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  1. - Top - End - #1321
    Firbolg in the Playground
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    Default Re: Wrath of the Righteous IC [3.5, Group B]

    "I'm not staying up here, just getting the angle downward until my turn to follow on down." Semult will follow down the stairs 4th unless others jump ahead.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  2. - Top - End - #1322
    Firbolg in the Playground
     
    Griffon

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    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Quote Originally Posted by Cavir View Post
    "I'm not staying up here, just getting the angle downward until my turn to follow on down." Semult will follow down the stairs 4th unless others jump ahead.
    "Um, may I go before you, Semult? If we get into trouble, I'm more useful in close-combat, I think. Where as you'd like to keep your distance, right?" Alamryn looks nervously at the stairs descending to darkness, in all honesty, she was not keen on returning underground.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  3. - Top - End - #1323
    Firbolg in the Playground
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    May 2013
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    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Semult nods with a gesture as he watches down below as best he can with the spiraling of the stairs.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  4. - Top - End - #1324
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Wrath of the Righteous IC [3.5, Group B]

    You descend into a semicircular room with a few bookshelves against the walls and a single desk and chair in one corner. A huge set of wood and metal double doors stands in the south wall. A group of (1d4+2)[3] red-skinned male tieflings holding morningstars stand in a cluster in the middle of the room, watching the staircase, with the human who retreated next to him. As they come into Jemus' view, the human lunges at Jemus and the tieflings begin cast a spell.

    Spoiler: Spellcraft 11
    Show
    It's Sleep.


    Spoiler
    Show
    Attack: (1d20+5)[22] Critical threat check: (1d20+5)[13] Damage: (1d10+3)[7] Critical damage: (2d10+6)[22]
    After that Jemus needs to make a Will save, DC 15, or collapse to the floor asleep.

    Map updated. Jemus (if applicable), Tellos, Trawyn, Alamryn, and Semult are up. All of you are on the stairs, but you can move through spaces each other occupy freely, so you can reach the adversaries. I'm marking apparent hostiles in red from now on.
    Last edited by Kish; 2018-08-09 at 10:52 PM.

  5. - Top - End - #1325
    Firbolg in the Playground
     
    Griffon

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    Default Re: Wrath of the Righteous IC [3.5, Group B]

    "Of course..", Alamryn mutters and starts casting a spell. Green light swirls around her quarterstaff, making it more deadly. Then she moves down the stairs.

    Spoiler: Actions
    Show
    Casting Shillelagh.

    Moving to R2-D2 (if I understand the map correctly, they are the same square).

    Also I have this strange feeling that I should be making a pun about droids. Huh.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  6. - Top - End - #1326
    Ettin in the Playground
     
    RolandDeschain's Avatar

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    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Trawyn

    The bard reaches down and raises the small horn to his lips, blowing a long, martial note, "Hakkaa Päälle!"

    Spoiler: OC
    Show
    Inspire Courage: +2 to hit/+3 to damage

  7. - Top - End - #1327
    Ogre in the Playground
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    Sep 2015

    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Tellos races down the stairs and heads straight for the caster.
    Oh no you don't fiend.
    Spoiler: OOC
    Show

    Move to S4
    Initiate Crusader Strike
    Attack (1d20+8)[19] Dmg (2d6+8)[16]
    CAttack (1d20+8)[11] CDmg (2d6+8)[13]

    On hit heal himself for: (1d6+4)[5]

  8. - Top - End - #1328
    Firbolg in the Playground
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    Default Re: Wrath of the Righteous IC [3.5, Group B]

    With the sound of battle begun Semult hurries down the stairs. "He's trying to cast a Sleep spell. Don't let him finish it!" Semult fires off an orb of acid.

    Spoiler: OOC
    Show
    Move to R2 assuming I can see to the caster. Move to S2 otherwise.

    Acid Splash at the caster unless he's already down, otherwise target the human enemy.
    Orb: (1d20-2)[11] crit: (1d20-2)[15] (Touch attack, into melee)
    damage: (1d3)[2] crit: (1d3)[3]

    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  9. - Top - End - #1329
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Tellos strikes one of the three tieflings, who blinks out of existence. The others continue to spellcast.

  10. - Top - End - #1330
    Titan in the Playground
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    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Jemus, realizing they are being duped, picks the nearest spellcaster and slashes at it mercilessly.

    Spoiler
    Show

    Jemus
    AC = 13 ; Current = 13
    HP = 17 ; Current = 10


    Standard Action
    (1d20+1)[12] + bonus from sword????

    Damage
    (1d8)[1]+ bonus from sword


    Critical 19-20/x2 ?
    (1d20+1)[5] + bonus from sword
    (1d8)[8] + bonus from sword




    Effects ~

  11. - Top - End - #1331
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Wrath of the Righteous IC [3.5, Group B]

    As Jemus steps past the human cultist, the cultist slashes at his back. Semult's acid splash and Jemus' sword strike both miss the tieflings, who finish their spell. The cultist slashes at Jemus again, and the tieflings step back and throw tiny tarts at Tellos, casting another spell. "We're outnumbered!" the cultist announces in tones of alarm. The tieflings respond, "Magic can even the odds faster than you'd think."

    Spoiler: Spellcraft 12
    Show
    The second spell is Hideous Laughter.


    Spoiler
    Show
    The Sleep spell finishes, then Tellos as well needs to make a Will save.
    Cultist attacks Jemus: (1d20+5)[7] Critical threat check: (1d20+5)[24] Damage: (1d10+3)[13] Critical damage: (2d10+6)[23]
    Cultist attacks Jemus: (1d20+5)[24] Critical threat check: (1d20+5)[6] Damage: (1d10+3)[11] Critical damage: (2d10+6)[12]

    Map is updated. Tellos, Jemus, Semult, Alamryn, and Trawyn are up.

  12. - Top - End - #1332
    Ogre in the Playground
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    Sep 2015

    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Tellos
    Spoiler: Option A
    Show

    Falls face first on to the ground asleep


    Spoiler: Option B
    Show

    You are out of images demon. he says as he swings his blade horizontally.

    Spoiler: OOC
    Show

    Move T5, Initiate Stones Bones
    Att: (1d20+8)[17] Dmg (2d6+8)[17]
    CAtt: (1d20+8)[13] CDmg (2d6+8)[17]
    On hit heal Jamus for 2 and gain DR 5/adamantine


  13. - Top - End - #1333
    Firbolg in the Playground
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    May 2013
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    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Semult knew his remaining magics were limited and there was still whatever there was beyond the next door, but the tiefling was throwing more powerful spells than he had. Semult conjured a celestial dog to the far side of the enemy caster then he himself moved up to threaten and distract the caster's attention from the charging dog in the other side.

    Spoiler: OOC
    Show
    Rapid Summon a Celestial Dog to X6. Augment Summoning: +4STR/CON. Move to T6 via S5 to flank. Dog charges to V6 and attacks.

    Bite: (1d20+8)[17] crit: (1d20+8)[21] (+str, charge, flank)
    damage: (1d4+4)[7] crit: (1d4+4)[8] (+str, smite)
    EDIT: add +2 attack/+3 damage to above from Trawyn's Inspire Courage
    Last edited by Cavir; 2018-08-14 at 01:11 PM.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  14. - Top - End - #1334
    Firbolg in the Playground
     
    Griffon

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    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Alamryn jumps down the rest of the stairs and runs past Tellos to swing her glowing staff at the tiefling caster. "Surrender! Or we'll have no choice!"

    Spoiler: Actions
    Show
    Moving to T6.

    Attack: (1d20+6)[13]
    Damage: (2d6+4)[12]
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  15. - Top - End - #1335
    Ettin in the Playground
     
    RolandDeschain's Avatar

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    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Trawyn

    Moving to the bottom of the stairs, the bard assess the situation but keeps the horn to his lips continuing to play his martial hymn, "Cut them all down!"

    Spoiler: OC
    Show
    Continue to Inspire Courage = +2/+3 to all allies

  16. - Top - End - #1336
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Wrath of the Righteous IC [3.5, Group B]

    The dog bites into a tiefling, who disappears. Alamryn slams her staff solidly into the final remaining tiefling. "You having--oof! no choices sounds good to me." He looks badly injured, but he throws tiny tarts in Alamryn's face as he speaks. The human cultist moves to attack Alamryn.

    Spoiler
    Show
    Alamryn needs to make a Will save, DC 16, or join Tellos in helpless laughter.
    Cultist attack on Alamryn: (1d20+5)[17] Critical threat check: (1d20+5)[9] Damage: (1d10+3)[13] Critical damage: (2d10+6)[21]

    Map updated. Those who can still act are up, which might be just Trawyn and Semult. And the dog, of course.

  17. - Top - End - #1337
    Ettin in the Playground
     
    RolandDeschain's Avatar

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    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Trawyn

    Having already witnessed the effects of the tiefling's spell against Tellos, Trawyn raises a closed fist toward Alamryn then splays his fingers wide with a bolstering incantation. Then moving quickly across the room, he pulls his long sword and swings at the spellcaster.

    Spoiler: Actions
    Show
    Immediate Action: Instant of Power spell - Alamryn gets a +4 on her Will save
    Move Action: 30' to V5
    Standard Action Attack: (1d20+8)[24]; Damage (1d8+3)[7]
    Inspire Courage(Lingering Song) +2/+3 this round and the next; then +2/+2 for 8 more rounds
    Last edited by RolandDeschain; 2018-08-14 at 11:29 PM.

  18. - Top - End - #1338
    Firbolg in the Playground
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    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Semult suffered at the hands of cultists like this scum. Time for a little bit of payback. The dog moved up to attack. In the meantime Semult brandished his morningstar and charged. The two timed their attacks to better their odds.

    Spoiler: OOC
    Show
    Dog to U6. Semult charges to S4. Both attack.

    Semult: (1d20+7)[14] crit: (1d20+7)[24] (charge, flanking, courage)
    damage: (1d8+3)[4] crit: (1d8+3)[9] (courage)

    Dog: (1d20+8)[26] crit: (1d20+8)[27] (flanking, courage, +STR)
    damage: (1d4+6)[10] crit: (1d4+6)[9] (+STR, courage)

    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  19. - Top - End - #1339
    Firbolg in the Playground
     
    Griffon

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    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Alamryn cries out in pain when the cultist cuts her deep. Blood pouring from the wound she spins around and swings her staff at his chest, first one end, then the other.

    Spoiler: TWF with staff
    Show
    Attack1: (1d20+6)[17]
    Damage: (2d6+6)[12]

    Attack2: (1d20+6)[20]
    Damage: (2d6+6)[12]

    Trawyn bonuses included this time. ^^'
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  20. - Top - End - #1340
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Trawyn cuts down the tiefling. Semult and his dog badly wound the human cultist, then Alamryn steps up and breaks half the bones in his body with mighty blows of her enchanted quarterstaff. Tellos and Jemus regain consciousness and/or control of themselves less than a minute later.

    Spoiler
    Show
    510 XP each. Both the human cultists have masterwork glaives, masterwork chain shirts, daggers, spell component pouches, unholy symbols of Baphomet just in case you thought there was a chance this was all a wacky misunderstanding, two scrolls (each, for a total of four), two flasks of liquid (each, for a total of four), and ten gold pieces (total of 20). The tiefling has a morningstar, a heavy crossbow, 12 masterwork or magic crossbow bolts, bracers which are well-made enough to probably be magic, a cloak which likewise looks likely to be magic, two keys, a wand, and 29 gold pieces.

  21. - Top - End - #1341
    Ettin in the Playground
     
    RolandDeschain's Avatar

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    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Trawyn

    As the cultists are defeated, the bard immediately turns to check on both of his down companions. Relieved to discover that they were only momentarily disabled, he'll help those not to proud to accept a hand to their feet. Moving among the fallen enemies he begins to gather those things that seem of value....assets for the party.

    Glancing up at the others, "If you could quietly check that door and make sure we're not...interrupted, for a minute or two we can get this taken care of. Maybe someone could stand watch at the top of the stairs and a couple of others at the door? I'll leave it to you to decide how you want to handle it.....just a suggestion." Turning to Semult, "You wanna take a crack at trying to figure out what these things are?"

    The bard incants something quietly and begins passing his hands over the assembled items.

    Spoiler: Actions
    Show
    Cast Detect Magic
    Bracers: Spellcraft to identify school of magic(DC 15+ spell level OR 1/2 caster level if not a spell effect) - (1d20+10)[30]; if succeed by 10+ can determine the item’s functions, its means of activation, and the number of charges
    Cloak: Spellcraft to identify school of magic(DC 15+ spell level OR 1/2 caster level if not a spell effect) - (1d20+10)[26]; if succeed by 10+ can determine the item’s functions, its means of activation, and the number of charges
    Wand: Spellcraft to identify school of magic(DC 15+ spell level OR 1/2 caster level if not a spell effect) - (1d20+10)[28]; if succeed by 10+ can determine the item’s functions, its means of activation, and the number of charges
    Crossbow Bolts(if radiate magic): Spellcraft to identify school of magic(DC 15+ spell level OR 1/2 caster level if not a spell effect) - (1d20+10)[20]; if succeed by 10+ can determine the item’s functions, its means of activation, and the number of charges

    Examine the flasks of liquid to determine if they're magical(potions). If any of them are. Spellcraft checks to Identify(DC 25)
    Flask 1 (1d20+10)[16]
    Flask 2 (1d20+10)[13]
    Flask 3 (1d20+10)[30]
    Flask 4 (1d20+10)[19]



    After a few minutes, he then sets aside the scrolls and cast a series of spells to help him discern the magical script.

    Spoiler: Actions
    Show
    Cast Read Magic x 4 on the four scrolls

    Spells for the Day Remaining: 0 Level - 0/6; 1st Level - 1/2
    Bardic Music Remaining for the Day: 3/6
    Loresong Remaining for the Day: 1/2
    Hit Points: 23/23

  22. - Top - End - #1342
    Ogre in the Playground
    Join Date
    Sep 2015

    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Tellos
    Thanks.
    I suppose I should be thankful for the laughs. I doubt there will more of that any time soon.

  23. - Top - End - #1343
    Firbolg in the Playground
     
    Griffon

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    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Alamryn grits her teeth and as she lowers the staff her shoulders start to shake. "Y-yeah, I can go and... keep watch." She heads to the top of the stairs, trying to focus on the surroundings. The spell on her weapon faded away a minute later, but she could still hear the sound of the cracking bones in her ears.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  24. - Top - End - #1344
    Firbolg in the Playground
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    May 2013
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    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Quote Originally Posted by RolandDeschain View Post
    Trawyn
    Turning to Semult, "You wanna take a crack at trying to figure out what these things are?"
    "Gladly. Remember we don't know who or what is behind those doors and they know we are here." Semult studies the flasks, facing the closed doors from a distance.

    Spoiler: OOC
    Show

    Flask 1 (1d20+12)[30]
    Flask 2 (1d20+12)[24]
    Flask 3 (1d20+12)[22]
    Flask 4 (1d20+12)[31]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  25. - Top - End - #1345
    Ettin in the Playground
     
    RolandDeschain's Avatar

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    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Trawyn

    After a few minutes the bard stands and heaves a sigh of relief as he glances back and forth between the stairs and the doorway, "Apologies for the delay, but I'm glad we weren't disturbed and there are some useful items here."

    With his foot he pushes the two flasks of unholy water under the nearby desk, "Bottled foulness...desecrated holy water." He then places two scrolls into his backpack, "Magics of a type I don't believe any of us capable of utilizing, but perhaps something we can sell or trade later."
    Spoiler: OC
    Show
    2 Flasks of Unholy Water(if you want to carry them, you know where they are)
    Scrolls of Entropic Shield and Divine Favor


    Reaching down he divides the small pile of crossbow bolts into two stacks of six, hands one stack to Tellos and keeping the other for himself, "It appears we're the only two that have the weapons to utilize these at the moment."
    Spoiler: OC
    Show
    12 +1 Crossbow bolts. Looks like there are only two crossbows in the party at the moment.


    Of the two remaining scrolls, Trawyn hands one to Alamryn, "I believe you can utilize this spell if need be, and the remaining is one I might be able to employ."
    Spoiler: OC
    Show
    Alamyrn - Scroll of Foundations of Stone; Trawyn - Scroll of Incite


    Picking up the other two flasks he hands one each to Semult and Jemus, "Emergency healing, if you find yourself in need."
    Spoiler: OC
    Show
    Potions of Cure Moderate Wounds; 1 each


    He then hands the bracers to Semult, "These might provide a bit of protection if you're ever caught without your spell armor."
    Spoiler: OC
    Show
    Bracers of Armor +1


    Looking around at the group then motioning to the wand and the cloak on the floor, "Myself, Tellos, and Semult can each employ this wand that creates multiple illusions of ourselves....like the tiefling there was using. The cloak provides some resistance against spells and other hazards." The remaining weapons, armor, and sundry items he shoves under the desk, "We can collect these later, on our way out, if we want to."
    Spoiler: OC
    Show
    Wand of Mirror Image 9 charges: Trawyn, Tellos, or Semult. I don't care how we decided, but one of us should take it. It's quite useful.
    Cloak of Resistance +1: Don't know how others handle this when they're playing, but my groups often give this to anyone who has a +0 on any of their saves first and if that's no one, then anyone who speaks up for the item.


    Once the particulars are worked out, "How's everyone feeling? I'm okay to continue...for now."

    Spoiler: @Everyone
    Show
    Please don't take this post the wrong way. It's not a, "I know what's best" post, but rather merely an attempt to keep the thread going because these kinds of things can really bog down PbP play in my experience. If you don't want the items as distributed, pocket them for sell/trade later or offer them to someone else in the party.

    CHEERS!
    Last edited by RolandDeschain; 2018-08-19 at 10:48 AM.

  26. - Top - End - #1346
    Ogre in the Playground
    Join Date
    Sep 2015

    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Tellos
    Despite my previous levity, I am now focused and ready to continue.
    Last edited by Novabomb; 2018-08-19 at 02:28 PM.

  27. - Top - End - #1347
    Firbolg in the Playground
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    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Quote Originally Posted by RolandDeschain View Post
    He then places two scrolls into his backpack, "Magics of a type I don't believe any of us capable of utilizing, but perhaps something we can sell or trade later."
    "I could probably activate the scrolls if need be, but better to trade them off for more useful arcane spells."

    Picking up the other two flasks he hands one each to Semult and Jemus, "Emergency healing, if you find yourself in need."
    "Thanks."

    He then hands the bracers to Semult, "These might provide a bit of protection if you're ever caught without your spell armor."
    "Jemus should take one of the chainshirts or failing that take these bracers."

    "Myself, Tellos, and Semult can each employ this wand that creates multiple illusions of ourselves....like the tiefling there was using."
    "You two fight up close, it would be more confounding to the enemy up front."

    The cloak provides some resistance against spells and other hazards."
    "I suggest Tellos take the cloak."

    With his foot he pushes the two flasks of unholy water under the nearby desk, "Bottled foulness...desecrated holy water."
    Semult's usual positive attitude suddenly changes. Flashbacks of being doused and force fed the stuff run through his mind. "No. I'll take those." He puts them on the floor. He smashes one flask with his morningstar hard enough for the broken pieces to scatter halfway across the room. He then does the same with the other.

    "How's everyone feeling? I'm okay to continue...for now."
    "Better now. Lets see what is behind the doors." He has his morningstar in one hand, and wand of magic missile in the other.

    Spoiler: OOC
    Show
    Thanks for handling the loot. It looks like Jemus does not have armor so a MW chainshirt would be good for him? If so I'll take the bracers since it looks like everyone else is using real armor.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  28. - Top - End - #1348
    Ettin in the Playground
     
    RolandDeschain's Avatar

    Join Date
    Feb 2013
    Gender
    Male

    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Trawyn

    Taking up the wand, and handing the cloak to Tellos, Trawyn takes stock of the situation momentarily. Concerned about Jemus' wounds, he fishes into his backpack and pulls out a potion.

    "Before we continue we should see to your wounds. Drink this, as well as the one I just gave you as well."

    Spoiler: OC
    Show
    Alamyrn can scratch off a Cure Minor Wounds and get Jemus to 0. One Cure Moderate potion from Trawyn (2d8+3)[12] followed by his own Cure Moderate from the recent battle. Then we can continue on.


    The bard motions to the door, "Onward?"

  29. - Top - End - #1349
    Ogre in the Playground
    Join Date
    Sep 2015

    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Tellos readies his blade.
    Ready when you are.

  30. - Top - End - #1350
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Wrath of the Righteous IC [3.5, Group B]

    Jemus eyes slowly open as he looks around. With help he stands while the healing begins to close his wounds. "Guess I should be glad I missed whatever did those wounds, eh?" he murmers as the wounds close before his eyes. After some discussion about his wild ways, Jemus finally relents and dons the metal armor. "Ready, I suppose." feeling a bit awkward in the chain shirt.

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