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  1. - Top - End - #121
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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    I like advocate and knight-scholar better, but I'm already on record about the whole naming thing. I'd rather see the whole mayaincatec theme for a setting or adventure path than for a subsystem. I am all about refluffing, but names are a bigger conceptual barrier for some. The Akashic names I can get my head around, these not so much.

  2. - Top - End - #122
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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Also going to agree with those who dislike the int on the Paladin for fluff mismatch reasons. As much as I'd like to see an Int Paladin, I don't see anything that sells it here. Changing to spoken instead of magic is big, and if that isn't enough, you can swap some other Paladin abilities to language based ones, or switch them from Lawful GOOD to LAWFUL Good, and maybe slap the whole fall garbage down. Maybe flip them to having a truth detection ability that is language dependent, and resistant to any effects with a spoken component.
    As an aside, make sure that it translates well to antipaladin. Too many good align stuff makes it a bit hard to make villains.
    Last edited by JusticeZero; 2014-12-08 at 03:34 AM.

  3. - Top - End - #123
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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    I wish there was an archetype that allows characters to scribe offensive words with this language on the battlefield from afar, acting similarly like landmines.
    EDIT: Runechanter?
    Last edited by LordErebus12; 2014-12-08 at 04:36 PM.
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  4. - Top - End - #124
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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Quote Originally Posted by LordErebus12 View Post
    I wish there was an archetype that allows characters to scribe offensive words with this language on the battlefield from afar, acting similarly like landmines.
    EDIT: Runechanter?
    Actually making some paths for the Advocate currently. This might make it into one. I've got the one as-is now, one that binds the souls of outsiders (kind of like the demonbinder prestige class), and one that inscribes edicts and has Kabbalistic golem minions. This might slot into the latter nicely.

  5. - Top - End - #125
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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Quote Originally Posted by Fax Celestis View Post
    Actually making some paths for the Advocate currently. This might make it into one. I've got the one as-is now, one that binds the souls of outsiders (kind of like the demonbinder prestige class), and one that inscribes edicts and has Kabbalistic golem minions. This might slot into the latter nicely.
    Those sound like cool ideas, but I sure hope you are not planning to make the outsider binding one always EEEVUUUL like the link provided. I am not sure if I could spend "damnation points" with a straight face. Also, "you sacrifice your immortal soul for the instant power of the Abyss" is already played out as a concept, especially considering making it overpowered in exchange for some fluff penalty after you die would be considered a bad thing.

  6. - Top - End - #126
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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Quote Originally Posted by Abithrios View Post
    Those sound like cool ideas, but I sure hope you are not planning to make the outsider binding one always EEEVUUUL like the link provided. I am not sure if I could spend "damnation points" with a straight face. Also, "you sacrifice your immortal soul for the instant power of the Abyss" is already played out as a concept, especially considering making it overpowered in exchange for some fluff penalty after you die would be considered a bad thing.
    I'd like to see more "Becoming a slave to the lawbound forces of heaven, you sell your soul for celestial might", and the chance to spend "redemption points"

  7. - Top - End - #127
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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Quote Originally Posted by Abithrios View Post
    Those sound like cool ideas, but I sure hope you are not planning to make the outsider binding one always EEEVUUUL like the link provided. I am not sure if I could spend "damnation points" with a straight face. Also, "you sacrifice your immortal soul for the instant power of the Abyss" is already played out as a concept, especially considering making it overpowered in exchange for some fluff penalty after you die would be considered a bad thing.
    Well, here's a little bit of what I have planned:

    Lecture of Sheltering (Sp): At first level, a concordat learns the lecture of sheltering as a bonus litany. She may use this litany even though she has no other litanies known and does not gain the litanies feature until fourth level.

    This class feature replaces the advocate’s specialized lexicon class feature. A concordat never gains the specialized lexicon class feature.

    Soulbinding (Su): Starting at second level, a concordat learns how to bind the souls of outsiders to their bodies by speaking an outsider’s true name, gaining some of their powers. Activating this ability requires a full-round action that provokes attacks of opportunity. As part of activating this ability, a concordat makes a special Tzocatl check and consults the below table:
    Tzocatl Check Result Soul Available
    12 or less Lemure
    13 Lantern archon
    14-15 Hell hound
    16 Hound archon
    17-18 Nightmare
    19 Kyton
    20-21 Succubus
    22 Lillend
    23-24 Vrock
    25 Bebilith
    26-27 Cauchemar
    28 Barbed devil
    29-30 Ghaele azata
    31 Nalfeshnee demon
    32-33 Astral deva
    34 Planetar
    35-36 Marilith
    37 Balor
    38-39 Pit fiend
    40 or more Solar
    A concordat may select a lesser result if so desired.
    When bound to a soul, the concordat gains several subtypes and abilities, per the below descriptions:

    Astral Deva - placeholder for now, insert abilities
    Balor
    Barbed Devil
    Bebilith
    Cauchemar
    Ghaele Azata
    Hell Hound
    Hound Archon
    Kyton
    Lantern Archon
    Lemure
    Lillend
    Marilith
    Nalfeshnee Demon
    Nightmare
    Pit Fiend
    Planetar
    Solar
    Succubus
    Vrock

    This ability replaces the advocate’s esoterica class feature. A concordat never gains the esoterica class feature.
    Lecture of Sheltering
    Lexicon protection (litany) [see text]; Level apprentice (litany)
    Casting Time 1 swift action
    Range personal
    Target you
    Duration permanent until dispelled or until a new litany begins

    While lecture of sheltering is active, you are treated as if under the effects of protection from evil, except the alignment it works against is any alignment more than two steps away from your own. For instance, if you are Lawful Good, lecture of sheltering only provides protection from evil’s benefits against Chaotic Evil, Chaotic Neutral, and Neutral Evil creatures, while if you are Chaotic Neutral, it only provides protection from Lawful Good and Lawful Evil creatures. This limitation is for all benefits of protection from evil, including the protection against mentally controlling effects protection from evil normally provides.

    If you are True Neutral, lecture of sheltering instead provides these benefits against Lawful Good, Lawful Evil, Chaotic Good, and Chaotic Evil creatures.

    This litany shares your alignment descriptors: if you are Lawful Good, for instance, it has both the lawful and good descriptors.

    Esoterica: If you select this esoterica, lecture of sheltering also provides its protective benefits to any of your allies for as long as they remain within 10 ft. of you. Creatures that leave the area and come back are not protected.
    Last edited by Fax Celestis; 2014-12-09 at 01:10 PM.

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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Quote Originally Posted by Fax Celestis View Post
    Well, here's a little bit of what I have planned:
    So far, so good.

    Unrelated question, if a character gets Tzocatl Training from more than one class, do the levels stack or do they have different Tzocatl modifiers from the separate sources?

  9. - Top - End - #129
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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Quote Originally Posted by Abithrios View Post
    So far, so good.

    Unrelated question, if a character gets Tzocatl Training from more than one class, do the levels stack or do they have different Tzocatl modifiers from the separate sources?
    They stack. Most of them include "effective advocate level" casing, which should make that apparent, but probably not obvious. I'll be sure to slot that in.

  10. - Top - End - #130
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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    I'm currently writing up a few Magic Schools for each Dreamscarred Press subsystem using Inner Sea Magic's school subsystem, but I'm unsure what to call the some of the school "types".

    Anyone know a term that would be fitting for places of learning for Tzocatl?
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  11. - Top - End - #131
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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Been a while, but posting here for this is worth it.

    I am opening up a MythWeavers Pathfinder game meant to be purely for playtesting. Anyone who wants to volunteer and play a Tsocatl user (especially an Advocate) can go ahead and sign up, the more the merrier. Anyone else who wants to keep tabs on it and to comment in the Spectator section is more than welcome to do so.

    Game is at http://www.myth-weavers.com/forumdis...32485&tg=49954
    Roll20 for the game will be at https://app.roll20.net/join/633729/luZnyg
    Last edited by PsyBomb; 2015-01-05 at 08:27 PM.
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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Quote Originally Posted by Milo v3 View Post
    Anyone know a term that would be fitting for places of learning for Tzocatl?

    A (Roman) forum? Podium? Auditorium?
    Last edited by deuxhero; 2015-01-05 at 08:48 PM.

  13. - Top - End - #133
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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Possibly an Odeon? They're more for singing, but whatever.
    Please use they/them/theirs when referring to me in the third person.
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  14. - Top - End - #134
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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Quote Originally Posted by Extra Anchovies View Post
    Possibly an Odeon? They're more for singing, but whatever.
    You could even get into one for 5 silvers! Get it? Get it? Please kill me.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Quote Originally Posted by Psyren View Post
    You could even get into one for 5 silvers! Get it? Get it? Please kill me.
    Sorry, I'm missing the reference. Won't kill you until you explain, please
    Please use they/them/theirs when referring to me in the third person.
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  16. - Top - End - #136
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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Quote Originally Posted by Extra Anchovies View Post
    Sorry, I'm missing the reference. Won't kill you until you explain, please
    5 silvers = 5 cents = a nickel. Nickel + odeon...

    *slinks away*
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Quote Originally Posted by Psyren View Post
    5 silvers = 5 cents = a nickel. Nickel + odeon...

    *slinks away*
    I... I feel unclean after a pun like that.

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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Quote Originally Posted by Psyren View Post
    5 silvers = 5 cents = a nickel. Nickel + odeon...

    *slinks away*
    Unfortunately, 1 gp = $20 according to d20 modern so 5 silvers would be $2. Twodollarodean? Sounds like a super cheap alien from MiB or something.
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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Okay, I finally got around to reading through while making my advocate for PsyBomb's playtest. One thing I would request is a separation in the short list by Lexicon, which would make it much more easily searchable.

    I'm going to try my hand at a blast-focus destruction advocate, with some creation backup.
    I follow a general rule: better to ask and be told no than not to ask at all.

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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Question about the Esoterica for Recitation of Flame: Does it apply to the fire damage of RoF (making it 1d6+2xInt mod)?

    EDIT: Also, I just realized how pointless it currently is, since it is the only source of fire damage I can see in Tzocatl aside from Dragonfire Litany...
    Still might use it, just to have a default action that actually does a reasonable amount of damage.
    Last edited by Vhaidara; 2015-01-06 at 10:48 AM.
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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Quote Originally Posted by Keledrath View Post
    Question about the Esoterica for Recitation of Flame: Does it apply to the fire damage of RoF (making it 1d6+2xInt mod)?

    EDIT: Also, I just realized how pointless it currently is, since it is the only source of fire damage I can see in Tzocatl aside from Dragonfire Litany...
    Still might use it, just to have a default action that actually does a reasonable amount of damage.
    Yes, it does. The esoterica doesn't care about the source.

    Just FYI: I'm not dead, still working on this. Got sick, parents took me and the kids to Disneyland for Christmas, holidays, regular job being, well, holiday season...you know, stuff. Teaser of things I'm going to add to the playtest soon: reasons to take Subvert Oath (AKA: "I manipulate your truename and now you have a monk vow or other oath for a duration. Oh, and the universe thinks you just violated your oath. Eat me.").
    Last edited by Fax Celestis; 2015-01-06 at 12:29 PM.

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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Playtest has already raised a question:
    War Cry provides an insight bonus. The name sounds more like something that would provide a morale bonus. Bug or Feature?
    I follow a general rule: better to ask and be told no than not to ask at all.

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  23. - Top - End - #143
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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Quote Originally Posted by Keledrath View Post
    Playtest has already raised a question:
    War Cry provides an insight bonus. The name sounds more like something that would provide a morale bonus. Bug or Feature?
    Feature, otherwise it would play havoc with stuff like the Imperious Bloodline's Heroic Echo.

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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    ...I'm not sure how to feel about this. On one level, I love Truenaming (both as a roll-led mechanic & fluff-wise)... on the other I get all twitchy about any language magic that doesn't have at least some level of offensive naming. When I want to wizard (which is admittedly relatively rare), I want to Sparrowhawk it up.

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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    I'm glad that you took a lot of my suggestions into consideration, but I have to pipe up about Soliloquy of Hatred and Soliloquy of Risk. They have the old Truespeak DC problem: the Tzocatl DC goes up by 1 per level (10 + target's HD), but your Tzocatl mod only goes up by 1 per 2 levels. It gets harder and harder to succeed as you go up in level, and unlike with Truenaming, you can't just scrounge around for weird exotic bonuses to keep pace. (There's no Paratzocatl Assembly, after all.) You definitely need to do something to address that, whether it's fixing the DC, removing the Tzocatl check, or just scrapping those two litanies, because they just won't work as intended.
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  26. - Top - End - #146
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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Quote Originally Posted by Zaq View Post
    I'm glad that you took a lot of my suggestions into consideration, but I have to pipe up about Soliloquy of Hatred and Soliloquy of Risk. They have the old Truespeak DC problem: the Tzocatl DC goes up by 1 per level (10 + target's HD), but your Tzocatl mod only goes up by 1 per 2 levels. It gets harder and harder to succeed as you go up in level, and unlike with Truenaming, you can't just scrounge around for weird exotic bonuses to keep pace. (There's no Paratzocatl Assembly, after all.) You definitely need to do something to address that, whether it's fixing the DC, removing the Tzocatl check, or just scrapping those two litanies, because they just won't work as intended.
    Yeah, I'm going to fix those. I just am not sure how I want to make those work. I don't want it to be an always-on effect, and I don't want it to be zomg-extra-rolls against a ridiculous DC.

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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Quote Originally Posted by Fax Celestis View Post
    Yeah, I'm going to fix those. I just am not sure how I want to make those work. I don't want it to be an always-on effect, and I don't want it to be zomg-extra-rolls against a ridiculous DC.
    It works for making the check itself; why not have it go up by 1/2 HD?
    Quote Originally Posted by Grod_The_Giant View Post
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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Hi. New to this thread.

    I was wondering if the Advocator, Knight Scholar, archetypes and future classes also have their names translated into the same language the edicts, words of power and such are.

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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Is this project still alive? I haven't heard anything new for a long time.

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    Default Re: Dreamscarred Press - Tzocatl, The First Language: Open Playtest

    Not dead, just in a state of hibernation while Fax Celestis works things out.
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