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    Default High Power (non-full caster) classes / feats that aren't homebrewed

    The GM banned full casters, and is expecting a "high power" game...and doesn't like optimization. These seem somewhat contradictory...But I am interested in the premise of the campaign, so I still want to at least give it a go for a session or 2.

    He banned full casters, so it's unlikely I'll be able to use the...Tome of Battle?... as well as that new martial book thingy, but I'm asking if I can, anyway. Just in case they aren't allowed, what are some "strong" things that aren't like "optimized" (probably meaning, he doesn't want too many things that just stack on top of each other, is what I'm taking away from it).

    I think I wouldn't mind playing a Bard, as far as Core is concerned, though I'm open to suggestions. The race I'm going to be playing will have a heavy focus on Dex, and free Weapon Finesse, which makes me think I should go rogue, but I'm not sure. I hear it's not exactly...good.

    As well, how could I possibly get as many attacks as possible out of a single natural attack (like a bite)? Failing that, can someone point me to a grappling guide book. Grappling can't possibly be seen as optimized, even when it's optimized, so I think I could go for that.

    EDIT: Level cap of 6; every 5000 xp earned past that point may be spent on epic feats.
    Last edited by SangoProduction; 2015-07-27 at 10:30 AM.

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Ask about Tome of Battle. They're not casters, and they're not as powerful as casters, so it's both adhering to the spirit and the letter of the rules.

    Binders (from Tome of Magic) can be quite good, especially with the summon-anything Web vestige.

    Warlock 12 / Chameleon 2 is a decent substitute for an Artificer.

    Changeling Ranger 4 / Warshaper 4 / Chameleon 10 is fun.

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Well, tome of battle shouldn't be banned since they are around bard level of power. As for high power.... best you can get without full-casters is probably mid-power options like bard, binder, beguiler, dread necromancer, and psychic warrior.
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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Quote Originally Posted by Nifft View Post
    Ask about Tome of Battle. They're not casters, and they're not as powerful as casters, so it's both adhering to the spirit and the letter of the rules.
    Quote Originally Posted by Milo v3 View Post
    Well, tome of battle shouldn't be banned since they are around bard level of power. As for high power.... best you can get without full-casters is probably mid-power options like bard, binder, beguiler, dread necromancer, and psychic warrior.
    They are? That's good. I put that information into my request. (I am unfamiliar with ToB, so I honestly don't know...I also don't play at high OP, so it'd be hard to tell, even if I was.)
    Last edited by SangoProduction; 2015-07-27 at 06:40 AM.

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Quote Originally Posted by Nifft View Post
    Changeling Ranger 4 / Warshaper 4 / Chameleon 10 is fun.
    I think I really like that build
    Last edited by SangoProduction; 2015-07-27 at 07:04 AM.

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Staggering Strike(from Complete Adventurer) makes foes hit with a melee sneak attack have a Fort Save(DC scales with damage) or be staggered for 1 round. Works well with ToB classes.

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Quote Originally Posted by OldTrees1 View Post
    Staggering Strike(from Complete Adventurer) makes foes hit with a melee sneak attack have a Fort Save(DC scales with damage) or be staggered for 1 round. Works well with ToB classes.
    That's pretty decent. Prevents them from making full-attacks on me.

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Quote Originally Posted by SangoProduction View Post
    That's pretty decent. Prevents them from making full-attacks on me.
    What level are you starting at? You might be looking at Combat Reflexes + Evasive Reflexes + Robilar's Gambit. However that requires +12BAB and the lower level version, Karmic Strike, costs 2 extra feats(Combat Expertise and Dodge).

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Quote Originally Posted by OldTrees1 View Post
    What level are you starting at? You might be looking at Combat Reflexes + Evasive Reflexes + Robilar's Gambit. However that requires +12BAB and the lower level version, Karmic Strike, costs 2 extra feats(Combat Expertise and Dodge).
    First Level. But we get 1 trait. Expected to get to epic, I think?
    Last edited by SangoProduction; 2015-07-27 at 07:22 AM.

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    I second the warlock suggestion since it's not too powerful, but can contribute more then enough (when built right around versatility instead of damage). As a matter of fact, for tips you can look here...

    other great options are shadowcaster (tome of magic), though a full caster, doesn't nearly get so much spell and uses as you'd think. And maybe try some meldshaping or psionics...
    Warlock Poetry?
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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Quote Originally Posted by Socratov View Post
    I second the warlock suggestion since it's not too powerful, but can contribute more then enough (when built right around versatility instead of damage). As a matter of fact, for tips you can look here...

    other great options are shadowcaster (tome of magic), though a full caster, doesn't nearly get so much spell and uses as you'd think. And maybe try some meldshaping or psionics...
    I've considered those, but they both kinda feel a tad lackluster, with Warlock edging quite a bit ahead.

    On an unrelated note: is Inhuman Reach good for gaining +5 ft of natural reach for a -1 to melee attack to-hit rolls? (I'm already probably going to pick up Aberration Blood for the grapple bonus, so consider it to not have a feat tax, but I might like the reach in case grappling really isn't a good option, such as the enemy being bigger than me, or there are too many enemies.)
    Last edited by SangoProduction; 2015-07-27 at 07:59 AM.

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Quote Originally Posted by Socratov View Post
    other great options are shadowcaster (tome of magic), though a full caster, doesn't nearly get so much spell and uses as you'd think.
    Shadowcaster seems like the opposite of what he wants -- it is a full caster, but it's terribly under-powered.

    Quote Originally Posted by SangoProduction View Post
    I've considered those, but they both kinda feel a tad lackluster, with Warlock edging quite a bit ahead.
    One nice trick with a Warlock is to go Warlock X / Binder 1 / Hellfire Warlock 3.

    It's got some hitting power, but it's not as flexible as a straight-up Binder.

    Quote Originally Posted by SangoProduction View Post
    On an unrelated note: is Inhuman Reach good for gaining +5 ft of natural reach for a -1 to melee attack to-hit rolls? (I'm already probably going to pick up Aberration Blood for the grapple bonus, so consider it to not have a feat tax, but I might like the reach in case grappling really isn't a good option, such as the enemy being bigger than me, or there are too many enemies.)
    Could be. What's the rest of your build?

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    I'm surprised no-one's said Psion yet.

    Alternatively, Binder with access to the online vestiges approaches sorcerer levels of power.

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    What does he mean by Full caster? So far I see quite a few suggestions that are full casters. Bards included. Is he aiming more for fixed list, no 9's kind of casting? In a campaign like that I would probably just go charger barbarian or hulking hurler. Wildshaping Ranger would do quite well. If you're allowed Templates turn into major turning points for power. Feral, Saint and Dark Creatures are amazing templates to get. LA heavy races also turn into some more powerful options.

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Martial Monkn pulling from the Commander Fighter list for Leadership at level 1. Bard and White Raven from there to boost your followers. Would also suggest a different race, Magic Blooded Unseelie Lesser Assimar in this case for +6 to Cha. Nix the Unseelie and go Draconic levels for a different flavor if you wish.

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Artificier? It's not a caster but get's access to all the caster goodies (because it can craft magic items without casting spells, gets magic items creation feats as bonus feats and doesn't have to burn XP to craft items) as long as you get anything close to WBL.

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Quote Originally Posted by defiantdan View Post
    What does he mean by Full caster? So far I see quite a few suggestions that are full casters. Bards included. Is he aiming more for fixed list, no 9's kind of casting? In a campaign like that I would probably just go charger barbarian or hulking hurler. Wildshaping Ranger would do quite well. If you're allowed Templates turn into major turning points for power. Feral, Saint and Dark Creatures are amazing templates to get. LA heavy races also turn into some more powerful options.
    I think he means no casters that can get level 9 spells. Not positive, but I think so. And yeah, those templates are pretty amazing. Dark maybe not so much sense we can already get Hide in Plain Sight via Chameleon. I do like how a Saint's damage reduction is penetrated by evil...OK, great, so the best value for your buck then would be to instead fight good creatures, right? lol. Meh. Don't think I'd pick up Saint. I don't like the fluff of it. Feral makes sense for my character, so I'd see if it'd be allowed.
    Last edited by SangoProduction; 2015-07-27 at 08:48 AM.

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Quote Originally Posted by defiantdan View Post
    What does he mean by Full caster? So far I see quite a few suggestions that are full casters. Bards included. Is he aiming more for fixed list, no 9's kind of casting? In a campaign like that I would probably just go charger barbarian or hulking hurler. Wildshaping Ranger would do quite well. If you're allowed Templates turn into major turning points for power. Feral, Saint and Dark Creatures are amazing templates to get. LA heavy races also turn into some more powerful options.
    Full caster means 9th level casters. Bard is not a full caster.
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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Quote Originally Posted by SangoProduction View Post
    I think he means no casters that can get level 9 spells. Not positive, but I think so. And yeah, those templates are pretty amazing. Dark maybe not so much sense we can already get Hide in Plain Sight via Chameleon. I do like how a Saint's damage reduction is penetrated by evil...OK, great, so the best value for your buck then would be to instead fight good creatures, right? lol. Meh. Don't think I'd pick up Saint. I don't like the fluff of it. Feral makes sense for my character, so I'd see if it'd be allowed.
    They were just general recommendations for cost to value of template. Other recommendations depends on source availability.

    Arctic (dragmag 306), Half Minotaur (313), Mineral Warrior (Und), Unseelie Fey(compendium), Phrenic(XPH), Draconic(RotD).

    There are other templates that have LA: - ; but I doubt you will be able to get approval for them.

    As for other classes. Duskblades and psychic warriors are great gish in a box. Psy wars have the famous king of smack builds. Great for High powered games while being pretty simple in terms of optimization plus talashora monk/psy warriors make great grapplers.

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Quote Originally Posted by defiantdan View Post
    They were just general recommendations for cost to value of template. Other recommendations depends on source availability.

    Arctic (dragmag 306), Half Minotaur (313), Mineral Warrior (Und), Unseelie Fey(compendium), Phrenic(XPH), Draconic(RotD).

    There are other templates that have LA: - ; but I doubt you will be able to get approval for them.

    As for other classes. Duskblades and psychic warriors are great gish in a box. Psy wars have the famous king of smack builds. Great for High powered games while being pretty simple in terms of optimization plus talashora monk/psy warriors make great grapplers.
    looks good.

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    OK. Apparently "levels" stop at level 6, and instead after that point every 5000 xp can be spent on epic feats...ok....not sure how I feel about that.

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Oh, you're playing E6! That changes everything.


    If that's what you're doing, I would highly, highly recommend that your GM look at either Rizban's or Gnorman's E6 compendium as they're classes INTENDED for E6 play, while ordinary classes aren't. In all honesty, I would recommend Gnorman's stuff over Rizban's. Gnorman's classes are more "plug and play", while Rizban's are more for the optimiser.
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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Oh, well, then, Tome of Battle immediately wipes the floor with most casters in E6. It's basically what happens when you take a Magus, give it full BAB because you can, make it a bit stronger with the kind of spells it gets, let it recover its spells faster, and declare it's Totally Not A Spellcaster Guys.

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Quote Originally Posted by Sgt. Cookie View Post
    Oh, you're playing E6! That changes everything.


    If that's what you're doing, I would highly, highly recommend that your GM look at either Rizban's or Gnorman's E6 compendium as they're classes INTENDED for E6 play, while ordinary classes aren't. In all honesty, I would recommend Gnorman's stuff over Rizban's. Gnorman's classes are more "plug and play", while Rizban's are more for the optimiser.
    E6 doesn't change much at all, since most classes are either front-loaded and work fine (like Monk) or are loaded at all levels (like Wizard).

    Really, the only change E6 introduces that matters is level adjustment being absorbed into point buy. This lets you do things like pick up templates which amortize the PB loss with a little extra on top, so much of the time it's worth it to pick up an LA+1 or LA+2 race.
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    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Quote Originally Posted by Flickerdart View Post
    Really, the only change E6 introduces that matters is level adjustment being absorbed into point buy. This lets you do things like pick up templates which amortize the PB loss with a little extra on top, so much of the time it's worth it to pick up an LA+1 or LA+2 race.
    I understand that since full casters not being a thing means taking LA is less punishing, but can you tell me why LA is good because of p6?

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Quote Originally Posted by SangoProduction View Post
    I understand that since full casters not being a thing means taking LA is less punishing, but can you tell me why LA is good because of p6?
    Put simply, it doesn't adjust your level, only your point buy. If it grants straight stat boosts that are worth more points than it costs you, plus other stuff, then it's worth it.

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Quote Originally Posted by SangoProduction View Post
    I understand that since full casters not being a thing means taking LA is less punishing, but can you tell me why LA is good because of p6?
    E6 converts level adjustment from "you lose levels" to "you get less PB." So a normal character is supposed to get 32PB, a +1 LA character gets 25, a +2 LA character gets 18, and so on. If you choose a race with good ability score modifiers, you can break even or even end up ahead, plus a little extra in terms of racial abilities.

    For example, a mineral warrior gets +2 to STR, +4 to CON, and -2 to the mental stats. For a melee tank who wants to boost his CON as high as possible, this is a great deal. He loses 7 points of PB for the +1 LA, and the -6 mental stat penalties cost 6 points to cancel out. But he only has to put 14s into STR and CON (a 6-point value each) to get a 16 (a 10 point value) and an 18 (a 16 point value). In total, his positive adjustments save him 14 points, 1 point higher than the 13 points he sacrificed to become a mineral warrior and cancel out its drawbacks. Plus he gets cool features on top!

    Of course, this still predisposes a character to his race's path of least resistance, and mineral warrior is an exceptionally powerful template, but this works just as well with other ones.
    Quote Originally Posted by Inevitability View Post
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    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Quote Originally Posted by Jormengand View Post
    Put simply, it doesn't adjust your level, only your point buy. If it grants straight stat boosts that are worth more points than it costs you, plus other stuff, then it's worth it.
    huh? How does it affect point buy? Sorry I am a complete noob as far as LA goes, let alone LA + E6

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Quote Originally Posted by Flickerdart View Post
    E6 converts level adjustment from "you lose levels" to "you get less PB." So a normal character is supposed to get 32PB, a +1 LA character gets 25, a +2 LA character gets 18, and so on. If you choose a race with good ability score modifiers, you can break even or even end up ahead, plus a little extra in terms of racial abilities.

    For example, a mineral warrior gets +2 to STR, +4 to CON, and -2 to the mental stats. For a melee tank who wants to boost his CON as high as possible, this is a great deal. He loses 7 points of PB for the +1 LA, and the -6 mental stat penalties cost 6 points to cancel out. But he only has to put 14s into STR and CON (a 6-point value each) to get a 16 (a 10 point value) and an 18 (a 16 point value). In total, his positive adjustments save him 14 points, 1 point higher than the 13 points he sacrificed to become a mineral warrior and cancel out its drawbacks. Plus he gets cool features on top!

    Of course, this still predisposes a character to his race's path of least resistance, and mineral warrior is an exceptionally powerful template, but this works just as well with other ones.
    Ah, so you just lose 7 points per LA?

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    Default Re: High Power (non-full caster) classes / feats that aren't homebrewed

    Quote Originally Posted by SangoProduction View Post
    Ah, so you just lose 7 points per LA?
    Oddly enough, no - the original rules list +3 LA as 10 PB, and +4 LA as 0 PB. But I don't think it would ruin anything to change those to 11 PB and 4 PB respectively.
    Quote Originally Posted by Inevitability View Post
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    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

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