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Thread: Body Horror Artifacts
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2017-11-14, 04:25 PM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Body Horror Artifacts
Dead Eyes
Eyes, Artifact
Your eyes have been cut out and replaced with inky pits of endless blackness. This grants you the following effects:
Random Properties
-Three Minor Detrimental
-One Major Detrimental
-One Minor Beneficial
-One Major Beneficial
Sight Of The Unseen-You can see through any form of darkness, to any distance, with perfect clarity. In addition, you have Blindsight 30' and Truesight 10'.
Arachnoid Mutations
Body, Artifact
You've been infused with arachnid biology, granting you extra limbs, a web sac, and horrible nightmares.
Random Properties
-Four Minor Detrimental
-Two Major Detrimental
-Two Minor Beneficial
-One Major Beneficial
Climbing Limbs-You gain a climb speed equal to your land speed. You take no penalty climbing with as little as two limbs, and can climb perfectly vertical or upside down surfaces without difficulty.
Extra Limbs-You have an extra 2d3 limbs. For each limb, roll a d6. A 1-2 grants an arm, a 3-6 a leg. These extra limbs may be used as the ordinary body part, though they are freakish and arachnid in nature. Note that this may allow you to, for instance, wield a greatsword and shield, if you have sufficient arms
Web Sac-You grow a distended abdomen, full of sticky webbing. As an action, you may launch either a web bundle or spray. The bundle requires you to make an attack roll (treating it as a Thrown, Finesse weapon with a 30'/90' range) against one target. If you hit, they make a Dexterity save (with disadvantage) or become restrained, DC being equal to 12 plus your Constitution modifier. The restrained target may replace an attack with Strength check to break free, with the same DC as their Dexterity save. For spray, you affect all targets in a 15' cone with the webbing. They must make a Dexterity save (DC being equal to 10 plus your Constitution modifier) or become restrained, with the same qualifications for breaking free. The spray may be used only once every 2d3 rounds.Last edited by JNAProductions; 2017-11-15 at 12:02 PM.
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2017-11-14, 07:35 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- NYC
- Gender
Re: Body Horror Artifacts
I want you to PEACH me as hard as you can.
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2017-11-15, 01:20 AM (ISO 8601)
- Join Date
- Apr 2017
- Location
- Vancouver <-> Dublin
- Gender
Re: Body Horror Artifacts
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2017-11-15, 01:22 AM (ISO 8601)
- Join Date
- Apr 2017
- Location
- Vancouver <-> Dublin
- Gender
Re: Body Horror Artifacts
Awesome flavour, btw.
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2017-11-15, 07:23 AM (ISO 8601)
- Join Date
- Nov 2017
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2017-11-15, 11:10 AM (ISO 8601)
- Join Date
- Mar 2017
- Gender
Re: Body Horror Artifacts
For web sac you can either spray or launch a bundle. I see the rules on bundle, what are the spray rules? Also, did you consider doing a recharge on the web effects like the Giant Spider has?
These certainly are horrific, so well done there :)Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2017-11-15, 11:23 AM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: Body Horror Artifacts
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2017-11-15, 11:40 AM (ISO 8601)
- Join Date
- Mar 2017
- Gender
Re: Body Horror Artifacts
Just off the top of my head, some are junk some may be good, use what you like.
-Shadow Hair replacements (I'm thinking like Medusa from inhumans)
-Mind Flayer Tentacles
-Pincer Arms (replace your arms with Crab Claws)
-Any sort of grafting of the top half of the human body on other creatures. Horses, Spiders, Crabs, Octopus
-Vampire Fangs
-And for the sake of fun, maybe Flumph Eye StalksPronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2017-11-15, 12:07 PM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: Body Horror Artifacts
Hm... Not sure Imma do those. But, I will do this:
Oh... Oh God, Why?
Body, Artifact
Your entire body has been warped beyond recognition. You somehow retain your former abilities, but your eyes distend out of your skull, warping their way into your ears. Your teeth punch through your lower jaw, your arms come out your hips, your legs are treads, your bones jut out at awkward angles, you... You're a goddamn monster.
Random Properties
-Four Minor Detrimental
-Two Major Detrimental
-One Minor Beneficial
Oh God, Take It Away!-You exude fear like nothing else. Anyone within clear line of sight of you must make a DC 19 Wisdom save or become Frightened of you forever. They may repeat the save at the end of each of their turns to end the effect (with disadvantage if they can still see you) for now. Once a save is made, they are immune to the effects until they take a short rest, after which they can subject to it again. In addition, whenever they wake from sleep, they become Frightened again as nightmares of you overtake them. Many people refuse to ever sleep after the first few dreams, and so die quite soon. Note that you are not immune to this ability-you are Frightened of yourself.
Unholy Constitution-Increase your HP by 3 per level. You're an unstoppable juggernaut of flesh and bone.
Unkillable-Whenever you would die, make a DC 5 Constitution saving throw. If you pass, you don't die. Increase the DC by 5 each time you make it, resetting on a long rest. In addition, you become immune to Exhaustion.I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2017-11-19, 01:43 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Craig, Co
- Gender
Re: Body Horror Artifacts
Warforged Upgrades
Blade Lord Vestige
Soulforged PrC
Transformers RPG Now Updated as PDFs on Google Drive.
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2017-11-19, 05:38 PM (ISO 8601)
- Join Date
- Apr 2015
Re: Body Horror Artifacts
My only complaint, is that this did not come out in time for this year's Halloween. Other than that it's a blast for inspiration!
You know what nobody wants? To have plinths of stone-like bone to just sprout up from their back and house tiny parasitic philosophers!
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2017-11-19, 06:10 PM (ISO 8601)
- Join Date
- Sep 2017
- Location
- EST
Re: Body Horror Artifacts
Would the extra limbs feature of the arachnoid mutations actually allow you to use more hands? To me it seems weird that the hand is in the completely right position to be able to be compatible with your other hands. The way I am imagining it, there is no possible way that the hand would come out at the correct position to be able to functionally hold a shield or wepaon. Perhaps it could provide a different benefit, like being able to grapple or shove creature with a bonus action. I think that gets the horrific imagery across better. And also, I have seen the rules mention this multiple times, but how exactly do I roll a D3? Is that when you roll a D6 and divide the number by two?
Why exactly is the web sac bundle saving throw equal to 12+ your constitution modifier? Would it not be better to make it equal to 8+ your proficiency bonus+ your constitution modifier? To add on, I am pretty sure I understand what this feature is saying but it is kind of confusingly worded. Could you edit it over?
And for the oh god why artifact, may I ask why you seem to be so specific with what the transformation is? I do not quite understand why it is like that. The mechanics of the unkillable trait are also strange too. By die, do you mean when you get to 0 HP or when you fail three death Saving throws? When you say that “you do not die”, does that mean you are back up to 1 HP (like the half-orc’s relentless endurance) or does that mean you are instantly stabilized? And for the “oh god, take it away” trait, how can you be frightened of yourself? When one is frightened they cannot move closer to their source of fear, so if you are firghtened that means you cannot move closer to yourself, so does that mean you can move freely or are you trapped in place? And do you have to make the saving throw against being frightened every time you wake up or only when you see your reflection? And what do you mean by “most (targets) refuse to sleep”? Does that mean they no longer gain the benefits of a short or long rest? It seems like it is mostly fluff with no clearly defined mechanical effects. And why must a target remake a saving throw only apply after they take a short rest (where you are not actually sleeping) but not after they take a long rest? This is an extremely oddly worded feature that is more than a little confusing.-
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The Necronomicon. An >30 Page Cthulhu Mythos Supplement
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