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Thread: Red Flags for DMs?
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2017-05-08, 08:38 AM (ISO 8601)
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Re: Red Flags for DMs?
I feel like that's a really bad conversation. Normally I would respond with "Your character has enough spellcraft to know that _____ doesn't protect you from lava" as the first thing that I say, rather than "You wouldn't do that."
But in general that's not people are referring to when they complain about DMs say "your character wouldn't X". In my experience it's more of an issue of some DMs thinking that alignment is descriptive, and therefore if you're LG you "wouldn't do that."Last edited by Zanos; 2017-05-08 at 08:39 AM.
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2017-05-08, 08:38 AM (ISO 8601)
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Re: Red Flags for DMs?
Still, if there is a genuine disparity between IC and OC knowledge (in the IC's favor), then it is the DMs reponsibility to rectify that when the knowledge matters.
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2017-05-08, 09:18 AM (ISO 8601)
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Re: Red Flags for DMs?
It was a summary of the conversation. I assure you, the DM tried while the Player ignored.
I'm not sure how I feel about alignment restrictions. I think I'd want a DM to say that the character wouldn't do that, but then allow the player to give a reason that such an act is within the PC's alignment. I'll leave it at that, since most of my experience with this sort of thing is where I feel a DM should have given more direction, while most of you have had DMs be overly restrictive.Avatar of Vlad Taltos and Loiosh by Bradakhan
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2017-05-08, 09:42 AM (ISO 8601)
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Re: Red Flags for DMs?
Let's say your right and that in-game is never the appropriate time for disagreement. Have you ever retconned the events in the game world because a player made their case on why they should do X, which would have been disruptive if brought up in-game? Or is it too late to change anything at that point? Because if you won't make such a change, you are telling your players that their choices do not matter, and if you will make such a change, you are wasting everyone's time because significant chunks of the session can be rendered moot if someone wanted to do something but it wasn't "appropriate at the time".
Well, it is ridiculous...but I know most people do it. And sure most of the board would support a jerk player disrupting a game in protest as he can't use the Tome of Battle in the game. But, oddly, only because they support that book...they don't support the ''protest idea''. And if a player protested something they did not like or approve of they would have the same ''ridiculous' reaction...go figure.
Side note: I hate that book and everything in it. Kantana's are awesome....well except that first printing of OA that gives them the threat range of ''9-19'', I don't use that misprint in my games. And that is a typical ''sneaky jerk player move'' to write ''kantana'' on their dwarven cleric character sheet along with weapon focus (battle axe) from their domain that they ''exploit'' and apply to the kantana and then roll an 11 and are all like ''yes Critical Threat!''Avatar by Coronalwave
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2017-05-08, 09:47 AM (ISO 8601)
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Re: Red Flags for DMs?
I think he's just an idiot, in that case.
I'm not sure how I feel about alignment restrictions. I think I'd want a DM to say that the character wouldn't do that, but then allow the player to give a reason that such an act is within the PC's alignment. I'll leave it at that, since most of my experience with this sort of thing is where I feel a DM should have given more direction, while most of you have had DMs be overly restrictive.
The DM gets to determine the repercussions for any actions, of course.If any idiot ever tells you that life would be meaningless without death, Hyperion recommends killing them!
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2017-05-08, 10:46 AM (ISO 8601)
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Re: Red Flags for DMs?
In my experience, "Ask first" is actually a good sign that the GM understands that there are broken combinations and builds, but that not every build that uses elements of those broken things is, itself, broken. "Ask first, show me what you're building and why, and we'll discuss it," is what this tells me.
And yes, such a GM might allow one character to use Halfling skip rocks, another character to use the martial stance that lets you re-roll 1s on damage, and a third character to use the martial strike that lets you re-roll and stack damage on the max roll of a damage die...but wouldn't allow any one character to use all three. Or even the last two together.
One GM's approach is to require you to tell him of any tricks or exploits you intend to use, and he'll let you know if he's okay with them or not. Either way - because you discover (or "discover") one you didn't tell him about in play, or because he underestimated how dangerous it would be to his game's balance - he has a blanket rule that he'll give you one chance to work with him to replace a broken trick's pieces, and, if you don't take that chance and use the trick again, he reserves the right to simply take away the pieces without replacement.
Sounds tyrannical, except that it only gets that way if a player refuses to work with him.
Again, takes trust, though, because otherwise one can see it as adversarial and just keep trying to break things.
Regarding "you wouldn't do that," that's uncouth. Now, there might be some times where it's necessary. "No, your character doesn't rape Jim's PC. I don't care that he could and would. That's not happening in my game." But if you're reaching that point, you're no more than one step away from kicking people out of the game.
Generally speaking, you should be communicating "that spell doesn't protect you from lava," not "your character wouldn't cast that spell and jump into lava." Now, the poster has claimed that the real conversation conveyed that information. But the summary didn't, so that's why people are reacting to it as bad communication by the GM.
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2017-05-08, 11:28 AM (ISO 8601)
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2017-05-08, 11:32 AM (ISO 8601)
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Re: Red Flags for DMs?
Interestingly enough, that´s the standard advice how to handle this kind of situation in the Pathfinder GameMastery Guide. If someone comes across a too powerful combination during game, let them have fun using it a bit, then take them to the side and have some talk about it.
@ATHATH:
ToB is curious, as how you look at it depends on whether you have a pronounced martial-caster disparity at your table, or not. If yes, it can help fix things a little bit, if no, then it´ll only cause trouble.
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2017-05-08, 12:07 PM (ISO 8601)
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Re: Red Flags for DMs?
Yes I do.
I never got the Player vs Dm mentality (see the other thread) where a hostile player sits on the edge of their seat just waiting to attack the DM and disrupt and stop the game. so, I simply don't allow that in my game.
Yes, it has happened, but it's rare. After all it's often more a rule sort of thing, and very often when a player though ''my one torch should have made the barn explode for 1000d1000 damage'' and I say ''the torch lays on the dirt ground inside the barn and burns nothing''.
I'm not so sure....
Well, the ''why'' of the hate for the ToB could be a whole thread...and has been in the past. But my top three are: Too stupid anime, it is a poorly done sub-rules system that does not fit into the rest of the rules and it's a very bad attempt to just ''give mundane spells(and not call them spells)''.
Also...downright amazingly, the ''type'' of player that ''loves'' the ToB so, so, so much that they refuse to play the game(or at least any mundane character in a game) without it...are amazingly also the ''type'' of player I don't get along with and disagree with.....
And way too many ToB types only like the rules in that book as they are trying to exploit something in the game to get advantage (this is the old ''oh DM I changed my maneuver thingy five times and did not tell you..hehe..so I er, um, always have the perfect one ''on'' my character at all times, no matter what...sometimes even two or three at a time...hehe.'')
Short answer is above.
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2017-05-08, 12:12 PM (ISO 8601)
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Re: Red Flags for DMs?
Even before the end of your first sentence, you could see where this is going. And it was going nowhere coherent.
Arguing semantics over how the DM would say "This isn't how any of this works" and trying to graft it onto a conversation over matters of player agency is straight up derailing the discussion(including due to posts like this one, which then have to go explain what the difference is).
@Segev, I completely agree.
I feel like this red flag may stem not from "Ask me first", but "Ask, cuz I'm too lazy to actually provide documentation on my preferences/restrictions" and the player then getting a NO 90% of the time.
But it is a good thing if it comes from a more permissive attitude.
For example in the game I'm preparing right now, that's exactly what I said. I.e.
"You can use anything first party + Dragon/Dungeon under the sun, and potentially third party as well, but ask me first. (No DCFS, Locate city nukes or chain gating solars, please.)"
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2017-05-08, 12:19 PM (ISO 8601)
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Re: Red Flags for DMs?
DU, it's been said before. You don't get points for knocking down straw men.
What if someone does 80 HP of lethal damage, and then 20 HP of nonlethal to someone with 95 HP, but you rule that they need to take 95 nonlethal to be knocked out-a clear rules error. And the player knows it. Are they supposed to just sit there and say nothing?
I'm not saying you make that mistake-but you're not perfect. I guarantee you you've made actual, legitimate rules mistakes, that would be easy to correct. That's a much better example, and a more realistic one.
No player is going to say "I use the torch to light the barn on fire and every enemy immediately dies without any collateral damage", unless they're stupid/disruptive. But "I use my torch to light the barn on fire" is a pretty reasonable tactic. You're free to rule what the exact mechanics are, but in general, you should say "Yes, and" or "Yes, but" rather than "No". As a player, I'd much rather hear "Yes, you can set the barn on fire, but it'll take some time to reach your enemies" or "Yes, you can set the barn on fire, but you risk hurting your allies" than "No, nothing happens".
Finally, this:
I never got the Player vs Dm mentality (see the other thread) where a hostile player sits on the edge of their seat just waiting to attack the DM and disrupt and stop the game. so, I simply don't allow that in my game.
As others have said, you seem to like the Player vs. DM mentality-you just hate it when players have any power in that.I have a LOT of Homebrew!
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2017-05-08, 12:51 PM (ISO 8601)
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Re: Red Flags for DMs?
Clarifying an overly broad position is not arguing semantics.
Agreed. "Ask me first" is a great way to make sure the DM and players are on the same page and agree both with allowable materials and how things interact with each other. It also speeds the game along when the DM knows how certain obscure abilities work.
Besides, the player is keeping things from the DM only once. After that first "surprise", it's as if you ran it by the DM in the first place.Avatar of Vlad Taltos and Loiosh by Bradakhan
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2017-05-08, 01:01 PM (ISO 8601)
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Re: Red Flags for DMs?
I wouldn't call that disagreement, I would simply say you've applied my phrase in a way I hadn't even considered when posting it (i.e. using OOC knowledge to have a PC act on something he wouldn't actually know).
Even in that case, as a DM, I wouldn't simply say "Your character wouldn't do that!". I'd remind the player that his character is acting on knowledge his character wouldn't have, and ask him to reconsider. Or call for a relevant knowledge check, if anyone had the right ranks (maybe Spellcraft or KNowledge Arcana, in your example). Only if the player was insistent on using OOC character knowledge to justify an action his character wouldn't reasonable take would I rule the character couldn't act in that particular way.
The above example you cite, though, doesn't sound like a character using OOC knowledge - it sounds like a rules disagreement. Even if the player was wrong, I'd explain why the spell wouldn't work the way the player thinks it does first, rather than declaring a PC dead then explaining.
FWIW, depending on the spell, it actually would work. There is a rule buried somewhere that any resistance to fire makes characters immune to lava. There was also an online WotC article that said you can use a cantrip (Prestidigitation from memory) to get fire resistance of 1. I've seen these two used in combo to justify lava immunity from a level 0 spell. It wouldn't fly in my game either, but if this is what your player was doing, I can certainly see how they arrived at this conclusion.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2017-05-08, 01:11 PM (ISO 8601)
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Re: Red Flags for DMs?
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2017-05-08, 01:17 PM (ISO 8601)
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Re: Red Flags for DMs?
It's pointless to argue with anyone who thinks the ToB is anime garbage. Cause that's a load of **** and reflavoring things is easy. ffs I remember just a day ago reading on here someone reflavored the wizard as a martial for a weird custom world.
The real issue here is guy at the gym fallacy comboed with Martials don't get nice things. It's on par with trying to argue religion. The person will never budge their position and thinks they're automatically right. The solution is to simply never play with those types of people. In one of the groups I'm playing in someone tried to join recently who was of a similar attitude. Thankfully we all voted to remove said person rather quickly. Can't have one person ruining the fun of everyone else.
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2017-05-08, 01:22 PM (ISO 8601)
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Re: Red Flags for DMs?
I'm totally cool with people not liking the mechanics of it. Not every mechanic is for every person. Pretending that it can't be anything but "stupid anime" is very different though. Personally I prefer path of war over ToB (I DM a 3.P game) since it's been done better (and with editing!).
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2017-05-08, 01:23 PM (ISO 8601)
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Re: Red Flags for DMs?
Warblade and Crusader are mostly fine. People will bring up Iron Heart Surge but giving the finger to magical effects with determination is a western media trope as well. Some of the Swordsage disciplines are definitely wacky anime, though. I learned to teleport and shoot fire out of my hands by training real hard like, senpai. Weeaboo fightan magic indeed.
Last edited by Zanos; 2017-05-08 at 01:24 PM.
If any idiot ever tells you that life would be meaningless without death, Hyperion recommends killing them!
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2017-05-08, 01:24 PM (ISO 8601)
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Re: Red Flags for DMs?
It is, sadly, pointless to argue with Darth Ultron. If he doesn't agree with you and you make a point that undermines his position, he assigns a straw man to you instead and attacks that, all the while claiming that it's the only possible thing you could have meant. He doesn't actually listen to what people say. Or read-and-comprehend it, I suppose, since this is text. He's here to declare his truth, not to have a discussion.
Which is sad, because occasionally he has some good points, but then turns around and slams them so far into an extreme wall that they lose their value.
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2017-05-08, 01:44 PM (ISO 8601)
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2017-05-08, 01:53 PM (ISO 8601)
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2017-05-08, 01:56 PM (ISO 8601)
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Re: Red Flags for DMs?
True. But in a debate over somewhat reasonable interpretations of a rule, one should probably side with the DM who advises that the description of a spell does not state what the player thinks it does.
Something more on point, but less concrete, was the player who prayed for guidance from his (good) god, was told by his god told seek help from a second (good) god, and proceeded to attack the second god. But that was probably met with "do you really want to do that" instead of "your character wouldn't do that".
All of that, however, is tangential to the original reason for your post.Avatar of Vlad Taltos and Loiosh by Bradakhan
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2017-05-08, 01:58 PM (ISO 8601)
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Re: Red Flags for DMs?
Someone who does that is an ***hole. They will be an ***hole when they play because they are an ***hole all the time. Don't play with these people, and don't be around them any longer than needed.
Yes, it has happened, but it's rare. After all it's often more a rule sort of thing, and very often when a player though ''my one torch should have made the barn explode for 1000d1000 damage'' and I say ''the torch lays on the dirt ground inside the barn and burns nothing''.
I'm not so sure....
Well, the ''why'' of the hate for the ToB could be a whole thread...and has been in the past. But my top three are: Too stupid anime, it is a poorly done sub-rules system that does not fit into the rest of the rules and it's a very bad attempt to just ''give mundane spells(and not call them spells)''.
Also...downright amazingly, the ''type'' of player that ''loves'' the ToB so, so, so much that they refuse to play the game(or at least any mundane character in a game) without it...are amazingly also the ''type'' of player I don't get along with and disagree with.....
And way too many ToB types only like the rules in that book as they are trying to exploit something in the game to get advantage (this is the old ''oh DM I changed my maneuver thingy five times and did not tell you..hehe..so I er, um, always have the perfect one ''on'' my character at all times, no matter what...sometimes even two or three at a time...hehe.'')Last edited by digiman619; 2017-05-08 at 02:05 PM.
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2017-05-08, 02:22 PM (ISO 8601)
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Re: Red Flags for DMs?
Tangential, but this is something that’s puzzled me for a while - why is there a correlation between viking-hat DMing* and disliking Tome of Battle? It’s not like ToB introduces any narrative-based rules that change the normal player/GM areas of authority. A ToB character works the same in a PC role as does any of the core classes.
Is it simply that there’s another correlation causing it? Like viking-hat DMs tend to like super-classic D&D tropes and so ToB is too thematically different? Or they tend to have groups with very low-power PCs where doing more than 1d8+3 damage at 5th level breaks things? Or is there something inherently opposed between “strong DM authority” and “fighting styles with named maneuvers”?
Edit: Just noticed that Darth Ultron did elaborate. And besides support for the “not classic enough" reason, he does bring up a third reason I was forgetting - disliking it because of who likes it. Has ToB become a political thing, where it gets hate for being affiliated with the wrong 'side'? That's depressing if so.
* Not meaning that as an insult, it just seems like the most applicable term.Last edited by icefractal; 2017-05-08 at 02:39 PM.
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2017-05-08, 02:30 PM (ISO 8601)
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Re: Red Flags for DMs?
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2017-05-08, 02:31 PM (ISO 8601)
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Re: Red Flags for DMs?
Personally, I've only seen grognards that hate/dislike/ban ToB.
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2017-05-08, 02:33 PM (ISO 8601)
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Re: Red Flags for DMs?
Because martials can't have nice things.
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2017-05-08, 02:54 PM (ISO 8601)
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Re: Red Flags for DMs?
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2017-05-08, 03:15 PM (ISO 8601)
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2017-05-08, 03:39 PM (ISO 8601)
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Re: Red Flags for DMs?
I don't get why people dislike the idea of sword magic or something of the sorts.
Maybe because people measure fighters with reality standards, while magic is OK because there is no comparisson with reality.
I mean, it's fantasy, why can't the answer for marcial stuff be magic as well?
For example, the barbarian. Instead of being the guy that gets pissed off, why not just say he infuses his body with magic or something of the sort?
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2017-05-08, 03:47 PM (ISO 8601)
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Re: Red Flags for DMs?
1: Too anime. This is pretty much fluff. Fluff can be changed. Sure, swordsages teleporting but so can monks. Crappily but monks can teleport. Do you ban monks for being too anime? Sure, shooting fire you may not like, but is is ok that a clerics devotion to a concept of their choosing lets them shoot fire a swordsages devotion doesn't? It sounds like the only option you want martials to have is "Whack it with a stick". I don't know what about warblades and crusaders are too anime. Save replacing diamond mind? Your mind is so honed it allows you to move physically faster and be more resilent. Crusaders strike? People can cast healing spells. I don't see the problem?
2: People wanting to play interesting and poeerful martials that don't require much work! God forbid they want options!
3: this has nothing to do with ToB. The same player could do worse with a wizard/cleric/druid. Your player is a **** and he is breaking the rules. I don't know in what world that's the rules fault.