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Thread: Fixing Dazzled (Brainstorming)
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2017-09-12, 02:51 AM (ISO 8601)
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Fixing Dazzled (Brainstorming)
The 3e condition Dazzled is notable for being underwhelming.
Here's what the SRD has to say:
Originally Posted by SRD
Underwhelming.
In contrast, here's what happens when you're blinded:
Originally Posted by SRD
One thing I note is that the penalties for being Blinded are very similar to the bonuses for being Invisible -- and that's no surprise, since they're opposite sides of the visibility spectrum, if you will.
But that makes me wonder: if Blinded => total concealment (50% miss chance), then perhaps Dazzled => partial concealment (20% miss chance) -- basically, if you're Dazzled, then everyone else gets partial Concealment for the duration.
Would that make the spells that apply Dazzled more viable?
What house rules do you use for Dazzled?I want you to PEACH me as hard as you can.
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2017-09-12, 02:57 AM (ISO 8601)
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- May 2011
Re: Fixing Dazzled (Brainstorming)
While it is a decent suggestion, and certainly does follow decent logic, it does make dazzled suddenly way stronger against rogues. The thing about dazzled is that it's really easy to apply and rarely has a save associated with it, instead typically being the lesser effect of a "save partial" spell or ability. While for other martials, concealment would just become a minor inconvenience, a rogue suddenly becomes useless in combat. Overall it's a pretty heavy nerf to a class that really doesn't need it.
Last edited by Crake; 2017-09-12 at 02:58 AM.
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2017-09-12, 05:55 AM (ISO 8601)
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Re: Fixing Dazzled (Brainstorming)
I think Dazzled is supposed to be a minor ribbon like penalty, not something strong. It's never meant to be the main draw of a spell.
Also, it's far from the worst debuff. That honor goes to "being on fire". 1d6 damage a round. DC 15 save to stop being on fire.I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2017-09-12, 09:08 AM (ISO 8601)
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Re: Fixing Dazzled (Brainstorming)
I'm in favor of making it a percentage miss instead of a tiny penalty.
Just call it "miss chance" instead of "concealment" and you won't disable precision damage, easy
To be fair, being on fire can actually kill you by itself, especially early on. Dazzled at least requires something else around.Plague Doctor by Crimmy
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2017-09-13, 01:51 AM (ISO 8601)
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Re: Fixing Dazzled (Brainstorming)
I like it. Call it a miss chance.
Explicitly call out that it does not affect precision damage since rogues don't need the debuff.
Explicitly call out that it does affect targeted spells (e.g. baleful polymorph) since casters need the debuff.I am rel.
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2017-09-13, 02:16 AM (ISO 8601)
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Re: Fixing Dazzled (Brainstorming)
Just calling it a "miss chance" instead of concealment doesn't really make much of a difference. I mean sure, if you explicitly say it doesn't affect precision damage, then fine, but the intent of the rules behind precision damage is quite clear:
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot.World of Madius wiki - My personal campaign setting, including my homebrew Optional Gestalt/LA rules.
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2017-09-13, 04:39 AM (ISO 8601)
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Re: Fixing Dazzled (Brainstorming)
Anything you add to Dazzled should probably be fairly minor since the baseline rules assume it's a weak effect and thus it's associated with low-level spells and effects.
You could simply double the penalties, although I think that would make it very similar to some existing conditions.
You could make it stackable, as an exception to the general condition rules.
The stacking could be similar to how fear effects work, so that at 3 or so stacks the condition worsens to Blinded.
What about ranged attacks? Maybe Dazzled could double the attack roll penalty derived from range increments, so that it becomes -4 instead of -2.
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2017-09-13, 05:50 AM (ISO 8601)
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Re: Fixing Dazzled (Brainstorming)
World of Madius wiki - My personal campaign setting, including my homebrew Optional Gestalt/LA rules.
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2017-09-16, 10:57 PM (ISO 8601)
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Re: Fixing Dazzled (Brainstorming)
Have it apply a -10 penalty to Concentration checks. Or a -5 if you think that's too harsh, but concentration's a joke past low levels anyway.
Really, in general I've grown annoyed at the condition options as a DM for how so many of them mess up martials but don't really affect casters. I'm in favor of expanding negative conditions for casters, dazzled seems as good a place to do that as any.
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2017-09-17, 02:24 AM (ISO 8601)
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Re: Fixing Dazzled (Brainstorming)
Plague Doctor by Crimmy
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