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2018-06-27, 11:47 PM (ISO 8601)
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- Apr 2018
Re: Drop Dead Studios Ask Me Anything #3
This means that you can gain Spheres and Talents (in Spheres that you have gained) and use them when using a sphere ability. Most of the time that means gaining a Sphere's Base ability by spending a talent and then gaining another talent which can be used to change how the base ability functions.
For example, if you were a mid caster and let's say that you have 3 talents in total to spend on Talents. You can gain the Destruction Sphere, Fire Blast (from within the Destruction Sphere), and then Nature (with the Fire Package). You can now make a Destruction Blast of either the default type or a Fire Blast when using the Sphere's Base Ability. However you would have to use a different action to use a Fire Geomancing ability from the Nature Sphere. However, you could also get a Sphere-Focused Feat called Fan the Flame which would let you mix the effects of your Fire Blast from the Destruction Sphere and you ability to Affect Fire from the Nature Sphere.
If you wanted to further mix Sphere Effects and Talents you could use the Spell Crafting System through the use of Spellcrafting Feat.
So basically, that means you can use a Sphere's Base Abilities and augment the base ability with that Sphere's Talent Tree. Then, by use of certain feats (like Dual Sphere, Sphere-focused, and Admixture Feats) and Spellcrafting you can combine the abilities of multiple Spheres together.
Hopefully that is clear and not too long winded.Last edited by ImmortalTimothy; 2018-06-27 at 11:49 PM.
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2018-06-28, 12:10 PM (ISO 8601)
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- Feb 2018
Re: Drop Dead Studios Ask Me Anything #3
(Note: No worries at all. Same goes for me...)
To clarify, I wasn't implying that ALL feats gained through a class feature would be unusable, I said just the feats that gave extra magic and combat talents would. The class feature "casting" means the character has access to magic spheres, and "combat training" mean they have access to combat spheres, none of which would be usable by the lurk. Also to point out further, the shadow lurk (level 2) talent does specifically say feats and proficiencies in general are usable, however class features are not, so I haven't disagreed with you on anything so far. Without official verification, when it's referencing class features, I say it's the unique abilities of that class. So with the monk example you provided, the lurk would have Improved Unarmed Strike (since anyone can have it) but none of the ki abilities (since it is available to only specific, dare I say a certain class of, individuals. As with your example of Unarmed Training, even though it is technically a combat talent, it gives the character specific weapon proficiencies, so I would think they would still be usable by the lurk. However any benefits beyond the profiencies would not be usable by the lurk...
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2018-06-28, 12:14 PM (ISO 8601)
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- Feb 2018
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2018-06-28, 05:57 PM (ISO 8601)
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- Apr 2018
Re: Drop Dead Studios Ask Me Anything #3
Okay, so basically what that feat does is make it so any darkness you create through the Dark Sphere's ability is considered being augmented with Looming Darkness (even if when you created it you choose it to not be a Looming Darkness) for the purposes of using the Confusion, Fascinate, Fear, or Sleep Mind talents on targets that are within your darkness.
For example, you make a patch of darkness over three creatures, 2 enemies and 1 ally. You chose not to have it be a Looming Darkness to spare your ally the Save Penalty that Talent imposes. However, you then use the Confusion Talent from the Mind Sphere on Enemy 1; for the purposes of the Save for the Confusion Talent, the darkness over Enemy 1 is now considered a Looming Darkness for just him, so it imposes the penalty for the Save for Confusion but Enemy 2 and the Ally in the darkness are unaffected.
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2018-06-28, 06:24 PM (ISO 8601)
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- Feb 2018
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2018-06-28, 06:47 PM (ISO 8601)
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- Apr 2018
Re: Drop Dead Studios Ask Me Anything #3
So from what I can see you would need to have Darkvision for the most part to be able to see clearly. There is a Talent that grants Darkvision in the Dark Sphere. Then you can use Clearsight Talent to see in the Pure Darkness Talent (as long as you already have Darkvision).
Also, if you take two general drawbacks (in casting traditions) you can use them to purchase the Easy Focus Boon which allows you to concentrate using your move action instead of your standard action. That would allow you to concentrate on two effects at the same time by using your move and standard action. However, the spell point option is also a good way of doing it so you do not have to worry about it.
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2018-06-28, 07:00 PM (ISO 8601)
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- Apr 2018
Re: Drop Dead Studios Ask Me Anything #3
... since anyone can have it...
I think this may be simply a difference of interpretation and it really needs an author's answer to clear up.Last edited by ImmortalTimothy; 2018-06-28 at 07:14 PM.
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2018-06-29, 02:34 AM (ISO 8601)
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- Jan 2012
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Re: Drop Dead Studios Ask Me Anything #3
Q 36:
Is there any particular reason that the Unchained Monk doesn't get a Spheres of Might archetype? Monk archetypes can't be applied to both, unlike Rogue and Barbarian.If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.
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2018-06-29, 08:39 AM (ISO 8601)
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- Mar 2017
Re: Drop Dead Studios Ask Me Anything #3
Q 37: Can a troubadour who has taken the masterpiece actor training once use a feat to gain access to a second masterpiece?
The logic being that the masterpiece ability let's you take any masterpiece for which you meet the prerequisites. The prerequisites normally are skill ranks and being a bard. Since I assume that the ability functions as written, once you have taken the masterpieces ability, you must count as a bard for the purpose of being able to take masterpieces.
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2018-06-29, 09:04 AM (ISO 8601)
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- Jan 2015
Re: Drop Dead Studios Ask Me Anything #3
Avatar made by Mehangel - "Neigh?"
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2018-06-29, 12:19 PM (ISO 8601)
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- Jan 2016
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Re: Drop Dead Studios Ask Me Anything #3
Except that even if it doesn't replace anything that the UnMonk couldn't trade away,a) As mentioned, RAW UnMonks can't take Monk archetypes, and b) the UnMonk is different from the UnRogue and UnBarb in that it has different BAB that their chained, which is kinda a big deal with SoM,
Avatar by Coronalwave
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2018-06-29, 12:42 PM (ISO 8601)
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- Feb 2018
Re: Drop Dead Studios Ask Me Anything #3
Actually, no you couldn't. Extra Combat Talent specifically states "gain an ADDITIONAL sphere or a talent from a combat sphere you possess." Despite there not being a prerequisite, I would argue you have to a sphere already. But yes, definitely a difference of interpretation. Good discussion...
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2018-06-29, 01:24 PM (ISO 8601)
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- May 2008
Re: Drop Dead Studios Ask Me Anything #3
It had been stated that the system was made to easily work alongside conventional base and core classes, with Extra Combat Talent serving unto non-Practitioner classes a way to dip their toes into the system.
Despite the bolded wording, a character does not require first having prior Spheres or Talents to gain the benefit of the feat, hence the no prerequisites.
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2018-06-30, 04:24 AM (ISO 8601)
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- Jan 2015
Re: Drop Dead Studios Ask Me Anything #3
Avatar made by Mehangel - "Neigh?"
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2018-06-30, 06:53 AM (ISO 8601)
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- Mar 2008
Re: Drop Dead Studios Ask Me Anything #3
A) It's written right in the opening paragraph of Introductions in the Classes section of the book.
Originally Posted by Pathfinder Unchained, Classes: Introduction, pg 8
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2018-06-30, 08:42 AM (ISO 8601)
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- Jan 2015
Re: Drop Dead Studios Ask Me Anything #3
My understanding is that the unmonk is so different from the monk in the way the class is structured, that the archetypes aren't compatible anyway. So this isn't a general rule, but an emerged fact, that pre-existing archetypes don't work. Also a quick googling around showed this post supporting my view:
Jason Bulmahn explained that you technically still could take classic monk archetypes as an Unchained monk, replacing Unchained class features at the levels indicated by the classic archetype's features, but it wouldn't be nearly as clean, wouldn't work in all cases, nor would it be legal in PFS.Avatar made by Mehangel - "Neigh?"
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2018-06-30, 12:42 PM (ISO 8601)
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- Jul 2013
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2018-06-30, 05:29 PM (ISO 8601)
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- Jul 2013
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2018-07-01, 05:11 PM (ISO 8601)
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- Dec 2015
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2018-07-02, 12:58 AM (ISO 8601)
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- Oct 2014
Re: Drop Dead Studios Ask Me Anything #3
Q39
Have there been plans or discussions to expand the martial focus mechanic to casters as well, a-lā psionic focus?Hector Morris Ashburnum-Whit - Curse of the Crimson Throne - IC / OoC
Bosek of Kuru - A Falling Star - IC / OoC
Gifu Lavoi - Heritage of Kings - IC / OoC
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2018-07-02, 01:35 AM (ISO 8601)
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- Jan 2010
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2018-07-02, 08:11 AM (ISO 8601)
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- Mar 2012
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2018-07-02, 09:24 AM (ISO 8601)
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- Oct 2014
Re: Drop Dead Studios Ask Me Anything #3
good questions! hence my wonder, whether the developers had thought about it. I know that lately this thread is seen sort of like a FAQ / technical support but my question was 100% in Ask Me Anything spirit :)
The way it work in spheres of might is very elegant, since most (all? would have to check) spheres have a)ways to expend the focus, b)ways to recover the focus, c)abilities that work better if you have the focus, and d)abilities you can only use if you are focused.
The only reference to this concept I can find in SoP is a tradition drawback, mental focus, which makes it difficult to cast if you have lost your focus - that would fall between c) and d) in my categories above. So if one would want to work a system starting from that, and wanting to check all the points above, there would be need of something that requires spending focus in order to work - 3.5 made it necessary to spend psionic focus to use metamagic feats, but maybe thereīs more interesting way to apply it, maybe a boon, since in this instance the focus comes from a drawback? and something else that made it possible to recover focus as a consequence to some other action, as most SoM talents affecting recovering focus seem to trigger this way and, as I said above, is a system that I quite like. But in SoP Iīd like to see it done differently, by that I mean not through talents, since between all the options already available between handbooks and apocrifas thereīs already too many options for my tastes :P
So, again, there comes my question: has the developer team considered developing something like it? itīs evidently not in the books, so if such an idea was considered was it scrapped or reserved for later expansions? and why?Hector Morris Ashburnum-Whit - Curse of the Crimson Throne - IC / OoC
Bosek of Kuru - A Falling Star - IC / OoC
Gifu Lavoi - Heritage of Kings - IC / OoC
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2018-07-02, 09:36 AM (ISO 8601)
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- Mar 2008
Re: Drop Dead Studios Ask Me Anything #3
If I wanted to make Mental Focus to work more like Psionic Focus, all that would be needed is to make a couple of (drawback) feats, having the Mental Focus drawback as a prerequisite. As for the development team considering something like this, all that it takes is for someone to take reins of it and draft it up (likely as an Apocrypha document filled with 10-12 (drawback) feats revolving around the Mental Focus drawback).
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2018-07-02, 01:19 PM (ISO 8601)
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- Jan 2010
Re: Drop Dead Studios Ask Me Anything #3
To be clear; you're suggesting a mechanic where you have focus, have certain powers available while focused, can expend focus for greater effect, and have ways of recovering focus all based on what sphere you're using? That's kind interesting, though it reminds me a great deal of the Prodigy (except for the Prodigy, focus has levels of focus). It would require an amount of work, and wouldn't be as effective with those spheres commonly used out of combat (like Divination, or any sphere with lots of long duration buffs).
I think Mehangel's suggestion of drawback feats is good: if you could come up with 10 feats that built of Mental Focus, Adam would probably look at publishing it.
(Also: Mental Focus was written as a fix for Arcane Bond more than anything else.)
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2018-07-02, 01:34 PM (ISO 8601)
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- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
A37: You make attacks with the destructive blade in place of normal attacks, so yes, you can use it as an attack action. Given the publishing times, it was obviously not written with SoM in mind. I suppose as written it can be used to impale, but I would be very reluctant to recommend allowing it to deal that much bleed damage. I wonder if touch attacks and lancer don't play that well (or too well, rather) together. I would only allow the base 1d6 (or 1d4 or 1d8 depending on blast type) to be inflicted as bleed.
A38:You need to use it before the result is known. It should have been specified for clarity, but I think allowing such things after the result is the more exceptional case.Last edited by stack; 2018-07-02 at 01:35 PM.
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2018-07-02, 07:18 PM (ISO 8601)
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- Feb 2018
Re: Drop Dead Studios Ask Me Anything #3
Q40
Is there any plans to make a warp Sphere handbook or a time Sphere handbook?
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2018-07-02, 07:25 PM (ISO 8601)
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- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
Last edited by stack; 2018-07-02 at 07:25 PM.
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2018-07-02, 08:33 PM (ISO 8601)
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- Feb 2018
Re: Drop Dead Studios Ask Me Anything #3
Q41
So my curiosity got the best of me and I started wondering if there was any way to temporarily grant a target spellcasting abilities.
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2018-07-02, 10:15 PM (ISO 8601)
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- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3