Results 121 to 150 of 297
Thread: Playgrounders in D&D
-
2016-12-03, 06:04 PM (ISO 8601)
- Join Date
- Jul 2015
-
2016-12-03, 06:11 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Someplace Nice
- Gender
-
2016-12-03, 06:18 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- The Middle of Nowhere
- Gender
Re: Playgrounders in D&D
As an expert 1 or 2? Get a job teaching and look into studying magic if I have the knack for it. Still, while above average, I'm probably not intelligent enough to even qualify for the elite array. Of course, all those adventurers need someone to be the mentor who sends them on their way to go save the land, and someone who knows the best things to practice and train in would better serve as said mentor than as the person risking death on a regular basis.
Awesome avatar by Cuthalion
Spoiler: Old Avatars
By Ceika, Ceika, Linklel (Except for one that appears to be lost to time)
-
2016-12-03, 07:21 PM (ISO 8601)
- Join Date
- Oct 2016
- Gender
Re: Playgrounders in D&D
Perhaps this thread might be something you'd be interested in?
-
2016-12-03, 07:54 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Playgrounders in D&D
As was pointed out upthread, we know -exaclty- what to look for to determine alignment based on the actual game rules. I can't speak for anyone else but I'm almost pathological in my introspection, a natural consequence of being a severe introvert with little to do with most of his time. I'm also entirely too predisposed to putting factual accuracy above basically anything, to the point that it often lands me in an argument with my friends, that I seriously doubt I've deluded myself.
I do have an inclination to some of the behavior that BoVD marks as being evil. At the same time, I don't act on those impulses (sometimes with difficulty) and I occasionally engage in Good behavior; solid neutral on that axis. Though I -could- see myself sliding toward good in the OP's hypothetical if circumstances conspire but that's not terribly likely.
I also have an appreciation for the weight of tradition (though I'm not comfortable with -blind- adherence to it) and feel quite strongly about the importance of the rule of law. Personal freedom is definitely a positive thing (though not a good one by RAW) and I don't much care for the idea of it being infringed without good reason but I'm not about to shirk tradition or duty just because I don't like what's expected unless it pushes quite strongly against my moral outlook. That certainly reads as lawful by my understanding of the rules.
It would be wonderfully simple if you could be sure you weren't lying.
Indeed. Very straightforward. Very moving.
The wish fulfillment fantasy of a true tyrant.
I'm tickled by your use of the phrase "good totalitarian".
He displays the knowledge of a statesman-strategist with some frequency.Last edited by Kelb_Panthera; 2016-12-03 at 07:55 PM.
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
-
2016-12-03, 07:59 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Back forty.
- Gender
Re: Playgrounders in D&D
Indeed! :P
Didn't expect anyone to know that.
Totally fine! Not a very useful PhD, I'm afraid. Went the pure math route, dissertation's on Quasi-Metric Geometry.
But anyway, the Fundamental Theorem of Calculus wasn't discovered/invented until Isaac Newton's and Gottfried Leibniz's time, late 1600's. Then all the Calculus nonsense, infinitesimals and limits and whatnot, weren't made rigorous until Karl Weierstrass, late 1800's. That kind of stuff a math major would learn in undergrad. I imagine D&D math would be before Calculus, so even a person with just a BS in math would bring a lot to the table.
-
2016-12-03, 08:02 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Someplace Nice
- Gender
Re: Playgrounders in D&D
"As likely to set allies alight as enemies"? Heck no, I'd only set allies on fire if I was gaining something worth burning () the friendship. That's a pretty bad chart when it comes to CE with brains, IMO.
EDIT: I realized this might derail into an alignment argument, so I'm not going to reply about my beliefs about my alignment in D&D terms anymore.Last edited by Eldest; 2016-12-03 at 08:04 PM.
LGBTA+itP
-
2016-12-03, 08:12 PM (ISO 8601)
- Join Date
- Jun 2013
- Gender
Re: Playgrounders in D&D
Yeah, if I recall masochism is one of those stupid things that makes you automatically Evil. There's a couple others in there too.
Not D&D Good. But it's possible for a system that relies on an autocratic style of government to be both prosperous and successful. The issue being that these governments only endure as long as a strong, intelligent, and skilled autocrat guides them, and tend to collapse soon after that autocrat loses power. One need only look to the formation of the Roman Empire as an example of this.Last edited by Zanos; 2016-12-03 at 08:13 PM.
If any idiot ever tells you that life would be meaningless without death, Hyperion recommends killing them!
-
2016-12-03, 08:17 PM (ISO 8601)
- Join Date
- Oct 2016
- Gender
-
2016-12-03, 08:43 PM (ISO 8601)
- Join Date
- May 2013
- Location
- Collegeville, PA
- Gender
Re: Playgrounders in D&D
This is all excellent. It highlights one of the most difficult things about self-examination: whether or not you actually have a problem with the things about yourself that might be considered worth changing.
Is it still bad if I enjoy it? As long as I am not hurting other people with it and no one is affected, who cares? What if only that one person over there disagrees? If he isn't hurt in any way, does that make it okay? How many people have to disagree with a thing before it becomes bad.
It's a good discussion to have. Knowing the rules isn't always enough. Because you also have to know how, if, and in what ways they might be applied to you.
For instance, in D&D, the act of animating the dead is always evil. There are a lot of people that disagree with this, on various ethical stances of even more varying strength. The point that nearly all of those arguments miss is that the reason it is an evil act is because it involves the desecration of a corpse. It's an ethical violation of the bodily autonomy of another living being. In that sense, your reasons for animating the corpse are irrelevant.
95% sure he meant good as in successful, not good as in morally upstanding. It's basic statecraft as layed out by Mahchiavelli; if you want to hold a principality after you take it, change little for the peasantry lest they rise in revolt. Though, Red put his own little orwellian spin on it with his police being draconian in their enforcement of his law.
He displays the knowledge of a statesman-strategist with some frequency.
The short is answer, obviously, is no. But it's a "no" because the needs of the people are never served. Only the needs of the state are. There only time the needs of the people will be met is when those needs coincide with those of the state.Resident Mad Scientist...
"It's so cool!"
Spoiler: ContestsVC I: Lord Commander Conrad Vayne, 1st place
VC II: Lorna, the Mother's Wrath, 5th place
VC XV: Tosk, Kursak the Marauder, Vierna Zalyl; 1st place, 6th/7th place
Kitchen Crashers Protocol for Peace
-
2016-12-03, 09:07 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Playgrounders in D&D
Doesn't matter in the context of the rules.
Is it still bad if I enjoy it? As long as I am not hurting other people with it and no one is affected, who cares? What if only that one person over there disagrees? If he isn't hurt in any way, does that make it okay? How many people have to disagree with a thing before it becomes bad.
It's a good discussion to have. Knowing the rules isn't always enough. Because you also have to know how, if, and in what ways they might be applied to you.
For instance, in D&D, the act of animating the dead is always evil. There are a lot of people that disagree with this, on various ethical stances of even more varying strength. The point that nearly all of those arguments miss is that the reason it is an evil act is because it involves the desecration of a corpse. It's an ethical violation of the bodily autonomy of another living being. In that sense, your reasons for animating the corpse are irrelevant.
Ah, but that calls in to question your definition of success. Do you measure it by the wealth generated by the nation, or by if the needs of it's citizens are met? How much of the populace needs to be content for a system to be successful? There will always be those people that value their personal freedoms over the needs of the state. Will the system be able to provide for their needs as well?
The short is answer, obviously, is no. But it's a "no" because the needs of the people are never served. Only the needs of the state are. There only time the needs of the people will be met is when those needs coincide with those of the state.I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
-
2016-12-03, 10:30 PM (ISO 8601)
- Join Date
- Mar 2014
- Location
- Chicago
- Gender
-
2016-12-03, 10:48 PM (ISO 8601)
- Join Date
- Aug 2013
Re: Playgrounders in D&D
More people should have your vision and aspirations.
Aww, and it's not even my birthday!
... And that bothers me why, exactly?
You guys! Did you plan this?
*gasp* Did you get me a present? Is there a dead mime behind that curtain?
Yeah, I really didn't mean capital-G Good, as in "righteous, selfless, or of decent character," but rather lowercase-g good, as in "has a freaking clue what he's doing."
I mean, me, as a Good tyrant? That's just...
Okay, stop, I'm laughing so hard I might pee.
... You callin' me ugly?My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.
Blue text means sarcasm. Purple text means evil. White text is invisible.
My signature got too big for its britches. So now it's over here!
-
2016-12-03, 11:04 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Playgrounders in D&D
Last edited by Kelb_Panthera; 2016-12-03 at 11:05 PM.
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
-
2016-12-03, 11:37 PM (ISO 8601)
- Join Date
- Nov 2015
- Location
- Where else?
- Gender
Re: Playgrounders in D&D
I appreciate the cleverness behind this pun, Fel One. If'n your imperial regalia ever needs repairing I'm willing to talk discounts.
With regards to what alignment I'd ping as, Lawful for certain. I'm not sure between Neutral and Evil, since that one has a habit of shifting with my mood.
EDIT: Well crap, I forgot about the sadism/masochism thing. In which case I ping Lawful Evil courtesy of things what go on behind closed doors. Stupid WoTC demonizing what is possibly the most common fetish group in the first world.
-
2016-12-04, 12:20 AM (ISO 8601)
- Join Date
- May 2012
Re: Playgrounders in D&D
I've been thinking more about this.
Philosophy: In a nutshell, "divine mutual prosperity" asserts that divine power is universal to all sapients, can be amassed/transferred, is capable of causing metaphysical effects, and that mutual prosperity is generally the most effective strategy towards universal satisfaction. Borrowing analogies from Earth's lore to simplify/conceptualize it for those with different worldviews may help.
Ability Scores: Realistically, I'd be nonelite with Str 8, Dex 9, Con 10, Int 13, Wis 12, Cha 11. It'd likely get me killed at early levels, barring lucky circumstances and rolls.
Domains: Artifice and Creation, for the creation spell level boost and utility spell lists.
The average 1st level trained worker can get 9.75 GP/week with an average Profession roll = [10.5 + 4 (Ranks) + 3 (Skill Focus) + 2 (Assistant/Masterwork Tools)] / 2. Factor in 5.6 GP for week-round common quality bed and breakfast, plus 0.95 GP for a 10% tax rate, and you're left with 2.95 GP/week in profits. This nets an average of 153.4 GP/year, which is enough for a commoner to live comfortably.
In perspective, a continuous/use-activated wondrous item with no space limitation form that stores a 0th level spell usually costs 1,000 GP to craft, which a dedicated and trained community of 150 could subsidize in 16 days. It'd also take them around 6 years to fund a 6th level spell item, so large cities could more easily crank out autoutopias and space/planar colonies. Still, accelerating returns could shorten the time until a hamlet becomes self-sufficient.
Spoiler: 0th Level Cleric SpellsTime Until 1 Of Each Crafted: 28 weeks.
Time Until 1 For Each Member Crafted: 7 years.
Time Until Each Per Member Crafted: 78 years.
Create Water: 28,800 gallons produced/day.
Cure/Inflict Minor Wounds: 14,400 hit points/day.
Detect Magic: 814 million feet^3 scanned/day.
Detect Poison: 1.8 million feet^3 scanned/day.
Guidance/Resistance: 14,400 bonuses provided/day.
Light: 482 million feet^3 illuminated/day.
Purify Food And Drink: 14,400 feet^3 purified/day.
Mending: 14,400 breaks/tears mended/day.
Read Magic: 14,400 inscriptions deciphered/day.
Virtue: 14,400 temporary hit points/day.
The community has recycled hydropower, on demand illumination, persistent food surpluses, the ability to identify/dispose of toxic substances, and the means to provide scroll based services. They accommodate living and undead alike, have awareness of local magic/poisons, are augmented relative to outsiders, and own tons of maintained masterwork tools. Visible lasers are their internet's backbone, and they use modern cryptography to deter infiltrators.Last edited by WhatThePhysics; 2016-12-09 at 06:01 AM.
-
2016-12-04, 01:30 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Arcadia
- Gender
Re: Playgrounders in D&D
Not quite. It says masochism is 'a horrible trait common to the evil and the perverse', but it's not actually called out somewhere as being absolutely evil 100% of the time. 'Horrible' is relative, even in a strictly defined alignment system, and the fact that evil people do something a lot doesn't necessarily mean
I am fairly sure they intended it to be evil, though. Masochism (the spell) implies that much.Creator of the LA-assignment thread.
Entries have been posted for the newest round of Junkyard Wars. Are YOU the judge we need? And while you're there, vote for the next round!
Interested in judging a build competition on the 3.5 forums but not sure where to begin? Check out the judging handbook!
Extended signature!
-
2016-12-04, 11:43 AM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Clockwork Nirvana
- Gender
Re: Playgrounders in D&D
LN, maybe LG. The Good acts I do are primaly driven by the impetus of friends rather than any personal drive for justice or generosity, but in the deontologicaly governed D&D world that could still be enough.
Left to my own devices I have no particular interest in nor aversion to, for example, the end of all things. My only concerns would be:
1) Whether the process would be messy (a minus)
2) Will it be interesting in by to watch (a plus)
-
2016-12-04, 12:42 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Neither here nor there
- Gender
Re: Playgrounders in D&D
Intelligence I'll give ya.
The other two, on the other hand, vary significantly.
I've seen how a lot of conversations here go.
You're being... optimistic.
Point of order: You wouldn't need to watch a show to get a Game of Thrones fix in a D&D setting.
As for what I think would happen were I to show up? I'd break the setting. I mean, between my military training, my survival training, my (admittedly out of practice) martial arts training, my (even more out of practice) heavy armor fencing, my knowledge of chemistry, that course on blacksmithing I took a while back, my studies of the technology involved with the Industrial Revolution, my studies of medicine... Assuming I manage to avoid something nasty, I'd have the makings of something real interesting. Most of those would just keep me alive, but the science? The medicine? The medicine? That's the kind of thing that can change the world.
Thus, my Step One would be to try hooking up with a cleric and a wizard. Convince them that having a live fighter is a symbol of prestige while I try and figure out which of their magic works best for me (I figure wizardry, but it's best to hedge the bets) and figure out how translate real-world science and technology into D&D.My latest homebrew: Majokko base class and Spellcaster Dilettante feats for D&D 3.5 and Races as Classes for PTU.
Currently Playing
Raiatari Eikibe - Ghostfoot's RHOD Righteous Resistance
-
2016-12-04, 12:55 PM (ISO 8601)
- Join Date
- Nov 2011
- Gender
Re: Playgrounders in D&D
I was thinking about this thread (specifically 50 forumgoers getting dropped) and I thought, "What if the banned ones rose from the earth to chase us down?"
Then I just concluded they'd all study unoptimized things like being monks or fighters.
We'd probably end up with a functional group of 15, maybe another of 5, and 10 rando wanderers who ditch/die.
-
2016-12-04, 02:19 PM (ISO 8601)
- Join Date
- Mar 2014
- Location
- Chicago
- Gender
-
2016-12-04, 02:31 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Playgrounders in D&D
I really do think that a large group of us dropped into the world of D&D would be a force to be reckoned with. Survival is always easier as a group. Also we would bring considerable knowledge of the setting to the playing field. Sure some of us might try to game the system in ways that could hurt us but you would be surprised what effect social cues have on us. We could rather easily self govern. Of course there would be those that for one reason or another would be unsuited for the group but banishment would be a plausible option for most of them.
Assumptions for the following scenario:
English=Common
Diverse spread of people including optimizers, people with useful real-world skills(blacksmithing, survival skills, social skills, etc)
One or two people with advanced knowledge in math, science, medicine
We are not susceptible to some disease that knocks us out immediately
When we first arrived, after the shock wore off, we would need to focus on immediate survival. As a large group our best bet would be to follow what the survival experts said and focus on fire and shelter. Water should be a close second but in most environments it can wait until shelter and fire are made though with a large group it wouldn't have to. Once all that is taken care of we would need to figure out food. This would perhaps be the most difficult aspect as there are creatures roaming around the world that we really do not want to tangle with. Again the survival experts would come in handy here, especially anyone with primitive weapon making skills and trapping skills.
Assuming we can get the basics set up at some point we will need to figure out how leveling actually works in world. For this the hunters would be our best source of information as well as the optimizers. The hunters would accrue experience the normal way while I am sure that the optimizers could teach us all tricks to gain xp more efficiently. Assuming we are all still alive (relatively speaking, I do expect a couple deaths before this stage) we would also need to start scouting out the area around us for a village or town. We are going to likely be needing trainers for some of the more magical classes, though I have a sneaking suspicion that some of us may have already found a divine path to power at this point. There are a few gods of knowledge that I can think of who would likely be glad to act as our patron and raise up clerics among our midst.
After we have established ourselves we can start looking into using our knowledge of the system as well as technology and other real world stuff in order to better our lives. Traps of create water, food, and cure light wounds along with cure disease and other such things. I mean assuming we are able to get off the ground (something that a large group makes statistically more likely) we shouldn't have much issue thriving in our new world.Avatar by serpentine
Extended Homebrew Signature
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Everyone asleep in their beds in the middle of an attack on the city.
-
2016-12-04, 03:20 PM (ISO 8601)
- Join Date
- Aug 2009
- Gender
Re: Playgrounders in D&D
-
2016-12-04, 03:54 PM (ISO 8601)
- Join Date
- Nov 2011
- Gender
Re: Playgrounders in D&D
-
2016-12-04, 05:06 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Playgrounders in D&D
That is an interesting question and it doesn't have a really simple answer. My more chaotic side says that infringing on personal liberty in levelling would be unwanted but then there is group survival and cohesion to think about. I think the best answer would be to have a group of optimizers to council people in levelling up but not have their advice be binding.
Avatar by serpentine
Extended Homebrew Signature
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Everyone asleep in their beds in the middle of an attack on the city.
-
2016-12-04, 06:33 PM (ISO 8601)
- Join Date
- May 2013
- Location
- Collegeville, PA
- Gender
Re: Playgrounders in D&D
Not that I want this thread to get any more meta than it already is, but something occured to me in regards to the original question:
If we are to assume this universe functions as per the rules as written in D&D books, does it not follow it is overseen by a single, all-powerful entity who watches every second of our lives and is capable of arbitrarily altering out destiny on a whim through the introduction of horrible nightmare creatures and opponents that haunt our every step?
...No I don't mean Red Fel. I'm talking about a DM.Resident Mad Scientist...
"It's so cool!"
Spoiler: ContestsVC I: Lord Commander Conrad Vayne, 1st place
VC II: Lorna, the Mother's Wrath, 5th place
VC XV: Tosk, Kursak the Marauder, Vierna Zalyl; 1st place, 6th/7th place
Kitchen Crashers Protocol for Peace
-
2016-12-04, 07:07 PM (ISO 8601)
- Join Date
- Aug 2014
- Location
- Ontario, Canada
- Gender
Re: Playgrounders in D&D
I'd argue no.
It specifies the D&D universe, not a D&D universe. The D&D universe is what is printed, which I would argue does not come with a DM. Every D&D game has a DM, of course, but those games are self-contained; none of them could be considered the one true D&D universe.
For this reason, I choose to believe that the question, as written, does not imply the existence of a DM.
-
2016-12-04, 07:17 PM (ISO 8601)
- Join Date
- May 2012
Re: Playgrounders in D&D
Spoiler: Other 0th Level SpellsAcid Splash (Sor/Wiz): 28,800 damage to stationaries/day.
Arcane Mark (Sor/Wiz): 2 billion combinations in base-36.
Dancing Lights (Brd/Sor/Wiz): Personal network replacement to Light.
Daze (Brd/Sor/Wiz): 14,400 dazings/day.
Disrupt Undead (Sor/Wiz): 28,800 damage to stationaries/day.
Flare (Brd/Drd/Sor/Wiz): 14,400 dazzlings/day.
Ghost Sound (Brd/Sor/Wiz): 14,400 patterns/day.
Know Direction (Brd/Drd): Mostly fool proof navigation tool.
Lullaby (Brd): Great for insomnia patients.
Mage Hand (Brd/Sor/Wiz): 16.9 watts at 50% efficiency.
Message (Brd/Sor/Wiz): 14,400 10-minute conversations/day.
Open/Close (Brd/Sor/Wiz): 14,400 openings/day.
Prestidigitation (Brd/Sor/Wiz): Magical swiss army knife.
Ray of Frost (Sor/Wiz): 28,800 damage to stationaries/day.
Summon Instrument (Brd): Beats owning a fragile lute.
Touch of Fatigue (Sor/Wiz): 14,400 fatiguings/day.
Arcane casters provide local internet with Dancing Lights signals, radio with Ghost Sound tin can phones, and telegrams with Message hubs. Mage Hand powers as much as Create Water would with a 9.4 foot height at 50% efficiency, making it a tidier auxiliary. Open/Close is great for booby trapped chests and waste management, and Daze is a healthier alternative to inebriation. Prestidigiation is...Wish-lite, basically.
Bards bring Lullaby and Summon Instrument to the community, lending psychological outlets and defensive applications.
Sorcerers and wizards add new industries with a Acid Splash -> Create Water -> Purify Food and Drink cycle, which can cut 128 5' cubes out of unworked stone daily. They also support authentication and record keeping with Arcane Mark. Depending on interpretation, Disrupt Undead is ranged healing for the living, and would enhance paramedic responses. Ray of Frost gives convective refrigeration and ice superconductors. Touch of Fatigue would be useful for nonlethal law enforcement.
Bards and druids both have Know Direction, increasing the odds of proper navigation.
Bards, druids, sorcerers, and wizards all add Flare as a cheap defensive trick. If you wear sunglasses, it's also an impromptu light signal.Last edited by WhatThePhysics; 2016-12-04 at 07:17 PM.
-
2016-12-04, 09:30 PM (ISO 8601)
- Join Date
- Aug 2013
Re: Playgrounders in D&D
Last edited by Red Fel; 2016-12-04 at 09:31 PM.
My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.
Blue text means sarcasm. Purple text means evil. White text is invisible.
My signature got too big for its britches. So now it's over here!
-
2016-12-05, 01:18 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Playgrounders in D&D
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)