Results 121 to 150 of 216
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2018-03-30, 08:00 PM (ISO 8601)
- Join Date
- Oct 2006
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- Cleveland, OH
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
Many thanks, Viscount. I logged in tonight with the intention to throw together a table, but you beat me to it.
My HM goes to Gar Hogchoker, which almost earns it just on the name alone, but what it can do... that came from a pretty warped corner of a seriously demented mind. (In other words, my kind of mind.)Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2018-03-30, 11:51 PM (ISO 8601)
- Join Date
- Nov 2016
- Location
- Up in la Belle province
Re: Iron Chef Optimisation Challenge in the Playground XCI
HM to Gar as well. That is a masterpiece.
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2018-03-31, 08:02 AM (ISO 8601)
- Join Date
- Jul 2016
- Location
- Seoul
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
Same here for Gar as HM.
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
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2018-03-31, 10:44 AM (ISO 8601)
- Join Date
- Jan 2015
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- Frozen City
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Re: Iron Chef Optimisation Challenge in the Playground XCI
Noticed something recently that I didn't notice while judging. Should I edit it in? No points are going to be changing due to my negligence.
Spoiler
Maxwell the Magnificent doesn't have a deity listed so he doesn't match his deity's alignment for his Arcane Disciple. This has a cascading effect on the build where he doesn't have knowledge of a summon monster spell for Nar Demonbinder, he has some empty spells known for Fatemaker and, ultimately, his build doesn't work.
"Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2018-03-31, 11:39 AM (ISO 8601)
- Join Date
- Dec 2012
Re: Iron Chef Optimisation Challenge in the Playground XCI
You're right about that. As someone mentioned Fatemaker doesn't have much in the way of focus, but it means that it allows many paths to entry. The only real overlap we saw was marshal, which was the real Vizzini choice for this round, or really any round with SF Diplo.
Originally Posted by Maxwell the MagnificentKolyarut Avatar by Potatocubed.
Awards
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2018-03-31, 12:39 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Frozen City
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
"Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2018-03-31, 10:49 PM (ISO 8601)
- Join Date
- Dec 2012
Re: Iron Chef Optimisation Challenge in the Playground XCI
Interesting. Deities are always kind of spotty.
The Great Mother is CE all through Complete Divine, and in Fiendish Codex I (published later) the Great Mother is in the Abyss, which would require CE alignment.Kolyarut Avatar by Potatocubed.
Awards
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2018-04-01, 11:40 AM (ISO 8601)
- Join Date
- Oct 2016
- Location
- Colorado, USA
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
I'm not ignoring disputes, but once again as it seems i have an essay to read/write for each one, it's going to take longer.
I'm also fighting an epic cold.
I'll try to get to it before this weekend, I may be posting on them individually instead of all at once..
Originally Posted by Peelee
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2018-04-01, 12:17 PM (ISO 8601)
- Join Date
- Oct 2016
- Location
- Colorado, USA
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
Memyadu:
a comma in a sentence does not represent an entirely different meaning in the subject of said sentence. In this case, it's simply telling you that you can pay it off w/ 1 prepared spell of the same level OR with multiple lesser leveled prepared spells that add up to a higher level.
no score change.
Maxwell:
Originality: you're not the only human, you're not the only mother cyst (and horrible cheese actually gets penalized, not awarded points)
Saves: fair enough, +.25
WRT: I'm not part of the "omg WRT breaks the game" gang. You do nothing to boost your initiative w/in the build, you do nothing to boost your DEX score to help that out either. (equipment dependencies to do so would likewise also be a penalty) So all you're doing is hoping that your init roll "might" help someone else out. I don't see that as beneficial when its very circumstantial.
Elegance/Skills: I'm penalizing you for not BUILDING a character the entire way. You set out knowing where you were going with this character, but you chose to only invest in certain things when it was most beneficial to you, rather then BUILD a character throughout. I've been quite persistent on this throughout all my judging's.
UofSI: no score change.
Summons: a summoned creature isn't friendly to you, SNA explicitly states that creatures summoned are neutral. Summon Monster doesn't state that they are friendly or not, you're assuming they are, I'm saying they're neutral...
Power. 3.75, total 14.75
Originally Posted by Peelee
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2018-04-03, 04:25 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
Has Acolyte of the Ego ever been an ingredient, or requested?
[edit] Never mind, found it... http://www.giantitp.com/forums/showt...-Playground-LX [/edit]Last edited by Thurbane; 2018-04-03 at 04:29 PM.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2018-04-03, 04:54 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Frozen City
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
Nah, it's around the time we do a Complete Warrior class again like Ravager or something bad like that. Book is full of bad.
D-do I have a bunch of disputes lined up for me? It is my first time judging."Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2018-04-03, 05:17 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Texas
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
That would be a blast. Personally, I prefer non-casting ingredients, since I don't have to block off huge swaths of the game as potential ingredients in my build.
Since 3 chefs said they had no disputes, it probably won't be that many, but it's usual to have at least some. If you get disputes, don't take it personally, it's all part of the process. Is it really your first time judging? It doesn't show.I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
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2018-04-03, 05:48 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Frozen City
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
"Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2018-04-03, 08:24 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Texas
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
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2018-04-03, 08:28 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Frozen City
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
"Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2018-04-04, 09:46 AM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
More disputes!
Originally Posted by gar hogchokerOriginally Posted by gar hogchoker again
Originally Posted by zariOriginally Posted by rattenfangerOriginally Posted by maxwellLast edited by Heliomance; 2018-04-04 at 09:48 AM.
Quotebox
Avatar by Rain Dragon
Wish building characters for D&D 3.5 was simpler? Try HeroForge Anew! An Excel-based, highly automated character builder. v7.4 now out!
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2018-04-04, 08:21 PM (ISO 8601)
- Join Date
- Jan 2015
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- Frozen City
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Re: Iron Chef Optimisation Challenge in the Playground XCI
Spoiler: Gar Hogchoker:
Races don't have mechanical prerequisites. You choose your race and that's that. I'm not going to entertain the idea you must first be a humanoid(human) before you get born into the Crane Clan. You get born into the Crane Clan as a Crane Clan Human or Human - Crane Clan. Asking me questions on your build doesn't help your judge because you're the one that's supposed to be presenting the build.
You didn't have a source for Draconic Heritage when I was judging your entry. I'm not going to retroactively give you points because you sourced it at least a month after the deadline. I'm not going to give points for typos, either. It's up to you to make sure your entry is correct and readable before judging is finished.
Confidence of the Fated still only applies to one check. You have have it last a week on a single Craft check for all I care. Forcing the morale bonus to last another 2 rounds doesn't change the fact that it only applies to a single check.
Escape Artist takes 30 seconds for every 5 feet you need to get to the other side for a DC 40 check. When you're done with the Escape Artist check you're on the other side of the obstacle. So it takes you 10 minutes to get through the 100 feet of a horse's digestive system. You are on the other side of the horse now. At no point do the rules say you are allowed to activate a spell-like ability during your Escape Artist check. This is before we get to the fact that most monsters do not have the length of their digestive system in their stat block or if they have digestive systems at all. There is no Quick Escape-Quick Escape-Quick Escape ad infinum to increase the DC to get through quicker. It happens once.
You don't meet the minimum caster level to quicken your spell-like ability.
This is before we get to the fact that you take the 4th level substitution level for Dragonblood Sorceror without listing it and changing the 7th level substitution level for Dragonblood Sorceror to Draconic Sorceror. Your build is so full of errors and typos I can't give you a good score.
Ultimately, you get a failure to qualify for the secret ingredient as what most influenced your score.
Spoiler: The Fated Zari
In the future make sure there are no typos in your write-up.
Spoiler: Rattenfanger Von Hameln
Please use updated 3.5 Edition content when available. Please don't use 3.0 Edition content when you know there is an updated version in 3.5 Edition. The updated version let's you make a suggestion to a swarm you already control which isn't particularly useful and breaks your concentration on the Summon Swarm ability.
"Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2018-04-05, 04:20 AM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
Doop de doop
Originally Posted by RattenfangerQuotebox
Avatar by Rain Dragon
Wish building characters for D&D 3.5 was simpler? Try HeroForge Anew! An Excel-based, highly automated character builder. v7.4 now out!
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2018-04-05, 11:13 AM (ISO 8601)
- Join Date
- Jan 2015
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- Frozen City
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Re: Iron Chef Optimisation Challenge in the Playground XCI
Spoiler: Rattenfanger Von Hameln
The Summon Swarm ability doesn't summon 100 individual members of a swarm. It summons a swarm. Turning 100 members into a hivemind separates them from the swarm. They are no longer part of your summoned swarm. They are individuals in a hivemind. The spell has ended for those particular creatures. They get sent back to where they came from. Now you have a swarm with less members. Less swarmy. It doesn't work.
Being 3.0 content with an updated version printed in 3.5, you are vulnerable to similar abilities. Someone can dump a bag of rats on you, use whirlwind attack and great cleave their way to victory. You already have a bag of spiders or flying beetles or centipedes dumped on you. You get great cleaved to death. They can take an extra move action with 3.0 haste and get you. There was a reason there was an edition change. Things were ridiculous. Please use the updated version.
"Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2018-04-05, 12:45 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Cleveland, OH
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
This doesn't involve my entry, but I have used hiveminds in Iron Chef before. (Nobody asked for my rules expertise, but I thought I'd throw it in anyway, because... interwebs is full of tubes.)
The rules for how they are created and how they function are... well, murky. Let me tackle your second point first:
That is not possible, and you're confusing the issue by insisting that the Elder Evils version of Dark Speech somehow trumps the entirety of the BoVD version. It doesn't. The complete rules for hive minds only appear in BoVD. There is no 3.5 version of the hive mind rules in Fiendish Codex or Elder Evils. So the only 3.5 sources we have for "Dark Unity" essentially force you to refer to a 3.0 source to get the hive mind rules. This isn't really a problem, though, as the DMG informs us that all previous 3.0 materials are still valid with some "minor adjustments". The 3.5 versions of Dark Speech/Dark Unity update the feat to 3.5, but I don't see any indication that they are replacing or superceding the hivemind rules from BoVD.
If you insist that the 3.5 versions actually *DO* supercede the BoVD rules, then forming a hivemind becomes ridiculously simple, as there is no longer any "100 creature" limit. As soon as you invoke Dark Unity then *boom* the entire swarm becomes a hivemind. You then have two possible results: 1) the hivemind is an 87th-level Sorcerer with an extremely pointed interest in making sure you maintain your concentration or 2) the hivemind is useless because there are no rules to determine its abilities.
You're insisting that the 3.0 rules for hiveminds are invalid. But the 3.5 sources themselves say Dark Unity is still possible. The rules for determining how the hivemind works is in a 3.0 source. The DMG says we can still use 3.0 sources. But you are saying we can't. If that were true, why would the designers even bother to include Dark Unity as an option?
Ok, your first point boils down to the rules for hiveminds in BoVD are *terrible* and require some interpretation. Dark Unity mentions a 100-creature limit, but the rules for determining how you separate individual creatures from the swarm are vague and confusing. It's not clear if this is supposed to be a "hard limit" that you can't go over via Dark Unity, because almost the entirety of the hivemind rules has to do with what happens when the number of creatures goes way over 100+. The best instructions we get on how to treat the hivemind for various attacks or spell effects is essentially just vague advice: "When running a hivemind encounter, play the hivemind as a single creature as much as possible." But there's no indication in the text that the hivemind is treated as a single separate creature, as part of the original swarm, or as a separate but smaller swarm. When I put together Black Sparrow, I assumed that the hivemind could be created in 100-creature "chunks", or rather, 1 hivemind + 99 more creatures = slightly larger/smarter hivemind, then rinse & repeat until all 5000 creatures are in the same hivemind. This isn't really well-supported by the rules, either. I just sorta hoped that if I said this is how it works, the judges wouldn't get to fussy about the details.
Declaring that any creatures added to the hivemind are no longer part of the summoned swarm and thus diseappear... that's an interesting interpretation! And I could see many DMs rule it that way. But I don't see anything in the text to suggest that's the only way to interpret it.
Anyway, that was my two cents. As a judge, you are entirely within your rights to say, "This stinks like cheese, and I am feeling lactose-intolerant today."Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2018-04-05, 01:50 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Frozen City
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
The 3.5 version is unambiguous in what it does.
Dark Unity: You can use the Dark Speech to establish a hive mind in any swarm of vermin or animals with an Intelligence score of 2 or lower. Thereafter, you can give the swarm one command as per the suggestion spell (caster level equals your Hit Dice). Whenever you infuse a swarm in this manner, you take 1d4 points of Constitution damage. (Elder Evils pg. 12)
You can give a swarm of vermin or animals with an Intelligence score of 2, 1, or 0 one command as per the suggestion spell. You normally wouldn't be able to give a swarm a command as per the suggestion spell because Suggestion is language-dependent and only has a target of one living creature, which a swarm is not. Oddly enough, vermin have a nonability in intelligence which makes them not a legal target without jumping through some hoops."Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2018-04-05, 02:22 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Bellona
Re: Iron Chef Optimisation Challenge in the Playground XCI
That's true. That same language exists almost verbatim on page 33 of BoVD as well (in the section elaborating on what Dark Speech can provide). It's pretty clear that Dark Speech has the ability to create a hivemind, and thereafter issue a command as though via suggestion. We've got a two-step process: first, you create a hivemind, and then, you issue it a command as though via suggestion.
A hivemind is not just flavor text. It is an actual defined thing in the game. (Well, maybe "actual defined" isn't the best way to describe it. "Amorphous" and "poorly defined" might be a bit more on the nose.) It is defined in detail on page 34 of BoVD. Those rules don't go away just because the book was printed at the end of 2002, as the core rulebooks that were subsequently published in 2003 specifically give rules that say tell us that the content is still valid. As no subsequent rules defining hiveminds was ever printed, they are the last word on what exactly a hivemind is.
All three sources where Dark Speech exists (Book of Vile Darkness/Fiendish Codex I/Elder Evils) say that you can use Dark Speech to establish a hivemind, and thereafter can issue a command as though via a suggestion spell. Only the Book of Vile Darkness actually defines what a hivemind is.
(Of course all this back and forth just reinforces that hivemind rules are overly complicated and bad.)Optimization Showcase in the Playground
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IC LXXVI: Talos
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2018-04-05, 02:31 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Cleveland, OH
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2018-04-05, 06:34 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Frozen City
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
"Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2018-04-05, 08:27 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Cleveland, OH
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
Actually, that's not possible without the BoVD rules. A swarm can't be targeted by a suggestion effect because it doesn't have an Int high enough to have a language or understand speech. Fiendish Codex and Elder Evils do not contain a single scrap of text, not even a single word, outside of that first sentence in "Dark Unity" that describes what a hive mind is or how it acts within the game rules. You need the BoVD rules for that.
Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
-
2018-04-05, 08:30 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Frozen City
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
OR
A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects) if the swarm has an Intelligence score and a hive mind.
SRD
http://www.d20srd.org/srd/typesSubty...m#swarmSubtype"Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2018-04-05, 08:36 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Texas
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
What are you talking about?
The primary (and only) rules are in BoVD. It's been made perfectly clear that you need to use those.
To put aside this suggestion derail, it's irrelevant whether the swarm is immune by virtue of type, because they're not being targeted by the suggestion spell. The way that you give commands is just identical to suggestion, which is why the rules text of dark unity says "as if from the suggestion spell"I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
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2018-04-05, 08:41 PM (ISO 8601)
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- Jul 2007
- Location
- Terra Australis
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
It would be fun to see an ingredient with an unusual number of levels, so maybe Court Herald (12), Necrocarnate (13) or True Necromancer (14)?
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2018-04-05, 09:10 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Texas
- Gender
Re: Iron Chef Optimisation Challenge in the Playground XCI
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
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2018-04-06, 01:35 AM (ISO 8601)
- Join Date
- Mar 2018
Re: Iron Chef Optimisation Challenge in the Playground XCI
Sorry for butting in here, but I think I should that this is incorrect.
Not only are the Hivemind rules in BoVD explicitly referred to as variant rules, they are also always called "Hivemind," whereas the Dark Speech effect in EE(The most recent one as I recall) creates a "hive mind," which is specifically called out in core's entry on the swarm subtype. So Karl's objections are strictly correct as far as I can tell, and the Dark Speech/Hivemind thing is good and dead.