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Thread: 230 land speed?
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2017-04-26, 02:09 PM (ISO 8601)
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- Mar 2016
230 land speed?
If i have a monk level 18
30 bse speed level 18 + 60 speed no armor
Level 1 barbarian +10
+ 10 unearthed Arcana.. fast character that loose 1 hp per level
+5 feat in complete warrior
+ swiftness boots × 2
230 land speed ?
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2017-04-26, 02:14 PM (ISO 8601)
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- Jul 2014
Re: 230 land speed?
Boots of Swiftness as in the Haste power? The cap on the bonus is 30.
Also, this might help.
Some fly options double (admittedly fly) speed.
Plus there was that spear thing(from AEG I think?) that you merely need to carry to receive 2x speed.
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2017-04-26, 02:23 PM (ISO 8601)
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- Mar 2016
Re: 230 land speed?
swiftness boots double you land speed and has haste 3/day but it says dont stack
Haste gives +30 but dont stack
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2017-04-26, 03:28 PM (ISO 8601)
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2017-04-26, 04:52 PM (ISO 8601)
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Re: 230 land speed?
Become a were-cheetah. Once per hour, you can move at 10 times your speed during a charge instead of the usual double speed. This applies to both animal & hybrid forms.
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2017-04-26, 04:57 PM (ISO 8601)
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- Feb 2007
Re: 230 land speed?
I wonder what's the highest one can go without magic of any kind - a character with nothing beyond "extraordinary" abilities.
Can one have a low level character (say, human Barbarian 1/Monk 3) who can Hustle a marathon in just over 2 hours?Marut-2 Avatar by Serpentine
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2017-04-26, 05:46 PM (ISO 8601)
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Re: 230 land speed?
"That's a horrible idea! What time?"
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2017-04-26, 08:27 PM (ISO 8601)
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Re: 230 land speed?
Throw a single level of Ardent in there with the Freedom Mantle for an untyped +10 speed and you can take the Speed of Thought feat for a +10 insight bonus. It'd get less side eye than mixing the must-be-lawful monk and the can't-be-lawful barbarian.
I don't remember the exact build and equipment on it, but I had an Ardent once who got mind switched into a horse; I'd already had those two things, and horseshoes of speed put my tactical speed at 100 without really trying. I added Up the Walls and had a good laugh when everyone realized what was going on.Last edited by PacMan2247; 2017-04-26 at 08:33 PM.
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2017-04-26, 08:38 PM (ISO 8601)
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- May 2011
Re: 230 land speed?
If I'm not mistaken, doesn't a properly-CL-boosted (with stacking Extend effects) Footsteps of the Deity break the sound barrier?
And doesn't Overland Flight set your Fly speed to 70mph by default (or close to it)?
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2017-04-26, 10:04 PM (ISO 8601)
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Re: 230 land speed?
A human Barbarian 1/Monk 3 with the Quick trait (Unearthed Arcana) and the Dash feat (Complete Warrior) has a base speed of 65ft. A double move brings that to over 88mph... so it would take this character about 20 minutes to run a marathon.
For anyone wondering, a non-Lawful Barbarian retains all class abilities except for Rage. If the alignment shenanigans bother you, though, you can switch out Monk for Scout and get the same effect at this level.Are any of my tables still broken?Visit Beautiful Gatazka Today!Extended Signature
(Last updated 9/28/12)Linnormatar by the ever-wonderful Serpentine. MRH - FACE Mages
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2017-04-26, 10:20 PM (ISO 8601)
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Re: 230 land speed?
8mph, as it gives you a fly speed of 40 and allows you to hustle without penalty.
???
His base speed is 6.5 mph. Double move brings that to 13 mph. How do you get 88mph? Even doing straight conversion of moving 65 ft every six seconds--instead of D&D math which is designed to synch up with a league--you only get ~7.4 mph, or 14.8 when hustling.
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2017-04-27, 01:51 AM (ISO 8601)
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Re: 230 land speed?
Don't forget the Chaos monk ACF from Dragon magazine, i think it still had the speed bonus and whas non-lawful aligned.
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2017-04-27, 01:51 AM (ISO 8601)
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Re: 230 land speed?
Does the monk and barb movent even stack? They both have the exact same name for the increased speed... the barbs doesn't say a type, but regardless since it has the same name doesn't the two supercede each other?
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2017-04-27, 02:07 AM (ISO 8601)
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- Feb 2007
Re: 230 land speed?
130 ft per round - 21 and 2/3 ft per second: 156000 ft in two hours - 29.54 miles in two hours - a marathon is 26.2 miles - so it's a bit faster than the world record, but it's not Hustling a marathon in 20 minutes.
A base speed of 60 ft also allows for the world-record break, at Hustle pace - but a base speed of 55 ft won't.Last edited by hamishspence; 2017-04-27 at 02:11 AM.
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2017-04-27, 03:28 AM (ISO 8601)
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Re: 230 land speed?
Ahem.
3.5 conversion of base speed to overland movement treats miles as having 6000 ft. 10 ft. of base land speed translates to 1 mph (walking) or 2 mph (hustling) during overland movement.
Consequently, 65 base speed will be 13 mph during hustle and you'd need 70 ft. to break world record.Last edited by Lazymancer; 2017-04-27 at 03:29 AM.
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2017-04-27, 03:56 AM (ISO 8601)
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2017-04-27, 05:39 AM (ISO 8601)
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Re: 230 land speed?
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2017-04-27, 11:15 AM (ISO 8601)
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Re: 230 land speed?
Chuck E Cheese
Does more than break the sound barrier, he goes faster than the speed of light.
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2017-04-27, 12:13 PM (ISO 8601)
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Re: 230 land speed?
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2017-04-27, 01:03 PM (ISO 8601)
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Re: 230 land speed?
Last edited by Inevitability; 2017-04-27 at 01:04 PM.
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2017-04-27, 01:11 PM (ISO 8601)
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Re: 230 land speed?
I was focusing on "true mile" not "D&D mile".
That said, if you're going for, not the marathon, but the 1 mile record "at the hustle" rather than at the Run (since in D&D it is very hard for low level characters to run for much more than 1 minute) - you do need 140 ft per round (70 ft base speed) to hustle 5280 ft in less than 4 minutes.
I was also thinking along the lines of someone who fits with this:
http://thealexandrian.net/wordpress/...expectations-2
no more than 5th Level total, no Supernatural abilities whatsoever, no magic items. The idea being - to create a "realistic, record-breaking low-level D&D character".Last edited by hamishspence; 2017-04-27 at 02:17 PM.
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2017-04-28, 02:41 AM (ISO 8601)
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Re: 230 land speed?
Thanks, we had a blast!
That is a fun thing to read (though I only got halfway through yet). Wasn't there a similar topic on this forum about Archery once? Turns out a lvl5 d&d archer compared pretty well to real life archery (by the pro's) as well.
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2017-04-28, 03:40 AM (ISO 8601)
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- Feb 2007
Re: 230 land speed?
Monk's stacks with Barbarian's because one's an Enhancement Bonus and the other's an Untyped Bonus.
However, a case could be made that Barbarian's doesn't stack with Wildshaping Ranger's - because they're both from "the same source" : Fast Movement, Barbarian Version - the Ranger's is "as the Barbarian".Marut-2 Avatar by Serpentine
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2017-04-28, 01:45 PM (ISO 8601)
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Re: 230 land speed?
A Shadow Creature (template) has all movement types increased by +50%.
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2017-04-28, 01:54 PM (ISO 8601)
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Re: 230 land speed?
That helps the OP - but is a bit less helpful for creating "D&D version of real-world athlete" because it's overtly supernatural.
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2017-04-28, 07:48 PM (ISO 8601)
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Re: 230 land speed?
Forgive me, Forum, for I have done math on six hours' sleep over two days. I have failed you all.
There's definitely an argument here, but I think that they stack. The abilities accomplish the same thing and have the same name, but they have different limitations and (more importantly) bonus types. This is firmly "ask your DM" territory.
I was thinking the same thing. That class specifically calls out the Barbarian when describing the ability. That should make it count as the same source.
If you want to rule otherwise, though, you can toss on Druidic Avenger for another +10ft.Are any of my tables still broken?Visit Beautiful Gatazka Today!Extended Signature
(Last updated 9/28/12)Linnormatar by the ever-wonderful Serpentine. MRH - FACE Mages
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I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
elaboration of a post I made, elaboration of my homebrew,my Social Security number,or just a friendly ear.
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2017-04-28, 11:02 PM (ISO 8601)
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Re: 230 land speed?
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2017-04-29, 12:08 AM (ISO 8601)
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Re: 230 land speed?
Do you consider wildshape to be magic? I'm not sure if this quite fits the spirit of this, but something you could do is be a level 5 druid with the Aberration Wild Shape feat would allow you to wildshape into a Clamor from the Tome of Horror II (its a 3rd party book from Frog God Games). They get an extraordinary ability called Speed of Sound: "Once per day, a clamor can move at the speed of sound for a number of minutes equal to its Hit Dice. Its speed becomes 6,820 feet per round (1,364 squares), but it cannot attack or make use of any of its other abilities when moving this way."
Base clamor has 4 HD so for 4 minutes your speed becomes 6,820 which if you go during the whole time, I believe means that you would move 272,800 ft in 4 minutes if my math is correct.
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2017-04-29, 12:52 AM (ISO 8601)
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Re: 230 land speed?
Interesting. Does it just fix the speed to this number, or does it vary the speed based on conditions? (Speed of sound changes based on the composition of the medium, so, for example, in water, it's like 4x faster and in air at high altitudes it's somewhat lower). If it doesn't, they should call it "speed of sound in dry air at 20°C".
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2017-04-29, 12:56 AM (ISO 8601)
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