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  1. - Top - End - #361
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Q195: Can you teleport out of handcuffs, manacles, a suit of armor, etc.? It's purely verbal, and the text says:
    You can bring along objects as long as their weight doesn't exceed your maximum load.
    The "can" implies it's optional, and you can leave whatever you want behind.

  2. - Top - End - #362
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Q196: Can the 0th level spell Guidance be used for Downtime Crafting Checks?
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Quote Originally Posted by Hikarizu View Post
    Q196: Can the 0th level spell Guidance be used for Downtime Crafting Checks?
    Unless it specifically mentions something that disallows it, then you can use it for that. This reasoning is the core of RAW madness, and this is the RAW thread.

    Quote Originally Posted by Elysiume View Post
    Q195: Can you teleport out of handcuffs, manacles, a suit of armor, etc.? It's purely verbal, and the text says:

    The "can" implies it's optional, and you can leave whatever you want behind.
    I have this vision of people teleporting out of their armor instead of going through the trouble of taking it off normally... And then arguing with the DM about teleporting back into it to skip the trouble of putting on Plate armor alone.

    At any rate, "can" does indeed imply it's optional. Whether that is enough to allow it is up to the DM, because it's a bigger plot breaker than Teleport normally is.
    Last edited by Morphic tide; 2017-03-08 at 07:45 AM.

  4. - Top - End - #364
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Quote Originally Posted by Firest Kathon View Post
    A147 You need nothing except ranks in Craft (Alchemy). From the rules on the Alchemist's Lab: "Without this lab, a character with the Craft (alchemy) skill is assumed to have enough tools to use the skill"
    Q197. How does that function with this piece of info form the SRD:

    Tools: All crafts require artisan’s tools to give the best chance of success. If improvised tools are used, the check is made with a –2 penalty. On the other hand, masterwork artisan’s tools provide a +2 circumstance bonus on the check.
    Does the description of Alchemist's Lab somehow overwrite the skill description, or do I still take a -2 penalty for using improvised tools? Or "is assumed to have enough tools" means "is assumed to have bought the Artisan Tools (alchemy) pack"?

  5. - Top - End - #365
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    A 197 Alchemist Labs are a specific exception to the general rule, in that it is basically the Masterwork tool and in its description specifically overrides the improvised tool clause for Craft(Alchemy).
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  6. - Top - End - #366
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    A195: Teleporting out of manacles and handcuffs is fine. Teleporting out of your clothes should be all right as well, if a bit gauche.

    A196 dispute: You would need someone else to cast it on you for that time - crafting requires several hours/days worth of full-round actions, and since Guidance is a standard action, you'd have no room to cast it yourself.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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  7. - Top - End - #367
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Quote Originally Posted by Psyren View Post
    A196 dispute: You would need someone else to cast it on you for that time - crafting requires several hours/days worth of full-round actions, and since Guidance is a standard action, you'd have no room to cast it yourself.
    It's 8 hours of work per day. If the check is made within the duration of Guidance, you can cast it yourself.

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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Quote Originally Posted by Morphic tide View Post
    It's 8 hours of work per day. If the check is made within the duration of Guidance, you can cast it yourself.
    Those 8 hours are when you can't do anything else. The other 16 are for sleeping, eating, breaking camp etc. Those don't take all your actions, but casting Guidance repeatedly then is also irrelevant, you need to cast it during the actual crafting for it to matter.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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  9. - Top - End - #369
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Quote Originally Posted by Psyren View Post
    Those 8 hours are when you can't do anything else. The other 16 are for sleeping, eating, breaking camp etc. Those don't take all your actions, but casting Guidance repeatedly then is also irrelevant, you need to cast it during the actual crafting for it to matter.
    Does Guidance have a duration limit between casting and check? If not, then it applies.

  10. - Top - End - #370
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Actually I did make an error here - I was assuming a scenario where you would need to make checks 1/hour, forgetting that the actual check is generally made just once per week of work. My bad!
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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  11. - Top - End - #371
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Quote Originally Posted by Psyren View Post
    Actually I did make an error here - I was assuming a scenario where you would need to make checks 1/hour, forgetting that the actual check is generally made just once per week of work. My bad!
    There's also rules for taking checks daily, which can math out to faster progress.

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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Quote Originally Posted by Morphic tide View Post
    I have this vision of people teleporting out of their armor instead of going through the trouble of taking it off normally... And then arguing with the DM about teleporting back into it to skip the trouble of putting on Plate armor alone.

    At any rate, "can" does indeed imply it's optional. Whether that is enough to allow it is up to the DM, because it's a bigger plot breaker than Teleport normally is.
    Oh, I wouldn't try to argue I can teleport back into armor. Low- to mid-level teleports inherently have inaccuracy, and teleporting into a space almost exactly your size would be incredibly difficult. Especially since it could be contorted in a weird way, or lying in a crumpled heap on the ground since you just teleported out of it.
    Quote Originally Posted by Psyren View Post
    A195: Teleporting out of manacles and handcuffs is fine. Teleporting out of your clothes should be all right as well, if a bit gauche.
    Teleporting out of clothes is a nice segue into...

    Q198: Can you wear multiple sets of armor? For example, wearing padded armor or leather armor under a suit of plate. I imagine that ACP stacks, ASF stacks, only one counts as an active magic effect (if both are magical), and max dex bonus would take the lesser of the two. Obviously this would be subject to DM fiat, and trying to wear full plate under full plate would be silly. That said, I can't find anything in RAW.

  13. - Top - End - #373
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    A198
    Silken ceremonial armour (which has zeroes for ACP and ASF) mentions being worn over heavier armour for no additional benefit. Armoured coat (which has nonzero values) has more detailed rules for interaction between it and another armour worn at the same time.
    It is probably up to interpretation whether any sets of armour neither of which has such explicit permissions are not supposed to be worn together as a general rule of which above examples are specific exceptions, or can be allowed to be combined per rules detailed in the coat's entry.

  14. - Top - End - #374
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Quote Originally Posted by Segrain View Post
    A198
    Silken ceremonial armour (which has zeroes for ACP and ASF) mentions being worn over heavier armour for no additional benefit. Armoured coat (which has nonzero values) has more detailed rules for interaction between it and another armour worn at the same time.
    It is probably up to interpretation whether any sets of armour neither of which has such explicit permissions are not supposed to be worn together as a general rule of which above examples are specific exceptions, or can be allowed to be combined per rules detailed in the coat's entry.
    Perfect, thanks. Those two set a precedent such that multiple armors can be worn in conjunction, you can never receive a benefit from more than one armor at a time, and you only receive penalties from your heaviest armor. Of course, it's up to the DM whether they're willing to extend this precedent to other armors.

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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    A198: Armor takes up your armor slot, and like all slotted magic items, you can only benefit from one item in that slot even if the benefits would otherwise fit together. For non-magic armor, the only benefit it provides is AC - but the bonus is the same, so they don't stack. All in all, you're basically encumbering yourself considerably for no reason.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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  16. - Top - End - #376
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Q199: If I have a Tattooed Sorcerer, and have managed to get a Ioun Wyrd familiar (either through crafting one or convincing my DM to let me start with one), do any Ioun Stones attached to the familiar merge with my tattoos when it does? If so, do their benefits continue to affect me while they are in tattoo form?

  17. - Top - End - #377
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Q200 Are things that double crafting gp progress per day (e.g. Cooperative Crafting and easily worked special raw materials) subject to the multiplication rules? How do they interact with the alternate crafting rules for multiplying progress by beating the DC by an additional amount?

  18. - Top - End - #378
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Q201: If you're holding a charge from a touch spell, can you discharge it on yourself as a swift action? Quotes from the CRB, emphasis mine:
    Quote Originally Posted by CRB: Combat
    Holding the Charge: If you don't discharge [a touch spell] in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.
    The closest analogue to touching self/touching another that jumps to mind is Lay On Hands:
    Quote Originally Posted by CRB: Paladin
    Lay On Hands (Su): Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. [...] Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action.
    Take, for example, Shield of Faith. If you cast Shield of Faith and hold the charge, can you on a later tap yourself on the chest to cast it on yourself as a swift action, much like Lay on Hands can target self as a swift action?

    Similarly, something like Magic Weapon. As drawing a weapon is at most a move action, potentially free, can you prepare a charge of Magic Weapon and automatically cast it as you enter battle (as long as you're careful not to touch anything else)?
    Last edited by Elysiume; 2017-03-10 at 02:39 AM.

  19. - Top - End - #379
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    A199: Yes, as per the Tatooed Sorcerer ability:
    In tattoo form it continues to grant its special familiar ability
    The Ioun Wyrd's special familiar ability is to share their Ioun Stones with you.

    A200: The special multiplication rules only apply to damage, for anything else normal mathematics apply. If you have easily worked raw materials and are assisted by someone with the Cooperative Crafting feat, you have 4 times the normal progress per day/week, both under the normal and the alternate crafting rules.

    A201: Touching yourself with a held spell is the same as touching an ally and as such takes a standard action. Touching anything else (including a weapon) would discharge the spell. So your preparatory casting of Magic Weapon would work, but it would be basically impossible to not touch anything else for an extended period of time.
    Using Lay on Hands on yourself is a special rule and cannot be taken as a reference for spells.
    Last edited by Firest Kathon; 2017-03-10 at 05:22 AM. Reason: Adding A199 and A200

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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Quote Originally Posted by Firest Kathon View Post
    A201: Touching yourself with a held spell is the same as touching an ally and as such takes a standard action. Touching anything else (including a weapon) would discharge the spell. So your preparatory casting of Magic Weapon would work, but it would be basically impossible to not touch anything else for an extended period of time.
    Using Lay on Hands on yourself is a special rule and cannot be taken as a reference for spells.
    Does it explicitly say that anywhere in RAW? I'd agree that touching yourself might be a standard action, if it wasn't explicitly stated that you cannot control the discharge of the spell. The standard action for targeting an ally is the actual action of reaching over and touching them, much like LOH. LOH being a swift to cast on yourself means that touching yourself is at most a swift action. If you can touch yourself as a swift (or free) action, the RAW for held spell discharge doesn't list an action penalty for discharge, thus simply touching yourself as a swift/free should discharge the spell.

  21. - Top - End - #381
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Q202
    When a Gun Scavenger uses their Change Out Deed to give a Firearm the Scatter quality, what is the length of the resultant cone?
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Quote Originally Posted by Elysiume View Post
    Does it explicitly say that anywhere in RAW? I'd agree that touching yourself might be a standard action, if it wasn't explicitly stated that you cannot control the discharge of the spell. The standard action for targeting an ally is the actual action of reaching over and touching them, much like LOH. LOH being a swift to cast on yourself means that touching yourself is at most a swift action. If you can touch yourself as a swift (or free) action, the RAW for held spell discharge doesn't list an action penalty for discharge, thus simply touching yourself as a swift/free should discharge the spell.
    I fully agree with your opinion when applying logic to the game. However, this is the RAW thread and not the RALI (Rules As Logic Implies) thread . So with the rules of "touching an ally is a standard action" and "you count as your own ally", it is a standard action to touch yourself...

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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    A 202 The cone is at the same range as its normal range, so a Gun Scavenger with a broken musket that they Change Out with a scatter component, it would have a 40' cone.
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  24. - Top - End - #384
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Quote Originally Posted by Cieyrin View Post
    A 202 The cone is at the same range as its normal range, so a Gun Scavenger with a broken musket that they Change Out with a scatter component, it would have a 40' cone.
    Well, then, looks like we know how to get guns letting loose AoEs of "**** your army" by grabbing the longest range gun you can find, then upgrading the range every way possible.

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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Quote Originally Posted by Morphic tide View Post
    Well, then, looks like we know how to get guns letting loose AoEs of "**** your army" by grabbing the longest range gun you can find, then upgrading the range every way possible.
    It's not as good as you may think, as Scatter weapons are hard to get damage bonuses on. Gun Training and magically enhancing the firearm works but Point Blank Shot, Deadly Aim, Vital Strike and Sneak Attack/Up Close and Deadly, among other things, don't get added to damage when Scattering specifically.
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Quote Originally Posted by Firest Kathon View Post
    I fully agree with your opinion when applying logic to the game. However, this is the RAW thread and not the RALI (Rules As Logic Implies) thread . So with the rules of "touching an ally is a standard action" and "you count as your own ally", it is a standard action to touch yourself...
    Fair point! I was definitely straying outside the bounds of simple RAW. Here's a more straight forward one:

    Q203: What is the spell level of a SLA for the purposes of determining concentration and spell save DCs if the spell is on multiple lists? By RAW, if a SLA is mimicking a spell, it has the SL of said spell. If the spell is on multiple lists with different SLs, which one do you choose?

  27. - Top - End - #387
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    A203:I believe that is actually not covered by raw.

    I can think of an example right off the bat in core: hold person. It's on numerous spell lists and different for each.
    Personally, I would follow monster flavor. Draconic? Wizard/sorcerer. Outsider? Probably cleric, unless the outsider had a heavy arcane bent. If you're unsure, use arcane by default.
    But actual Raw seems to be mute on the subject unless there is something I am missing.
    Last edited by Calthropstu; 2017-03-11 at 06:01 PM.

  28. - Top - End - #388
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    A203
    Per universal monster rules:
    Quote Originally Posted by Spell-like Abilities
    Some spell-like abilities duplicate spells that work differently when cast by characters of different classes. A monster’s spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order.

  29. - Top - End - #389
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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Quote Originally Posted by Segrain View Post
    I stand corrected.

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    Default Re: Simple RAW for Pathfinder Thread V: Golarion Strikes Back

    Scenario: Three hypothetical kineticists are each 60 ft. underwater and have Water Breathing.

    Kineticist Alpha is a telekineticist and uses Telekinetic Blast to deal piercing physical damage to a creature 30 ft. away. They then try to use Greater Self Telekinesis to attempt to move underwater.

    Kineticist Beta is an aerokineticist and uses Electric Blast to deal electricity energy damage to a creature 30 ft. away. They then try to use Wings of Air to attempt to fly as per the Fly spell underwater.

    Kineticist Gamma is a hydrokineticist and uses Water Blast to deal bludgeoning physical damage to a creature 30 ft. away.

    Q204: Do ranged kineticist blasts suffer -2 on attack rolls for every 5 ft. of water they pass through?

    Q205: Does this penalty, if any, differ between physical or energy blasts?

    Q206: Does Water Blast suffer -2 on attack rolls and deal half damage on hit due to being bludgeoning?

    Q207: Can a telekineticist use Greater Self Telekinesis underwater to move? Is there any Fly or Swim check associated with this movement?

    Q208: Can an aerokineticist use Wings of Air underwater to move? Is there any Fly or Swim check associated with this movement?

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