Results 631 to 660 of 1384
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2017-10-18, 08:11 PM (ISO 8601)
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- Jan 2011
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- Why am I here?
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2017-10-19, 11:51 AM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
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2017-10-19, 01:30 PM (ISO 8601)
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- Feb 2016
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- Earth and/or not-Earth
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2017-10-19, 01:33 PM (ISO 8601)
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- Feb 2006
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- NYC
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I want you to PEACH me as hard as you can.
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2017-10-19, 01:48 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
No attack roll ever deals any damage. The attack, however, deals 1d6 points of fire damage per level, which is rolled twice and combined in case of a critical hit. A critical hit mutliplies the damage dealt by the attack, not by the attack roll, because attacks, not attack rolls, deal damage. It's not the attack roll which scores a critical hit, but the attack itself:
"A spell that requires an attack roll can score a critical hit. A spell attack that requires no attack roll cannot score a critical hit."
"If an attack that causes ability damage scores a critical hit..."
The damage which is doubled is the damage the attack deals, not the damage that is dealt as a direct consequence of the attack roll succeeding.
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2017-10-19, 02:03 PM (ISO 8601)
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- Sep 2011
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- Calgary, AB
- Gender
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2017-10-19, 02:09 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- NYC
- Gender
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I want you to PEACH me as hard as you can.
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2017-10-19, 02:20 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
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2017-10-19, 02:23 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- NYC
- Gender
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Setting the oil on fire did require an attack roll.
Getting the fireball inside an arrow slit did require an attack roll -- but the fireball would cause damage to an area even if you missed the "attack", since the only thing the attack roll determines is the location of detonation. The damage isn't determined by the attack, merely the area of effect. On a crit, should ~two~ areas be affected?
If determining the fireball's location counts as an attack, how is setting the oil on fire not an attack?I want you to PEACH me as hard as you can.
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2017-10-19, 02:24 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
1d3, because puddles of oil are not subject to critical hits.
Serious answer: 1d3, because the attack is critically hitting, not the oil. Dealing 1d3 points of fire damage per round is a property of oil, not part of the attack you're making with the arrow.
If, however, you attempted to use a meteor swarm to set the oil on fire, and the oil were somehow subject to critical hits, then the fire damage would be multiplied, not just the bludgeoning damage.
EDIT: I didn't realise I sent the first version of this - stupid internet - but this stands as my response.
EDIT EDIT: To be clear, all the critical hit does is double the damage from the attack. I have no idea where you're getting "Two areas are affected" from.Last edited by Jormengand; 2017-10-19 at 02:29 PM.
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2017-10-19, 02:57 PM (ISO 8601)
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- Sep 2011
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- Calgary, AB
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2017-10-19, 03:21 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Yes, so your spell will deal double damage to the oil, namely 8d6. The oil, on the other hand, will not hit anyone at all, let alone critically, and therefore will deal normal damage with its burning effect. Similarly, a creature taking an attack of opportunity against you will not deal double damage (unless they hit critically) because neither of those is damage dealt by the spell, even if they are at length things which have come to pass due to the spell. The oil catching on fire is also one of many "Effects of the attack roll", incidentally, because if you'd missed then the oil wouldn't have caught on fire either. On the other hand, if you take the "Effects of the attack roll are doubled" line - which seems to have been made up on the spot - then the oil will catch on fire and catch on fire.
Similarly, if you use meteor swarm to set the oil on fire, the meteor in question will deal double damage to everyone - 4d6 bludgeoning and 12d6 fire to the oil and 12d6 fire to everyone else - and the oil will still only do damage once.Last edited by Jormengand; 2017-10-19 at 03:22 PM.
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2017-10-19, 10:49 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Texas
- Gender
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Well then it's probably in the vampire's best interest to invest in alternative uses for their turning attempts or simply stick to bolstering undead, and they do not have to recoil because turning undead merely requires presenting your holy symbol and vampires only recoil from strongly presented holy symbols
Alternatively even if the same procedure is required for two different actions they are still different actions. Just because holding a vampire at bay and turning undead are both standard actions that require the use of a holy symbol they are separate and distinct actions and doing one is not the same as doing the other.Last edited by PallentisLunam; 2017-10-19 at 10:51 PM.
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2017-10-23, 11:27 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Irrespective of whether presenting your holy symbol is a different type of action from strongly presenting your holy symbol...
Vargouilles are weird: they can turn all manner of creatures (including other vargouilles?) into vargouilles via a transformation which makes no sense if the target isn't vaguely humanoid or at least mammalian.
Apostles of peace may wear, but not own, magic items that protect them because they all have Vows of Poverty.
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2017-10-23, 11:40 PM (ISO 8601)
- Join Date
- Feb 2006
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- NYC
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I want you to PEACH me as hard as you can.
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2017-10-24, 12:16 AM (ISO 8601)
- Join Date
- Aug 2011
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
If a "lack of a rule covering this" counts as a dysfunction, there aren't actually any rules covering powerful waves. Of the "crashing over the coast and into you" kind. Not even in Stormwrack. Nada. Apparently, tsunamis don't exist in D&D.
Open the lid and snatch a homebrewed treat from Cookie's Jar
Ponytar by Dirtytabs
Originally Posted by DudeWhyAreAllTheNamesTaken(Imgur)
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2017-10-24, 12:49 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Talismans of pure good and ultimate evil have 6 charges but don't expend any to function.
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2017-10-24, 03:03 AM (ISO 8601)
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- Feb 2014
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- Arcadia
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Creator of the LA-assignment thread.
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Extended signature!
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2017-10-24, 03:50 AM (ISO 8601)
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- Jan 2016
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- The Old West
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2017-10-26, 05:33 PM (ISO 8601)
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- Feb 2006
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- NYC
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
A Caryatid Column (FF, p.30) will automatically break any non-magical melee weapon used to attack it. A level 3 (or lower) Monk's unarmed strike is both a natural and manufactured melee weapon. If a level 3 (or lower) Monk attacks a Caryatid Column, the Monk's unarmed strike automatically breaks and becomes useless.
I want you to PEACH me as hard as you can.
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2017-10-31, 07:30 PM (ISO 8601)
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- Sep 2015
- Location
- Texas
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I'm away from my books atm so working off the SRD, ignore this if the wording is different, but it would appear that a barbarian with the Whirling Frenzy ACF doesn't actually get a bonus to their AC while frenzied.
Evidence:
Originally Posted by SRD
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2017-10-31, 07:39 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Kaeda
- Gender
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
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2017-11-01, 08:38 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I tried that with VoPeace, but unfortunately it doesn't work:
A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
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2017-11-01, 10:34 AM (ISO 8601)
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- Oct 2017
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- England
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
In Pathfinder, when a creature with the Ferocity special ability goes below 0 HP, with zero points of nonlethal damage marked, it will fall unconscious because its nonlethal damage total, which in this case is zero, is higher than its hotpoint total, which would be a negative number. This is because Ferocity only prevents you from going unconscious due to your hit point total going below zero, but it doesn't do anything to stop nonlethal damage at all.
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2017-11-01, 11:33 AM (ISO 8601)
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- Jul 2011
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- Tula, Russia
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Last edited by ShurikVch; 2017-11-01 at 11:33 AM.
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2017-11-01, 11:48 AM (ISO 8601)
- Join Date
- Oct 2010
- Location
- a nice pond
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Last edited by Malimar; 2017-11-01 at 11:49 AM.
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2017-11-01, 05:53 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- NYC
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I want you to PEACH me as hard as you can.
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2017-11-04, 09:13 PM (ISO 8601)
- Join Date
- Dec 2016
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I vaguely remember this being mentioned in one of the other threads but it's not in the handbook and I'm terribly lazy. Anyhoo-
Level 5 warshapers get either Flashmorph, which allows you to assume your alternate form as a move action, and Multimorph, which allows them to change form multiple times in a single usage as a standard action. Which one you get is determined based on how you get to the alternate form: with Shapechanger subtype, Change Shape and Polymorph as an SLA(only as an sla, this may or may not break something if you enter with it as Su but I couldn't find anything that had that) you get Flashmorph; and Polymorph as a spell, Polymorph as an SLA useable less often than at will and Wildshape get Multimorph.
The issue then, is that a Polymorph SLA useable not-at-will qualifies for BOTH abilities. This isn't solved by choosing the one you want because there's no choice you just get assigned the one that fits at level-up. One says form changing is a move action, and one says you can swap forms as a standard action. So which one is it?
Edit: Not only has this already been mentioned in this thread, I was the one that mentioned it. Serves me right for posting late at night I suppose.Last edited by nailbudday; 2017-11-04 at 09:35 PM.
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2017-11-04, 11:28 PM (ISO 8601)
- Join Date
- May 2016
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I think you've just misread the text.
A 5th-level warshaper gains one of two class features. If the warshaper has the ability to change form at will, such as from the change shape ability, the shapechanger subtype, or a polymorph spell-like ability, it gains the flashmorph class feature, allowing it to change form as a move action.
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2017-11-05, 05:18 PM (ISO 8601)
- Join Date
- Dec 2016
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
You're right about Polymorph SLAs, but that still doesn't address stuff like
Slyth(slyth don't actually have the shapechanger subtype despite having Alternate Form apparently) Hengeyokai Druids, who would get both options.