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Thread: Erfworld Bloopers
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2007-06-24, 06:49 PM (ISO 8601)
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Re: Erfworld Bloopers
Rob Balder, Erfworld author/co-creator, and creator of PartiallyClips
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2007-06-24, 10:19 PM (ISO 8601)
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- Mar 2007
Re: Erfworld Bloopers
about no 62
http://www.giantitp.com/forums/showp...&postcount=161
mainly 'cos i want to know if it was a blooper or not.
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2007-06-24, 11:46 PM (ISO 8601)
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- Feb 2005
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- Northern Virginia
Re: Erfworld Bloopers
Not a blooper. Security-cam view = visual gag not to be taken literally.
You guys...sheesh. We introduce a few game mechanics, and suddenly we don't have the artistic license for a joke.
This may come as a shock, but there are occasional elements of farce in Erfworld. Some of them are as subtle as a 1500-pound marshmallow peep.Rob Balder, Erfworld author/co-creator, and creator of PartiallyClips
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2007-06-24, 11:55 PM (ISO 8601)
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- Feb 2007
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Re: Erfworld Bloopers
This may come as a surprise, but we like to take apart things for our own amusement.
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2007-06-25, 12:38 AM (ISO 8601)
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- Jun 2007
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Re: Erfworld Bloopers
The monochrome thing isn't a blooper anyway: Vinny, with his degree of experience, could be distinguishing the dragons' colors by their shades of gray. Someone pointed this out in another thread, but I don't have time to look it up just now.
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2007-06-25, 02:40 AM (ISO 8601)
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- Oct 2006
Re: Erfworld Bloopers
Don't know about you, but I barely distinguish between purple and pink dwagons in 32 bit view, loads of experience notwithstanding.
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2007-06-25, 06:45 AM (ISO 8601)
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- Nov 2006
Re: Erfworld Bloopers
It would probably be very difficult to use, but that sounds like an extremely powerful potential exploit.
Dragons attack, get beaten nearly to death while doing a ton of damage, surrender. Promptly heal at beginning of opponent's turn then get released by an inside man, before units move. Full health on the attack, then full health again on the defense.
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2007-07-01, 09:49 AM (ISO 8601)
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- Feb 2007
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- Arizona, USA
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Vinny's fang
Would you keep alive a powerful enemy unit that could bury you with excrement, doesn't talk and prob'ly doesn't know any useful information? No capturing for anything with out a name, I think.
But I digress, this is a boopers thread.
Booper, mebbe. Depends on how specific you wanted to get. Vinny's fang shows up on the left side of his mouth on page 22, 5th panel (AWESOME art pg 22 and 23 btw).
But in the very next panel (and on pages 34, 46, 49, 58, etc) Vinny's tooth is always on the right side of his mouth. Mebbe he gnaws on his upper lip with the left side only for formal portraits.
Minor detail. But forums are custom made for OC fans.
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2007-07-01, 02:56 PM (ISO 8601)
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- Nov 2006
Re: Vinny's fang
Well, I did specify that you'd have an inside man helping you out under the enemy leader's nose.
No capturing for anything with out a name, I think.
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2007-07-04, 01:14 PM (ISO 8601)
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- Jun 2007
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2007-07-05, 03:26 AM (ISO 8601)
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- May 2007
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A bard, eh? What's your saving throw against things that don't get a saving throw?
"Mourn if you must, but mourn on the march to Tarmon Gai'don."
"Trollocs coming! Up axes and clear the fields! Trollocs coming!"
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2007-07-06, 05:46 PM (ISO 8601)
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- Mar 2007
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- The Castle Aaargh!
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Re: Erfworld Bloopers
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2007-07-06, 06:11 PM (ISO 8601)
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- Jan 2005
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Re: Erfworld Bloopers
I think she is talking about the word Tool
Long time game. Usually lurker.
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2007-07-06, 06:24 PM (ISO 8601)
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- Jun 2007
Re: Erfworld Bloopers
I thought she was thinking of the word "Boop."
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2007-07-06, 06:57 PM (ISO 8601)
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- Jan 2007
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- Portland, Oregon
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Re: Erfworld Bloopers
Yeah, I thought that she was basically answering "yes" by saying that he would say "boop" if she answered him.
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2007-07-07, 02:32 AM (ISO 8601)
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- Jun 2007
Re: Erfworld Bloopers
Definitely a "boop" reference.
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2007-07-07, 07:38 AM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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Re: Erfworld Bloopers
In the latest comic (page 60), the dialogue indicates that the stack of wounded dwagons is "two hexes past the fort, over a lake Ansom doesn't even know is there." However, the map as drawn appears to show the stack of wounded dwagons on the same side of the lake as the fort...
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2007-07-07, 09:27 AM (ISO 8601)
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- Jul 2005
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Re: Erfworld Bloopers
Huh? The map as drawn appears to show a lake hex (in a position corresponding to part of the fog-of-war section of Ansom's map) with a whole passel of dwagons so I don't see what you mean by "on the same side of the lake as the fort".
Edit: If you're interpreting "two hexes past the fort" to mean "two hexes further from the column", then the solution might be that Parson means "two hexes further down the column's marching direction" (a different direction relative to the fort).Last edited by SteveMB; 2007-07-07 at 09:31 AM.
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2007-07-07, 10:26 AM (ISO 8601)
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- Mar 2007
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- The Castle Aaargh!
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Re: Erfworld Bloopers
Couple of minor missing punctuation (sorry!) in this one:
Panel 3: 'K, what is the point,...'
Panel 11: '...act on that assumption.'
Clubs:
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Founder of the Explosive Runes fanclub! To join, put a line in your sig.
Official Sloganmaker and Eloquist of the Vaarsuvius Fanclub.
Member of the ヒソジヨ Fanclub.
Member of the カヅミ and ダイゴ [Kazumi and Daigo] fanclub.
Thanks to Mr. Saturn for the Dire Laptop avatar.
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2007-07-07, 11:49 AM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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Re: Erfworld Bloopers
What I'm interpreting is "Over the lake" to mean on the opposite side of the lake from the fort. Unless I'm reading the map wrong, we have a whole load of forest hexes surrounding the fort (which makes sense, because the forest units couldn't have reached the back hex otherwise), then a whole bunch of coloured dots that are presumably the wounded dwagons, then a pair of pale hexes that might indicate a lake. Just doesn't seem to match up in my mind.
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2007-07-07, 11:55 AM (ISO 8601)
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- Jan 2007
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- Portland, Oregon
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Re: Erfworld Bloopers
When Parson describes the dwagons as "over the lake" it's in the sense of being above the water (as shown in that panel), not of being on the other side of the lake.
Last edited by Scientivore; 2007-07-07 at 12:43 PM. Reason: clarity
My avatar is a remix that I made of Prince Ansom. Resource credit:
Snag some Erfworld avatars and backgrounds, make some lolerfs and motivators (or demotivators), read my Erfworld fanmix, or check out my latest spotlight on an under-discussed webcomic: Head Trip (Scilight #13)!
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2007-07-07, 12:39 PM (ISO 8601)
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Re: Erfworld Bloopers
I am not sure if this is a mistake or not but shouldn't there be a bat in the center hex of the dwagon fort? Also, since it was stated that the bats were being held back on the attack of the weak hex shouldn't there be a bunch of bats in one of the 2 hexes behind Ansom's forrest units?
In addition, if commander units are indicated by stars, how come those stars did not show up when the Ansom and his warlords were discussing what to do on the big map a few pages ago?Last edited by tomaO2; 2007-07-07 at 12:42 PM.
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2007-07-07, 01:05 PM (ISO 8601)
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- Apr 2007
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Re: Erfworld Bloopers
vice- A naughty habit
Vise- A tool for clamping stuff between two merciless plates.
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2007-07-07, 01:50 PM (ISO 8601)
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- Feb 2005
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- Northern Virginia
Rob Balder, Erfworld author/co-creator, and creator of PartiallyClips
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2007-07-07, 02:40 PM (ISO 8601)
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2007-07-07, 03:34 PM (ISO 8601)
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- Manchester, UK
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2007-07-09, 01:47 PM (ISO 8601)
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- Jul 2007
Re: Erfworld Bloopers
i know this isn't a big boob but in 47 panel 9 parson says "He has to use hats!
and i think it should be "He has to use Bats!
please correct me if i'm wrongLast edited by Iron_Golem; 2007-07-09 at 01:47 PM.
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2007-07-09, 01:53 PM (ISO 8601)
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Re: Erfworld Bloopers
Last edited by SteveMB; 2007-07-09 at 01:55 PM.
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2007-07-09, 01:54 PM (ISO 8601)
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- Jul 2007
Re: Erfworld Bloopers
Last edited by Mr. Dragon; 2007-07-09 at 01:55 PM.
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2007-07-11, 09:13 AM (ISO 8601)
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