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  1. - Top - End - #1
    Bugbear in the Playground
     
    MindFlayer

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    Default Helpful Unwritten Rules of DnD

    I've decided we need to be better at helping newcomers just starting to play 3.5. That is why here we have a rules compendium of things all new players must follow.

    1. Never split the party.
    a. No, not even then.
    Last edited by Bluydee; 2014-10-03 at 03:32 AM.
    "No matter how subtle the wizard, a knife between his shoulder blades will seriously cramp his style."
    Quote Originally Posted by Xefas
    As the old saying goes, "He who fights with monsters might take care lest he thereby get his ass wrecked."

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    Orc in the Playground
     
    Sidmen's Avatar

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    Default Re: Helpful Unwritten Rules of DnD

    1 b. Yes, it is more fun to split the party.

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    Titan in the Playground
     
    AssassinGuy

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    Default Re: Helpful Unwritten Rules of DnD

    2. Unless you really know what you're doing. In which case, the Rogue with Hide in Plain Sight really can scout ahead solo with lower total risk than if the party stays together.

    3. Don't bunch up. You're just inviting a ranged area attack.

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    Barbarian in the Playground
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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by Curmudgeon View Post
    3. Don't bunch up. You're just inviting a ranged area attack.
    I call that "Fireball Formation".
    Quote Originally Posted by Flickerdart View Post
    I like that you can predict the future. Why, you must be some sort of wizard.

  5. - Top - End - #5
    Ogre in the Playground
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    Default Re: Helpful Unwritten Rules of DnD

    4. You can never have too much rope

    5. Always carry at least 3 different ways to start a fire.


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    Bugbear in the Playground
     
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    Default Re: Helpful Unwritten Rules of DnD

    6: There are very few problems that can't be solved by a Push-broom with an Eleven Foot pole, Sovereign Glue, Universal Solvent, or an implausible combination thereof.

  7. - Top - End - #7
    Ogre in the Playground
     
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    Default Re: Helpful Unwritten Rules of DnD

    7. If you have a couple thousand gold you don't know what to do with, remember, you can never have enough Feather Token: Trees.
    Copy this to your signature if you love Jade_Tarem, too.

    Quote Originally Posted by Extra Anchovies View Post
    A 20th-level fighter should be able to break rainbows in half with their bare hands and then dual-wield the parts of the rainbow.

    Dual-wield the rainbow. Taste the rainbow.

  8. - Top - End - #8
    Ettin in the Playground
     
    SwashbucklerGuy

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    Default Re: Helpful Unwritten Rules of DnD

    X. Look out for Kobolds. If you see them when you're ever higher than level one, you're screwed.
    i. Even at level one, you're basically screwed.
    Quote Originally Posted by Mark Hall View Post
    There's a reason why we bap your nose, not crucify you, for thread necromancy.

  9. - Top - End - #9
    Ettin in the Playground
     
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    Default Re: Helpful Unwritten Rules of DnD

    9 Do not sunder the loot.
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  10. - Top - End - #10
    Ettin in the Playground
     
    SwashbucklerGuy

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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by Hamste View Post
    9 Do not sunder the loot.
    a) No, not even when that loot is a god eating chunk of sentient, malevolent crystal.
    i) Especially not when it's that.
    Quote Originally Posted by Mark Hall View Post
    There's a reason why we bap your nose, not crucify you, for thread necromancy.

  11. - Top - End - #11
    Titan in the Playground
     
    Blackhawk748's Avatar

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    Default Re: Helpful Unwritten Rules of DnD

    10. Do not assume that goblins are pants-on-head stupid, it may be a trick.
    11. Dragons are not big bundles of XP and treasure.
    12. Owlbears, while silly looking, are still a bear, as such do not poke one when its sleeping.
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
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    Ettin in the Playground
     
    SwashbucklerGuy

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    Default Re: Helpful Unwritten Rules of DnD

    Z) If you run into a monster, never assume the fight's going to be easy.
    Quote Originally Posted by Mark Hall View Post
    There's a reason why we bap your nose, not crucify you, for thread necromancy.

  13. - Top - End - #13
    Titan in the Playground
     
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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by atemu1234 View Post
    Z) If you run into a monster, never assume the fight's going to be easy.
    A) Especially if its a Crab the size of a horse
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
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  14. - Top - End - #14
    Ogre in the Playground
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    Default Re: Helpful Unwritten Rules of DnD

    13) Friends don't let friends play Monks

  15. - Top - End - #15
    Ettin in the Playground
     
    SwashbucklerGuy

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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by weckar View Post
    13) Friends don't let friends play Monks
    Sometimes with Phaethon. Sometimes.
    Quote Originally Posted by Mark Hall View Post
    There's a reason why we bap your nose, not crucify you, for thread necromancy.

  16. - Top - End - #16
    Titan in the Playground
     
    Blackhawk748's Avatar

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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by weckar View Post
    13) Friends don't let friends play Monks
    A) Unless that friend knows EXACTLY what they are doing
    AA) Sometimes not even then
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
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    Ogre in the Playground
     
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    Default Re: Helpful Unwritten Rules of DnD

    AAA) Rubik is always clear to play a monk.

    14) Don't be a douche to the other players, and especially, to the DM.
    Copy this to your signature if you love Jade_Tarem, too.

    Quote Originally Posted by Extra Anchovies View Post
    A 20th-level fighter should be able to break rainbows in half with their bare hands and then dual-wield the parts of the rainbow.

    Dual-wield the rainbow. Taste the rainbow.

  18. - Top - End - #18
    Titan in the Playground
     
    Blackhawk748's Avatar

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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by Svata View Post
    14) Don't be a douche to the other players, and especially, to the DM.
    14a) No not even then
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
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    Bugbear in the Playground
     
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    Default Re: Helpful Unwritten Rules of DnD

    Š) Don't stick your hand in the hole.
    ..) Or any part of your body, for that matter.
    Quote Originally Posted by Zanos View Post
    The professionally offended will always find something to be angry about.

  20. - Top - End - #20
    Titan in the Playground
     
    Blackhawk748's Avatar

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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by Raven777 View Post
    Š) Don't stick your hand in the hole.
    ..) Or any part of your body, for that matter.
    wha.... i...... you.......

    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
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  21. - Top - End - #21
    Ogre in the Playground
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    Default Re: Helpful Unwritten Rules of DnD

    Now that I think of it, on a more serious note:

    15) Elect a party leader you trust, and stick with them. Nothing slows a game down as much as an argument about what to do next.

  22. - Top - End - #22
    Troll in the Playground
     
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    Default Re: Helpful Unwritten Rules of DnD

    16) remember, if you can do it, so can an enemy.
    Quote Originally Posted by jedipotter View Post
    Logic just does not fit in with the real world. And only the guilty throw fallacy's around.
    Quote Originally Posted by Vendin, probably
    As always, the planes prove to be awesomer than I expected.
    Avatar courtesy of Linklele

  23. - Top - End - #23
    Barbarian in the Playground
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    Default Re: Helpful Unwritten Rules of DnD

    17) The game is not made for you to have fun, It is made for every member of the group to have fun. Even that player hidden behind walls who is sending things to kill/mutilate/boil/evicerate your character and steal/destroy her/his stuff.

  24. - Top - End - #24
    Ogre in the Playground
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    Default Re: Helpful Unwritten Rules of DnD

    17b) Then again; any intent of PvP you might have will make PvP stand for 'Please Vacate Property'.

  25. - Top - End - #25
    Titan in the Playground
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    Default Re: Helpful Unwritten Rules of DnD

    18) Every member of the party should have some way of dealing with enemies at range. Even if it's just a nonmagical sling, and you don't have any feats to support it. My last group, none of the fighter-types ever carried a bow, and thus were always consistently stymied by flying enemies or enemies on the other side of a chasm.
    Time travels in divers paces with divers persons.
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    Bugbear in the Playground
     
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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by Blackhawk748 View Post
    wha.... i...... you.......
    Trust me on that one.
    Quote Originally Posted by Zanos View Post
    The professionally offended will always find something to be angry about.

  27. - Top - End - #27
    Titan in the Playground
     
    Blackhawk748's Avatar

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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by Raven777 View Post
    Trust me on that one.
    the sad thing is is that i've seen that rule being broken............... it ended badly.
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
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    My Spell, My Weapon, Im a God

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    Titan in the Playground
     
    nedz's Avatar

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    Default Re: Helpful Unwritten Rules of DnD

    20. Always have three back up plans

    These plan should be
    1. Running away
    2. Running away more quickly
    3. Running away more quickly than everyone else
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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    Venger's Avatar

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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by Raven777 View Post
    Š) Don't stick your hand in the hole.
    ..) Or any part of your body, for that matter.
    So that's how Otyugh Hole gives you Iron Will...

    Q) Familiarize yourself with the tier list. Despite what you see in webcomics/cartoons/etc as far as media portrayal of the game goes, all classes are NOT equal to one another and if you and your friends are more or less on the same level, it'll lead to a better experience instead of angel summoner and bmx bandit.
    I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.

    Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!

    Quote Originally Posted by weckar View Post
    Venger, can you be my full-time memory aid please?
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    Bugbear in the Playground
     
    malonkey1's Avatar

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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by Venger View Post
    So that's how Otyugh Hole gives you Iron Will...

    Q) Familiarize yourself with the tier list. Despite what you see in webcomics/cartoons/etc as far as media portrayal of the game goes, all classes are NOT equal to one another and if you and your friends are more or less on the same level, it'll lead to a better experience instead of angel summoner and bmx bandit.
    Which is, concidentally, the title of my failed pilot.
    White is my color for internal monologue. (without the black highlight, of course)

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