Results 301 to 330 of 339
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2016-03-06, 11:06 PM (ISO 8601)
- Join Date
- Jan 2016
- Location
- Black List
- Gender
Re: The most paranoia-inducing dungeon
People are losing the spirit of the Ides of March. It's not just about stabbing. It's about coming together to stab. In groups.
smuchmuch made my avatar.
I played the Nemerians in Empire2!
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2016-03-07, 10:31 PM (ISO 8601)
- Join Date
- Jul 2013
- Gender
Re: The most paranoia-inducing dungeon
I am totally using some of these.
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.
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2016-03-08, 11:09 AM (ISO 8601)
- Join Date
- Feb 2013
- Location
- Perfidious Albion
Re: The most paranoia-inducing dungeon
Putting on creepy music in the background is always good. Putting in creepy music in the background, then casually mentioning that the characters start hearing it is even better. I recommend 'She Moved Through the Fair' - perfect accompaniment for a banshee attack.
And if you're willing to go to the effort, texting JAL's creepy messages could work. Bonus points for doing it from a phone they don't have a number for, or borrowing the phone of another player who's still in the room.
And there's always the classic Meaningless Spot Check Accompanied By Ominous Hmmming.
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2016-03-08, 11:37 AM (ISO 8601)
- Join Date
- Aug 2011
- Location
- Sharangar's Revenge
- Gender
Re: The most paranoia-inducing dungeon
Use the Random Dungeon Generator in the 1st Edition DMG. All that dice rolling is all but guaranteed to worry your players, combined with the nonsensical dungeon layout.
Warhammer 40,000 Campaign Skirmish Game: Warpstrike
My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season
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2016-03-11, 03:38 PM (ISO 8601)
- Join Date
- Jan 2011
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2016-03-11, 03:43 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The most paranoia-inducing dungeon
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2016-03-11, 09:17 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- *Redacted*
Re: The most paranoia-inducing dungeon
Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.
Former EMPIRE2! Player: Imperator of the Nihoni Dominion
Former EMPIRE3! Player: Suzerain of the Phœnīx Estates
Former EMPIRE4! Player: Margrave of the Margraviate of Rhune
My Awesome Campaign Setting
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2016-03-11, 09:41 PM (ISO 8601)
- Join Date
- Aug 2014
- Location
- Ontario, Canada
- Gender
Re: The most paranoia-inducing dungeon
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2016-03-11, 10:14 PM (ISO 8601)
- Join Date
- Aug 2014
Re: The most paranoia-inducing dungeon
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2016-03-11, 10:23 PM (ISO 8601)
- Join Date
- Oct 2014
Re: The most paranoia-inducing dungeon
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2016-03-11, 11:08 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: The most paranoia-inducing dungeon
This one only works for some parties, and is best for mid-to-high level.
Within the dungeon, every divination, whether from spell, item, ritual, feat, skill check, or any other source, no matter what it should be even capable of giving as an answer, returns only, "The monster is here."
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2016-03-12, 12:50 AM (ISO 8601)
- Join Date
- Feb 2016
Re: The most paranoia-inducing dungeon
Describing the ceiling at all tends to freak out my players, for the same reason that describing cobwebs does.
Describe the ceiling in deep detail and talk about the numerous webs and chandeliers or nooks in the area. Just fill an area with tons of hiding places and a single tiny creature with a strong venom. Every room after describe the room in similar detail, and watch as they worry about Min-Maxed spider dropping on their head
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2016-03-12, 01:01 AM (ISO 8601)
- Join Date
- Jul 2012
- Location
- *Redacted*
Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.
Former EMPIRE2! Player: Imperator of the Nihoni Dominion
Former EMPIRE3! Player: Suzerain of the Phœnīx Estates
Former EMPIRE4! Player: Margrave of the Margraviate of Rhune
My Awesome Campaign Setting
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2016-03-12, 01:17 AM (ISO 8601)
- Join Date
- Oct 2014
Re: The most paranoia-inducing dungeon
Have a corridor filled with cobwebs that don't burn; if you put a torch to them they melt away right where the torch is, but they don't catch fire.
When a player says they're opening a door (or chest or whatever), ask them which hand they're using. And ask the other players where they're standing.
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2016-03-14, 03:01 PM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Los Angeles
- Gender
Re: The most paranoia-inducing dungeon
My friend and I ran a One off where in I was masquerading as a PC with 3 other PC's, the party was supposed to undo a ritual then kill a demon, but the undoing ritual was a fake and they didn't know the real one. as they went forward they saw prophesies of the chosen 3, and all of the enemies commented on how there was a traitor in their midst. I actually got them to fight between themselves until they were all around 1/2 hp before they began to attack me as well.
The first rule of gaming, before you have even chosen the game is and always should be
HAVE FUN
(FUN being defined as it is in dwarf fortress)
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2016-03-14, 04:01 PM (ISO 8601)
- Join Date
- Apr 2015
Re: The most paranoia-inducing dungeon
Let your players spot a monster in a faraway corridor. The monster isn’t interested in the PCs, it just walks, crawls, levitates or goes round slowly and vanishes into the deeper darkness of the corridors beyond, not to be seen ever again for the rest of the adventure.
Describe the monster in the most vaguely way possible due to the corridors's overwhelming darkness.Last edited by CombatBunny; 2016-03-14 at 04:03 PM.
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2016-03-14, 04:42 PM (ISO 8601)
- Join Date
- Aug 2014
- Location
- Ontario, Canada
- Gender
Re: The most paranoia-inducing dungeon
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2016-03-14, 07:09 PM (ISO 8601)
- Join Date
- Apr 2008
- Gender
Re: The most paranoia-inducing dungeon
I thought that was pretty standard, honestly
I've had my players refuse to stop doing perception checks at the end of a dungeon because they were convinced that there was something else lurking. After about the third time that they found nothing and checked AGAIN, I gave up and let them 'find' one last critter >.<
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2016-03-14, 07:46 PM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: The most paranoia-inducing dungeon
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2016-03-17, 11:22 PM (ISO 8601)
- Join Date
- Jul 2013
- Gender
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.
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2016-03-18, 03:26 AM (ISO 8601)
- Join Date
- Sep 2013
- Location
- Slovakia
- Gender
Re: The most paranoia-inducing dungeon
The adventurers hear about a black water - somewhere in the mountains is a cave. It's said to be a small basin filled with black water that shows you your future. A mage promises them riches if they bring him a bucket of this water.
The adventurers come to the village at the foot of the mountains. They hear about the cave - it's said to give you strange dreams when you sleep there. But it's just a small cave and puddle of black water. Ok, Joe the local shepherd will show you the way, but he will not go near the cave. He already has nightmares. Oh and there was some expedition - few pointy ears went that way two weeks ago.
The adventurers travel to the cave. Joe is silent most of the time. As soon as the cave is in view, he just points a shaking hand and leaves.
The adventurers enter the cave. It's wider than expected. After 5-10 meters they find a small puddle, into which the black water drips - and it flows further down the cave. The puddle is too small to get enough water - they either have to wait for few weeks to fill the bucket or...
The cave goes on, with the small string of black water going down. They come to a large door, around 12 feet high, made of strange metal. Behind it there is a room of titanic proportions, reminding you of graveyard or resting place...
Spoiler: ...There is a lake of black water on the mountain. It shows you the future, the past, the worst future that will not happen if you sleep near. But if you stay for longer, it takes your dreams and starts to make them real. The leader of the expedition was a mage - and he has shaped the dungeon according to his mind...
...good luck going in.Call me Laco or Ladislav (if you need to be formal). Avatar comes from the talented linklele.
Formerly GMing: Riddle of Steel: Soldiers of Fortune
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2016-03-18, 06:57 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- *Redacted*
Re: The most paranoia-inducing dungeon
This entire thread reminds me of the Dread Gazebo.
Last edited by BootStrapTommy; 2016-03-18 at 06:57 PM.
Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.
Former EMPIRE2! Player: Imperator of the Nihoni Dominion
Former EMPIRE3! Player: Suzerain of the Phœnīx Estates
Former EMPIRE4! Player: Margrave of the Margraviate of Rhune
My Awesome Campaign Setting
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2016-03-18, 08:10 PM (ISO 8601)
- Join Date
- Aug 2014
- Location
- Ontario, Canada
- Gender
Re: The most paranoia-inducing dungeon
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2016-03-20, 07:16 AM (ISO 8601)
- Join Date
- May 2015
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2016-03-20, 10:24 AM (ISO 8601)
- Join Date
- Aug 2014
Re: The most paranoia-inducing dungeon
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2016-03-21, 05:45 AM (ISO 8601)
- Join Date
- May 2015
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2016-03-26, 01:42 PM (ISO 8601)
- Join Date
- Mar 2015
- Gender
Re: The most paranoia-inducing dungeon
So for my group's next dungeon I am thinking of putting a clock a few rooms in from the entrance, slowly ticking down the seconds to midnight - irrespective of what the current time is outside.
A few rooms further in there is another clock, closer to midnight. A lovingly crafted timepiece, made from mahogany and with fine intricate carvings inlayed with ivory and gold. There are carvings of other time pieces - sundials, hourglasses, watches etc.. on the surfaces. The clock will have a very slow but clear tick.
The time taken for any action in this dungeon will come as part of the description: "you search through the drawers in the desk. There are four stacks of paper in there. After five minutes you find the diagram you are looking for in the third stack."
I wonder if I can get the PCs to worry about time. The architect just liked clocks.
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2017-08-16, 05:41 PM (ISO 8601)
- Join Date
- Jun 2017
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2017-08-16, 06:11 PM (ISO 8601)
- Join Date
- Mar 2012
- Location
- over the rainbow
- Gender
Re: The most paranoia-inducing dungeon
One of the funniest traps my DM ever pulled on us was the countdown room. As soon as the party enters the room, the doors slam shut and a magic mouth spell begins counting down from 10. There is a button in the room that resets the countdown, and can be pressed as many times as you want. The only way to escape the room is to let the countdown finish without pressing the button. His record for keeping a party trapped in the room was two hours of in-game time.
Go not to the Dragons for counsel, for you are crunchy and taste good with ketchup.
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2017-08-16, 06:32 PM (ISO 8601)
- Join Date
- Nov 2016
- Location
- SoCal
- Gender
Re: The most paranoia-inducing dungeon
Imagine you are on a lower level of a dungeon when you notice at the back of a large room an opening to a cavern. It is dark inside and is a bit moist inside. As you wander around in side you see many small side passages and you can't be certain which way is the best to proceed. In fact, you aren't sure that you are not lost as some of passageways might have changed. Could there be shifting cavern features? What treasure might they be protecting? It now seems as if the walls are closing in on you. I give you the Massive Mimic which you have been wandering inside.....