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Thread: Most Ridiculous Rules in RPGS
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2016-10-03, 05:58 PM (ISO 8601)
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2016-10-04, 03:20 AM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
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2016-10-04, 03:34 AM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
Dragon can fly in antimagic fields.
Non-earth elementals can be wounded by conventional weapons.
Vancian magic.Last edited by Knitifine; 2016-10-05 at 05:07 PM.
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2016-10-04, 05:04 AM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
I dunno. I'm definitely reading some wounds...
On the subject of Vanceian casting:
Yeah, that too. And yes, you're absolutely right about the feats/flaws/traits/class features/etc. pileup. A game-breaking optimiser's playground, it was.
*shrugs* I'm not arguing. I do remember playing a short one-off game with similarly condensed rules where all characters start off as clones with something like asimov's three laws, only the contents are hidden and have to be invented during play? It's not the same game, is it?
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2016-10-04, 09:04 AM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
I dunno - I mean, my breath seems to need to regenerate after I charge, summing pools need to be refilled after people trample them, and I put out my fire by stabbing it with a sword, doesn't everyone? The elements all respond to violence.
If you're gonna call out dragons (odd that no-one has before), don't forget to call out bumble bees, too.Last edited by Quertus; 2016-10-04 at 09:05 AM.
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2016-10-04, 09:19 AM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
Last edited by Hamste; 2016-10-04 at 09:20 AM.
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2016-10-04, 09:27 AM (ISO 8601)
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2016-10-04, 09:47 AM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
Frankly, the entire "bees shouldn't be able to fly!" thing was largely a garbage pop-culture canard from the start.
http://www.snopes.com/science/bumblebees.aspLast edited by Max_Killjoy; 2016-10-04 at 10:53 AM.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
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2016-10-04, 09:48 AM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
Here is one of the links.
http://www.livescience.com/528-scien...-bees-fly.html
And the link to the abstract of the person who did it.
http://m.pnas.org/content/102/50/18213
Basically, the idea is bees just flutter their wings extremely fast and use a weird down-up stroke method to fly as opposed to the more normal method that most birds use
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2016-10-04, 09:53 AM (ISO 8601)
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2016-10-04, 10:21 AM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
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2016-10-04, 10:34 AM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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PostImage, a free and sensible alternative to Photobucket
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Re: Most Ridiculous Rules in RPGS
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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2016-10-04, 01:43 PM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
That's hilarious... but I don't think it was paranoia. Like Cluedrew described it, all the rules fit on an index card and we didn't have an explicit mission or personal agendas. It was more a 'what are 3 things that clones can do?' question, and you'd invent answers during the session. (I think I might have been the one who wound up inserting Asimov.)
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2016-10-05, 06:35 AM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
In GURPS supers, having super speed does not increase the amount of attacks you can do per round, nor the force of the attack.
Also a turn in GURPS is one second long. I don't play with that rule. Turns in my games are 6 seconds long.Epic avatar done by the great Sajiri!
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2016-10-05, 12:12 PM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
Most superhero games do it like that, to keep superspeedsters form insta-winning all fights.
This isn't the "most ridiculous houserules" thread. (It takes six seconds to fire a pistol once?)
Oh, on that note, AD&D combat turns being a minute long. This kinda works for melee combat (which is presumed to involve a LOT of attacks, most of which don't connect), but starts looking extremely weird when you consider archery. Those elves must REALLY take their time aiming...Last edited by Arbane; 2016-10-05 at 12:13 PM.
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2016-10-05, 12:33 PM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2016-10-05, 12:35 PM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
On a completely different track, points-based systems often have badly-designed point-exploders. Sometimes even when they're trying hard not to.
In BESM 3e, the Companion attribute gets you a number of minions that get 100 CP+10 per CP of your own you spend "per level" of the attribute...and you get a quadratically increasing number of minions with each level. Now, they have to be identical, but that's a huge point-explosion.
You can combine this with the ability to have powers that you can only grant to other people. Which would then allow you to have your point-exploded Companions grant you powers that their CP bought.
It's more cheese, I suppose, than "ridiculous rules," but it is a kind-of ridiculous interaction.
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2016-10-06, 08:10 AM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
3e D&D Savage Species had rules for playing a level 1 baby ogre or baby troll, which is fine. But it also has rules for playing a baby Illithid... when those are "born" full-grown.
I don't know about GURPS, but Mutants & Masterminds doesn't even have an option for extra attacks. So, when you compare their superhero speedster to characters from other systems that do have mechanics for multiple attacks, they feel positively... slow.
I remember test firing bows, sling shots, darts, heck, even pistols & rifles, just to try to get a handle on the rate of fire mechanics in D&D & other RPGs.
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2016-10-08, 09:48 PM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
I think my favorite version of that is the Angel Summoner, a PL10 Mutants & Masterminds character. As a standard action, he can summon 250,000 angels, each of which is fanatically loyal, heroic, and can act with minimal direction. Each angel technically has its own character sheet and powers. Also they all have 180 CP, more than a player character, and the angels can have ranged protection powers to keep the summoner safe.
This costs 100 of the Angel Summoner's 150 CP, so he has another 50 CP for Abilities, Skills, and personal defenses.
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2016-10-08, 10:17 PM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2016-10-09, 03:38 AM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
I seem to remember FATAL being mentioned way back in the antiquity of this thread. That game is kinda low-hanging fruit for this topic, but anyway... I don't think there's a single rule in that misbegotten frog-bortion of a game that isn't ridiculous. Can't be 100% sure, though, since I just wasn't able to read more than maybe 10 pages of it before my INT and WIS were both damaged down to 0.
Then there's World of Synnibar- you don't simply pick what class you're going to play. Instead, after generating ability scores, you roll 3 times to determine which 3 classes you can choose from. Since most of them have (usually fairly stiff) ability score requirements, it is entirely possible to not qualify for any of those 3.Last edited by Batou1976; 2016-10-09 at 03:40 AM. Reason: st00pid monkey >:\
MeanPeople Suck
The Lord of the Rings is not a trilogy; words have meanings, and cannot be arbitrarily redefined just because you're lazy and/or careless. Or, put another way: Infer we shoe to gobble the blueberry jazz musician? Spleen! Water crackers pontificate when sebum roasts merrily for the lagoon.
You can either roll a DIE (singular), or multiple DICE (plural).
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2016-10-09, 05:42 AM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
To put this into perspective, earlier in this thread, Racial Holy War was discussed. You can guess what it's about from the title. I managed not only to read the whole thing, but salvage the workable game elements into a system that actually does something.
I tried to do the same with FATAL. The game floored me after the first few pages. Maybe, maybe it's technically possible to salvage bits of it. I don't know.
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2016-10-09, 04:09 PM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
I just realized that the Underwater enhancement from GURPS 4e fits here: Namely it says that an ATTACK without it (bought as an advantage at least) CAN'T function underwater. Poke of Doom? Nope. Purely mental onslaught? Nope. Tearing apart the universe at its seems? NOPE!
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2016-10-09, 04:09 PM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
As I remember the edition of M&M I own, that build fails several times over.
First, at PL 10, you can only have a rank 10 power. Summoning a 180-or angel is a rank 12 power (unless said angel has a power above rank 12, in which case it is a rank x power, where x is the rank of the angel's highest ranked power).
Second, you may only take the advantage which lets you summon multiple creatures a number of times equal to your power level. Summoning 250,000 creatures would require taking it 16 times.
So, at best, a PL 10 character should only be able to summon 2,500 150-point heroic fanatic angels as a free action. Totally different.
EDIT: my minion maximization build in that system involved having my character self-duplicate, then each of the (using PL 10) 2,500 copies would summon 2,500 creatures (for 6,250,000 summoned creatures).Last edited by Quertus; 2016-10-09 at 04:16 PM.
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2016-10-10, 02:59 AM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
MeanPeople Suck
The Lord of the Rings is not a trilogy; words have meanings, and cannot be arbitrarily redefined just because you're lazy and/or careless. Or, put another way: Infer we shoe to gobble the blueberry jazz musician? Spleen! Water crackers pontificate when sebum roasts merrily for the lagoon.
You can either roll a DIE (singular), or multiple DICE (plural).
Association for Renaissance Martial Arts
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2016-10-10, 03:49 AM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
I've actually started attempting this monster project once more, and it's... not as bad as you'd think. Like, it has things like the author understanding (roughly; the explanation isn't perfect) the difference between gender and sex; he has a good enough understanding of what a role-playing game actually is too. The gender differences aren't as egregious as I've heard them described (if you want to play a spellcaster, you might actually be better off as female) and all of the age and gender differences are backed up with references that you could at least be forgiven for thinking were legitimate, because I'm still not certain they aren't. It's not great, but it's not as bad as you might think. Sure, there are stupid things like Anakim having a 1% chance to have a trait which causes them to try to kill themselves if they look at a mirror, but most of it's not that terrible.
Then again, this is coming from the person who turned RaHoWa into a playable system, so take it for what it is.
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2016-10-10, 06:03 AM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
Professional Sorcerer Advocate.
Winner of the Base Class Contest XXXX 'Happy Little Accidents'
Winning Entry: The Antiquarian (Artifacts, Options).
Runner Up for Base Class Context XXXXI 'It's In Our Nature'
Entry: The Egregore (Vermin Companion)
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2016-10-10, 07:23 AM (ISO 8601)
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Re: Most Ridiculous Rules in RPGS
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!