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  1. - Top - End - #31
    Dwarf in the Playground
     
    RangerGuy

    Join Date
    May 2015
    Location
    Utopia
    Gender
    Male

    Default Re: [EMPIRE 2] IC Thread

    5 Tribes Syndicate
    Niran Wanam

    Actions:
    1. [Curiosity] Scout to the West (roll = 12)
    2. [Curiosity] Scout to the East (roll = 11)
      rolls for both
    3. [Military] Raise a unit of Troops in Arendar
    4. [Military] Raise a unit of Troops in Arendar
    5. [Diplomacy 5] Establish cultural identity "Curiosity Competition"*


    Spoiler: Curiosity Competition
    Show

    Roll 2d8 instead of 2d6 for investigation* rolls

    Fluff: The people of The 5 Tribes Syndicate have begun to gain interest in their region and have become competitive over who can find and record the most information

    *By investigation I do not include exploration

    Spoiler: News and Rumors
    Show

    News:
    • Unsure as to Which direction exploration should commence, Niran Wanam decides to explore in both directions in search of more regions to colonize.
    • Niran Wanam has decided to raise 2,000 troops for the protection and prosperity of the Arendar. The people think this move is overly cautious, but the majority agree that it will be necessary in the future.
    • The people of Arendar are becoming very competitive over who can find and record the most information about their region. Niran Wanam has been giving speeches about the importance of curiosity and discovery. He insists that this competition will be excellent for the people of the Five Tribes Syndicate in the long run

    Rumors:
    • Rumors of a nation directly south are spreading,the people for the most part do not believe this



    Spoiler: Ruler Information
    Show

    Niran Wanam
    Diplomacy: 5
    Military: 4
    Curiosity: 5
    Faith: 3
    Luck: 4

    Expected Stat Bonus:
    +1 Military
    +1 Curiosity

    Last edited by m9p909; 2015-10-18 at 06:18 AM.

  2. - Top - End - #32
    Bugbear in the Playground
     
    DoomHat's Avatar

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    Austin Tx

    Default Re: [EMPIRE 2] IC Thread

    [Fantastigoria]
    [The 12th Maestro della Aeternum]


    Round 1 Actions:
    1. [Diplomacy 5]: Gain Cultural Identity {Striving for Perfection}
    2. [Diplomacy]: (Event) Co-host The Fantastic Masquerade.
    3. [Curiosity]: Le Duksae Bravo's Land Expedition Exploring South {7}
    4. [Curiosity]: La Duksae Ludifico's Land Expedition Exploring South East {8}
    5. [Curiosity]: La Duksae Sonipas's Sea Expedition Exploring the East Ocean {16}

    *{Striving for Perfection}: Failures and setbacks are inevitable, but the courage to learn from them and try again redeems their ugliness into art. (Roll 2d8 instead of 2d6 when reattempting a non-combat roll that did not succeed on the previous round.)


    Spoiler: The Three Great Adventures at the Dawn of Fantastigorian Exploration
    Show
    Le Duksae Bravo, staring in “A Strole Through the Grimwood”
    The deep dark forest that stretch across the length of southern Primacentra, connecting it to the mainland, has long been regarded with significant trepidation when regarded at all. Few who've ventured in on their own have ever returned. Others return with strange tales.

    They tell of wolves, huge wolves who coordinate their attacks with uncanny foresight and cunning. Some of the wilder tales tales would have you believe these creatures used tools, throwing nets and wielding half-cocked spears in their teeth. One particularly famous exaggeration had it that the leader of a pack was wearing armor, not unlike horse's barding.

    Naturally, Le Duksae Bravo, Champion of The Manly Virtues, could not resist such a daring prospect in light of this new age of exploration.

    La Duksae Sonipas, staring in “No One Can Steal My Horizon”
    It's a poorly kept secret that the boat Le Duksae Majalis blundered his way Tir Amser aboard belonged to La Duksae Sonipas. Sonipas had been gossiping and fretting for months about going on an overseas expedition, but continually stopped short of actually undertaking it.

    It's said that Majalis had gotten so exasperated with Sonipas's recurring case of cold feet, he took it upon himself to take the journey for her, “If only to get miles and miles away from having to hear [Sonipas] simpering about it.” he said.

    Naturally, Duksae Sonipas was incensed by the thief of not only her ship, but her chance to claim the fame of discovering the Aeldir and having her name associated with The Fantastic Masquerade. To assuage her grief and frustration, she'd resolved to launch a second expedition all her own going the other direction.

    “That fat vulgar, Vulgar, man will be forgotten within the year once everyone marvels over what I'll discover!” she said, over and over again in various contexts like a frantic mantra.

    La Duksae Ludifico , staring in “The Otherside of Destello Bay”
    Always eager to try new things and see new sights, Ludifico has opted to fund an lead a third grand expedition mapping the outside world. However, not eager to sail into oblivion and hope, or challenge improbable super wolves face to face, the ever cagey Ludifico has declared his intent to simply take a leisurely jaunt across to the very viable and little talked about southern end of Destello Bay.

    Surly nothing ill could come of it, right?


    Spoiler: News and Rumors
    Show

    • The extraordinary discovery of Aeldir coinciding with The Maestro's 12th reincarnation has sparked a renewed interest in the affairs of the outside world. For the first time in over a century serious there's serious discussion of re-expanding Fantastigorian territory.

      Tragically, the actual, literal, history of the terrain and peoples surrounding Primacentra has become distorted beyond recognition through continual retelling and interpretation of the various play reenactments of it. Though it's generally agreed that Fantastigoria's boarders once extended far, it's clear they are currently in a position of starting from square one.
    • La Duksae Gallinarius is sponsoring a controversial production of the Classic play “The Noble Savage”. Rather then simply portraying foreign visitors in a positive light, it mock and shames Fantastigorian rude arrogance while conducting themselves as guests in foreign lands. The production has had a noticeable impact on people's concept of proper conduct regarding “naked-faced” outsiders.



    Spoiler: Ruler Information
    Show

    Current Stats
    [Diplomacy (5)] [Military (3)] [Curiosity (4)], [Faith (4)]

    Expected Stat Bonuses
    {+1 Dip} {+1 Cur}
    Last edited by DoomHat; 2015-10-17 at 10:11 PM.
    ...with a vengeance!

  3. - Top - End - #33
    Halfling in the Playground
     
    DeMouse's Avatar

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    May 2010

    Default Re: [EMPIRE 2] IC Thread

    The Free-Men's Alliance

    Lord Admiral Keen-eyed Jack

    Actions:
    1. <Military 5> As a nation founded on its naval prowess Keen-eyed Jack establishes the "The Inspiring Mast" naval academy. This academy will train prospective Alliance captains in naval tactics and leadership skills. For now the curriculum is focused almost entirely on optimizing the Free-Men's Alliance's primacy ship use. I.E Millitary specialization in Naval raids.
    2. <Curiosity 5> Keen-eyed Jack also establishes the Isle Logger's Guild to manage the Pirmary resouce of the Marauder Isles, timber. (Improve existing resource)
    3. <Curiosity> explore the region to the north [region 7]: roll = 14 Link to roll http://www.giantitp.com/forums/shows...2&postcount=97
    4. <Curisoity> explore the region to the west [region 27]: roll = 13 Link to roll http://www.giantitp.com/forums/shows...&postcount=110
    5. <Curiosity> Establish "The Caffeinated Shipwright" school of ship design. This academy will focus on developing technologies to improve the ships of the FMA.




    Spoiler: News and Rumors
    Show




    Spoiler: Ruler Information
    Show

    Current Stats
    Diplomacy: 2
    Millitary: 5
    Curiosity: 5
    Faith: 2
    Luck: 3

    Expected Stat Bonuses
    +2 curiosity
    Last edited by DeMouse; 2015-10-15 at 08:33 AM. Reason: changing actions

  4. - Top - End - #34
    Ogre in the Playground
     
    Kasanip's Avatar

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    Japan
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    Female

    Default Re: [EMPIRE 2] IC Thread

     Luska

    [Region #9]
    Turn 1; Years 100-102
    Chesuka of Luska (16-18)

    First Move! Chesuka's Ambition
    An ambitious young priestess named Chesuka is presented with the fortunate chance!
    A lost messenger from a foreign land arrived to invite the leadership to an event, promising the meeting of many foreign leaders from across the seas.
    Taking this chance, Chesuka agrees to translate and convey this message, while tricking the messenger into believing she is an important leader.
    A plan to take leadership with a heroic and virtuous deed, Chesuka enlists the assistance of Alysha, an Otter Undine who is a childhood friend.
    Together they travel to the event, and on return, are renowned for the stories and trade and new maps. In this way Alysha receives the honored title of the best Undine of the Otter Clan, at a surprising young age. Her fame is matched by Chesuka's power-play against the other clans in the council at Luska.
    Because of her mediation of many clan problems and knowledge of foreign affairs and gregarious and friendly attitude, Chesuka secures reasonable authority through promises and network of friends.

    Actions:
    • The journey of Alysha the Undine is remarked upon and recorded in the bard songs, although she is embarrassed by this praise. An interest in sailing through the Misty Sea, which was the playground of Seagull and Otter and Squid clans, has become a competition!
      In this way, the Exploration and many young ambitious Undines and fishermen has begun to the north and south.
    • <Curiosity Action> Exploration Action: Northeast <11>
    • <Curiosity Action> Exploration Action: North <13>
    • <Curiosity Action> Exploration Action: Northwest <12>
    • <Curiosity Action> Exploration Action: South <12>
    • <Diplomacy Action> Diplomacy 5 Special: Cultural Identity: People of Twilight

    Spoiler: People of Twilight
    Show

    The name used for People of Luska is [People of Twilight]. Their long experience under the dusk sky and misty forests gives them a heritage of subterfuge and dexterity. The people of twilight can roll 2d8 instead of 2d6 for <Secret Actions>.


    Expected increase: +2 <Curiosity>

    Spoiler: News and Rumors
    Show



    Spoiler: Ruler Information
    Show


    Chesuka of Luska and Choko (of Luska)
    Age: 16
    Clan: Raccoon Dog
    Level: Raccoon Dog 1, Priestess of Pale Lady 1

    Character Attributes:
    http://www.giantitp.com/forums/shows...9&postcount=72
    http://www.giantitp.com/forums/shows...2&postcount=73
    http://www.giantitp.com/forums/shows...9&postcount=75
    Diplomacy <5> (4+1)
    Military <1>
    Curiosity <5> (4+1)
    Faith <2>
    Luck <3>

    Chesuka is a raccoon dog clan member. Like many such members, she became a priestess of Pale Lady after to receive her clan tattoos. However, she is the ambitious type, so it be came a plan with her friends to make a network between clans to engage in many activities. The nature of these activities are of course secret! Finally her first opportunity to realize her dreams has appeared.
    Last edited by Kasanip; 2015-10-17 at 08:42 PM.
    Kasanip's Sketchbook 2 Thread
    It is difficult to speak English, please excuse mistakes kindly m(_ _)m

  5. - Top - End - #35
    Barbarian in the Playground
    Join Date
    Jan 2014

    Default Re: [EMPIRE 2] IC Thread

    Tsardom of Trolls
    Tsar Boris

    Actions:
    [Curiosity]Explore the south of ChornOstrav.(region 69) (result 14)
    [Curiosity] Explore the isle of the main island (region 68) (result 11)
    [Faith] The Tsar proclaims to be a follower of the Doctrine of the Candles, the crowd goes mild.
    [Faith] The Tsar succsfully to teach the Nine Virtues to the people. (convention attempt on region 70)(result 14)
    [Military] Raise a 1 land military unit. This unit shall be called a Leshyi regiment.

    Rolls

    Attribute Raises:
    +1 Curiosity
    +1 Faith

    Spoiler: Rumors and News
    Show

    I'll try to come up with something soon.


    Spoiler: Ruler Information
    Show

    The Tsar: Boris
    Diplomacy:2
    Military:2
    Curiosity:4
    Faith:4
    Luck:3
    Last edited by GorinichSerpant; 2015-10-13 at 11:50 AM.

  6. - Top - End - #36
    Dwarf in the Playground
     
    Arutha's Avatar

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    Jan 2014

    Default Re: [EMPIRE 2] IC Thread

    Actions1-4: explore north west, south west, west and more west of the Yahagmir island

    Action 5: Cultural identity "reunification"(+2 diplomacy for absorbing new lands

    Cur +2

    New ruler stats
    Diplo:5
    Curious: 5+2
    Military:4
    Faith:2
    Luck:1+1
    Last edited by Arutha; 2015-10-17 at 02:14 PM.

  7. - Top - End - #37
    Ettin in the Playground
     
    Elemental's Avatar

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    Sep 2011
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    An Abyssal Tower
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    Male

    Default Re: [EMPIRE 2] IC Thread

    The Grand Principality of Anceris
    Grand Princess Alessandra de Altan


    Actions:
    1: [Military] In response to rumours and reports of rising threats from both the North and the South the Grand Princess commissions the construction of a fleet of brand new warships, dipping heavily into the state coffers in order to do so. In short, raise one naval unit.
    2: [Military] In a somewhat surprising move, the Grand Princess publicly pledges that Anceris will go to the defence of the Kingdom of Kherson and the Cahoosa Confederation should they come under attack from barbarian raiders. To back up this pledge Alessandra orders the formation of a small, but well equipped, army. In short, again, raise a unit of one thousand troops.
    3: [Curiosity] In hopes of attracting further trade and foreign merchants to the markets of Azandria, the Grand Princess authorises the Archtreasurer, the Dukessa ta'Sema, to streamline port regulations and harbour fees. To keep the red tape to a minimum, place Pearls (Good) on a trade route that shall henceforth be known as the Strada Costiera Tramuntana-Nofsinhar.
    4: [Curiosity] Long a personal desire of the Grand Princess, the renovation and reopening of the defunct Imperial University of Azandria has been postponed for years due to lack of funds. A large personal "windfall" has at long last enabled Alessandra to begin the project. Teams of workmen have moved into the weed-choked grounds of the Imperiale to restore the buildings to their former glory while scholars armed with copies of the former library's catalogue have begun reassembling the dispersed collection. [1/5]
    5: [Military] With the new fleet under construction, the Lord Admiral presents a report indicating that there is a dearth of individuals with the skills necessary to take on the role of commanding a warship. The present system of apprenticing young men to veteran captains is shown to be inefficient despite the hands on experience it provides as many do not complete their training as the older generation of captains die off. Taking his recommendations into account, funding is provided for the establishment of a naval academy and the Loriner's Guildhall, which had long stood empty, is set aside to house the new institution. [1/2]

    Spoiler: Ruler Information
    Show
    Alessandra de Altan - 35

    Diplomacy: 3
    Military: 5
    Curiosity: 5
    Faith: 3

    Expected increases: +1 military, +1 curiosity.
    Mauve Shirt, Savannah, Gnomish Wanderer, Cuthalion and Smuchmuch get cookies for making me avatars. (::)
    (::) Current avatar by Smuchmuch (::)

    Co Founder of LUTAS - For all your less than useful heroes out there.

    My Deviant Art. Careful, it's full of ponies.

    Dragons!

  8. - Top - End - #38
    Troll in the Playground
     
    QuintonBeck's Avatar

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    Default Re: [EMPIRE 2] IC Thread

    End of Round One


    Any edits to actions in posts edited after the time of posting this one are considered not valid. (Excepting the OP, of course.)

    Spoiler
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    Amazing Avatar by Qwernt! Thank you!

    Quote Originally Posted by Kornaki View Post
    The whole world is held aloft by a dragon.

    That dragon? Held aloft by a bigger dragon.

    It's dragons all the way up
    Beat the bejesus out of a Paladin

  9. - Top - End - #39
    Troll in the Playground
     
    QuintonBeck's Avatar

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    Default Re: [EMPIRE 2] IC Thread

    Round Two: Begin!
    Years 102-103 of the Aenic Calendar

    Don’t forget to link to any rolls you make for ANY Attribute checks, plus rolls for rulers you will start using at the start of next round. If you want a new ruler in the next round, you must state so in your action post for this round and link to their rolls. Any increases from actions for this round are counted for the ruler you start your next round with (because it’s handier to account for by the co-GM), which may or may not be your current ruler.

    Good luck!


    Rules Changes!



    Growth!



    Investigate!

    [102] The Drimma and men sent by the Architect to track down Kj'uuda accompany the wagon train heading into the northeast. The investigators easily see that K'juuda must have made his base here in the region as the people are beaten and fearful of the wagon train, suspecting another bout of attacks. When the locals are calmed and it is clear the explorers are not a threat they tell the drimma of The Ravager and his horde having headed further north a few months prior to the arrival of the wagon train after stealing away many people to serve as either comfort or recruits within the barbaric band of killers. According to the locals K'juuda's force numbered near three thousand and he had taken nearly a thousand more in young men from the region during his stay and retreat.

    Colonize!

    If you successfully colonize (or conquer) a region, it is your responsibility/privilege to write up the region and post it in the OOC for approval by me. Until it’s approved, the details don’t exist.

    Claim!


    Convert!

    The Tillwell experiences a surge of Daenic abbots who seek to preach the good word of Daen. TN: 12 to resist conversion to Daen Majority.

    The occasional scout out of Dhuda Besina find themselves met by abbots of Daen. The abbots work to gain a religious foothold and act as an ambassadors between the long isolated people and the outside world. TN: 10 to resist Daen Minority.

    Priestesses of the Pale Lady arrive from the north in Northern Aardrosil to preach of their goddess to the native people. TN: 10 to resist Pale Lady Minority.

    In Tannan a charismatic practitioner of the Doctrine of the Nine Candles and former member of the Copper Vault said to have turned away from classical pursuits of wealth in favor of spiritual enrichment begins to preach his philosophy hoping to spread it in his native lands. TN: 12 to resist Doctrine of the Nine Candles Majority.

    These conversions can be resisted with a non-action

    War!


    Terror!

    102 The religious explorers from Hess Tannan who wished to travel north agitate beneath the denial of their wishes by the Vincehin and a riot breaks out in the city. Though quelled the captain of the guard who helped put down the rebels noted that among their number were members of the Copper Vault and purportedly some of their recently recruited “Negotiators." A number of these identified men and women remain unaccounted for.

    103 A massive vein of Dyhhkamene is struck in ChornOstrav by an overeager miner seeking to make his fortune and the resulting explosion of pressure destroyed a local village killing hundreds. People petition the Tsar to restrict mining to properly authorized and trained miners.


    Explore! New Map!
    Spoiler
    Show



    The Nitent’oculis scouts of Conlarbores, and the trio of Ceratogaulus cartographers discover Region 279. The region contains a [Minor] resource of Cattle and a native population of 700,000

    Lignummese explorers discover Region 142 to the east. The 710,000 people are cautiously welcoming. The region is ascertained to contain a [Good] amount of Steel.

    Lignummese explorers discover Region 146 to the south. It’s 630,000 people appear quite simple but produce wondrous Dyes in [Minor] amounts.

    The Daedric Knights of Berrium discover Region 60 which contains a [Good] resource of Rocs and a population of 540,000 who live alongside them.

    The Daedric Knights of Berrium discover Region 61 it contains a [Minor] resource of Wood and a population of 740,000

    The Daedric Knights of Berrium discover Region 56 it contains a [Minor] amount of Silver and a population of 720,000.

    The Daedric Knights sent to cross the strait to the southeast discover Region 55, which contains a [Minor] resource of Gold, a population of 783,000 which includes a standing army of 2,000 who seem intent to retain the region’s independence.

    Prince Silvanus Primus and his retinue from the Primus Imperium return to their homeland at death’s door. Ragged to the bone the Prince alternates between whispering and shouting hoarsely about a “Moonlit Tower” and “the Key of Skulls.” On his person maps and journals explain the party found a great desert across the mountains and intended to leave it after a quick survey. When they entered the desert however they felt drawn and compulsed to travel deeper than they were likely to survive.

    The journals devolve into indecipherable ramblings and unknown symbols after that but are interspersed with maps not of Primus make that showed the desert’s shape near Primus and is marked with an ominous black “X” deep in the hostile territory.

    Despite the best efforts of physicians the prince doesn’t recover. Declared mad by the physicians his fate is left in the hands of his aunt, the Queen.

    Explorers from the Primus Imperium discover Region 61 it contains a [Minor] resource of Wood and a population of 740,000

    Fiid scouts to the west and northwest discover Region 40 which contains a [Good] resource of Silk and a population of 820,000

    Fiid scouts discover Region 37 which contains a [Minor] resource of Salt and a population of 610,000

    Cahoosa explorers discover Region 236 which is thick with a [Good] resource of Cattle and a population of 770,000

    Cahoosa explorers discover Region 272 which contains a [Minor] source of Furs and a population of 730,000 including a standing army of 2,000

    Cahoosa explorers discover Region 225 which contains a [Minor] resource of Wood and a population of 580,000.

    Hakeber treefolk runners exploring to the West discover Region 140 which contains a [Minor] resource of Medicinal Herbs and a population of 690,000

    Hakeber scouts discover Region 138 to the south. It contains a [Minor] resource of Horses and a population of 590,000 including a standing army of 1,000.

    Hakeber boatsmen discover Region 131 along the northeastern coast. It contains a [Good] amount of Gold and a population of 820,000

    Melrakki-ey explorers discover Region 239 to the northwest which contains a [Good] resource of Rubies in the deep caves inland. The native population of 605,000 use them as decorations.

    Melrakki-ey explorers discover Region 238 following along the coastline of their island and note the [Good] quantity of Fish. Unfortunately, before the exploration team are able to ascertain much more, the inhabitants of the small island cause the explorers to flee, threatening them with a small but significant force of 1,000 trained warriors drawn from their 645,000 population.

    Skianz explorers discover Region 44A above them. The population seems peaceful and numbers 610,000. They produce a [Minor] amount of Silver.

    Skianz explorers fail to find anything other than dirt to their north.

    Skianz explorers discover Region 43 to the south of 44A. The region contains a [Minor] resource of Bronze and a population of 830,000 including a standing army of 2,000 who support their sovereign who does not desire to be subjugated to a foreign power.

    Adrax explorers discover Region 142. The 710,000 people are cautiously welcoming. The region is ascertained to contain a [Good] amount of Steel.

    The wagon team of the Wandering Clan discover Region 261. Region 261 contains a [Minor] resource of Steel and a population of 800,000. The people appear to have been subject to a merciless attack recently.

    The wagon team of the Wandering Clan discover Region 821. Region 821 contains a [Minor] Undefined resource and a population of 620,000.

    Explorers from the Aviarchy of Peregin discover region 100 to their north. It’s population of 890,000 are all followers of the Grand Church of Daen and produce a [Minor] amount of an Undefined Resource.

    Explorers from the Aviarchy of Peregin discover region 102 to their east. It contains a population of 490,000 and produces a [Minor] amount of Bronze.

    The Aeldir of Spring exploration team south discovers Region 12. It contains a population of 800,000 and a [Minor] resource of Swine, whose hides are used to make a fine leather.

    The Aeldir of Spring exploration team sent south and then east discover Region 14, populated by 704,000 including a standing army of 2,000 and a [Good] amount of Wood. The sovereign of the land claims support from his brother and his kingdom to the east.

    The Aeldir of Spring sent southeast discover Region 15, a region possessing a population of 688,000 and [Minor] amount of Cotton.

    Explorers sent by the Sea King of Kherson discover Region 249 to the south which contains a [Minor] resource of Grain and a population of 620,000.

    Explorers sent east by the Sea King of Kherson discover Region 251. The region contains a [Minor] resource of Whisky and a population of 588,000.

    Geshemafar explorers discover Region 13 to the northwest. The region contains a [Minor] resource of Steel and a population of 701,000

    Geshemafar explorers discover Region 16 to the northeast. The region contains a [Good] resource of Silver and a population of 696,000 including a standing army of 1,000. The sovereign of the land claims support from his brother and his kingdom to the west.

    Geshemafar explorers discover Region 20 to the southwest. The region contains a [Minor] resource of Fish and a population of 738,000.

    The Aeldir of Winter discover Region 11 which contains a [Minor] resource of Glass and a population of 483,000.

    Nand explorers discover Region 2 which contains a [Good] resource of Stone and a population of 817,000

    Nand explorers discover Region 51 which contains a [Minor] resource of Glass and a population of 625,000 which includes a standing army of 1,000.

    Brey-An explorers discover Region 233, a region containing a [Good] amount of Wood and a population of 618,000.

    Ambrosan explorers discover Region 49, a region containing a [Minor] amount of Silver and a population of 667,000.

    Ambrosan explorers discover Region 46 which contains a [Minor] resource of Camels and a population of 910,000.

    Fantastigorian explorers discover Region 75 which contains a [Minor] resource of Sugar and a population of 714,000.

    Fantastigorian explorers discover Region 77 which contains a [Good] resource of Apples and a population of 652,000.

    Fantastigorian explorers discover Region 73 which contains a [Minor] Undefined resource and a population of 753,000.

    Krozant explorers discover Region 6 which contains a [Minor] resource of Steel and a population of 682,000.

    Free Men explorers discover Region 8 which contains a [Good] resource of Bananas and a population of 910,000.

    Free Men explorers discover Region 27 which contains a [Minor] resource of Silk and a population of 818,000.

    Luskan explorers discover Region 8 which contains a [Good] resource of Bananas and a population of 910,000.

    Luskan explorers discover Region 12. It contains a population of 800,000 and a [Minor] resource of Swine, whose hides are used to make a fine leather.

    Luskan explorers discover Region 13 to the northeast. The region contains a [Minor] resource of Steel and a population of 701,000

    Luskan explorers discover Region 10 to the northwest. The region contains a [Good] amount of Wood and a population of 815,000

    Zaj explorers discover Region 177 to the west. The region contains an Undefined resource at [Minor] quality and a population of 718,000

    Zaj explorers discover Region 148 to the south. The region contains a resource of Bronze at [Good] quality and a population of 587,000 which includes a standing army of 1,000 loyal to the Prophet, believed by scouts to be the renegade, Avlen.

    Five Tribes scouts discover Region 115 which contains a [Minor] resource of Riding Lizards and a population of 599,000

    Fives Tribes scouts discover Region 117 which contains a [Minor] resource of Fish in the riverlands of the region and a population of 673,000.

    Shafar riders discover Region 252 to the north. The region contains a [Minor] amount of Steel and a population of 718,000.

    Shafar riders discover Region 327 to the west. The region contains a [Good] amount of Sapphires alongside a population of 709,000.

    Troll explorers from ChornOstrav discover Region 69 to the south. The region contains a [Good] amount of Gold and a population of 931,00.

    Troll explorers from ChornOstrav discover Region 68 to the southwest. The region contains a [Minor] amount of Coal and a population of 714,000 including a resident navy of 1,000.

    Hess Tannan explorers discover Region 120 which contains a [Minor] resource of Grain and a population of 728,000.

    Hess Tannan explorers discover Region 121 which contains a [Minor] resource of Wood and a population of 667,000.

    Yahagmir explorers discover Region 33 which contains a [Minor] resource of Swine and a population of 783,000.

    Yahagmir explorers discover Region 38 which contains a [Minor] resource of Silver and a population of 910,000.

    Yahagmir explorers discover Region 36 which contains a [Minor] resource of Steel and a population of 883,000 which includes a standing army of 2,000.

    Yahagmir explorers discover Region 34 which contains a [Minor] Undefined resource and a population of 612,000 and a standing army of 1,000.

    Necron Directorate explorers fail to find any underground region to their west.

    Necron Directorate explorers discover Region 269B to the east which contains a [Good] amount of Silver and a population of 711,000.

    Grey Empire explorers discover Region 29 which contains a [Minor] amount of Peanuts and a population of 688,000.

    Grey Empire explorers discover Region 30 which contains a [Minor] amount of Cotton and a population of 543,000.



    Other!

    [102] In Centrata, the Kingdom of Berrium, a chapter of Dandric Knights declare local lord Rufio Oleric tyrannical and overthrow him. Knight Commander Fredric Roper declares himself lord in his stead. Roper offers his sincere vassalage to the Binari, insisting Oleric was cruel and in need of deposition. Oleric, with the support of some local lords petitions the king to put down the upstart knight commander and restore his lands.

    [103] Sailors off the northern coast of Melrakki-ey report sightings of a mist shrouded island that wasn't there before. A ship headed by an overeager merchant captain sailed towards the island but did not return.
    Last edited by QuintonBeck; 2015-10-25 at 06:37 PM.

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    Amazing Avatar by Qwernt! Thank you!

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  10. - Top - End - #40
    Ogre in the Playground
     
    Gengy's Avatar

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    Default Re: [EMPIRE 2] IC Thread


    Actions:
    • <Curiosity> Free to explore beyond Tir Amser, Lady Spring sends some of her boys by boat to explore the lands due west, and a bit north. With them is one of Lady Spring's girls, to lead the way. (Roll: 15)
    • <Curiosity> Free to explore beyond Tir Amser, Lady Spring sends some of her boys by boat to explore the lands due west, and a bit south. With them is one of Lady Spring's girls, to lead the way. (Roll: 11)
      Spoiler: Charted Explorations
      Show
    • <Diplomacy> Send some of the Spring Court's finest, most educated, cutest girls to talk to the people directly south of Tir Amser about how beneficial it is to have their lands under the dominion of the Aeldir. (Region 12 Roll: 7)
    • <Diplomacy> Send some of the Spring Court's finest, most educated, cutest girls to talk to the people within the south-east region about how beneficial it is to have their lands under the dominion of the Aeldir. (Region 15 Roll: 10)
    • <Diplomacy> Work to establish and finalize the details and responsibilities of the four courts under the Rose Contract (Federation 2/5)

    Links to Rolls: Exploration 53ish#1/Region 12 Region 15 Exploration Region 53ish#2

    Spoiler: News and Rumors
    Show

    • Lady Spring and the Spring Court are all very excited about the new lands they have discovered, especially the one with the people in it already. Kellianth has begun to speak with other Rose Throne Leaders, to discuss what to make of them.
    • The girls sponsored in Primus, Skiana, Fantastigoria, and Hortis all send messengers detailing what they have learned about the countries and cultures. A great deal of the messages include gossip and rumor, but some of them deal with the news of the realm. Lady Spring is quite pleased each time a messenger gives her more information of the world outside Tir Amser.
    • Lady Spring sends a formal request to Fantastigoria for more information about the Mask Ritual. She has not forgotten that it is more complicated then simply being gifted a mask.
    • Kellianth, as Lady Spring, sends out a formal message to all attendees of the Fantastic Masquerade - minus Hess Tannan - offering a complete account what transpired: A member of the Aeldir was terrorized. The authority of the Aeldir was both laughed at, and ignored. This person from Hess Tannan was no longer a guest. What occurred would never happen to friends of the Aeldir.
      • Certain messages also include the following request: "In order to better understand both the Aeldir and your nation, the Spring Court would like you to sponsor one of it's own girls in your nation. Please allow them to learn of your culture, and they will freely teach you what they can of the Aeldir!"
      • These are received by the Cahoosa, Nand, the Wandering Clans, Anceris, the Kingdom of the Akti, and the City-State of Krozna.
      • The Ambrose Ascendancy receives this message, as well as another; a seemingly hand-drawn sketch of a simurgh labeled 'Dewdrop'. There is a request for more simurghs to be sent to the Spring Court, for potential breeding purposes.
    • Kellianth is seen wearing her Fantastigoria Mask to social gatherings, and this is spawning a new trend among the Spring Aeldir to be wearing masks more frequently as well. Lady Spring is heard entertaining the idea of finding land nearby to the Illusiocrascy, so that she might more easily visit the Maestro and the people of Fantastigoria.
    • Spring Court Girls whom are being sponsored by other nations, visiting them, are seen wearing masks. When asked why, they respond with 'It is what is new.'
    • All letters and messages sent between Kellianth and the Spring Girls in different nations are strangely in the Trade Tongue, rather than Aeldir Script. It seems Kellianth is using this as a chance to practice the new language.
    • Lady Spring is seen conversing and listening to stories told by Tumdara, of the Prevaz. Tumdara was chosen to stay behind after the Fantastique Masquerade in an exchange of cultures, and has adapted to her new life living within Glaw Novo. She is escorted by a Spring Court boy, Gertragg, but is otherwise free to do as she pleases when not requested to tell her tales to Kellianth. The rumor is that Lady Spring rather likes the unique perspective of the Prevaz, and is quite happy with the cultural exchange so far.
    • Dewdrop and Quickfur are growing quickly, and Kellianth is enamored with the both of them.



    Spoiler: Ruler Information
    Show

    Kellianth Beagen D M C F L
    Current 3 2 5 1 6
    End of round 2 0 0 0 0 0
    End of round 1 0 0 2 0 1
    Initial Stats
    3
    2
    3
    1
    5

    New Ruler Next Round

    Expected Stat Bonuses:
    +1 Diplomacy
    +1 Curiosity
    Last edited by Gengy; 2015-10-31 at 09:37 AM.
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got me a Real Job™ (yay!). Still busy (boo!).
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  11. - Top - End - #41
    Dwarf in the Playground
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    Default Re: [EMPIRE 2] IC Thread

    The Vincedom of Hess Tannan
    Vincehin Marillom fo Devanni
    Diplomacy - 6
    Military - 3
    Curiosity - 5
    Faith - 2
    Luck - 3


    Actions:
    1.[Dip] Send skilled diplomats from royal command and The Copper Vault forward into Region 120 in order to bring the land under the control and protection of the Vincedom of Hess Tannan. (Roll 17) (Success)

    2.[Dip] Send skilled diplomats from royal command and The Copper Vault forward into Region 121 in order to bring the land under the control and protection of the Vincedom of Hess Tannan. (Roll 10) (Failure)

    3.[Cur] Gathering those explorers of Daen who were not involved in the rioting, the Vincehin sends them forth, this time with a protection guard created two years prior to find the Temple of Daen. They are sent under the leadership of Hassenio Tolcorette, a high ranking member of The Copper Vault and a devout of Daen.

    4.[Cur] There have been several troubling events that merit investigation in the last few years, such as the murder of a Vaulter by foreign savages, but internal affairs come first and so there will be investigation into the location and intent of the 'Negotiators' from The Copper Vault that have acted against the Vault and the Vincehin. Both parties are deeply troubled by their actions, so Vault Leader Fallorini and Vincehin fo Devanni will work together to solve this problem. (Roll 10)

    5.[Sec] Secret Action. For knowledge of the Vault Leader only.

    News and Rumours
    1. Messages are sent too known representatives who attended the Masquerade, with the obvious exception of any Aeldir and the land of Fantastigoria on the basis of their seeming friendship with the Aeldir. The message asks that the civilized people of the world acknowledge the death of Matteric Salarinni as a murder, regardless of situation since he was unarmed and unable to harm anyone, and to not continue trade or relations with them until they accept the murder and turn out the commander who gave the order for Matteric's death. The Nand people in particular are thanked for their gracious assistance in getting Corseena fo Lessorio safely back to his ship. They are offered the chance to meet with the Vincehin in the city of Hess Tannan at their leisure, and for the time being, they are welcome friends of the Tannain.

    2. A funeral pyre is made in the centre of town, funded by The Copper Vault, in order to commemorate the sad loss of Matteric Salarinni's life.

    3. A juggler accidentally decapitates himself before the leader of the Nannerallo Family while juggling nine razor sharp swords. The entertainer in question has been known to juggle up to twelve swords in the past, but it is generally agreed that he should not have partaken so greatly in the provided punch bowl at the party. Needless to say he has died a laughing stock for his troubles.


    Rolls - http://www.giantitp.com/forums/shows...&postcount=161
    http://www.giantitp.com/forums/shows...&postcount=162


    +1 Diplomacy
    +1 Curiosity
    Last edited by Soommor; 2015-10-28 at 06:43 PM.
    Soommor
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  12. - Top - End - #42
    Ogre in the Playground
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    Default Re: [EMPIRE 2] IC Thread

    Round 2 Actions for the Kingdom of Berrium - 102-103
    Currently ruled by Knight Protector Alistair Binari


    Spoiler: Actions
    Show

    - Attempt to colonize Region 60 [Diplomacy] Roll: 9+4+2 = 15. TN = 10. SUCCESS
    - Attempt to colonize Region 61 [Diplomacy] Roll: 12+4+2 = 18. TN = 10. SUCCESS
    - Demand that Lord Rufio Oleric and Knight Commander Fredric Roper settle their dispute with an honourable duel held in the Royal Arena. If they choose not to do so, the fate of who becomes the sole lord of the region shall be decided by Dandria's will [Diplomacy]
    - Fabricate a claim to Region 55, claiming that peoples from Berrium had gone there within the past 100 years to explore and that the current hosts are really descendants of Berrium [Diplomacy] Roll: 6+4 = 10.
    - Raise 1,000 Dandric Knights to bolster the forces of Berrium [Military]


    News and Rumours

    • Scouting parties ready themselves for finding all the unique qualities of the new lands that Berrium is seeking, as well as some of the lords gathering their people to make a grab for more land to expand their wealth.
    • The Knight Protector welcomes High Princess Tusameia of The Primus Imperium with open arms, hosting a Grand Tournament in Centrata to celebrate opening ties with these new and fascinating people.


    Spoiler: Ruler information
    Show
    Knight Protector Alistair Binari

    Current stats:

    Diplomacy: 4
    Military: 3
    Curiosity: 5
    Faith: 2
    Luck: 2


    Expected Stat Bonuses:

    +2 Diplomacy

    Army Changes:

    +1,000 (1 unit) of land troops in region 62
    Last edited by Mynxae; 2015-10-30 at 08:38 PM.
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    Ahh Kyth'ra... A knight of such honour and virtue, not to mention suppressed homicidal rage.
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    Mystic who fluffs things with madness and zeal,
    Mynxae who always seeks rifts to heal,
    The lovely Dark Lady who's never at odds;
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  13. - Top - End - #43
    Halfling in the Playground
     
    Flumph

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    Default Re: [EMPIRE 2] IC Thread

    Petravolan
    Alpha Maear Dunadrad of The True Crown

    Actions:
    [Faith] Start construction of The Great Temple Deutus for The Venaton that is built into the side of the mountain Domi above the city Nidus. [1/5]
    [Faith] Continue construction of The Great Temple Deutus. [2/5]
    [Faith] Further construction of The Great Temple Deutus. [3/5]
    [Curiosity] Explore the lands east of Petravolan(Region 25) (6 Total)
    [Curiosity] Explore the lands northeast of Petravolan(Region 24) (8 Total)

    Extra Action due to last round missed
    [Faith] Further construction of The Great Temple Deutus. [4/5]

    News and Rumors
    • The construction of The Great Temple Deutus has a tremendous amount of man power being put into it and is expected to be extravagant
    • Exploration has citizens exited for what lies outside there boarders and are eager for the return of news from the scouts.


    Ruler Information
    Alpha Maear Dunadrad of The True Crown
    20 Years Old

    Current Stats
    Diplomacy:2
    Military:5
    Curiosity:2
    Faith:5
    Luck:1

    Expected Stat Bonuses
    Faith+2
    Curiosity+1
    Last edited by Rexleox; 2015-10-18 at 10:14 AM.

  14. - Top - End - #44
    Barbarian in the Playground
     
    Reggiejam's Avatar

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    Default Re: [EMPIRE 2] IC Thread

    Autumnal Court of the Aeldir
    Round 2

    Lady Autumn Cynel Bres
    Diplomacy - 7
    Military - 1
    Curiosity - 2
    Faith - 2

    Actions
    Spoiler
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    1.) Colonize Region 15 TN: 12 Roll: 22 [Diplomacy]
    2.) Colonize Region 12 TN: 12 Roll: 12 [Diplomacy]
    2.) Colonize Region 11 TN: 12 Roll: 16 [Diplomacy]
    4.) Colonize Region 13 TN: 12 Roll: 21 [Diplomacy]
    5.) Work to establish and finalize the details and responsibilities of the four courts under the Rose Contract (Federation 2/5) [Diplomacy]


    News & Rumors
    Spoiler
    Show

    • The Matrons of the Fall are spread far and wide across the recent discovered lands of interest to the Aeldir Courts, the trained women infiltrating, convincing, and seducing their way into the courts of mortals until the sovereigns of the lands dance to their tune.
    • The Autumn Court is said to have grown incredibly bored with the obsession of the Spring Court over the discussion of the Masquerade. Discussion of the event is considered incredibly out of style.
    • The Autumn Court has been receiving letter after letter from Fantastigoria. Lady Autumn is said to have expressed a desire for a Matron to answer the questions of the Maestro that she might focus on other matters or that Lady Spring's girl might discuss matters with the Maestro directly since that was why she was sent.
    • Lady Autumn has expressed sincere interest in the rumors of the semi-Aeldir in the "Great Pit" of the south.



    Response to the Tillwell Geshem
    Spoiler
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    Decasage Serafim Rosenbaum,

    We hear your message but must express our deep confusion that you claim dominion in lands recognize no known nation as their master. We too seek a cordial and beneficial relationship with your holdings as they are recognized to be in the Tillwell and to the south and it is our desire that those who share your heritage will aid us in developing such relations. It is unfortunate that war has come in pursuing the culturization and integration of these northern Geshem into the Courts but the happy integration of the western Geshem within my crownlands gives us hope and belief that Aeldir and Geshem can serve one another fairly. We expect to see this proven out once this momentary violence brought on by northern rebelliousness has passed.

    You no doubt know the northern Geshem have raised armies and pursue isolation and barbarism in place of peaceful integration with either your own or Court society and so we of the Courts have decided to pursue forcible advancement of their peoples. We have heard that runners from your capital have sought parley with these Geshem and I imagine you have found them wanting in response. We do not desire conflict with the Tillwell or the Geshem led by your authority Decasage but if Geshem loyal to your authority raise hand against us they will be met with the same retribution as those northern Geshem who do not pledge loyalty to any crown and the peace we both seek between our realms will be forfeit.

    I do not desire that, you do not desire that, let us foster peace between our realms and not seek war over the militancy of the estranged.

    Lady Autumn of the Rose Courts


    Stat Bonuses
    Spoiler
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    +2 Diplomacy
    Last edited by Reggiejam; 2015-10-29 at 10:18 PM.
    Thanks Gengy for the avatar!

  15. - Top - End - #45
    Titan in the Playground
     
    HalfTangible's Avatar

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    Default Re: [EMPIRE 2] IC Thread

    The Primus Imperium (Year 102-103)
    High Queen Roethye Primus
    Current family tree

    Spoiler: Ruler Information
    Show

    Current Stats
    Dip: 2
    Mil: 6
    Cur: 3
    Fth: 1
    Luck: 3.5

    Expected Stat Bonuses
    +2 Mil
    +.5 Luck
    * Dip Mil Cur Fth Luck
    Starting stats 2 5 2 1 3
    Round 1 +1 +1 +.5
    Current 2 6 3 1 3.5





    Spoiler: Actions
    Show
    [Military - Project 1/2 - The Aske Expedition]: Lady Aske had managed to wring a two year waiting period in which to prepare for a full expedition to the now infamous desert to their west. She is not idle during this period - while she spends a portion of it pregnant, she uses every resource of her currently modest house to find and prepare everything that she would need for an exploration into the Silvanus Desert [d2]. She also drafts up an initial plan: before venturing far into the desert, she will establish a military base and push outward from there, avoiding the massive black X until ready. Should any locals be discovered, she will attempt to press them into service.

    [Military - Project 2/2 - The Aske Expedition]: Lady Aske gives birth to Epadia Aske near the start of year 103. As the expedition prepares to set off, Lady Aske requests (not-so-politely) that the royal family look after her child while she is gone. After all, if Aske should die or lose her mind as Silvanus did, the newborn would be the new head of the house. This request is granted.

    [Curiosity - Roll (9)]: While House Aske prepares to travel north, another house begins its own exploration. House Conferrus travels immediately north of Primus, seeking to discover lands that be conferred onto their family. They are led by Lady Conferrus' husband, Septimus.

    [Military]: Raise 1000 troops in Primus (57)

    [Military]: Raise 1000 troops in Primus (57)



    Spoiler: News and Rumors
    Show
    -Upon discovering [Region 61], Primus explorers meet with knights from the kingdom of Berrium. The two parties negotiate for a time before striking a deal: This land would belong to the Kingdom, but they would not go further, as to do so would enter the Highback mountains where Primus made its home. High Queen Roethye is very intrigued to learn of this land, and sends her sister Tusameia to meet with their... 'King'.

    -When news first reached Roethye that Silvanus had been driven mad by the expedition, the messenger who had informed her of it had nearly lost his head. However, upon seeing his sorry state for herself, she is said to have fallen to her knees in shock. Silvanus was locked away in one of Valkyrie's towers and attended to by court phyisicans in the hope of eventually curing him. The royal family grieved for a short while, however, as medical technology that could handle something like this had been lost to Primus since The Time Before. However, High Queen Roethye said the following about Silvanus' rants:

    "There is no way in f$#@ that I am letting something THAT interesting just sit there unresolved."

    For some strange reason, this task is handed to the untested house of Lady Aske before a proper heir has been born. She is told to put together a proper expedition force (promising them military retainers this time). Lady Aske requests two years leeway to produce an heir before setting off to both properly prepare and produce an heir, which is granted.

    -The twin Princesses Denippe and Ionia are born to High Queen Roethye in December of the year 103. Denippe is currently 6th in line to the throne, and Ionia is 7th. Some begin to whisper that Roethye has a little too much... 'fun' with her knights.

    -High Queen Roethye and the Spring Court Aeldir Aeluta spend a great deal of time in lengthy (often private) discussions. While the exact content is not known to most outside the palace, it's believed that the two are discussing the respective cultures of Primus and the Courts. Aeluta is well-liked in the palace of Valkyrie.


    Spoiler: Notes
    Show
    Imperial Army
    Primus - 2000

    [Military Specializations]:
    Expansionist: High Queen Roethye has adopted a highly expansionist national policy. While she claims that she wishes to incorporate other tribes and cultures willingly, there is an undeniable buildup of military force and an emphasis placed on invading/occupying other nations. (Die roll increase on Military actions made towards invasions/occupations of unclaimed regions)
    Last edited by HalfTangible; 2015-10-29 at 11:56 AM.
    Hate me if you want. But that's your issue to fix, not mine.

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  16. - Top - End - #46
    Ogre in the Playground
     
    Lizardfolk

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    Default Re: [EMPIRE 2] IC Thread

    Dhuda Besina's Round 2 actions

    Current Council of Uca Jajaka:
    • Pralkemiri (62 yrs in power) (eldest)
    • Vinariun (29 yrs in power)
    • Oshenvar (3 yrs in power)

    1. [D] Seeking a means of communication with the outside world, Pralkemiri arranges lessons on how to speak common with some border-town Gesh for himself and many others. Once the lessons are complete, the language will be implemented throughout Dhuda Besina. So far, progress is starting slowly (new language and all) and only simple words and phrases are learned. {Great Project 1/5}
    2. [D] Seeking a means of communication with the outside world, Pralkemiri arranges lessons on how to speak common with some border-town Gesh for himself and many others. Once the lessons are complete, the language will be implemented throughout Dhuda Besina. In the second year of lessons, simple sentences are able to be formed, and most of what remains is advanced vocabulary and fine-tuning grammar. {Great Project 2/5}
    3. [F] Wanting to make the surface village more spiritually appealing to the Dhuda Loka, Vinariun begins bringing up Gulabi Pata seeds to create a nice shaded area. The seeds are shipped up the stairs using Nadi Suana. {Lesser Project 1/2}
    4. [F] Wanting to make the surface village more spiritually appealing to the Dhuda Loka, Vinariun begins bringing up Gulabi Pata seeds to create a nice shaded area. The seeds are shipped up the stairs using Nadi Suana. {Lesser Project 2/2 [COMPLETE]}
    5. [C] Seeking to increase contact with the outer world, the Uca Jajaka send out scouts to the northeast, in the hopes of finding new people to meet and share ideas with. {explore to the northeast; Roll: 11}

    Nonaction: As scouts venture out to meet other peoples, the Dhuda Loka encounter strange people in robes, talking about something important-sounding. However, the abbots' message fell on deaf ears, as the scouts in question did not understand common. {TN: 10, Roll: 11}

    Spoiler: Current/Expected Stats
    Show
    Diplomacy: 2 + 1
    Curiosity: 5
    Military: 2
    Faith: 6 + 1
    Luck: 5 + 1 (I missed the new luck rules )

    (expected stat changes represented by [+ n]s.
    Last edited by moossabi; 2015-10-22 at 10:03 PM.

  17. - Top - End - #47
    Ogre in the Playground
     
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    Default Re: [EMPIRE 2] IC Thread

    The Ambrose Ascendancy

    Protos Archigos stats:
    Derris Asker
    D 5
    M 6
    C 5
    F 1
    L 3

    Stat Increases
    Spoiler
    Show
    +1 DIP
    +1 CUR

    AA Round 2 Actions!
    Spoiler
    Show
    1. [DIP] Diplomatically Colonize Region 46 15
    2. [DIP] Diplomatically Colonize Region 49 12
    3. [CUR] Explore 54 14
    4. [CUR] Explore 53 8
    5. [DIP] Profit Federate with Krozna and the Nand. (1,5)

    Region 46: Calendula
    Spoiler
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    Spoiler: Region Banner
    Show

    Spoiler: Summary
    Show

    Region name: Calendula
    Number: 46
    Population: 910,000 Humans
    Resources: Camels (Minor)
    Wanted resource: Steel
    Religion: Daen (majority), Unorganized Fates Worship (minority)

    Spoiler: People and Society
    Show

    The humans of Calendula are a calculating and proud people, who excel at trade and negotiations. Like their clansmen of Ambrose, the tribes of Calendula are of tanned skin and dark hair who decorate their bodies in swirling clan tattoos that will convey status, clan and battle history to those that can decipher them. The urban dwellers of Elafris have adopted similar apparel to their northern brethren, light weight, but heavily adorned and richly colored garments that show off their tattoos to their best advantage. The Scrub residents have adopted light and airy garments that are often brightly colored and more suited to the hot climate.
    Clan 1. Tocci
    Spoiler: Tocci Crest
    Show

    The Tocci clan is the power in the east, with the seat of control in Elafris held by virtue of numbers and initiative. The majority of Calendula's armed forces come from the Tocci clan, along with the farmers who provide produce for the capital and the west. The Tocci are an ambitious lot, who wish to increase their clan status which was largely the impetus behind uniting under Ambrose, despite reservations from the Palamara, who are content with their rugged, outlaw lifestyle.

    Clan 2. Palamara
    Spoiler: Palamara Crest
    Show

    Clan Palamara rules the western scrublands by virtue of coin and trade, having dominion of the camels and caravans that travel through the region. The camels also provide protein sustenance for the capital in exchange for produce, a balance of power that is respected and maintained on both sides. The Palamara go warily into the Ambrose Union, aware of the benefits, such as more readily available goods and trade, but fearful it means the beginning of the end to their wild west lifestyle.

    Spoiler: Terrain
    Show
    Calendula’s terrain ranges from green arable land in the east, to the hot sub-desert shrublands of the western interior known as Kamila’s Scrub, usually The Scrub for short. The region capital, Elafris Stronghold, is located in the west along with most of the area’s population and farmland. The Stronghold was named for Elafris Tocci, the first Tocci clan chieftain who brought his people South in search of stability and independence from the often clashing tribes of the north. There are many small, rural settlements in the shrub-steppe of the east, the largest of which being Deepbriar. The west is less organized, with mob justice being the norm. Most of the rural settlers being camel herders and the caravan drivers that form the base of the region’s robust trade economy.

    Spoiler: Resource and Resource Req
    Show
    The arid west is home to many camel herding settlements, the patriarchs of these small but influential families are know as Kamila Basileus, or "Camel Kings". They often intermarry to form and maintain alliances, and hold a regular Council where the populace seeks advice and assistance from these important men. The Camel Kings also meet and discuss with the leaders of Elafris the important happenings in the west, and the state of the trade economy. These camels provide necessary protein and leather for all of Calendula's citizens.
    The citizens require steel to keep it’s military in weapons and armour.

    Spoiler: Religion
    Show
    The Calendulites of the rural communities largely worship the Moirai, the three sisters who control the fates of all mortals. The Tocci clan has taken up the worship of Daen, and view the Fates worshipers as uneducated and superstitious.

    Region 49: Wysteria
    Spoiler
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    Spoiler: Region Banner
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    Spoiler: Summary
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    Region name: Wysteria
    Number: 49
    Population: 667,000 Humans
    Resources: Silver (Minor)
    Wanted resource: Food
    Religion: Unorganized Fates Worship (majority)

    Spoiler: People and Society
    Show

    The humans of Wysteria are deeply in tune with the land, who's devout faith in the Moirai have shaped their culture in that they are a people of modest means, who's energy is put towards harvesting the land and in worship during the several grand rituals throughout the year. Like their clansmen of Ambrose, the tribes of Wysteria are of tanned skin and dark hair, but instead of decorating their bodies in swirling clan tattoos, they decorate their bodies with tattoos meant to represent fate and nature. Both men and women are welcome to join the priesthood, and after a general training period, may choose which sister of fate to devote themselves to.
    Clan 1. Lillis
    Spoiler: Lillis Crest
    Show

    The Lillis clan is one of two remaining clan powers in Wysteria, which have largely become homogenized into a single population unit. Slight differences in the two clans can be seen by the Lillis' leanings towards the priesthood and wise-women who collect marsh plants for medicinal purposes, and treat the population's physical and spiritual ailments with an equal amount of herbcraft and ritual "magic". The figurehead of Port Shademire hails from the Lillis clan, but this position is largely cosmetic, as the decisions regarding the region is decided by an inclusive council made up of Priests, Miners, Fishermen and Wise-Women and is largely informal.

    Clan 2. Milonas
    Spoiler: Milonas Crest
    Show

    While Clan Lillis leans towards the spiritual, Clan Milonas leans towards the hard physical work of mining, military, and the fishing that fulfills much of the region's protein requirement. Even with their focus on the mundane, mining camps still employ a priest or priestess to run rituals and attend to the campers spiritual needs. The miners are expected to make time for worship, and do so with group rituals and solitary meditation without complaint. As the conditions in the camps are rugged and often unsanitary, the Milonas see the Union under Ambrose to be an opportunity to improve working conditions and the lifestyle of the miners.

    Spoiler: Terrain
    Show
    The coast on the Shining Straight, as it's known to the clans of Wysteria, is a wet marshland. The largest organized settlement is on the straight, named Port Shademire for the coastal deciduous trees that grow plentifully, though are stunted by the salt marsh water. Purple flowering vines rapidly grow and cover these trees in the spring, and their lovely dripping blooms are known throughout the region for their beauty. Port Shademire is built at the safest easternmost point on the straight for large ships to travel to without getting stuck in the muck, though small rafts and personal crafts are often employed for travel beyond the port. The Port City and other marsh settlements are all built on platforms above ground level to mitigate flood damage and to account for the tides of the salt marsh. The wetlands extend into the interior, giving way to rocky, shallow canyons in the west. this land is known as the Schismada, and it is in these canyons that the rich silver veins of the area are mined. Small and modest mining settlements that began as temporary labor camps dot the area. Camp Asimi is the largest, and is the closest to Port Shademire.

    Spoiler: Resource and Resource Req
    Show
    The rich veins of silver mined at the many modest mining settlements provides the regions largest and most lucrative export. These camps, while lacking in what some might consider basic ammenities, are strictly run and organized by Mine Overseers and Master Smiths, and provide the region's most lucrative jobs. Many miners work tirelessly for years in the hopes of attaining a managment or smithing position, which are all hotly vied for in the occasion that an opening arises. Wysterians require food that does not come from the sea, as they are lacking in agricultural lands and fresh produce.

    Spoiler: Religion
    Show
    Wysterians devoutly worship the Moirai, the three sisters who control the fates of all mortals. Three temples have been built in the region, each one dedicated in honor of one of the sisters. Zoi, giver of life and master over who gets born and reborn at any given time. Efkairia, she who deals your lot in life, be it good or ill. Lastly, Therastis, she who reaps your soul upon death. The sisters are a traditional maiden/mother/crone trinity associated with the phases of the moon.

    News and Rumors
    • Regent in-absentia Watkins Asker caused a stir when he took a trip to the Sanctuary of Reflection, known to house the ousted Protos, Gabor Collins. When asked, he denied any scheming against his brother, Derris, replying only, "I'm merely taking my first child to meet her Aunt and Uncle. We are, and will always be, family above all else." The regent's sister Gail is married to the former Protos Gabor Collins. Regent Watkins Asker and wife Paloma recently welcomed their first child into the world, a healthy baby girl named Steffi.

    • After receiving the message from Lady Spring, An envoy is sent to Tir Amsir with a missive that states:
      "Dearest Lady Spring, Thank you for the wonderful drawing of beloved Dewdrop. We will of course, be sending a male simurgh right away, and wish you luck with your breeding program. Unfortunately, we can not accept a ward at this time, but are flattered, and we thank you for your consideration."
      Along with the letter, is a male simurgh puppy with a purple collar that simply states, "Quickfur".

    • Ambrose is at first shocked and then highly gratified upon the delivery of The luxurious pleasure yacht from Fantastigoria. The craft was dubbed "The Merry Maestro" in honor of their benefactor and a grand and only slightly debauched time was had sailing the yacht up and down the Shining Straight, drinking brandy and generally having a fabulous time. Gabor Collins was conspicuously absent from the party, even though Derris swears he was invited, "No really, I really did invite him." He assured everyone several times between sips of brandy. The delegates from Fantastigoria were sent home with sincere thanks, a barrel of Ambrose's own fine brandy, and a male simurgh puppy named Grayfang.
    Last edited by PepperP.; 2015-10-30 at 03:57 PM.
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
    BIG thank you to Gengy for my fabulous avatar! ღ
    #Notallinfluencers

  18. - Top - End - #48
    Barbarian in the Playground
     
    RandoMan's Avatar

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    Default Re: [EMPIRE 2] IC Thread

    Summer Court of the Aeldir
    Round 2

    Lord Summer Drustan Keiv
    Diplomacy: 2
    Military: 7
    Curiosity: 4
    Faith: 3

    Actions
    Spoiler
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    1. Military Raise 1 Land Unit of Summer Rangers
    2. Military Invade Region 14 with 2 land units of Summer Rangers transported by 1 Naval unit under command of Lord Summer himself (Military 7) Total: +10 modifier
    3. Curiosity Join the Rose Circuit trade route
    4. Diplomacy Colonize Region 10 TN: 12 Roll: 12
    5. Diplomacy Work to establish and finalize the details and responsibilities of the four courts under the Rose Contract (Federation 2/5)


    News & Rumors
    Spoiler
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    • The chance to test his Rangers against the barbarians of the continent excites Lord Summer to no end and the longships are launched with haste for the land invasion.



    Stat Bonuses
    Spoiler
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    +2 Military
    Last edited by RandoMan; 2015-10-18 at 04:27 PM.
    Thanks to Gengy for the avatar.

    Rando delights in not being delightful - LapisCattis

  19. - Top - End - #49
    Ettin in the Playground
     
    TheDarkDM's Avatar

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    Default Re: [EMPIRE 2] IC Thread



    The Winter Court

    Actions
    • Raise one wing of Winter Court Longships [Military]
    • Raise one wing of Winter Court Longships [Military]
    • Muster one company of Raven Knights [Military]
    • Deploy the fleet of the Winter Court (2 naval units) to support the Summer Court invasion of Region 14 [Military]
    • Continue development of a unified code of the Aeldir (Federation 2/5) [Diplomacy]
    Last edited by TheDarkDM; 2015-10-26 at 12:58 PM.

    I was old when the pharaohs first mounted
    The jewel-decked throne by the Nile;
    I was old in those epochs uncounted
    When I, and I only, was vile;

    Spoiler
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    Quote Originally Posted by apocalypsePast2 View Post
    ...one could possibly refer to you guys' elaborate dance of allies-to-enemies-to-suicide-of-the-universe as some sort of weird art form.

    If one were on drugs.
    Quote Originally Posted by VonDoom View Post
    Behold, the mighty slayer of strangely coloured mutant equines! The thwarter of forum woes! The! Dark! DM!

  20. - Top - End - #50
    Barbarian in the Playground
     
    Goblin

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    Default Re: [EMPIRE 2] IC Thread

    Lignummus
    King Alvin I

    Actions:
    [Diplomacy] Colonize region 142
    [Diplomacy] Colonize region 146
    rolls +2 (for discovering) +3 Diplomacy
    [Curiosity] Explore the land bordering 142, 144 and 146
    roll +7 curiosity
    [Military] Continue construction of military academy
    [Military] Continue construction of military academy

    Spoiler: News and Rumors
    Show
    Spoiler: News
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    King Alvin will be attending the Awarian Chicken fest to learn about these large flightless birds he is now receiving from them. He has also heard rumors of the foundation of a "Crystal Union" between Xeroas and Adrax Awaria and hopes to join them at some time in the future.


    Spoiler: Ruler Stats
    Show
    King Alvin I
    Diplomacy 3
    Military 4
    Curiosity 7
    Faith 1
    Luck 3
    Last edited by woolli264; 2015-10-23 at 03:09 PM.
    total-cluster**** of yogurt, drugs and sheep in EMPIRE!
    The rodent tribes of the Ruby Legion in EMPIRE2!
    The goblin kingdom of Jauder in EMPIRE3!
    The sailors of Izbefe in EMPIRE4!

  21. - Top - End - #51
    Titan in the Playground
     
    Aedilred's Avatar

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    Default Re: [EMPIRE 2] IC Thread

    Kingdom of Nand
    Round 2 | 102 - 103


    News and Rumours
    • With the Queen absent now for over a year and unable to fulfil her normal duties, her husband Kusal has officially taken over the regency.


    Spoiler: Actions
    Show

    1. [Curiosity] Explore north-east of region 2 and north-east of region 51 - 5
    2. [Curiosity] Explore south-west of region 2 and south-east of region 51 - 10
    3. [Military 5] Invade Region 2 with 1,000 troops, led by the Queen (Mil 6). Military Specialisation: Conquest - 2d12 on rolls when conquering unoccupied regions.
    4. [Military] Train a squadron of Thezirin riders (1 land unit)
    5. [Diplomacy] Federation with Ambrose and Krozna (2/5)

    Spoiler: Increases
    Show
    This round: +1 Military, +1 Curiosity

    Spoiler: New Ruler
    Show
    From Round 3, Kusal takes over as regent in Aiman III's absence.
    Diplomacy 5 (4+1)
    Military 3 (2+1)
    Curiosity 3
    Faith 1
    Rolls
    Last edited by Aedilred; 2015-10-29 at 08:30 AM.
    GITP Blood Bowl Manager Cup
    Red Sabres - Season I Cup Champions, two-time Cup Semifinalists
    Anlec Razors - Two-time Cup Semifinalists
    Bad Badenhof Bats - Season VII Cup Champions
    League Wiki

    Spoiler: Previous Avatars
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    (by Strawberries)
    (by Rain Dragon)

  22. - Top - End - #52
    Barbarian in the Playground
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    Default Re: [EMPIRE 2] IC Thread


    Cahoosa Confederation Actions
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    1.) Raise 1 Land Unit of Cahoosa Warriors [Military]
    2.) Raise 1 Land Unit of Cahoosa Warriors [Military]
    3.)Raise 1 Land Unit of Cahoosa Warriors [Military]
    4.) Colonize Region 236 TN: 10 Roll: 12 [Diplomacy]
    5.) Colonize Region 225 TN: 10 Roll: 11 [Diplomacy]


    News and Rumors
    Spoiler
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    • Brothers Salal and Fala Santos are charged to each raise warriors to serve the Confederacy and meaningfully contribute to the alliance between the Cahoosa, the Anceris, and the Kherson.
    • The military readiness of Kagun's eastern neighbor prompts the Cahoosa to confirm their belief that the goatmen further east represent a sizable threat to the stability of the realm.
    • The younger children of the Cacique serve as valuable marriage offers in negotiations with Kagun's northern neighbor.



    Stats & Stat Boosts
    Spoiler
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    Cacique Atohi Santos
    Diplomacy: 3
    Military: 4
    Curiosity: 3
    Faith: 4

    Round boosts: +1 Diplomacy, +1 Military


    Region 236
    Spoiler
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    Puesto Azandi, Region 236
    Population: 770,000

    Spoiler: Terrain
    Show

    Puesto Azandi is marked with gently rolling hills transitioning from grazing grassland in the south to more heavily wooded lands in the north. The region is a mix of temperate and subtropical climates with long hot humid summers and shorter cool winters. It rains often in the region, the weather blown in from the Ceril Sea to the east and storms are relatively common. The people make their homes in small communities, the largest being the capital city Tsiyu in the south.

    The most notable landmark is Tsula Bay in the west. A natural bay and harbor this region is noted by Cahoosa canoemen as an excellent spot for a port city to be built to allow trade to be conducted with the greater world.


    Spoiler: People & Government
    Show

    A bastard mix of the brown-skinned humans common to Puesto Kagun to their north and the paler-skinned Anceran people from the island to the south and those further southern lands the Azandi tend towards golden-brown skin and black or brown hair with brown eyes as the dominant appearance but with some greens and blues, more common among the Azandi than among the Cahoosa tribes. The Azandi, men and women, wear their hair long often with beads, ribbons, feathers, and strips of dyed leather woven in. There is no custom to these braids, done more for aesthetic than as a social structuring though the more affluent tend to wear more expensive decorations.

    Clothing is often leather, owing to the abundance of cow hide available in the region, and dying one's leathers is a common practice. Living life as herdsmen has split the population with some becoming settled people, largely around the southern tip, and others retaining a semi-nomadic lifestyle following their cattle herds.

    With a stronger mixed heritage of north easterner with south easterner the Azandi, notably those in the south living on large ranches, tend towards a more balanced view of gender roles, the mixing and matching of men and women as both Rancheros/as, traders, and craftspeople has eroded the stricter divisions of tribal life still ascribed to in the north of the region. In the southern part of the region the Azandi have a city, Tsiyu which while not of the same splendor as Azandria or the great southern cities of Kherson it is the largest population center in the region and serves as the region's de facto capital. Having never organized following the decline of Ancerin power the people proved receptive to Cahoosa overtures of friendship and alliance and a majority of the northern tribes and the Rancheros of the south agreed to unify with the Confederation.


    Spoiler: Resource
    Show

    Dominated in the south by Rancheros and in the north by the great herding clans the region boasts a [Good] supply of Cattle and all the sundry resources therein: meat, leather, milk, and cheese. Cahoosa explorers and diplomats who arranged the region's joining the Confederation spoke fondly of the quality produced by the fine beef herds of the Azandi.

    With the cosmopolitan interests of the southern Azandi being awakened further by contact with the outside world there has been an increasing demand for dyes for use in hair, clothing, and accessories.


    Spoiler: Faith
    Show

    The people of Azandi follow pagan beliefs in animal spirits as well as the great spirits of the moon. While some vestiges of Daenic mythology can be found among the Azandi of the south it is long degraded and not nearly enough to constitute any sizable portion of the people.



    Region 225
    Spoiler
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    Puesto Yatahe
    Population: 580,000

    Spoiler: Terrain
    Show

    Temperate forests dominate this region, thick with Maple, Birch, Sycamore, and Oak the region is more or less a vast forest, intersperse with the small clearing for villages where the native people make their homes. More temperate than Puseto Kagun to its south winters here are longer and cooler and summer shorter and less intense. The land itself rolls in hills and valleys and large rivers bisect the land, some feeding off down into the river system of Kagun.

    The most notable feature in the terrain of Yatahe is the Wooded Crest along the southern coast, a surprising bunching of old growth trees growing right at the edge of the beach, their trunks even being swallowed up in high tide. The ability of these trees to endure the salt water of the sea is considered a prosperous sign and they are considered sacred by the native people.


    Spoiler: People & Government
    Show

    Like the tribes of Kagun before the Cahoosa the natives of Yatahe live in individualist villages and before joining the Confederation had no real leader. Similar in appearance to the Cahoosa of the south, however lacking the fairer traits that accompanied the rare inhabitants of Kagun the Yatahe, as they are known in name after the largest tribe the Cahoosa came in contact with, are universally brown skinned humans with black hair and brown eyes. They typically stand between 5'5 and 6' tall and dress in the warm furs of the native creatures, largely beaver and deerksin hide.


    Spoiler: Resource
    Show

    The region's thick forest provide an abundance of Wood but local beliefs and limited population concentration keeps the resource at a [Minor] amount.

    With no natural ores to mine nor the knowledge to forge them the Yatahe have shown an unbridled interest in the metal carried by Cahoosa explorers and diplomats.


    Spoiler: Faith
    Show

    The people revere the forests and believe their ancestors reside within the limbs of the oldest growth trees. While not adverse to cutting trees down for use in homes and construction the people believe it necessary to pay respect before doing so in a somewhat drawn out ritual.

    Last edited by DurkBlanston; 2015-10-28 at 12:02 PM.

  23. - Top - End - #53
    Bugbear in the Playground
     
    WaylanderX's Avatar

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    Place of Utter Chaos
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    Default Re: [EMPIRE 2] IC Thread

    The Prevazan Artistry

    The power of Art

    Actions:

    1. Finding nothing but dirt to their north, the Prevaz try to explore below the mountains to their west. They hope to find pockets of civilization of underground dwelling folk like themselves. (Explore West of Skianz, staying underground) Roll: 9 (Cur)

    2. Strengthen the bond and contacts with the people above Skianz in region 44. Gifts are exchanged, friendships are made. (Colonize 44) Roll: 12 (DC=10) Succes! (Dip)

    3. Contact is made with the sovereign of region 43. Due to earlier contact (the ship the Prevaz sailed with to the Masquerade hailed from this region), the Prevaz don't really have a lot of problems gaining the trust of the sovereign. In the course of two years, the Prevaz manage to get on friendly terms with the man. The gifts of art the Prevaz provide are received well by the local nobility. The nation's policy of self-rule still stands, but they've gotten a soft spot for the friendly and generous snake-folk visitors. (Fabricate Claim to region 43) (Dip)

    4. With the great influx of cultural information gained from the Masquerade, the craft of making Art has hit an all time high. New ideas are being tested, new and foreign ideas mixed with old ones. Life is good, for now, and the Prevaz people are enjoying every bit of it. (Upgrade Art resource to Great) (Cur 5)

    5. Explore the area west of region 43 (target is region 42). Roll: 13 (Cur)

    Spoiler: Rumours and News
    Show
    • The Spring Aeldir Briggdit was welcomed into Skianz, although some Prevaz have mixed feelings about an Aeldir being in Skianz. This is due to the rumours floating around about the Masquerade happenings. The Lymners of Skianz are talking to the Spring girl to see if she can clear up the vagueness. However, the fact that the Aeldir used violence and murder without any remorse at a peaceful event hangs over Skianz like a black fog.
    • The amount of art depicting flowers has risen immensly in the last few months. Statues/paintings of racoon dogs, otters and wolves are also popping up everywhere.
    • Bryluen, head mistress of the Korfstrem, seems to have taken to drinking alcohol. However, alcohol in Skianz is rare, and she is rapidly becoming a connaisseur of fine alcoholic drinks.
    • Jentyl is meeting with the sovereign of region 43. The sovereign, name unknown, appearently welcomed the Lymner cautiously. Rumours have arisen that the two have a hidden relationship. Kara, Jentyls wife, seems unconcerned when confronted with these alligations.
    • Above ground Prevaz activity has been rising alot, with lots of them seen visiting cities and villages in both Aneth and Blarhiminn.


    Spoiler: Ruler Info
    Show
    Lymners Kara & Jentyl
    Diplomacy: 6
    Military: 2
    Curiosity: 5
    Faith: 1
    Luck: 4
    Expected stat increases: +1 Dip, +1 Cur


    Fluff:

    Region 43:

    Spoiler: Blarhiminn
    Show
    Blarhiminn
    Region 43


    Spoiler: Terrain:
    Show
    Blarhiminn is a warm region, although less so than its northern neighbors due to the soft sea breezes coming in from the southern Cradle sea. Much of it is covered by forest and hilly terrain, although mountain ranges can be found in the northern central parts of the region.

    A major feature of Blarhiminn is the series of islands called the Bromr archipelago, whose hills, cliffs and mountains contain fast amounts of tin, used for creating the region’s famed bronze. The region is rich in rivers and river deltas, making trade relatively easy. There is some small trade going with the region of Aneth to its north. The plentitude of forests are inhabited by Whansis, animals and stranger things alike, although the Whansis manage to keep them in check just fine, with the occasional help from the Valkyrja. Blarhiminn’s capital is called Liónarborg, meaning City of the People. It often just called “The City”, by native traders and merchants. It’s situated in a huge bay, which is in turn shielded by the islands of the Bromr archipelago, making the city easy to defend from naval attacks.


    Spoiler: People:
    Show
    The majority of the Blarhiminn populace are humans, although pockets of Whansis population can be found throughout the more forested and mountainous areas. The Whansis keep primarily to themselves, making a living amongst the trees and vines.
    The humans of Blarhiminn, called the Himinn, are dark-skinned with slanted eyes, being of the same descend as the humans living in Aneth. However, due to the less extreme climate, they wear a variety of colors, their clothing often having bronze jewelry sowed into the fabric. Most of the human population lives near the coast and the river-deltas of the region, although there are some villages at the mountains for easier transport of the copper mined from the mountains. Much like in Aneth, the local humans and Whansis work together in mining the metal from the mountain.

    Legend of the two Armies

    The region of Blarhiminn has, or had, two different armies: A legion of warrior women called the Valkyrja, led by the Queen-General, and a navy comprised entirely of men called the Unnrberja, led by the King-Admiral. This split was caused by an ancient superstition, the cause of which is only told in vague legends and children’s stories.

    Those stories boil down to the following:

    Men believe a woman on the ship dooms the ship to wander aimlessly on the seas for years. The woman kills of the crew one by one, softly singing to herself until there is nobody left. The seas eventually claims the woman and she becomes a demon of water.

    Women on the other hand believe a man fighting in the army is cursed the moment he steps on the battlefield, mowing down friends and foe alike, painting the earth red in his bloodlust. After that battle, the man will then rise as a demon of blood.

    Legends tell of these demons killing those of the opposite sex without mercy, and even of water and blood demons battling and killing each other, leaving only ruin in their wake.

    As such, the Valkyrja only accept women into their ranks, and the Unnrberja only accepts men.

    Crafts

    Both humans and Whansis were influenced by the Prevaz and the many Doctrine priests traveling the region on their way to Skianz. They use their bronze for a great many things, from everyday objects to artistic objects, although the quality of those objects is lacking when compared to skilled Prevaz artists. However, maybe one of the more interesting uses of this bronze maybe is the strange, ornate armors made of them. Carried by the Valkyrja, these armors don’t only have the purpose to protect the wearer, but also to impress and intimidate potential opponents.

    The branch of art that maybe left an even bigger impression on the region was music. From the bronze, the Himinn crafted wonderous instruments that combined a persons breath and metal pipes to produce notes that are quite pleasant to the ear (Think primitive trumpets/saxophones). The music is heard throughout the larger cities, with Valkyrja and Unnrberja using the music in their exploites.

    National Anthem of Blarhiminn



    Spoiler: Religion:
    Show
    The Majority of Blarhiminn follow the Doctrine of the Nine Candles, with a Minority of the people following the Church of Dean. The large amount of Doctrine follows is due to the proximity to major Doctrine nodes such as Fidd and Skianz. The Church of Dean recently got a foothold in the region due to trading activities, being introduced by merchants.


    Spoiler: History and Government:
    Show
    Himinn-Whansis Wars

    Old stories tell that the wars between the humans and Whansis that happened 300 years ago in Aneth also spread to this region, for many of the same reasons. The situation being largely the same, a similar solution was achieved in Blarhiminn. However, because of the threat of the Valkyrja employed by the humans, the Whansis were forced to give more ground, leaving them with poorer live circumstances than the Whansis living in Aneth. This prompted a large migration of Whansis towards Aneth, seeking a better and more peaceful life. The Himinn, seeing their workers disappear, tried to close their border, but to no avail, as the area they had to cover was just too large.
    Eventually, 10 years after peace was achieved with the Whansis, the Himinn of Blarhiminn followed the example of Aneth. They gave the Whansis the same rights and privileges as they themselves had, and a pact between them was struck. The Whansis were now able to be part of the nobility, and even marriages between Whansis and humans were made, although they couldn’t have any children. As such, adopted children are common. They were, and still are, considered of their step-parents blood if the children stay with their new parents for at least 14 years.

    The Great Divide

    In recent history, something happened that changed the balance of the two armies. Beating back a navy of an unknown country 30 years ago, the Unnrberja succeeded in beating them back at the Bromr archipelago. However, they paid a great price for their victory: Just a handful of the 3.000 men that fought in the battle returned home. The King-Admiral, although still having some influence, lost most of his power to the Queen-General. After that, the Queen-General was the highest power in the region, 2.000 Valkyrja backing up her reign. The Unnrberja still has not recovered to this day, most likely due to outside influence.
    Today, the Queen-General holds most of the power, although the King-Admiral still has major influence over the region.


    Valkyrja Dame (Commander) in full bronze regalia, minus abdomimal and leg protection


    Unnrberja Captain in full gear


    Spoiler: Resources:
    Show
    Molten and forged from both the deposits of copper in the central mountains and deposits of tin in the hills of the Bromr archipelago, the Bronze used in Blarhiminn is highly valued by both its populace and the traders that visit Blarhiminn. Its uses are many, but what would be the use of such a varied metal with an empty stomach. As such, the people of Blarhiminn desire a source of Food.


    Spoiler: Blarhiminn Lexicon:
    Show
    • Blarhiminn: Blue Heaven
    • Bromr: Shield rim
    • Valkyrja: Choosers of the slain
    • Unnrberja: Wave-smiters
    • Unnr: Wave
    • Liónarborg: City of the People

    Last edited by WaylanderX; 2015-10-31 at 08:53 PM.
    A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!

    Nyllana OotS Avatar by Lord FullBladder, Master of Goblins!

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    Nothing to see here
    My Extended Homebrew Sig!

    Currently writing a fantasy novel: The Dawn of Life!
    People willing to provide feedback are appreciated


  24. - Top - End - #54
    Barbarian in the Playground
     
    Psilulz's Avatar

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    Default Re: [EMPIRE 2] IC Thread

    Northern Realm of Aardrosil
    Led by Ehv'amhyr an Khuuldrumm


    Spoiler: Actions
    Show
    1. [???] W.I.P.
    2. [Curiosity] Exploring to the east, just above 261.
    3. [Curiosity] Exploring to the north, region 268.
    4. [Curiosity] Exploring to the northwest, region 269.
    5. [Curiosity] Exploring to the far north, region 266.
      Rolls


    Spoiler: News and Rumors
    Show

    Emisaries from the Wandering Clans arrive with news of a large raiding force to the east.
    Priestesses of the Pale Lady are surprisingly welcomed in Aardrosil, and some listen to their faith-spreading words.
    Folks wait anxiously as word of the outside world is expected to come back.


    Spoiler: Ruler Information
    Show

    Current Stats
    Diplomacy 5
    Military 5
    Curiosity 5
    Faith 2
    Luck 2

    Expected Stat Bonuses
    +2 Cur
    Last edited by Psilulz; 2015-11-01 at 10:00 AM.
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  25. - Top - End - #55
    Ettin in the Playground
     
    Elemental's Avatar

    Join Date
    Sep 2011
    Location
    An Abyssal Tower
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    Male

    Default Re: [EMPIRE 2] IC Thread

    The Grand Principality of Anceris
    Grand Princess Alessandra de Altan


    With the rise of a third potential threat in the treacherous Aeldir, the Grand Princess and her advisors all agree of the need to bring more lands and resources under the control of the Pearl Throne. To that end, the islands of the Ocean Sea are inundated with Ancerin merchants and diplomats who proceed to treat with local rulers in the hopes of persuading them to swear fealty to the Grand Principality.

    Actions:
    1: [Diplomacy] Lord Albano Ferrador travels to the Western regions of the Isle of Melrakk (The name given to Melrakki-ey in Classical Ancerin) following rumours that Zin'Aii Refr's authority does not extend there in the hopes that these more isolated tribes would be willing to sell their loyalty in exchange for coin. Mechanically speaking, colonise Region 239. Roll: 11
    2: [Diplomacy] Contessa Adela Acone journeys to the Southern shores of the Black Island planning to bribe her way through the region until it swears fealty to the Grand Princess, or at the very least the Royal Treasury. Again mechanically speaking, colonise Region 69. Roll: 12
    3: [Diplomacy] Noting the strategic and economic value of an island directly between Anceris and Fantastigoria, Lady Ivana Vasilescu and her retinue makes landfall on the smaller island North of Melrakk. After a tense exchange, she manages to secure her continued survival and amicable welcome by gifting her jewellery to the wife of a local magnate. She sends word back to Anceris requesting that she be reimbursed the cost of her diamond necklace, that it will take her some time to secure the allegiance of the islanders and that more jewellery be sent. Mechanically, fabricate a claim on Region 238.
    4: [Diplomacy] After hearing news that the inhabitants of a previously unknown island on the far side of the Black Isle maintained a navy, the Grand Princess dispatched Commodore Jehan in order to begin negotiations with the unknown islanders. Due to the distance of this island and it's previously uncharted nature negotiations are expected to take some time. I.e, fabricate a claim on Region 68.
    5: [Curiosity] Meanwhile, a trio of vessels under the command of Commodore Rosa begins to systematically chart the coastline between Anceris and Kherson in the hopes of finding suitable harbours and/or resources for the expansion of the Ancerin Navy. Exploration roll: 14

    Projects currently on hold: Imperial University of Azandria [2/5], Naval Academy [1/2]

    Spoiler: Ruler Information
    Show
    Alessandra de Altan - 37

    Diplomacy: 3
    Military: 6
    Curiosity: 6
    Faith: 3

    Expected increases: +2 Diplomacy


    Spoiler: News and Rumours
    Show
    The request from the Lady Spring regarding the sending of a ward to the Court of the Pearl Throne is accepted. The girl will be educated as part of the Grand Princess's household along with the other wards of the Throne and will receive no special treatment. Some view this with suspicion as the reports from Alessandra's visit to Tir Amser do not paint the Aeldir as a trustworthy people, however most agree that Lady Kellianth is trying to make amends for their failings of her counterparts and so a welcoming feast is being prepared for the Spring Aeldir who is being sent and she shall have a full week to acclimatise before beginning her studies.
    Said studies will follow a strict schedule and occupy five and a half days of the standard seven day Ancerin calendar week. This education will be in the liberal arts, statecraft, mathematics and the natural sciences and is fit for any career befitting a noblewoman. She will attend court and public functions and each evening she shall dine with the Grand Princess before being sent to bed.

    The receipt of gifts consisting of a full set of classic play anthologies and histories from the Maestro of Fantastigoria is met with some celebration in Azandria. A masquerade is hastily prepared in honour of the Fantastigorians who transported the rare and, some would say, priceless texts and they are invited to stay at the Opalis for as long as it takes to prepare an appropriate response. Copies of the works are commissioned immediately for the library of the Imperiale and the gifted volumes are ensconced in the Grand Princess's personal private library.
    When the time comes for them to depart, they are presented with a collection of books that make up what is considered the foundation of Ancerin scientific and cultural knowledge. Apologies are made that new copies could not be produced in the time available. Fortunately though, these copies are known to have particularly fine illustrations and diagrams.
    Last edited by Elemental; 2015-10-28 at 01:33 AM.
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  26. - Top - End - #56
    Ogre in the Playground
     
    lt_murgen's Avatar

    Join Date
    Feb 2012

    Default Re: [EMPIRE 2] IC Thread

    The Geshemafar: Round 2(102-103)
    Decasage Serafim Rosenbaum

    Spoiler: Actions
    Show

    Reactive Action The Decasage issues an edict that the Abbots of Daen be treated with civility and respect. However, the Geshem are to be guided by their own conscience if they are to convert. Opposed roll to resist is conversion is 5,against 12. So most Geshem embrace the Daen abbots!
    1. (Diplomacy) Send diplomats to Region 13 (The DragonSpine) to offer their food, and leadership. Colonization roll was 11
    2. (Diplomacy) a Send diplomats to Region 20 to offer their food, and leadership. Colonization roll was 15
    3. (Diplomacy) Offer a diplomatic and trade agreement to the folks of region 16. It includes trade routes through each other's territories. It also includes mutual defense, and agreement to support region 16 should they go to defend their brother kingdom in region 14.
    4. (Military) Move military forces (2 land units) to support region 16's defense of region 14. Offer our military leadership should they feel we are more capable. Offer our leader's military command if they feel they lack competant commanders. (if their roll <=4, then she will lead)
    5. (Diplomacy) D5 Action Cultural identity:
      Spoiler: Green Thumb
      Show

      The Geshem are known for their skill with agriculture. They seem to be able to get just about anything to grow, and grow well, just about anywhere.

      Effect: Increase to 2d8 on investigation rolls regarding agriculture; increase to 2D8 to colonize regions who have a GOOD agricultural resource.
      That seems fine to me and I would say it could even apply to Minor or Great agricultural resource regions as well.

    Expected Bonuses this round: +2 diplomacy


    Spoiler: News and Rumors
    Show

    THE RUMOR IS that the report from the Aeldir party was very negative. They are as war-like, aggressive, and arrogant a bunch of big folk as any have had the misfortune to meet.
    The Decasage received a beautiful applewood rebab (long-necked vertical violin), the head of which is mounted with a carving of a charming female goat's face wearing a crown. It came from the Maestro of Fatastagoria! Intensely pleased, Serafim performed a private concert with it for all of the Sagistry. They were moved by the resonant beauty the rebab could create. The Decasage declares it "The first of the Geshemafar Heirlooms."

    Spoiler: Ruler information
    Show

    round D M C F L
    Current 5 4 5 1 2
    end of round 1 0 1 1 0 0
    start 5 3 4 1 2
    Last edited by lt_murgen; 2015-10-30 at 12:50 PM.
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  27. - Top - End - #57
    Barbarian in the Playground
     
    The Blue Guard's Avatar

    Join Date
    Nov 2009
    Location
    Nottingham, UK (GMT)

    Default Re: [EMPIRE 2] IC Thread

    The Shafar Kingdom
    Previous Rounds: Round 1.

    Ruler and Attribute Increases
    Spoiler
    Show
    Boqorka Ganbaatar
    Attributes
    Diplomacy: 3
    Military: 6
    Curiosity: 3
    Faith: 1
    Luck: 2.5

    Attribute Increases (This Round)
    Military +2
    Luck +0.5

    Actions, Round 2

    Spoiler
    Show
    1 [Military] Raise Troops!!
    Response to the boqorka's creation of a 'royal army' continues to grow as many clans watch others benefit from the largesse showed to those with riders within it.
    2 [Military] Raise Troops!!
    Response to the boqorka's creation of a 'royal army' continues to grow as many clans watch others benefit from the largesse showed to those with riders within it.
    3 [Military] Invade [Region 252]!
    The discovery of boqorka that have not surrendered their title to the Shafar threatens the growing power of the clan! To maintain their dominance in the eyes of the other clans the Shafar must bring these 'petty' boqorka to their knees!
    4 [Military] Invade [Region 327]!
    The discovery of boqorka that have not surrendered their title to the Shafar threatens the growing power of the clan! To maintain their dominance in the eyes of the other clans the Shafar must bring these 'petty' boqorka to their knees!
    5 [Curiosity] Exploration! [roll]
    As the riders commanded by the Shafar ride out to subjugate the petty boqorka, other riders of the Shafar thunder eastward.

    Non-Actions
    Spoiler
    Show
    • tbd

    News & Rumours
    Spoiler
    Show
    News
    [102-103] The young riders of the Dhulciran, as they always have, venture forth, forming great raiding parties that rove the land. As it has been since the Dhulciran of Shafarstan were united, the raiders accept the 'suggestion' that they rove away from the land the boqorka rules. After the rich rewards of the raids into Kherson, many raiders once again choose to make the long journey north, once again bringing terror to the villages and small towns of the region.

    [102, Spring] After the ferocious winter winds of the year before, Asugbal, leader of the Kibirka, embraces the growing view within his clan that the unusual weather is the fault of the Shafar. Tensions rise, but while the Kacsi, led by Bala, support Asugbal and the Kibirka, the allies of the Shafar — the Hnaasin led by Dei, and the Damac led by Enebish — help ensure that none of the other clans do so. What could have erupted into civil war ends with a tense stand-off between five of the seven most powerful clans in Shafarstan.

    [102] While Ganbaatar's 'royal army' continues to grow, it barely resembles any army the rest of the world might recognise. Leaders are chosen from amongst the most charismatic, much as the leaders of Dhulciran raids are chosen, rather than appointed based on merit. Organization, too, is somewhat lacking, but thanks to their nomadic way of life the issue of supplies is one that hasn't yet become an issue.

    Rumors
    [102] Among the Kacsi, and by the end of the year the rest of the clans, many believe that Bala's decision to support Asugbal's open attempt to undermine the Shafar was not his own decision. Exactly who made the decision varies from telling to telling, however.

    [102, Summer] Rumours spread that the Kibirka and the Kacsi have not surrendered their hope of undermining the rule of the Shafar, but this is seen more as common sense than rumour to most.
    Last edited by The Blue Guard; 2015-10-29 at 09:11 PM.
    "Everyfing I see is mine. All da uvver bits are mine too - I just ain't got there yet." - Grimgor Ironhide

  28. - Top - End - #58
    Dwarf in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Nov 2006
    Location
    England

    Default Re: [EMPIRE 2] IC Thread


    The Brey-An
    Herd Lord: Karam-Gor

    Actions:
    1. [Military] Raise 1,000 Gors at 271
    2. [Military] Invade Region at 233 with 3 Land Units
    3. [Curiosity] Explore 234
    4. [Curiosity] Explore 821
    5. [Diplomacy] Host Event Haer Kildespar


    Spoiler: News and Rumors
    Show

    • Mannish scouts from West have breached the sacred boundaries of the hunting grounds therein, such befoulment of the natural laws shall not go unpunished.
    • A new hunting season has bought with the ominous capture of a mythical jackalope, the Brey-Shaman have perceived this to be a sign of the Kildespar feast to be held.
    • The Herding stones speak of expansion, they speak of exploration, of new lands fresh with many ripe game and wild lands.



    Spoiler: Ruler Information
    Show

    Karam Gor
    Diplomacy: 2
    Military: 7
    Curiosity: 4
    Faith: 4
    Luck: 3

    Expected +1 Military +1 Curiosity


    Dice Rolls
    Last edited by Acco Spoot; 2015-10-21 at 07:57 AM.

  29. - Top - End - #59
    Ogre in the Playground
     
    BlueWizardGirl

    Join Date
    Aug 2011
    Gender
    Female

    Default Re: [EMPIRE 2] IC Thread

    City-State of Krozna
    Mirzahib Shou Al-Riku

    Actions:
    1. [Diplomacy] Establish Federation (1/5)
    2. [Diplomacy] Establish Colony in Region 6 (Roll: 16 vs TN 10)
    3. [Curiosity] Explore Southeast of Region 6 (Roll: 14)
    4. [Military] Explore Southwest of Region 6 (Roll: 13) Conquest of Region 29!
    5. [Military] Conquest of Region 30!


    Spoiler: News and Rumors
    Show

    • placeholder



    Spoiler: Ruler Information
    Show

    Current Stats
    Diplomacy: 5
    Military: 4
    Curiosity: 4
    Faith: 2
    Luck: 2


    Expected Stat Bonuses:
    Diplomacy +1
    Military +1
    Last edited by BladeofObliviom; 2015-10-27 at 02:02 PM.

  30. - Top - End - #60
    Barbarian in the Playground
     
    Zayuz's Avatar

    Join Date
    Feb 2015
    Location
    Constantly Roaming
    Gender
    Male

    Default Re: [EMPIRE 2] IC Thread

    Dynasty of Escaye



    Ruled By: Hilden, The Golden Leader (Yellow Amal-Zaj)
    Actions for Round 2:
    Spoiler
    Show
    1. [Faith] Discover the pantheon of four dragons- The base for my future religion. [2/2]
    2. [Faith] Continue construction of the great temple made of emerald in the center of the city. [2/5]
    3. [Curiosity] Explore region 176! [Roll] (7)
    4. [Diplomacy] Lay a claim on the land owned by the 'Cult of Avlen'! (Region 148) [Roll] Success! [1/2]
    5. [Curiosity] Join the 'Jungle Jaunt' Trade route and provide Emeralds!
    6. [Sub-Action] Attend 'Chicken Fest' event
      • Attempt to establish positive relationships with attendees! (Will be sorted IC)
      • Propose the 'Crystal Legion' as a potential southern federation



    Spoiler: News and Rumors
    Show

    • The high council of Escaye has discovered ancient information regarding the cult of Avlen- Realizing that based on what this says; not only is his cult 'correct', but he is the foretold prophet! Details in the old texts include the four great crystal dragons who created the world- each with their own element. Ruby for Fire (Destruction, Inevitability and Power), Emerald for Earth (Stability, Time and Healing), Sapphire for Water (Fate, Logic and Luck), and Topaz for Wind (Freedom, Hope and Emotion). These elements happen correspond with a type of crystal Zaj, but the prophet insists that this is merely a coincidence.

      "Those who are blessed by our gods have a certain aura around them.. I can certainly tell you that though you may share the colors of our gods, it is not a symbol of approval, nor does it raise you above the lives of others. What you interpret as a sign of divine approval is truly the reflection of your soul in your physically. Look at the lives of others as you would your own.. For they too hold the blessing of life; and a soul as vibrant and living as any other."

      There is much more to it than this, but the historical context and basis is both appealing to the Amal'Zaj and seemingly accurate. Attempts are being made to discover more, but they cannot do so without the help of the Prophet..

      Because of this, the council is attempting to repair relations with Avlen, pondering over his words and hoping to soon readopt his people.


    More to be added.


    Current Stats:
    Age: 32 years

    Diplomacy: 5
    Military: 2
    Curiosity: 4
    Faith: 6
    Luck: 4

    Expected improvements: Faith +1, Curiosity +1

    Previous Rounds! 1
    Last edited by Zayuz; 2015-11-03 at 07:20 AM.
    "What is to give light must endure burning."

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