New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 35 of 36 FirstFirst ... 10252627282930313233343536 LastLast
Results 1,021 to 1,050 of 1054
  1. - Top - End - #1021
    Troll in the Playground
    Join Date
    Mar 2015

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Segev View Post
    Well-played.
    And the closest that debate has been to productive in about 4 pages.

    Quote Originally Posted by kyoryu View Post
    It seems ridiculous to think that the passive opposition would just "go away" if you try to actively oppose as well, unless the active opposition were something that made the passive opposition no longer relevant.
    Well we are in a thread about ridiculous rules...

  2. - Top - End - #1022
    Firbolg in the Playground
     
    Bohandas's Avatar

    Join Date
    Feb 2016

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Mitth'raw'nuruo View Post
    If someone knows how to hide, they can do it anywhere.

    US Army sniping school is not about learning how to shoot.

    It is learning how to not be spotted.

    The skills used for not being noticed outside are not the same as those needed to not be noticed in a crowd, but both can be learned, and taught.
    https://www.youtube.com/watch?v=dTQYEkIvN2M#t=00m08s
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

    Omegaupdate Forum

    WoTC Forums Archive + Indexing Projext

    PostImage, a free and sensible alternative to Photobucket

    Temple+ Modding Project for Atari's Temple of Elemental Evil

    Morrus' RPG Forum (EN World v2)

  3. - Top - End - #1023
    Orc in the Playground
     
    RedKnightGirl

    Join Date
    Oct 2016
    Gender
    Female

    Post Re: Most Ridiculous Rules in RPGS

    Dragon can fly in antimagic fields.
    Non-earth elementals can be wounded by conventional weapons.
    Vancian magic.
    Last edited by Knitifine; 2016-10-05 at 05:07 PM.
    Professional Sorcerer Advocate.

    Winner of the Base Class Contest XXXX 'Happy Little Accidents'
    Winning Entry: The Antiquarian (Artifacts, Options).
    Runner Up for Base Class Context XXXXI 'It's In Our Nature'
    Entry: The Egregore (Vermin Companion)

  4. - Top - End - #1024
    Ogre in the Playground
     
    Lacuna Caster's Avatar

    Join Date
    Oct 2014

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Segev View Post
    Well-played.
    I dunno. I'm definitely reading some wounds...

    On the subject of Vanceian casting:
    Quote Originally Posted by Frozen_Feet View Post
    It's also worth noting that super-individuals are more a factor of the leveling system than hitpoints themselves. So the complaint is somewhat misplaced. Especially in later editions of D&D, where HP bloat is a lesser factor to character invincibility than rampant spell use.
    Yeah, that too. And yes, you're absolutely right about the feats/flaws/traits/class features/etc. pileup. A game-breaking optimiser's playground, it was.

    Quote Originally Posted by Cluedrew View Post
    It is completely justifiable, and I am the one who brought it up. There are all sorts of thematic and mechanical reasons to justify it. There are also some counter arguments. I bring it up as an odd, to use your word, not because it doesn't make sense but because it goes against the standard for games. Same thing with the character creation system, it involves no decisions or randomness so all starting characters are identical.
    *shrugs* I'm not arguing. I do remember playing a short one-off game with similarly condensed rules where all characters start off as clones with something like asimov's three laws, only the contents are hidden and have to be invented during play? It's not the same game, is it?

  5. - Top - End - #1025
    Firbolg in the Playground
    Join Date
    Oct 2011

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Knitifine View Post
    Dragon can fly in antimagic fields.
    Non-earth elementals can be wounded by conventional weapons.
    Vancian magic.
    I dunno - I mean, my breath seems to need to regenerate after I charge, summing pools need to be refilled after people trample them, and I put out my fire by stabbing it with a sword, doesn't everyone? The elements all respond to violence.

    If you're gonna call out dragons (odd that no-one has before), don't forget to call out bumble bees, too.
    Last edited by Quertus; 2016-10-04 at 09:05 AM.

  6. - Top - End - #1026
    Ettin in the Playground
     
    Hamste's Avatar

    Join Date
    Oct 2012

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Quertus View Post
    If you're gonna call out dragons (odd that no-one has before), don't forget to call out bumble bees, too.
    How bees fly has not been a mystery for over 10 years at this point. No clue on how dragons fly, probably the same reason why giant insects don't collapse in d&d.
    Last edited by Hamste; 2016-10-04 at 09:20 AM.
    Avatar created by Elder Tsofu

    Spoiler: Giant in the Playground Hearthstone Champion
    Show

  7. - Top - End - #1027
    Ettin in the Playground
     
    Theoboldi's Avatar

    Join Date
    Mar 2011
    Gender
    Male

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Hamste View Post
    How bees fly has not been a mystery for over 10 years at this point. No clue on how dragons fly, probably the same reason why giant insects don't collapse in d&d.
    So, uh, how do they do it? Come on, dude. At least spread the knowledge if you've got it.
    Always look for white text. Always.
    That's how you do it! Have a cookie!
    Quote Originally Posted by ezekielraiden View Post
    You don't win people over by beating them with facts until they surrender; at best all you've got is a conversion under duress, and at worst you've actively made an enemy of your position.

    You don't convince by proving someone wrong. You convince by showing them a better way to be right. The difference may seem subtle or semantic, but I assure you it matters a lot.

  8. - Top - End - #1028
    Titan in the Playground
     
    Max_Killjoy's Avatar

    Join Date
    May 2016
    Location
    The Lakes

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Hamste View Post
    How bees fly has not been a mystery for over 10 years at this point.
    Frankly, the entire "bees shouldn't be able to fly!" thing was largely a garbage pop-culture canard from the start.


    http://www.snopes.com/science/bumblebees.asp
    Last edited by Max_Killjoy; 2016-10-04 at 10:53 AM.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  9. - Top - End - #1029
    Ettin in the Playground
     
    Hamste's Avatar

    Join Date
    Oct 2012

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Theoboldi View Post
    So, uh, how do they do it? Come on, dude. At least spread the knowledge if you've got it.
    Here is one of the links.

    http://www.livescience.com/528-scien...-bees-fly.html

    And the link to the abstract of the person who did it.

    http://m.pnas.org/content/102/50/18213

    Basically, the idea is bees just flutter their wings extremely fast and use a weird down-up stroke method to fly as opposed to the more normal method that most birds use
    Avatar created by Elder Tsofu

    Spoiler: Giant in the Playground Hearthstone Champion
    Show

  10. - Top - End - #1030
    Colossus in the Playground
     
    Flickerdart's Avatar

    Join Date
    Mar 2008
    Location
    NYC
    Gender
    Male

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Lacuna Caster View Post
    I dunno. I'm definitely reading some wounds...
    Sadly, wounds don't affect the effectiveness of the debate.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  11. - Top - End - #1031
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Knitifine View Post
    Dragon can fly in antimagic fields.
    Square-cube law doesn't seem to hold in quite a lot of fictional universes. That's ok though, it took us IRL several centuries to figure it out, so it's not ridiculous per se to have huge flying creatures. Mythology is rife with rocs, flying horses, and so forth.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  12. - Top - End - #1032
    Firbolg in the Playground
     
    Bohandas's Avatar

    Join Date
    Feb 2016

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Lacuna Caster View Post
    *shrugs* I'm not arguing. I do remember playing a short one-off game with similarly condensed rules where all characters start off as clones with something like asimov's three laws, only the contents are hidden and have to be invented during play? It's not the same game, is it?
    You may be thinking of the game Paranoia. It doesn't 100% maych your description but it has clones and secret rules.
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

    Omegaupdate Forum

    WoTC Forums Archive + Indexing Projext

    PostImage, a free and sensible alternative to Photobucket

    Temple+ Modding Project for Atari's Temple of Elemental Evil

    Morrus' RPG Forum (EN World v2)

  13. - Top - End - #1033
    Halfling in the Playground
     
    MindFlayer

    Join Date
    Dec 2015

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Quertus View Post
    If you're gonna call out dragons (odd that no-one has before), don't forget to call out bumble bees, too.
    Why should one call out bumblebees, again?

    Edit: nevermind, didn't notice other people pointing the problem out.
    Last edited by Arctanaar; 2016-10-04 at 11:04 AM.

  14. - Top - End - #1034
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Lacuna Caster View Post
    *shrugs* I'm not arguing. I do remember playing a short one-off game with similarly condensed rules where all characters start off as clones with something like asimov's three laws, only the contents are hidden and have to be invented during play? It's not the same game, is it?
    Yes. The three laws are (1) Stay Alert! (2) Trust Noone! (3) Keep Your Laser Handy. (4) Praise The Computer, The Computer Is Your Friend. (5) Insinuations that The Computer cannot count are treason. (6) This law is above your security clearance.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  15. - Top - End - #1035
    Ogre in the Playground
     
    Lacuna Caster's Avatar

    Join Date
    Oct 2014

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Kurald Galain View Post
    Yes. The three laws are (1) Stay Alert! (2) Trust Noone! (3) Keep Your Laser Handy. (4) Praise The Computer, The Computer Is Your Friend. (5) Insinuations that The Computer cannot count are treason. (6) This law is above your security clearance.
    That's hilarious... but I don't think it was paranoia. Like Cluedrew described it, all the rules fit on an index card and we didn't have an explicit mission or personal agendas. It was more a 'what are 3 things that clones can do?' question, and you'd invent answers during the session. (I think I might have been the one who wound up inserting Asimov.)

  16. - Top - End - #1036
    Pixie in the Playground
    Join Date
    Aug 2016
    Location
    In Spaaaaaaace!
    Gender
    Male

    Default Re: Most Ridiculous Rules in RPGS

    In GURPS supers, having super speed does not increase the amount of attacks you can do per round, nor the force of the attack.

    Also a turn in GURPS is one second long. I don't play with that rule. Turns in my games are 6 seconds long.
    Epic avatar done by the great Sajiri!

  17. - Top - End - #1037
    Troll in the Playground
    Join Date
    May 2010

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Tough Butter View Post
    In GURPS supers, having super speed does not increase the amount of attacks you can do per round, nor the force of the attack.
    Most superhero games do it like that, to keep superspeedsters form insta-winning all fights.


    Quote Originally Posted by Tough Butter View Post
    Also a turn in GURPS is one second long. I don't play with that rule. Turns in my games are 6 seconds long.
    This isn't the "most ridiculous houserules" thread. (It takes six seconds to fire a pistol once?)

    Oh, on that note, AD&D combat turns being a minute long. This kinda works for melee combat (which is presumed to involve a LOT of attacks, most of which don't connect), but starts looking extremely weird when you consider archery. Those elves must REALLY take their time aiming...
    Last edited by Arbane; 2016-10-05 at 12:13 PM.
    Imagine if all real-world conversations were like internet D&D conversations...
    Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
    I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
    Quote Originally Posted by Kelb_Panthera View Post
    That said, trolling is entirely counterproductive (yes, even when it's hilarious).

  18. - Top - End - #1038
    Titan in the Playground
     
    Max_Killjoy's Avatar

    Join Date
    May 2016
    Location
    The Lakes

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Arbane View Post
    Most superhero games do it like that, to keep superspeedsters form insta-winning all fights.
    Indeed -- in HERO/Champions, you'd need to spend points separately for the movement velocity, the actual actions SPEED characteristic, and the extra hitting power.


    Quote Originally Posted by Arbane View Post
    This isn't the "most ridiculous houserules" thread. (It takes six seconds to fire a pistol once?)

    Oh, on that note, AD&D combat turns being a minute long. This kinda works for melee combat (which is presumed to involve a LOT of attacks, most of which don't connect), but starts looking extremely weird when you consider archery. Those elves must REALLY take their time aiming...
    I find it ridiculous even for melee combat.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  19. - Top - End - #1039
    Colossus in the Playground
     
    Segev's Avatar

    Join Date
    Jan 2006
    Location

    Default Re: Most Ridiculous Rules in RPGS

    On a completely different track, points-based systems often have badly-designed point-exploders. Sometimes even when they're trying hard not to.

    In BESM 3e, the Companion attribute gets you a number of minions that get 100 CP+10 per CP of your own you spend "per level" of the attribute...and you get a quadratically increasing number of minions with each level. Now, they have to be identical, but that's a huge point-explosion.

    You can combine this with the ability to have powers that you can only grant to other people. Which would then allow you to have your point-exploded Companions grant you powers that their CP bought.


    It's more cheese, I suppose, than "ridiculous rules," but it is a kind-of ridiculous interaction.

  20. - Top - End - #1040
    Firbolg in the Playground
    Join Date
    Oct 2011

    Default Re: Most Ridiculous Rules in RPGS

    3e D&D Savage Species had rules for playing a level 1 baby ogre or baby troll, which is fine. But it also has rules for playing a baby Illithid... when those are "born" full-grown.

    Quote Originally Posted by Tough Butter View Post
    In GURPS supers, having super speed does not increase the amount of attacks you can do per round, nor the force of the attack.
    I don't know about GURPS, but Mutants & Masterminds doesn't even have an option for extra attacks. So, when you compare their superhero speedster to characters from other systems that do have mechanics for multiple attacks, they feel positively... slow.

    Quote Originally Posted by Tough Butter View Post
    Also a turn in GURPS is one second long. I don't play with that rule. Turns in my games are 6 seconds long.
    Quote Originally Posted by Arbane View Post
    Oh, on that note, AD&D combat turns being a minute long. This kinda works for melee combat (which is presumed to involve a LOT of attacks, most of which don't connect), but starts looking extremely weird when you consider archery. Those elves must REALLY take their time aiming...
    I remember test firing bows, sling shots, darts, heck, even pistols & rifles, just to try to get a handle on the rate of fire mechanics in D&D & other RPGs.

  21. - Top - End - #1041
    Troll in the Playground
     
    Friv's Avatar

    Join Date
    Aug 2005
    Location
    Toronto, Canada
    Gender
    Male

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Segev View Post
    On a completely different track, points-based systems often have badly-designed point-exploders. Sometimes even when they're trying hard not to.

    In BESM 3e, the Companion attribute gets you a number of minions that get 100 CP+10 per CP of your own you spend "per level" of the attribute...and you get a quadratically increasing number of minions with each level. Now, they have to be identical, but that's a huge point-explosion.

    You can combine this with the ability to have powers that you can only grant to other people. Which would then allow you to have your point-exploded Companions grant you powers that their CP bought.


    It's more cheese, I suppose, than "ridiculous rules," but it is a kind-of ridiculous interaction.
    I think my favorite version of that is the Angel Summoner, a PL10 Mutants & Masterminds character. As a standard action, he can summon 250,000 angels, each of which is fanatically loyal, heroic, and can act with minimal direction. Each angel technically has its own character sheet and powers. Also they all have 180 CP, more than a player character, and the angels can have ranged protection powers to keep the summoner safe.

    This costs 100 of the Angel Summoner's 150 CP, so he has another 50 CP for Abilities, Skills, and personal defenses.

  22. - Top - End - #1042
    Eldritch Horror in the Playground Moderator
    Join Date
    Feb 2005
    Gender
    Male

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Friv View Post
    I think my favorite version of that is the Angel Summoner, a PL10 Mutants & Masterminds character. As a standard action, he can summon 250,000 angels, each of which is fanatically loyal, heroic, and can act with minimal direction. Each angel technically has its own character sheet and powers. Also they all have 180 CP, more than a player character, and the angels can have ranged protection powers to keep the summoner safe.

    This costs 100 of the Angel Summoner's 150 CP, so he has another 50 CP for Abilities, Skills, and personal defenses.
    Did someone also make M&M stats for BMX Bandit?

  23. - Top - End - #1043
    Dwarf in the Playground
     
    Batou1976's Avatar

    Join Date
    Jul 2012
    Location
    Vengerberg
    Gender
    Male

    confused Re: Most Ridiculous Rules in RPGS

    I seem to remember FATAL being mentioned way back in the antiquity of this thread. That game is kinda low-hanging fruit for this topic, but anyway... I don't think there's a single rule in that misbegotten frog-bortion of a game that isn't ridiculous. Can't be 100% sure, though, since I just wasn't able to read more than maybe 10 pages of it before my INT and WIS were both damaged down to 0.

    Then there's World of Synnibar- you don't simply pick what class you're going to play. Instead, after generating ability scores, you roll 3 times to determine which 3 classes you can choose from. Since most of them have (usually fairly stiff) ability score requirements, it is entirely possible to not qualify for any of those 3.
    Last edited by Batou1976; 2016-10-09 at 03:40 AM. Reason: st00pid monkey >:\
    Mean People Suck

    The Lord of the Rings is not a trilogy; words have meanings, and cannot be arbitrarily redefined just because you're lazy and/or careless. Or, put another way: Infer we shoe to gobble the blueberry jazz musician? Spleen! Water crackers pontificate when sebum roasts merrily for the lagoon.

    You can either roll a DIE (singular), or multiple DICE (plural).

    Association for Renaissance Martial Arts

  24. - Top - End - #1044
    Banned
     
    Jormengand's Avatar

    Join Date
    Oct 2012
    Location
    In the Playground, duh.

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Batou1976 View Post
    I seem to remember FATAL being mentioned way back in the antiquity of this thread. That game is kinda low-hanging fruit for this topic, but anyway... I don't think there's a single rule in that misbegotten frog-bortion of a game that isn't ridiculous. Can't be 100% sure, though, since I just wasn't able to read more than maybe 10 pages of it before my INT and WIS were both damaged down to 0.
    To put this into perspective, earlier in this thread, Racial Holy War was discussed. You can guess what it's about from the title. I managed not only to read the whole thing, but salvage the workable game elements into a system that actually does something.

    I tried to do the same with FATAL. The game floored me after the first few pages. Maybe, maybe it's technically possible to salvage bits of it. I don't know.

  25. - Top - End - #1045
    Troll in the Playground
     
    WhiteWizardGirl

    Join Date
    Apr 2007
    Gender
    Male

    Default Re: Most Ridiculous Rules in RPGS

    I just realized that the Underwater enhancement from GURPS 4e fits here: Namely it says that an ATTACK without it (bought as an advantage at least) CAN'T function underwater. Poke of Doom? Nope. Purely mental onslaught? Nope. Tearing apart the universe at its seems? NOPE!

  26. - Top - End - #1046
    Firbolg in the Playground
    Join Date
    Oct 2011

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Friv View Post
    I think my favorite version of that is the Angel Summoner, a PL10 Mutants & Masterminds character. As a standard action, he can summon 250,000 angels, each of which is fanatically loyal, heroic, and can act with minimal direction. Each angel technically has its own character sheet and powers. Also they all have 180 CP, more than a player character, and the angels can have ranged protection powers to keep the summoner safe.

    This costs 100 of the Angel Summoner's 150 CP, so he has another 50 CP for Abilities, Skills, and personal defenses.
    As I remember the edition of M&M I own, that build fails several times over.

    First, at PL 10, you can only have a rank 10 power. Summoning a 180-or angel is a rank 12 power (unless said angel has a power above rank 12, in which case it is a rank x power, where x is the rank of the angel's highest ranked power).

    Second, you may only take the advantage which lets you summon multiple creatures a number of times equal to your power level. Summoning 250,000 creatures would require taking it 16 times.

    So, at best, a PL 10 character should only be able to summon 2,500 150-point heroic fanatic angels as a free action. Totally different.

    EDIT: my minion maximization build in that system involved having my character self-duplicate, then each of the (using PL 10) 2,500 copies would summon 2,500 creatures (for 6,250,000 summoned creatures).
    Last edited by Quertus; 2016-10-09 at 04:16 PM.

  27. - Top - End - #1047
    Dwarf in the Playground
     
    Batou1976's Avatar

    Join Date
    Jul 2012
    Location
    Vengerberg
    Gender
    Male

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Jormengand View Post
    I tried to do the same with FATAL. The game floored me after the first few pages. Maybe, maybe it's technically possible to salvage bits of it. I don't know.
    Perhaps.... but why would you want to? Seems like a lot of work that's akin to harvesting undigested peanuts out of the toilet.
    Mean People Suck

    The Lord of the Rings is not a trilogy; words have meanings, and cannot be arbitrarily redefined just because you're lazy and/or careless. Or, put another way: Infer we shoe to gobble the blueberry jazz musician? Spleen! Water crackers pontificate when sebum roasts merrily for the lagoon.

    You can either roll a DIE (singular), or multiple DICE (plural).

    Association for Renaissance Martial Arts

  28. - Top - End - #1048
    Banned
     
    Jormengand's Avatar

    Join Date
    Oct 2012
    Location
    In the Playground, duh.

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Batou1976 View Post
    Perhaps.... but why would you want to?
    I've actually started attempting this monster project once more, and it's... not as bad as you'd think. Like, it has things like the author understanding (roughly; the explanation isn't perfect) the difference between gender and sex; he has a good enough understanding of what a role-playing game actually is too. The gender differences aren't as egregious as I've heard them described (if you want to play a spellcaster, you might actually be better off as female) and all of the age and gender differences are backed up with references that you could at least be forgiven for thinking were legitimate, because I'm still not certain they aren't. It's not great, but it's not as bad as you might think. Sure, there are stupid things like Anakim having a 1% chance to have a trait which causes them to try to kill themselves if they look at a mirror, but most of it's not that terrible.

    Then again, this is coming from the person who turned RaHoWa into a playable system, so take it for what it is.

  29. - Top - End - #1049
    Orc in the Playground
     
    RedKnightGirl

    Join Date
    Oct 2016
    Gender
    Female

    Post Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Kurald Galain View Post
    Square-cube law doesn't seem to hold in quite a lot of fictional universes. That's ok though, it took us IRL several centuries to figure it out, so it's not ridiculous per se to have huge flying creatures. Mythology is rife with rocs, flying horses, and so forth.
    The square cube law is why dragon's shouldn't be able to move. The laws of aerodynamics are why they shouldn't be able to fly.
    Professional Sorcerer Advocate.

    Winner of the Base Class Contest XXXX 'Happy Little Accidents'
    Winning Entry: The Antiquarian (Artifacts, Options).
    Runner Up for Base Class Context XXXXI 'It's In Our Nature'
    Entry: The Egregore (Vermin Companion)

  30. - Top - End - #1050
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: Most Ridiculous Rules in RPGS

    Quote Originally Posted by Knitifine View Post
    The square cube law is why dragon's shouldn't be able to move. The laws of aerodynamics are why they shouldn't be able to fly.
    Aerodynamics doesn't seem to hold in quite a lot of fictional universes. That's ok though, it took us IRL several centuries to figure it out, so it's not ridiculous per se to have huge flying creatures. Mythology is rife with rocs, flying horses, and so forth.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •