New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 14 of 52 FirstFirst ... 45678910111213141516171819202122232439 ... LastLast
Results 391 to 420 of 1545
  1. - Top - End - #391
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Simple Raw Thread for 3.5 #28

    A 156 No.

    In natural darkness (pitch black) the creature would see in black and white (due to Darkvision). In magical darkness (shadowy illumination) the creature would see normally, in color (due to Ebon Eyes).

    A 157 Yes.

    "Pinpointing" in D&D always means you have identified the square(s) in which a creature exists, but cannot see it; you therefore have a 50% miss chance due to total concealment. The sense (other than sight) used for pinpointing does not change the end result.

  2. - Top - End - #392
    Troll in the Playground
     
    Kobold

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Simple Raw Thread for 3.5 #28

    RE A157

    A 157 Yes.

    "Pinpointing" in D&D always means you have identified the square(s) in which a creature exists, but cannot see it; you therefore have a 50% miss chance due to total concealment. The sense (other than sight) used for pinpointing does not change the end result.
    That's what I was thinking, but couldn't find any rules quote on this. Could you get me one?
    Last edited by heavyfuel; 2014-09-06 at 09:17 PM.

  3. - Top - End - #393
    Bugbear in the Playground
    Join Date
    Mar 2014
    Location
    Baltimore, MD, USA
    Gender
    Male

    Default Re: Simple Raw Thread for 3.5 #28

    Quote Originally Posted by Curmudgeon View Post
    A 155 No.

    A dive attack works like a Charge, but is a different action. Abilities which specifically refer to Charge do not apply to dive attacks.
    Not to nitpick, but the text says that:
    A dive attack works just like a charge, but the diving creature must move a minimum of 30 feet and descend at least 10 feet.
    Sure its just one word different. But your version of the quote infers that dive attacks are just similar to charges. But as the text says "just like a charge" , it can be assumed they are the same in every way other than different movement restrictions described at the end of the sentence.
    [CLEVER SIGNATURE] Insert Here [/CLEVER SIGNATURE]

  4. - Top - End - #394
    Dwarf in the Playground
     
    MindFlayer

    Join Date
    Oct 2005
    Location

    Default Re: Simple Raw Thread for 3.5 #28

    Q 158

    An Archivist with only Summon Nature's Ally I in his prayerbook has the Spontaneous Summoner feat. Can he use this to cast higher-level Summon Nature's Ally spells?
    Catapultam habeo. Nisi omniam pecuniam mihi dabis, saxum immanem ad caput tuum mittam.

  5. - Top - End - #395
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
    Jul 2007
    Location
    Terra Australis
    Gender
    Male

    Default Re: Simple Raw Thread for 3.5 #28

    A 158

    The feat allows you to spontaneously cast SNA spells "just as a druid can" (up to your Wis modifier times/day).

    Quote Originally Posted by SRD
    Spontaneous Casting: A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally spell of the same level or lower.
    The ability says nothing about having to know the SNA of appropriate level, so yes, by RAW an Archivist with SNA 1 can lose a memorized spell of any level 1 through 9 and swap it for the equivalent level Summon Nature's Ally (i.e. a 7th level Archivist could sacrifice a prepared Divine Power to cast Summon Nature's Ally IV, so long as he has ANY level SNA spell in his Prayerbook of a level which he may cast).

  6. - Top - End - #396
    Halfling in the Playground
     
    GnomeWizardGuy

    Join Date
    Aug 2014

    Default Re: Simple Raw Thread for 3.5 #28

    Q 159

    My wizard casts Shadow Conjuration ... to mimic the Clothier's Closet spell (Magic of Eberron, p. 94).

    As long as my wizard and my party companions all purposely disbelieve (and fail the Will save), do we all have access to this plethora of custom-selected "shadow" outfits?

    I just want to make sure that the support rod and the outfits conjured/created from Shadow Conjuration are in fact accessible and not weirdly affected by the last line of the Shadow Conjuration spell that states: "Objects automatically succeed on their Will saves against this spell."

  7. - Top - End - #397
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
    Jul 2007
    Location
    Terra Australis
    Gender
    Male

    Default Re: Simple Raw Thread for 3.5 #28

    Q 160

    Is an SLA always a standard action, even if the spell it emulates has a casting time of 1 immediate action, 1 full round action, or 1 hour?

    Citation required please.

    Cheers - T

  8. - Top - End - #398
    Troll in the Playground
     
    Kobold

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Simple Raw Thread for 3.5 #28

    A 160

    pg 118 of Rules Compendium

    Quote Originally Posted by SPELL-LIKE ABILITIES
    Using a spell-like ability usually takes 1 standard action and provokes attacks of opportunity unless otherwise noted. If the spell-like ability duplicates a spell that has a casting time of less than 1 standard action, the spell-like ability has that casting time.
    So you can use SLA that emulate swift/immediate action spells by using equal action cost. Since the rules don't mention SLAs with longer "casting time", then it's the default Standard Action, unless otherwise noted.

  9. - Top - End - #399
    Ogre in the Playground
    Join Date
    Jan 2013

    Default Re: Simple Raw Thread for 3.5 #28

    A 160 (con't)

    If you take the Core books/the SRD to have precedence over RC (or if you just don't use RC), spell-like abilities have the same casting/activation time as the spells they emulate. Per the SRD:
    Quote Originally Posted by SRD, Special Abilities, Spell-like Abilities
    A spell-like ability takes the same amount of time to complete as the spell that it mimics (usually 1 standard action) unless otherwise stated.
    Last edited by Karnith; 2014-09-07 at 08:42 PM.
    Tier System for Classes | Why Each Class Is In Its Tier

    On the use of the tier system:
    Quote Originally Posted by Darius Kane View Post
    "What's this? A TV Guide? How dare you tell me what movies I should watch! Fitness guide? Burn it, I can take care of my health by myself, thank you very much!"

  10. - Top - End - #400
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Simple Raw Thread for 3.5 #28

    A 159 20% of the time.
    Quote Originally Posted by Shadow Conjuration
    Shadow objects or substances have normal effects except against those who disbelieve them.

    Against disbelievers, they are 20% likely to work.
    If the characters "all purposely disbelieve" as you state, the Clothier's Closet will only work 20% of the time for them (i.e., 4 out of 5 castings they won't get any clothes).

    I think what you're trying to get at is characters purposely trying to believe the Illusion is real. However, there's a rule against that:
    A character faced with proof that an illusion isn’t real needs no saving throw.
    If you already know it's a Shadow Conjuration spell (an Illusion), you don't need (i.e., don't get) a saving throw; you automatically disbelieve, and then 20% of the time the spell will produce a real effect for you because it's a quasi-real Illusion.

  11. - Top - End - #401
    Bugbear in the Playground
     
    Lizardfolk

    Join Date
    Jul 2013

    Default Re: Simple Raw Thread for 3.5 #28

    Q161
    Is there a way to wield a double weapon as TWF?
    Quote Originally Posted by Red Fel View Post
    What legacy do we leave, after all, but those quotes that others have sigged?
    Quote Originally Posted by Jergmo View Post
    What do you do when you fight an undead that turns into a spider that's filled with spiders that turns into spiders after trapping you in magical webbing? You scream, and you never stop.
    'Prax' is fine.

    Take your forklift safety seriously, kids. You'll lose, every time.

  12. - Top - End - #402
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Simple Raw Thread for 3.5 #28

    A161 The Two-Weapon Fighting special attack has special rules for a double weapon:

    Double Weapons
    You can use a double weapon to make an extra attack with the off-hand end of the weapon as if you were fighting with two weapons. The penalties apply as if the off-hand end of the weapon were a light weapon.
    http://www.d20srd.org/srd/combat/spe...WeaponFighting

    Note how it only specifies the penalties from fighting with two weapons are determined as if your off-hand were a light weapon. Positive benefits (such as determining your Strength modifier to damage and qualifying for Power Attack) still apply.

  13. - Top - End - #403
    Ettin in the Playground
    Join Date
    Mar 2012

    Default Re: Simple Raw Thread for 3.5 #28

    A 161

    Not sure what you are asking. It is possible to wield one appropriately sized double weapon as if the ends of the weapon were a one-handed and a light weapon. It is also possible to wield two double weapons that are sized for a creature one category smaller than the wielder as two one-handed weapons with all the penalties associated with doing that (-6 to both hands if the wielder has the TWF feat). In this case the wielder can only use one end of each of the weapons.

    Q 162

    Does a finessable double-weapon exist?

  14. - Top - End - #404
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Simple Raw Thread for 3.5 #28

    A162 Lynxpaw, RotW. In OA (so 3.0), there's the Kawanaga and Kusari-Gama. SS has the Chain Lash.

  15. - Top - End - #405
    Halfling in the Playground
     
    GnomeWizardGuy

    Join Date
    Aug 2014

    Default Re: Simple Raw Thread for 3.5 #28

    Quote Originally Posted by Curmudgeon View Post
    A 159 20% of the time.
    If the characters "all purposely disbelieve" as you state, the Clothier's Closet will only work 20% of the time for them (i.e., 4 out of 5 castings they won't get any clothes).

    I think what you're trying to get at is characters purposely trying to believe the Illusion is real. However, there's a rule against that: If you already know it's a Shadow Conjuration spell (an Illusion), you don't need (i.e., don't get) a saving throw; you automatically disbelieve, and then 20% of the time the spell will produce a real effect for you because it's a quasi-real Illusion.
    Wow. That's pretty profound. There's a ton of threads on all the 3.5 forums advocating the use of Shadow Conjuration to mimic buff spells (like Greater Mage Armor) and utility spells (like Phantom Steed). Your ruling makes sense. But it absolutely demolishes the optimization advice of Shadow Conjuration spell advocates everywhere!

    Thank you, Curmudgeon.

  16. - Top - End - #406
    Barbarian in the Playground
     
    Khatoblepas's Avatar

    Join Date
    Feb 2007
    Location
    England

    Default Re: Simple Raw Thread for 3.5 #28

    A159 Cont.

    Though what Illusionist worth their salt isn't taking advantage of Chains of Disbelief?

    Chains of Disbelief (Ex)

    Even if a viewer disbelieves an illusion created by an illusionist using this variant and communicates the details of the illusion to other creatures, those other creatures do not receive the normal +4 bonus on their saying throws to disbelieve the illusion. Furthermore, even when presented with incontrovertible proof that the illusion isn't real, creatures must still succeed on a Will saving throw to see objects or creatures that the illusion obscures, although they get a +10 bonus on the saving throw.

    Voluntarily Giving up a Saving Throw

    A creature can voluntarily forego a saving throw and willingly accept a spell’s result. Even a character with a special resistance to magic can suppress this quality.

    Though:

    Q163
    I'm not sure what the order of operations is for voluntarily giving up a saving throw - Can you give up the saving throw for an illusion spell, while you know it's an illusion? The spell says that someone who has proof that it is an illusion doesn't need a saving throw, but I'm not sure that's enough to overcome forgoing a saving throw.
    Last edited by Khatoblepas; 2014-09-08 at 07:18 PM.

  17. - Top - End - #407
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Simple Raw Thread for 3.5 #28

    Q164 Can a runescarred berserker use metamagic? What about qualify for prestige classes that require the ability to cast spells? Prestige classes that require the ability to prepare spells?

  18. - Top - End - #408
    Troll in the Playground
     
    Flumph

    Join Date
    Jun 2004
    Location
    Lincoln, RI
    Gender
    Male

    Default Re: Simple Raw Thread for 3.5 #28

    Q 165: Does a Factotum need to have an opponent denied dex to AC, or flanked, to get SA damage from the Cunning Strike ability?
    Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.- Benjamin Franklin


    I disapprove of what you say, but I will defend to the death your right to say it. -Evelyn Beatrice Hall

  19. - Top - End - #409
    Bugbear in the Playground
    Join Date
    Mar 2014
    Location
    Baltimore, MD, USA
    Gender
    Male

    Default Re: Simple Raw Thread for 3.5 #28

    Q 166

    If a medium runescarred berserker has had Enlarge Person permanancied unto him (to make him large) and then activated one of his scars that was storing the Righteous Might spell, would he become Huge?

    And, if so, when the Righteous Might spell's duration came to an end, would he return to medium or large size?
    [CLEVER SIGNATURE] Insert Here [/CLEVER SIGNATURE]

  20. - Top - End - #410
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Simple Raw Thread for 3.5 #28

    A 159 Cont.
    Quote Originally Posted by Khatoblepas View Post
    Though what Illusionist worth their salt isn't taking advantage of Chains of Disbelief?
    Chains of Disbelief will force a save to see things obscured by the illusion; it won't do anything for nonobscured items created by the illusion. No save needed is still no save.

    A 163

    The order of operations is irrelevant. If you don't get a save, options relating to what you could do if you did get a save don't apply.

    A 165 Yes.

    The Factotum class doesn't define sneak attack, so you use the existing definition in the primary source book (Player's Handbook, page 50) or SRD equivalent here. Cunning Strike enables 1d6 sneak attack damage; it doesn't make up some new form of precision damage with different rules. All the standard restrictions for sneak attack apply as usual.

    A 166 No.
    Quote Originally Posted by Enlarge Person
    Multiple magical effects that increase size do not stack.
    Quote Originally Posted by Righteous Might
    Multiple magical effects that increase size do not stack.
    Last edited by Curmudgeon; 2014-09-09 at 12:05 AM.

  21. - Top - End - #411
    Dwarf in the Playground
    Join Date
    Feb 2013
    Location
    Paris
    Gender
    Male

    Default Re: Simple Raw Thread for 3.5 #28

    Q 167 a

    If you use Never outnumbered, does it apply around you or around your target ?

    Spoiler: Never outnumbered
    Show
    Never outnumbered
    When you use Intimidate to demoralize an opponent (PH 76), you can affect all enemies within 10 feet that can see you, rather than only a single enemy you threaten. Each enemy rolls a separate modified level check to oppose your Intimidate check, but the skill check otherwise works as normal.
    10 ft of you or the opponent you try to intimidare


    Q 167 b

    If you use Intimidating rage and Never outnumbered, can you intimidate one enemy 30 feet around you and all others 10 feet around or only 10 feet around ? How long does the intimidate effect last for the enemies 10 feet around ?

    Spoiler: Intimidating rage
    Show
    Intimidating rage
    While you are raging, you designate a single foe within 30feet of you that you can attempt to demoralize as a free action (see the intimidate skill page 76 of the Player's Handbook). A foe that you successfully demoralize remains shaken for as long as you continue to rage. You may only use this feat against a single foe in any particular encounter.
    Currently playing:
    - Dastrun "raging bulldozer" es Entragarth
    - Dolores the deceiver, beguiler of Queen Geleeda

  22. - Top - End - #412
    Ogre in the Playground
     
    Jowgen's Avatar

    Join Date
    Oct 2013

    Default Re: Simple Raw Thread for 3.5 #28

    Q 168

    A character with a +2 LA reaches class level 6 when his ECL hits 8. He pays 7000 exp to have his level adjustment reduced to a +1. Does loosing this exp thusly throw him back to class level 5, making his ECL 5 CL + 1 LA = 6?

    EDIT: scratch that math, at class level 6, this character would only have 15000 exp, so paying 7000 would put him down to 8000, which is 2000 exp under class-level 5. So his ECL would be 5 (CL 4 + 1 LA) until he earns those 2000 exp, and then 6 (CL 5 + 1 LA) until he earns another 5000 (if I'm reading the charts right this time).
    Last edited by Jowgen; 2014-09-09 at 02:45 AM.
    Quote Originally Posted by afroakuma View Post
    Ugh. For the record, I hate you. I hate you very much.
    The Voidstone Arsenal

    The Redeemery

    Feat-buying resource

    Magical Plants and Where to Find Them

    Floating Disk Utility

    Taking 10 resource

  23. - Top - End - #413
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
    Jul 2007
    Location
    Terra Australis
    Gender
    Male

    Default Re: Simple Raw Thread for 3.5 #28

    Q 169

    If you are trying to hide from a creature, and are unsure whether it has spotted you (but is "playing dumb" and pretending that it hasn't), I assume it would normally be a Sense Motive check (by the hider) vs. a Bluff check (by the spotter) to determine the truth.

    But assuming the spotter hasn't actually detected the hider, what sort of check should be made then? Is it possible for the hider to reach an incorrect assumption?

  24. - Top - End - #414
    Bugbear in the Playground
    Join Date
    Mar 2014
    Location
    Baltimore, MD, USA
    Gender
    Male

    Default Re: Simple Raw Thread for 3.5 #28

    Q 170
    If one wanted to permanently do the Girallon's Blessing + Fuse Arms trick for an unamed bonus to (arm) strength, would you need to cast permanency on both the Girallon's Blessing Spell and the Fuse Arms spell? or could you just cast it on the Fuse Arms spell?
    [CLEVER SIGNATURE] Insert Here [/CLEVER SIGNATURE]

  25. - Top - End - #415
    Dwarf in the Playground
     
    DwarfFighterGuy

    Join Date
    Oct 2012
    Location
    Lands of Noobaria
    Gender
    Male

    Default Re: Simple Raw Thread for 3.5 #28

    Q 171
    Psicrystal Containment
    Can i expend my and psicrystal's focus at the same time (to activate 2 feats)?
    Beware my incredibly noobish questions!

  26. - Top - End - #416
    Bugbear in the Playground
    Join Date
    Mar 2014
    Location
    Baltimore, MD, USA
    Gender
    Male

    Default Re: Simple Raw Thread for 3.5 #28

    Q 172a
    If you have multiple spells permanencied onto you, and a caster casts Dispel Magic targeted on you - does it only apply to one spell per casting, or does a single casting allow dispel attempts on every spell that currently has an effect on you?

    Q172b
    Assuming the permanency of both Garillon's Blessing & Fuse Arms, would a casting of Dispel Magic only affect the Fuse Arms, as the multiple limbs of Garillon's blessing aren't present during the time of the casting of Dispel.
    [CLEVER SIGNATURE] Insert Here [/CLEVER SIGNATURE]

  27. - Top - End - #417
    Troll in the Playground
     
    Kobold

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Simple Raw Thread for 3.5 #28

    Q 173

    Are Azurins humans for purpose of Favored Enemy?

  28. - Top - End - #418
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Simple Raw Thread for 3.5 #28

    A167A The text is unclear, and the errata doesn't address this issue. However, the way the trick is described and pictured indicates that Never Outnumbered centers its effect upon your target, rather than on you. Still, ask your DM.

    A167B The former: you may Intimidate one opponent within 30', and all within 10' of the target (assuming your DM agrees with the answer to A167A.

    A168 Your second assumption is correct. However, he would also gain an increased amount of experience from encounters due to being a lower level than the rest of the party.

    A169 There are no rules I am aware of that can determine this situation, aside from the vague wording of the Hunch feature of Sense Motive.
    Hunch (DC 20)
    This use of the skill involves making a gut assessment of the social situation. You can get the feeling from another’s behavior that something is wrong, such as when you’re talking to an impostor. Alternatively, you can get the feeling that someone is trustworthy.
    A reasonable interpretation of this ability would be to allow a hiding creature to get a hunch about the sentry's awareness of him. However, the DM should roll this in secret (like many other rolls that have character-unknowable results).

    A170 Both. Fuse arms would suppress (not dispel or discharge) as soon as the girallon's blessing wore off, as the creature would no longer be a valid target. You could permanency fuse arms, but you'd only get the effects when you had girallon's blessing or another arm- or tentacle-granting effect active.

    A171 Yes.

    A172A Each effect is dispelled independently.

    Quote Originally Posted by Dispel Magic
    Targeted Dispel
    One object, creature, or spell is the target of the dispel magic spell. You make a dispel check (1d20 + your caster level, maximum +10) against the spell or against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect.

    If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by monster summoning), you make a dispel check to end the spell that conjured the object or creature.

    If the object that you target is a magic item, you make a dispel check against the item’s caster level. If you succeed, all the item’s magical properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional interface (such as a bag of holding) is temporarily closed. A magic item’s physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.

    You automatically succeed on your dispel check against any spell that you cast yourself.
    A172B Girallon's blessing, despite not being visible, is still an active effect on the targeted creature, and as such would be eligible for dispelling via a targeted dispel magic.

    A173 Yes. Azurins are Humanoid (Human, Incarnum) and as such are treated as Humans for spells, effects, and prerequisites that specifically require Humans.
    Last edited by Fax Celestis; 2014-09-09 at 01:10 PM.

  29. - Top - End - #419
    Bugbear in the Playground
    Join Date
    Mar 2014
    Location
    Baltimore, MD, USA
    Gender
    Male

    Default Re: Simple Raw Thread for 3.5 #28

    I'll try to make these my last question for a while...

    Q 174a
    Does the caster of Dispell Magic need to know what it is he is trying to dispel? Or does it automatically trigger the opposed checks for everything that is currently active on the target?

    Q 174b
    If Garillon's Blessing and Fuse Arms were cast off of a pair of Level 3 scrolls, and then a level 20 sorcerer cast
    permanency on both of the spells, Is the DC of the Dispel Magic attempt to get rid of the two original spells going to be 31 (based on the heightened caster level of the permanency spell) or 16 (11 + min caster level 5 for the scrolls)?

    Q 174c
    Is it impossible to dispel something that had been cast by someone with a caster level of 20 (DC 31)? Or would a natural 20 be an auto-success even though the dispel check is 1d20 + caster level (maximum +10)?
    [CLEVER SIGNATURE] Insert Here [/CLEVER SIGNATURE]

  30. - Top - End - #420
    Titan in the Playground
    Join Date
    Jun 2007
    Location
    Lima, Peru
    Gender
    Male

    Default Re: Simple Raw Thread for 3.5 #28

    Q. 175

    Regarding the Mudslide spell (Stormwrack), the spell says it covers a large area (40ft. radius spread).

    Would the spell:

    1. Target airborne enemies

    2. Be subject to Damage Reduction (it's described as an avalanche of mud falling on an area, so I thought it would be bludgeoning, at a closest approximate)

    3. Being an isntantaneous effect (a large pile of mud), could weather conditions thin out the spell's area (like a severe rainstorm or being cast underwater, which would cause the mud to float around)

    4. Could someone caught beneath the mudslide have cover against someone trying to attack it?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •