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Thread: Helpful Unwritten Rules of DnD
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2014-10-03, 03:31 AM (ISO 8601)
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Helpful Unwritten Rules of DnD
I've decided we need to be better at helping newcomers just starting to play 3.5. That is why here we have a rules compendium of things all new players must follow.
1. Never split the party.
a. No, not even then.Last edited by Bluydee; 2014-10-03 at 03:32 AM.
"No matter how subtle the wizard, a knife between his shoulder blades will seriously cramp his style."
Originally Posted by Xefas
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2014-10-03, 03:34 AM (ISO 8601)
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- Oct 2011
Re: Helpful Unwritten Rules of DnD
1 b. Yes, it is more fun to split the party.
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2014-10-03, 03:36 AM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Helpful Unwritten Rules of DnD
2. Unless you really know what you're doing. In which case, the Rogue with Hide in Plain Sight really can scout ahead solo with lower total risk than if the party stays together.
3. Don't bunch up. You're just inviting a ranged area attack.
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2014-10-03, 03:40 AM (ISO 8601)
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- Mar 2012
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2014-10-03, 05:21 AM (ISO 8601)
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2014-10-03, 05:36 AM (ISO 8601)
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- Sep 2013
Re: Helpful Unwritten Rules of DnD
6: There are very few problems that can't be solved by a Push-broom with an Eleven Foot pole, Sovereign Glue, Universal Solvent, or an implausible combination thereof.
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2014-10-03, 06:43 AM (ISO 8601)
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Re: Helpful Unwritten Rules of DnD
7. If you have a couple thousand gold you don't know what to do with, remember, you can never have enough Feather Token: Trees.
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2014-10-03, 06:53 AM (ISO 8601)
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- Feb 2014
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- Sovereign State of Denial
Re: Helpful Unwritten Rules of DnD
X. Look out for Kobolds. If you see them when you're ever higher than level one, you're screwed.
i. Even at level one, you're basically screwed.
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2014-10-03, 06:55 AM (ISO 8601)
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- Oct 2012
Re: Helpful Unwritten Rules of DnD
9 Do not sunder the loot.
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2014-10-03, 06:56 AM (ISO 8601)
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- Feb 2014
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- Sovereign State of Denial
Re: Helpful Unwritten Rules of DnD
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2014-10-03, 07:03 AM (ISO 8601)
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- Oct 2012
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- Tharggy, on Tellene
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Re: Helpful Unwritten Rules of DnD
10. Do not assume that goblins are pants-on-head stupid, it may be a trick.
11. Dragons are not big bundles of XP and treasure.
12. Owlbears, while silly looking, are still a bear, as such do not poke one when its sleeping.
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2014-10-03, 07:13 AM (ISO 8601)
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- Feb 2014
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Re: Helpful Unwritten Rules of DnD
Z) If you run into a monster, never assume the fight's going to be easy.
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2014-10-03, 07:14 AM (ISO 8601)
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Re: Helpful Unwritten Rules of DnD
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2014-10-03, 07:14 AM (ISO 8601)
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- Nov 2010
Re: Helpful Unwritten Rules of DnD
13) Friends don't let friends play Monks
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2014-10-03, 07:17 AM (ISO 8601)
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- Feb 2014
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- Sovereign State of Denial
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2014-10-03, 07:18 AM (ISO 8601)
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- Oct 2012
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- Tharggy, on Tellene
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Re: Helpful Unwritten Rules of DnD
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2014-10-03, 07:25 AM (ISO 8601)
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- May 2013
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Re: Helpful Unwritten Rules of DnD
AAA) Rubik is always clear to play a monk.
14) Don't be a douche to the other players, and especially, to the DM.
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2014-10-03, 07:26 AM (ISO 8601)
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2014-10-03, 07:28 AM (ISO 8601)
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- Mar 2008
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- Dominion of Canadia
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2014-10-03, 07:31 AM (ISO 8601)
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- Oct 2012
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2014-10-03, 07:42 AM (ISO 8601)
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- Nov 2010
Re: Helpful Unwritten Rules of DnD
Now that I think of it, on a more serious note:
15) Elect a party leader you trust, and stick with them. Nothing slows a game down as much as an argument about what to do next.
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2014-10-03, 07:52 AM (ISO 8601)
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- Apr 2013
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2014-10-03, 08:01 AM (ISO 8601)
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Re: Helpful Unwritten Rules of DnD
17) The game is not made for you to have fun, It is made for every member of the group to have fun. Even that player hidden behind walls who is sending things to kill/mutilate/boil/evicerate your character and steal/destroy her/his stuff.
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2014-10-03, 08:02 AM (ISO 8601)
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- Nov 2010
Re: Helpful Unwritten Rules of DnD
17b) Then again; any intent of PvP you might have will make PvP stand for 'Please Vacate Property'.
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2014-10-03, 08:03 AM (ISO 8601)
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Re: Helpful Unwritten Rules of DnD
18) Every member of the party should have some way of dealing with enemies at range. Even if it's just a nonmagical sling, and you don't have any feats to support it. My last group, none of the fighter-types ever carried a bow, and thus were always consistently stymied by flying enemies or enemies on the other side of a chasm.
Time travels in divers paces with divers persons.
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2014-10-03, 08:14 AM (ISO 8601)
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2014-10-03, 08:22 AM (ISO 8601)
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Re: Helpful Unwritten Rules of DnD
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2014-10-03, 08:29 AM (ISO 8601)
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- Apr 2010
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Re: Helpful Unwritten Rules of DnD
20. Always have three back up plans
These plan should be
- Running away
- Running away more quickly
- Running away more quickly than everyone else
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
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2014-10-03, 08:30 AM (ISO 8601)
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Re: Helpful Unwritten Rules of DnD
So that's how Otyugh Hole gives you Iron Will...
Q) Familiarize yourself with the tier list. Despite what you see in webcomics/cartoons/etc as far as media portrayal of the game goes, all classes are NOT equal to one another and if you and your friends are more or less on the same level, it'll lead to a better experience instead of angel summoner and bmx bandit.I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
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2014-10-03, 08:34 AM (ISO 8601)
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- May 2012
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Re: Helpful Unwritten Rules of DnD
White is my color for internal monologue. (without the black highlight, of course)
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