Unknown Ability - Fly?

    Strip 1138
    Unknown Ability - Fly?
    Unknown Ability - Plane Shift?
    Unknown Spell - Barrier?

    Strip 1140
    Unknown - Colon Tumor Smite (mention)

    Strip 1141
    Unknown Ability - Silent Image?
    ---

    Proposal to move MitD - "Escape", exhibited in 661, be moved to Magic Abilities.

    ---

    Bardic Song list- I'm seeing a lot of instances where its not clear if Bardic Song is active or not. With spells, generally we go by the evidence of casting by the aura around the hands, or effect of the spell. I'm thinking we should do something similar here - The green/colored musical notes around the lyrics. However, you guys could disagree, so what do you think? Below are all the instances listed in the wiki, not all of which I agree with, but could possibly be counted.

    1
    2
    4
    6
    19
    34
    41
    50
    61
    109
    125
    180
    181
    198
    200
    201
    217
    238
    262
    348
    421
    445
    454
    472
    556
    593
    /605 (not finding any bardic song)
    610
    684
    692
    837
    851
    852
    867
    880
    918
    932
    935
    1061
    1105
    1118
    Last edited by TheWombatOfDoom; 2018-09-28 at 08:45 AM.
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  17. - Top - End - #377
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    Default Re: The OotS Magic Compendium

    Quote Originally Posted by TheWombatOfDoom View Post
    Unknown Ability - Plane Shift?
    Deities of Lesser rank or higher can plane-shift at will:

    http://www.d20srd.org/srd/divine/div...ers.htm#travel
    Travel
    A deity of rank 1 or higher can use greater teleport as a spell-like ability at will, as the spell cast by a 20th-level character, except that the deity can transport only itself and up to 100 pounds of objects per divine rank. A deity of rank 6 or higher also can use plane shift as a spell-like ability at will, as the spell cast by a 20th-level character, except that the deity can only transport itself and up to 100 pounds of objects.


    but they can't take people with them when using that divine ability - only objects.

    It may be something more like the Gate spell or the Plane shift spell.
    Last edited by hamishspence; 2018-09-28 at 09:53 AM.
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  18. - Top - End - #378
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    Default Re: The OotS Magic Compendium

    Updating spells (not abilities, etc) until 1150:

    1148-1149:

    Resurrection

    1149:

    Flame Strike

    1150:

    Raise Dead
    Protection from Fire
    Each one of us, alone, is but a drop in the sea
    Our powers pale compared with the great heroes
    Our battles don’t hit theheadlines or shake the earth
    But they are few, can’t be everywhere, and we, many
    So, when the world or universe needs saving, they come
    But when people needs saving, we are the ones to appear
    We're underdogs, but we rise up to the challenge to be heroes.
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