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Thread: Overwatch: Thread of the Game
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2019-08-13, 12:45 AM (ISO 8601)
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- Jul 2010
Re: Overwatch: Thread of the Game
I don't see how support in Overwatch is boring or menial in nature, overall. Thus, I don't understand how "dogsbody " could be an accurate descriptor for the support roles.
By "profligate barriers" I assume you mean something like "proliferation of barriers?" I don't know how a barrier could be profligate within the context of Overwatch.
Then why are you here talking about Overwatch instead of talking about one of the games you actually enjoy playing?
When I play a support, I certainly don't feel like my character is untouchable or unkillable. Nowhere near, in fact. I don't see this sentiment as being within orders of magnitude of being able to be backed up by evidence from in-game experience.
The closest might be current and past Brigitte, but while she is and has been relatively durable in certain situations, she's never been anything like untouchable or unkillable. And the upcoming 2/2/2 balance changes bring her durability in line with the rest of the supports, anyway.
What does Baptiste have to do with 'way too many barriers?' He doesn't have any ability relating to barriers or which produces a barrier.
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2019-08-13, 03:48 AM (ISO 8601)
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- Aug 2019
Re: Overwatch: Thread of the Game
I read this story in Apknite's group on Facebook. If I were in this, what could I do? And how do you guys think about this situation?
"For the past three days, I've been harassed by two players in OverWatch competitive. There are two players who have been matched with me in almost EVERY SINGLE GAME for the past three days totalling 27 games.
They spawn camp only me and target only me. They emote to other players and then wait at spawn just for me. I tend to play Mercy and Sym and they either do Mei, Sombra, Roadhog, or Genji. I have since avoided them as teammates but before when they were put on my team they would wall me into rooms as often as possible. They also spam chat repeatedly. They are obviously smurfing so when they are on the enemy team, no one can kill them to get them away from me.
Yesterday I have matched with them again and they kept throwing every other game until eventually players started leaving. We got up to a total of 16 rounds that lasted 1.5 hours all together until I finally left as well.
I've reported both players countless times and have encouraged teammates to do the same but they are still on and still getting matched with me. I don't know what to do.
This is of course, in addition to messages saying they know where I live, are going to find me, telling me to kill myself etc.
I feel like I cant play my favorite game anymore and Blizzard hasn't taken action. What can I do?"
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2019-08-13, 08:40 AM (ISO 8601)
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- Sep 2016
Re: Overwatch: Thread of the Game
Sounds not just fake, but extra fake.
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2019-08-13, 11:40 AM (ISO 8601)
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- Aug 2012
Re: Overwatch: Thread of the Game
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2019-08-13, 04:31 PM (ISO 8601)
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- Mar 2006
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- Up there past them trees!
Re: Overwatch: Thread of the Game
Then explain the dearth of people willing to flex, please.
By "profligate barriers" I assume you mean something like "proliferation of barriers?" I don't know how a barrier could be profligate within the context of Overwatch.
Then why are you here talking about Overwatch instead of talking about one of the games you actually enjoy playing?
When I play a support, I certainly don't feel like my character is untouchable or unkillable. Nowhere near, in fact. I don't see this sentiment as being within orders of magnitude of being able to be backed up by evidence from in-game experience.
The closest might be current and past Brigitte, but while she is and has been relatively durable in certain situations, she's never been anything like untouchable or unkillable. And the upcoming 2/2/2 balance changes bring her durability in line with the rest of the supports, anyway.
What does Baptiste have to do with 'way too many barriers?' He doesn't have any ability relating to barriers or which produces a barrier.
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2019-08-14, 08:41 AM (ISO 8601)
- Join Date
- Jul 2010
Re: Overwatch: Thread of the Game
I don't see the chain of reasoning here. There could be many reasons. Also, I don't see any reason to grant you the truth of the assumptions made in your question.
I've only ever seen profligate used to describe people, not situations.
Then go play one of the older games you like? I still play on vanilla original Quake servers from time to time. Nexuiz still has a decent following, and it's basically a clone of Quake 3. The current version of Unreal Tournament is free, and it still follows the tried and true formula as well.
Any DPS? Are you sure about that? That's an awfully absolute statement.
Personally, I have found Tracer and Mei much more difficult to kill quickly than Moira or Brigitte. And a mobility-focused Junkrat can be harder to pin down than either of them, too. That plyaystyle for Junkrat is slightly rare at my low rank, though.
It's not a barrier, though. I remember you implying that he had a barrier. If you didn't then I admit my error in thinking you did.
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2019-08-14, 03:28 PM (ISO 8601)
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- Mar 2006
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- Up there past them trees!
Re: Overwatch: Thread of the Game
Being deliberately obtuse won't fix the harsh disparity between the people who want to play off-meta and/or non-support roles, and the now-mandated 2/2/2 team layout.
Then go play one of the older games you like? I still play on vanilla original Quake servers from time to time. Nexuiz still has a decent following, and it's basically a clone of Quake 3. The current version of Unreal Tournament is free, and it still follows the tried and true formula as well.
Any DPS? Are you sure about that? That's an awfully absolute statement.
Personally, I have found Tracer and Mei much more difficult to kill quickly than Moira or Brigitte. And a mobility-focused Junkrat can be harder to pin down than either of them, too. That plyaystyle for Junkrat is slightly rare at my low rank, though.
It's not a barrier, though. I remember you implying that he had a barrier. If you didn't then I admit my error in thinking you did.
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2019-08-15, 12:27 AM (ISO 8601)
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- Dec 2010
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Re: Overwatch: Thread of the Game
You're wasting your time in this argument. The_Jackal has made it clear he views aiming as the only actual skill in Overwatch. He has said more than once in the past that he believes anything and everything else about the game can be learned in an hour (or was it half an hour? I forget). He's not going to be convinced by anything you say.
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2019-08-15, 12:40 PM (ISO 8601)
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- Mar 2006
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- Up there past them trees!
Re: Overwatch: Thread of the Game
This is true. But since when has convincing your interlocutor been the objective of arguing over the internet? We can all just dig our relative ideological foxhole and emit virtual spittle until the last trumpet.
In point of fact, there are other skills. Learning to manage your resources, like Tracer's blink or Making use of Hamtaro's movement abilities. But the amount of time to master these abilities, much like the "skill" of positioning, are much, much easier to learn. Whereas you can spend hundreds of hours practicing aim on Heroes like Widowmaker and McCree, and still have room to improve. It is that much harder than literally everything else in the game.
Why is this important? Because I think it's critically important that a game reward mastery. More difficult mechanics should be more powerful than simple, easy to execute mechanics, because competitive games are supremely reductive. If two Heroes have comparable when played at their peak potential, then the one that's easier to play is, in practice, indisputably the one you should play. The more difficult Hero is, in essence, a handicap for the player who attempts to use it.
But that's not how the designers approach the problem. They balance the game assuming that the top 1 percentile of Widowmaker players are matched up against the top 1 percentile of Junkrat players, and try to put those matchups on an even footing. And, of course, the result is that for someone of average skill, the spud-friendly Heroes are king. Swapping to one of these Heroes makes climbing rank very, very easy.
Even Team 4's own developers have said, as recently as May of this year that:
Originally Posted by Geoff Goodman
Well, I have a problem with that, which is why I criticize the game, and I think the concept that games reward challenge is very, very important to making games that are actually good. If you're content to play the FPS equivalent of Mario-Kart, that's great, and you're entitled to your opinion. That doesn't mean I stop being entitled to mine.
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2019-08-15, 07:30 PM (ISO 8601)
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- Jul 2010
Re: Overwatch: Thread of the Game
So, conversely, do you think that sound be adding characters which are artificially more difficult but more rewarding to the game?
Say, a precision, no spread hitscan that can only do damage on headshots.
Or a hitscan who has to hit a smaller target than everyone else does. That is, the outside X percent of every hitbox doesn't count for this hero.
They could do similar damage to Widowmaker, but with no charge time and a larger magazine.
I could go more ridiculous, but I'm not sure if I should reductio ad absurdum too quickly.
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2019-08-15, 09:44 PM (ISO 8601)
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- Mar 2006
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- Up there past them trees!
Re: Overwatch: Thread of the Game
No, I do not. I think they should scale Hero power commensurate with their difficulty so that it's an even matchup for the median player, no the very best players.
Say, a precision, no spread hitscan that can only do damage on headshots.
Or a hitscan who has to hit a smaller target than everyone else does. That is, the outside X percent of every hitbox doesn't count for this hero.
They could do similar damage to Widowmaker, but with no charge time and a larger magazine.
I could go more ridiculous, but I'm not sure if I should reductio ad absurdum too quickly.
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2019-10-17, 03:54 PM (ISO 8601)
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- Oct 2010
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Re: Overwatch: Thread of the Game
*blows layer of dust off thread*
Am I under the cutoff? I wanted to see if anyone has tried Overwatch on Switch yet. I was going to get it in order to get back into things, but then I started hearing really concerning things about the port's quality, or lack thereof.Plague Doctor by Crimmy
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2019-10-17, 05:01 PM (ISO 8601)
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- Sep 2016
Re: Overwatch: Thread of the Game
It's the same game, right? What's to talk about?
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2019-10-17, 11:54 PM (ISO 8601)
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- Oct 2010
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Re: Overwatch: Thread of the Game
Same game, but different control feel, different processing power, potentially different playerbase even - likee do people use voice more or less, are certain heroes like Widow and McCree used more or less often in people's opinions etc. If nobody here plays it on Switch to answer these questions, fine, but I figured there'd be no harm in asking.
Plague Doctor by Crimmy
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2019-10-18, 10:30 PM (ISO 8601)
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- Mar 2011
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- on earth, i guess.
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Re: Overwatch: Thread of the Game
The switch has no inbuilt ability to voice chat, instead needing a app for your phone, so dont count on there being any form of communication.
Ive also heard thats theres some performance issues.
And finally dont expect much support from nintendos end, Blizzard seems to have upset them. Blizz pulled out of a large release event last minute thanks to the Blitzchung backlash and nintendo basically pulled all marketing for the game on their end and is even offering refunds for digital purchases of the game, which theyve never done before.Last edited by chainer1216; 2019-10-18 at 10:31 PM.
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2019-10-23, 08:56 AM (ISO 8601)
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- Mar 2006
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- Up there past them trees!
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2019-10-23, 09:50 AM (ISO 8601)
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- Oct 2010
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Re: Overwatch: Thread of the Game
Plague Doctor by Crimmy
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2019-10-23, 10:19 AM (ISO 8601)
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- Mar 2006
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- Up there past them trees!
Re: Overwatch: Thread of the Game
I was reading from the specs listed here. Sorry if they're incorrect. Nevertheless, this is going to be very far from a normal FPS experience, even for a console.
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2019-10-23, 10:28 AM (ISO 8601)
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- Oct 2010
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Re: Overwatch: Thread of the Game
I went off this page. I think the specs change based on whether you're docked or not.
I do get your point, it's no PS4 Pro/XB1X , but I'm also not going to buy one of those just to play Overwatch either and the Switch has more exclusives that I actually like. So I'll probably wait for a bit more optimization then. I was still curious whether anyone here had tried this version firsthand though.Plague Doctor by Crimmy
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2019-11-05, 01:41 AM (ISO 8601)
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- Oct 2010
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Re: Overwatch: Thread of the Game
So, uh... Blizzcon? What do folks think of Overwatch 2?
If Blizzard is good at anything, it's a co-op mode I can play for months if not years, and there will be story missions too.
You also get to keep all your unlocks and play alongside OW2 players even if you stick with OW1, but only in the PvP modes and seasonal events as per the current game.
The new art style looks... more anime?Plague Doctor by Crimmy
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2019-11-05, 02:54 AM (ISO 8601)
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- Sep 2016
Re: Overwatch: Thread of the Game
Nothing that looks like it would draw me back, certainly not for a full game pricetag, sadly.
Now the stuff about Diablo IV on the other hand looked great; too bad it's not going to be here until like 2021 at the earliest, most likely.
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2019-11-05, 05:06 AM (ISO 8601)
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- Dec 2010
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Re: Overwatch: Thread of the Game
@OW2:
It looked like a glorified (and full priced, as stated) expansion pack. And if it's not going to divide the player base, by having the multiplayer side be "cross-play" (as if the games were different, right?), what's the point?
If somebody with more information could elaborate, that would be appreciated. I don't play much, but I like the game.Last edited by heronbpv; 2019-11-05 at 05:06 AM.
"Stop talking." - Roy
Surprised Champion Predictor of the Rastakhan Rumble's Card Rating Competition in the Playground - "I could predict pretty much anything, besides winning this competition!" - Myself, probably
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2019-11-05, 10:04 AM (ISO 8601)
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- Oct 2010
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Re: Overwatch: Thread of the Game
A fleshed out co-op PvE mode would absolutely bring me and my friends back; we lost a bunch of hours to the likes of Destiny and even Anthem, so the desire for an online shooter against interesting AI opponents is definitely there.
Also, considering that the original game was only $40 and we haven't heard anything yet on price, I think it's a bit premature to go after OW2 on that score.Plague Doctor by Crimmy
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2019-11-05, 11:34 AM (ISO 8601)
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- Feb 2006
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2019-11-05, 12:10 PM (ISO 8601)
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- Aug 2012
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2019-11-05, 01:06 PM (ISO 8601)
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- Sep 2016
Re: Overwatch: Thread of the Game
But you only ever NEEDED to pay $20-$40 (I don't recall the exact price but I know it was under $40) for the content in Reaper of Souls; $60 was the Collector's Edition or whatever price with all the wings and pets and such.
Blizzard doesn't get the benefit of the doubt from me any more; I'm not dropping them but neither am I ever going to assume the best motives or most customer friendly scenarios.
Also it will almost certainly be $60 on consoles if nowhere else.
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2019-11-05, 05:29 PM (ISO 8601)
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- Dec 2010
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- here
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Re: Overwatch: Thread of the Game
South america monopoly money joins the
sufferinggame
And so did I. But that was worth it, and also was the same game, not a "new" one of sorts.
Sure enough, I don't know exactly the scope of said PVE, and if it's in the same level and amount as Reaper of Souls (as commented above), then maybe it's acceptable (RoS was 120 bucks in my local currency, if I remember correctly; standard for modern games). But, even that as an expansion, and that's my point: if we're only getting a bunch of pve maps, and nothing more, then why not simply sell it as an expac, for that price range? Because I don't see how some PVE maps make it worth the full price of 249,99 of my local currency. Which is sad cause a PVE single player mode would be cool for me as well, but not for that price."Stop talking." - Roy
Surprised Champion Predictor of the Rastakhan Rumble's Card Rating Competition in the Playground - "I could predict pretty much anything, besides winning this competition!" - Myself, probably
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2019-11-05, 06:15 PM (ISO 8601)
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- Mar 2006
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- Up there past them trees!
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2019-11-06, 12:45 PM (ISO 8601)
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- Feb 2008
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- Enköping, Sweden
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Re: Overwatch: Thread of the Game
Right now I am just really annoyed that every single one of the new character designs look worse than the originals. More detailed? Yes. But also less unique and less fun.
Blizzard Battletag: UnderDog#21677
Shepard: "Wrex! Do we have mawsign?"
Wrex: "Shepard, we have mawsign the likes of which even Reapers have never seen!"
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2019-11-10, 12:14 PM (ISO 8601)
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- Feb 2008
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- Enköping, Sweden
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Re: Overwatch: Thread of the Game
I guess I just became a "smurf" sorta.
I got a copy of the game paid for me by someone for my birthday, and instead of trying to sort things out with returns etc I actually created a new account for it.
Now, my last season was a long time ago* and well... my SR was <1000 (yes, you may now laugh to death). So I don't feel like I am abusing the system. Starting completely over kind of feels nice, and also enjoying the new features at team select etc.
*Last time I played the game AT ALL was before the last two characters were introduced.Blizzard Battletag: UnderDog#21677
Shepard: "Wrex! Do we have mawsign?"
Wrex: "Shepard, we have mawsign the likes of which even Reapers have never seen!"