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2018-02-15, 02:11 AM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
Yes, this has been covered. But, on the other hand, I never found any other CRPG's 'choices' to really be momentous or interesting. If you're lucky, you'll get a 'choose your ending' decision at some point, but the rest of the 'options' have little or nothing to do with how the story turns out. Low int? You can choose a 'low int' response'. The situations where the dialogue options offered to you make any difference in the track you traverse to complete the game. Rather, they just provoke an NPC response at the end of whatever subplot or story you're dealing with.
There is zero actual roleplaying in the game beyond what any FPS has. Hell, it has LESS. There is more conversational depth in Titanfall 2, with your own mech, than there is with the vast majority of all NPC's you ever interact with in FO4. THAT is the problem.
I don't mind a better shooting mechanic, I mind that they took away what made Fallout great. It was never about great combat mechanics, it was never about shiny graphics.
Even FO3 was not spectacular graphics for its day. What it had was a world to explore, with tons of NPCs, larded heavily with over-the-top campy acting and chewing of the set left and right. It didn't take itself seriously. Sure, it didn't make sense at points. Why go into a heavily irradiated bunker when I have a companion who is not only immune to the effects of radiation, but actually *HEALS* from it AND is contractually obligated to do what I say, down to a brainwashed level (Charon)? Fine. You can pick it apart all you want, and there's plenty to pick. But in the end, it wasn't the plot that made Fallout such a great game (although campy b-rated plot was pretty amusing, especially if you keep in mind the MST3K mantra), it was the environment and how over-the-top your interaction with it could be.
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2018-02-15, 03:33 AM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
I would most strongly disagree. Heck, Fallout: New Vegas. You can have six or seven dialogue options in some cases, depending on what skills/perks you have, and each one has a different way of resolving a situation.
Does Titanfall even have dialogue options? I never bought Titanfall 2, heck, I never installed Titanfall 1, once I learned it came with that Origin cancer.
Perhaps, but does every iteration of a game need to be a remake of that game, forever? When Blizzard released World of Warcraft, it wasn't Warcraft anymore. Well, Fallout 4 was less of an RPG, but a much, much better sandbox, and had much better gameplay, IMO. Did some things suffer for the change in focus? Sure. But I don't think it's necessarily true that trend must continue forever. You have to admit, Far Harbor was pretty solid, and there were some very fun subplots in Fallout 4. I thought the companions and NPCs were well done, even the ones I disliked.
And I would MOST strongly disagree that it is a 'better sandbox'. It is infinitely WORSE as a sandbox because of the railroad you are stuck on with regards to the main plot. I suppose it depends on what you mean by 'sandbox quality', because in my opinion (and again, MY opinion, not trying to claim it is some kind of objective fact here), a sandbox means doing what you want to do. In FO4... you really can't. You are limited by the constraints of the abysmal narrative. You can't even give someone a solid 'piss off before I shoot you' response. You're apparently the most mild-mannered milquetoast murderhobo ever to get a four digit plus body count. The only impact faction choice makes is who gets blown up at the end, and even that is barely a token handwave. This is, on several orders of magnitude, more linear than any previous Fallout offering. Hell, in F:NV, you can head straight from Goodsprings to New Vegas, assuming you can handle the Cazadores in the valley along the way, and dodge the fire geckos and fiends. FO4 requires a specific route, and either won't let you enter areas or just flat out will not spawn items in that are required to progress until plot-related things are done IN ORDER. This is the illusion of a sandbox covering a heavily railroaded, almost linear plot. Ultimately, your choices have minimal impact on how the game plays out, the game never acknowledges your choices except one, it's just another ride in Disneyland.
There's plenty of silly in FO4. The Silver Shroud, the Constitution, Strong... it's out there. It's maybe more thin on the ground than you'd find in a game with lower production values, but developers don't have infinite budget, and decisions get made about what priorities are. If you really do care more about the dialogue than the shooting, graphics, sandbox quality, and all the other features of the game, yeah, you're probably going to never be happy with Fallout and its sequels from now on. Me, I'm pretty pleased, but then I also liked a few Call of Duty titles too.
If you want better gunplay, fine. I get that. And it's probably the only thing that FO4 does better than the other Fallout offerings, so give credit where it is due. But that's the *ONLY* place where FO4 has a definitive edge over previous offerings. The rest is complete and utter garbage. The writers should be drug out into the street and shot... or worse, forced to watch what they've made.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2018-02-15, 05:09 AM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
Can someone please explain why 4 written responses are "role-playing" while 4 voiced choices isn't?
Also, I think I'm going to name my new Not!Nora Debra McDonald.Blizzard Battletag: UnderDog#21677
Shepard: "Wrex! Do we have mawsign?"
Wrex: "Shepard, we have mawsign the likes of which even Reapers have never seen!"
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2018-02-15, 05:47 AM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
Having voiced dialogue doesn't preclude roleplaying. (See: Witcher 3, the number of permutations in the Bloody Baron quest alone are amazing, all down to how you roleplay Geralt)
It just requires far far more effort than Bethesda "Yes/No/Sarcastic" are willing to spend.
Additionally, New Vegas had options which require certain skills other than speech in order to work. That means, crucially, that two different characters who make different choices on level up will have different options in the dialogue.
That's what roleplaying really means. Having different options depending on choices you made. Crucially it also means there are things different characters can't do, so there are consequences to your choices as well.
Bethesda are ****ing terrified of players "missing something", so they make everything as anodyne and identikit as possible so nobody feels sad that they didn't pick Explosives and so can't persuade the grouchy prospector to give them dynamite.Last edited by GloatingSwine; 2018-02-15 at 05:47 AM.
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2018-02-15, 08:01 AM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
I am absolutely stunned at your comparison of Fah Hahbah to the Pitt. I put it on par with Honest Hearts for here are choices while none will make everyone happy, none are Snidely Whiplash evil.
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2018-02-15, 08:49 AM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
Agreed, there are many things that are part of the spread calculation and the specifics of an example aren't relevant as you will find the mechanic still in effect across the board, albeit with more or less noticeable affect. Incidentally, Gun Condition is not a factor in determining spread.
When you mention:You're waving the flag of the shooting being awful
I'll see your article and counter with this one: Men against Fire The short version is it's talking about an inherent human desire to neither kill or be killed and thus to fire over the heads of enemy soldiers. Something else skill can be representing is overcoming this tendency.
Not the least, that some inherent desire not to kill wouldn't explain either 1) that the same spread mechanic is in effect against hostile animals, or 2) why captain 500+ kills with no human compassion should suffer the same spread chance that effects captain pacifist.
Anyway, what is there that we're still trying to say to one another? I think I cleared up the mechanic which apparently you weren't aware of, or at least weren't aware of how it worked, and we both should be now understand where we differ on preferences and where we share concerns about the direction F4 took.
Huh. Don't think I've heard that one before.
Switching gears, I got to thinking about vaults recently and had two things I wanted to throw out.
1) Did Vault 34 change an approach in Fallout where it tends to try and stay away from real world debates? Fallout tends not to delve into religion as a source of conflict (though it certainly does use other ideologies), or sex, or other things that are particularly hot button topics (largely at least). Here in the US, gun ownership is definitely a hot button topic (doubly so around elections and mass shootings). In Vault 34, we find out about a large struggle that developed in large part about the vault dwellers views on gun ownership and access. Was this a break from the norm and dived into a real world divisive issues?
2) How do vaults actually open from the outside? Fallout 4 gave us a nice example of plugging in our PIP boy, but I can't recall if that was consistent with all of the games. Thinking back through the different vaults I can't seem to recall there actually being some locking mechanism that prevents an outsider from opening the vault, but that might be failing memory. Unless someone on the inside actively was preventing you from opening it (or guarding it I suppose), I think we could freely open any door. Is that correct? I started thinking about this in relation to the opening video in F2, in which the Enclave is sitting calmly outside of a vault, waiting for the people to come out, then guns them down. Why were they waiting? Easier to get the people all together to gun them down? Didn't want to risk damaging anything inside? Were they being prevented from entering - and if so why would that make sense if the vault dwellers walked out waving hello? I haven't played F1 or F2 in probably over a decade at this point, so maybe someone who has more recently better recalls how opening vaults worked, or if any were locked originally and had to be opened through some means.
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2018-02-15, 10:40 AM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
Most vaults relied on being remote and hidden to remain safe. Prior to 4 locking mechanism's were human operated. I always figured the Enclave sent one guy up to talk and tell them it was safe to leave and then waited.
I didn't say I thought it was awful. I liked it far better than F4's shooting. You 're the one telling me it's awful.I am trying out LPing. Check out my channel here: Triaxx2
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2018-02-15, 10:48 AM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
Hmm. I'd never thought of Vault 34 as being commentary on gun control. To be honest, it's always struck me as being just another vault experiment, on the same lines as the others. It's not about "do we, as an American society, need gun control," but about "What happens if we have a vault with all the guns in the world?"
This is especially so when you consider that hte remnants of that vault can be found in the world. The Boomers have always struck me as... well, as somewhat goofy. You help them fix their solar arrays and clear out ants from their weapons stockpile. You listen to a kid tell you a heavily skewed version of their history, Then, you help them raise a bomber. It almost feels like you're not meant to take them seriously.
2) How do vaults actually open from the outside? Fallout 4 gave us a nice example of plugging in our PIP boy, but I can't recall if that was consistent with all of the games. Thinking back through the different vaults I can't seem to recall there actually being some locking mechanism that prevents an outsider from opening the vault, but that might be failing memory. Unless someone on the inside actively was preventing you from opening it (or guarding it I suppose), I think we could freely open any door. Is that correct? I started thinking about this in relation to the opening video in F2, in which the Enclave is sitting calmly outside of a vault, waiting for the people to come out, then guns them down. Why were they waiting? Easier to get the people all together to gun them down? Didn't want to risk damaging anything inside? Were they being prevented from entering - and if so why would that make sense if the vault dwellers walked out waving hello? I haven't played F1 or F2 in probably over a decade at this point, so maybe someone who has more recently better recalls how opening vaults worked, or if any were locked originally and had to be opened through some means.
I'm pretty sure that all the other vaults in the series are open when you get to them, but the principle is pretty sound, I think.
As for the Enclave being ready to "welcome" the population of Vault 13, I'm confident that was the result of the Enclave being heavily involved in the Great Experiment. Either they told Vault 13 to open their doors, or they just knew when Vault 13 was supposed to open.I run a Let's Play channel! Check it out!
Currently, we're playing through New Vegas as Gabriel de la Cruz, merchant and mercenary extraordinaire!
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2018-02-15, 11:17 AM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
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2018-02-15, 12:16 PM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
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2018-02-15, 12:47 PM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
None of those choices are going to change the content that's presented to you. The map doesn't change, the zones you visit don't change, the factions don't change. Nothing changes, because, by definition, it all has to be prepared ahead of time. You get a choice of which faction goes hostile? Yeah, Fallout 4 has that. You get the alter the ending of some story missions? Yeah, Fallout 4 has that. The real difference is that New Vegas has lower production values, so it's far less time-consuming and expensive to produce alternate dialogue.
I don't blame you, I'm not a fan of Origin either. But in watching Let's Plays, yes there is. At several points, your mech will talk, and you will have an option to respond. This is a timed option, so having only three or so options makes sense, you're talking about needing to hit a button within a couple of seconds, more options would be detrimental in that instance, unlike in Fallout in which you have all the time in the world to develop things. And your different dialogue options will actually affect your mech's dialogue going forward. It may not ultimately change the plot, but the game at least acknowledges that you MADE a dialogue choice, which is better than FO4 can say.
False conflation. I'm not asking for a remake, I'm asking for the same level of competence when it comes to writing. The only subplot I'd consider 'fun' was the Silver Shroud. Okay, Strong got a couple of chuckles out of me too. That's... pretty much it. Granted, Fah Habah was an improvement over The Pitt, but that's not a particularly high bar to pass. It almost rose to the level of 'not incompetently written' and at least made an attempt at chewing the scenery, even if it kind of fell flat.
And I would MOST strongly disagree that it is a 'better sandbox'. It is infinitely WORSE as a sandbox because of the railroad you are stuck on with regards to the main plot. I suppose it depends on what you mean by 'sandbox quality', because in my opinion (and again, MY opinion, not trying to claim it is some kind of objective fact here), a sandbox means doing what you want to do. In FO4... you really can't. You are limited by the constraints of the abysmal narrative. You can't even give someone a solid 'piss off before I shoot you' response. You're apparently the most mild-mannered milquetoast murderhobo ever to get a four digit plus body count. The only impact faction choice makes is who gets blown up at the end, and even that is barely a token handwave. This is, on several orders of magnitude, more linear than any previous Fallout offering. Hell, in F:NV, you can head straight from Goodsprings to New Vegas, assuming you can handle the Cazadores in the valley along the way, and dodge the fire geckos and fiends. FO4 requires a specific route, and either won't let you enter areas or just flat out will not spawn items in that are required to progress until plot-related things are done IN ORDER. This is the illusion of a sandbox covering a heavily railroaded, almost linear plot. Ultimately, your choices have minimal impact on how the game plays out, the game never acknowledges your choices except one, it's just another ride in Disneyland.
I give no cares about graphics. Hell, I'd take Morrowind level graphics if it means getting a writing team who isn't a simplistic bot churning out generic and reused phrases. You can take voice acting and stick it right up after the graphics if it meant they didn't have to reuse stock phrases over and over and over again because they couldn't afford the voice actor time.
If you want better gunplay, fine. I get that. And it's probably the only thing that FO4 does better than the other Fallout offerings, so give credit where it is due. But that's the *ONLY* place where FO4 has a definitive edge over previous offerings. The rest is complete and utter garbage. The writers should be drug out into the street and shot... or worse, forced to watch what they've made.
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2018-02-15, 01:08 PM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
Anyway, I am really excited about this playthrough.
I really like the way she turned out (I also realized afterwards that she kinda looks like the girl in the Automatron poster. Not on purpose). Basically the first thing I will build is a robot workbench (using a mod) and then prioritize Codsworth (slowly upgrading) when I am not explicitly trying to help a companion or get their perk.
SpoilerLast edited by Avilan the Grey; 2018-02-15 at 01:11 PM.
Blizzard Battletag: UnderDog#21677
Shepard: "Wrex! Do we have mawsign?"
Wrex: "Shepard, we have mawsign the likes of which even Reapers have never seen!"
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2018-02-15, 03:26 PM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
Maybe use the Everyone's best friend and the cyberdog reskin for Rex? So you've always got a robot buddy?
I am trying out LPing. Check out my channel here: Triaxx2
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2018-02-15, 03:47 PM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
She reminds me of Imperator Furiosa, for some reason.
As for Codsworth, I find myself defaulting to Dogmeat and Lone Wanderer, when I'm not perk-chasing. I find there isn't a companion in the game that can match 25% of my own damage, between dumb as paint AI and lack of scaling from weapons.
I was doing a sneaky gunslinger build in survival, I need to get back to that, but I'm kind of running into the upper limits of the feasibility of the Deliverer. I can work around it with liberal use of explosives, I suppose, but that works best indoors. Outside, it's anyone's guess if that Deathclaw is going to step on my mine trap.
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2018-02-15, 04:03 PM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
Well she has a large forehead. But she's smart... Also, can anyone tell I like freckles?
I don't do survival because it's just too annoying.
Dogmeat, since he counts as a full companion, is my second least favorite after whatshisname... Strong. I have played through the game twice, and the second time I did use him because I wanted his perk. With this build, just like my sniper build I started with, I will recruit him for XP then put him on Provisioner duty so I don't have to deal with him.Blizzard Battletag: UnderDog#21677
Shepard: "Wrex! Do we have mawsign?"
Wrex: "Shepard, we have mawsign the likes of which even Reapers have never seen!"
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2018-02-15, 04:06 PM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
Your screenshot of the charop screen reminds me that Fallout 4 set its foot wrong with me from the word go: I can't dye my hair funny colors in 4 like the previous Bethesda published games.
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2018-02-15, 05:14 PM (ISO 8601)
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2018-02-15, 05:17 PM (ISO 8601)
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2018-02-15, 07:20 PM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
I have Robot Home Defense plus an adapter mod which escapes me off the top of my head which allows me to take Automatron bots in addition to my companions. The downside is they function like the RHD bots in that death is permanent for them unlike bots in the companion slots which can be resurrected.
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2018-02-16, 01:27 AM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
There's hardly a need for that on normal difficulty settings. I'll go ahead and say it. With a non-stealth character, the companion is the immortal distraction anyway.
In other questions. You do not have the means of long distance communication (except when you have radios EVERYWHERE). So how is the rest of the world outside of the US faring with nuclear devastation? (Sorry if this has been asked before. I feel it has, and several dozen times).Last edited by Spore; 2018-02-16 at 01:30 AM.
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2018-02-16, 02:58 AM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
Canonically, the rest of the world went halfway to heck long before the bombs dropped--the European and Middle Eastern confederations used up all their remaining oil during the Resource Wars and were essentially reduced to barbarism in 2060, 17 years before the bombs. China and the US were the only countries left with any resources to speak of by 2077, AFAIK, at least partially because the US had developed workable fusion technology to reduce their dependence on oil.
I believe one of the games J. Sawyer would really like to make would be set during the UK's invasion of the middle east, but I guess that would be a Tactics-style game rather than an RPG.
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2018-02-16, 08:08 AM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
There are a few mysteries that are canon but not explained.
For example there is a ferry line between (somewhere on the eastcoast of the US) and Ireland. Since Fallout is heavy on the nostalgia I assume it's the White Star ferry line (not the actual company, but the route). Both Colin, Tenpenny and Caith all actually emigrated; they are not randomly having Irish / British accents for the fun of it.
That tells us two things for sure:
- Things in England and Ireland are bad enough that people go to the US, as it is, to find a better life.
- There is enough resources by someone to keep a secure connection across the entire Atlantic Ocean.
Blizzard Battletag: UnderDog#21677
Shepard: "Wrex! Do we have mawsign?"
Wrex: "Shepard, we have mawsign the likes of which even Reapers have never seen!"
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2018-02-16, 08:45 AM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
I couldn't say re: Tenpenny, Colin, but Cait iirc is spoken of as being of Irish decent, but not having directly immigrated herself. If you're familiar with Boston "Southie" (or at least, bad Boston accents), there is a very large Irish community in the area. I assume her accent is a nod toward the rl make up of Boston and not an indication that she's actually from Ireland. If there was any direct statement by her that she's actually from Ireland directly then I don't recall it. Similar, can you remind me on Colin & Tenpenny and how we know they're emigrated? Not saying your wrong, just don't remember myself.
That tells us two things for sure:
- Things in England and Ireland are bad enough that people go to the US, as it is, to find a better life.
- There is enough resources by someone to keep a secure connection across the entire Atlantic Ocean.
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2018-02-16, 09:02 AM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
It only mentions Cait as being of Irish Descent on the Wiki, but the way her conversation sounds makes it seem like she's immigrated over after getting herself free. She mentions coming to the Commonwealth and crossing water, but...
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2018-02-16, 10:05 AM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
Given the state of affairs in post apocalypse USA, that actually scares me.
Maybe someone figured out how to mass-produce bio-diesel and ships crossing the Atlantic run on that. Have sails come back into style?
Now I wonder what the range on the Institute's teleporter is.
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2018-02-16, 10:09 AM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
Tenpenny outright states he is from England.
Colin's computer has details about him coming from Ireland.
Caith's parents were Irish for sure, her accent tells me she weren't born in Boston (though since it's done by a Scottish actress, it's not actually sounding like she's from Ireland, either ), and she mentions traveling far over water.Last edited by Avilan the Grey; 2018-02-16 at 10:13 AM.
Blizzard Battletag: UnderDog#21677
Shepard: "Wrex! Do we have mawsign?"
Wrex: "Shepard, we have mawsign the likes of which even Reapers have never seen!"
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2018-02-16, 10:36 AM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
I suspect sails are a more likely answer, though given Fallout 2 had you firing up an old tanker, it's possible there are seaworthy ships we're just not seeing.
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2018-02-16, 10:36 AM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
That could be done via sailing vessels, as DigoDragon suggested. By the time you get to the middle of the 19th century sailing vessels are routinely making round-the-world trips (it was actually quicker for ships to return from Australia by sailing across the Pacific due to prevailing winds), all without using fuel, so a cross-Atlantic trip ought to be pretty easy via sailing ship given Fallout levels of technology.
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2018-02-16, 11:23 AM (ISO 8601)
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2018-02-16, 01:03 PM (ISO 8601)
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Re: Fallout VIII: Another Thread Needs Your Help General
I can see fictional English people revolting against a democratic rule and getting their monarchy back - along with the monarch abusing this new found power to their worst. Also I feel the British royal family would be shielded against Fallout's bombs about as well as Vault-Tec leadership.
Oh, I can see a British Queen having lavish banquets, and Brahmin/Mutant Goat races to entertain themselves. Maybe with an occasionalfoxwolf hunts.
Codsworth renamed 'Jeeves' with a monocle welded onto the model.