Results 31 to 47 of 47
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2018-04-03, 03:00 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- San Francisco Bay area
- Gender
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2018-04-03, 03:04 PM (ISO 8601)
- Join Date
- Nov 2004
Re: 3.5 or 5e for a group of new players?
Orth Plays: Currently Baldur's Gate II
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2018-04-03, 03:18 PM (ISO 8601)
- Join Date
- Mar 2016
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2018-04-03, 06:54 PM (ISO 8601)
- Join Date
- Oct 2009
Re: 3.5 or 5e for a group of new players?
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2018-04-03, 08:26 PM (ISO 8601)
- Join Date
- Mar 2016
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2018-04-03, 09:28 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- San Francisco Bay area
- Gender
Re: 3.5 or 5e for a group of new players?
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2018-04-04, 02:04 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Norway
- Gender
Re: 3.5 or 5e for a group of new players?
As just a fighter, the only advice I have to give you is "set your rogue up" and accept the buffs from your wizard and cleric and you'll be fine. By setting up the rogue, I mean position yourself in a manner that the rogue can put himself so he is flanking the enemy you are fighting without endangering himself. This will allow him to full-attack and hit with sneak attacks every time.
Grab Combat Reflexes and Stand still and stop the enemies from running away.
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2018-04-04, 03:24 AM (ISO 8601)
- Join Date
- Dec 2014
Re: 3.5 or 5e for a group of new players?
Since this is a group of new players, the fighter is not the only new player. The rogue, wizard, and cleric will also be new players. They would also need pre-prepared sheets with feats and items listed, plus guidance on what to grab as they level up.
But we are quickly moving into a 3.5e specific discussion, which would go in the 3.5e subforum.
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2018-04-04, 07:20 AM (ISO 8601)
- Join Date
- Mar 2016
Re: 3.5 or 5e for a group of new players?
Well if that is a concern, then I recommend Savage Worlds and disregarding D&D entirely.
Here is a free test drive: https://www.peginc.com/store/savage-...rive-lankhmar/
Obviously test yourself and the group on one shots first to see if you even like the system. With Savage Worlds, you know what you are getting into after a one shot. 5e and 3.5 take campaigns to figure out if you actually like them or if they are working with your group.
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2018-04-04, 10:28 AM (ISO 8601)
- Join Date
- Jun 2016
- Gender
Re: 3.5 or 5e for a group of new players?
A general tip for playing in a new system. Ask the DM to allow you to have a chance to rebuild your character once you have better system mastery.
We did this when we started 5e and although we only slightly tweaked our characters it was a nice thing to be allowed to do.
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2018-04-04, 10:35 AM (ISO 8601)
- Join Date
- Mar 2006
- Gender
Re: 3.5 or 5e for a group of new players?
For brand new people that don't even understand the concept, I'd recommend a board game/starter kit game or starter kit styled game to break them into the concepts. There's a difference between learning 3.5/5 and learning what a RPG is, and sometimes the addition of learning the rule set right out of the starting gate can be drinking from the fire hose. You also may want to give them premade characters (or at least premade sheets... they can come up with the concept after that) to reduce the analysis paralysis.
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2018-04-04, 02:16 PM (ISO 8601)
- Join Date
- Oct 2009
Re: 3.5 or 5e for a group of new players?
There's always an optimal solution. You've misunderstood the term if you think otherwise.
The 3.5 fighter can be made into a -huge- number of fighting-man archetypes. That some are more niche than others doesn't make them badwrongfuntm. Unlike a barbarian, where you pick 7 feats over 20 levels, a fighter must select 18 feats before epic. Making the most out of that for your chosen archetype requires planning ahead and selecting suitable gear. It's just -not- as simple as it often gets down-played as being because "lol, fiterz suck. Play <insert basically any class but monk here> instead."
You want simple and straight-foward beatstick, you want barbarian. Rage is definitely a nice boost but you can get by without using it. You won't be the face-smasher supreme but, if you're going single-class to 20, that probably wasn't at the top of your priorities list anyway.I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2018-04-04, 02:53 PM (ISO 8601)
- Join Date
- Mar 2016
Re: 3.5 or 5e for a group of new players?
Or you get the weapon Focus chain and save bumping feats and you can play a warrior+
Optimizing a fighter, pouring though feats and variant class features, is a waste of time if being "optimal" is an issue. It doesn't matter if an optimal barbarian is easier to make than an optimal fighter, 2D8HD is most certainty not going to be trying to "get the most" out of a particular class and if we are caring about relative strength at all, you recommend going druid, summoning, and having the DM pick and run your summons for you. You don't recommend martial anything.
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2018-04-04, 03:42 PM (ISO 8601)
- Join Date
- Oct 2009
Re: 3.5 or 5e for a group of new players?
That's only 10. You're halfway done. Which weapon? With the weapon so central to your build, what steps do you take to protect it? Barb loses his axe, he picks up the next weapon he can reach. Fighter loses his sword, he damn well better find another of the same type of sword.
To be clear and stay on-point, my argument was that fighter is more complex than barbarian not that it is better.
Optimizing a fighter, pouring though feats and variant class features, is a waste of time if being "optimal" is an issue. It doesn't matter if an optimal barbarian is easier to make than an optimal fighter.
2D8HD is most certainty not going to be trying to "get the most" out of a particular class and if we are caring about relative strength at all, you recommend going druid, summoning, and having the DM pick and run your summons for you. You don't recommend martial anything.I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2019-01-21, 11:36 PM (ISO 8601)
- Join Date
- Dec 2014
Re: 3.5 or 5e for a group of new players?
5e is generally considered much easier to run for both players and DMs. This forum remains a 3.5 leaning one, so be aware of that when comparing responses here to broader sentiment.
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2019-01-22, 01:24 AM (ISO 8601)
- Join Date
- Aug 2014
Re: 3.5 or 5e for a group of new players?
Last edited by Malifice; 2019-01-22 at 01:24 AM.
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2019-01-22, 04:31 AM (ISO 8601)
- Join Date
- Aug 2015
- Gender
Re: 3.5 or 5e for a group of new players?
Considering the amount of Dread Necromancers in this thread, I'd say that 3.5 has the popular vote.
Elezen Dark Knight avatar by Linklele
Favourite classes: Beguiler, Scout, Warblade, 3.5 Warlock, Harbinger (PF:PoW).