New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 27 of 49 FirstFirst ... 2171819202122232425262728293031323334353637 ... LastLast
Results 781 to 810 of 1468
  1. - Top - End - #781
    Ettin in the Playground
     
    John Cribati's Avatar

    Join Date
    Sep 2009
    Location
    NYC

    Default Re: Goblins XVII: The shocking end of the story arc

    Theoretically, A Smite Evil (Or Smite Good, or Smite Extremist) would also count him as an alignment that would be affected.

    Formerly known as "Herpestidae."
    Most of my posts are done by mobile. Expect typos.
    Quote Originally Posted by Frozen_Feet View Post
    Things don't magically stop being fun when you reach a certain age.

  2. - Top - End - #782
    Titan in the Playground
     
    Draconi Redfir's Avatar

    Join Date
    Feb 2010
    Location
    Gobbotopia
    Gender
    Male

    Default Re: Goblins XVII: The shocking end of the story arc

    from the looks of things, he counts as whatever alignment is most beneficial to him. So no, a smite evil/good/etc would not work on him.
    Avy by Thormag
    Spoiler
    Show


  3. - Top - End - #783
    Colossus in the Playground
    Join Date
    Dec 2010
    Location
    right behind you

    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Draconi Redfir View Post
    from the looks of things, he counts as whatever alignment is most beneficial to him. So no, a smite evil/good/etc would not work on him.
    /casts new epic spell SMITE EVERYTHING!

    /its super effective!
    "Interdum feror cupidine partium magnarum Europae vincendarum"
    Translation: "Sometimes I get this urge to conquer large parts of Europe."

    Quote Originally Posted by Nerd-o-rama View Post
    Traab is yelling everything that I'm thinking already.
    "If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."

  4. - Top - End - #784
    Ettin in the Playground
     
    Griffon

    Join Date
    Jun 2013
    Location
    Bristol, UK

    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by John Cribati View Post
    Theoretically, A Smite Evil (Or Smite Good, or Smite Extremist) would also count him as an alignment that would be affected.
    At the same time as he stays LG to remain a paladin? I hope he has to choose.
    The end of what Son? The story? There is no end. There's just the point where the storytellers stop talking.

  5. - Top - End - #785
    Titan in the Playground
     
    Draconi Redfir's Avatar

    Join Date
    Feb 2010
    Location
    Gobbotopia
    Gender
    Male

    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by halfeye View Post
    At the same time as he stays LG to remain a paladin? I hope he has to choose.
    pretty sure it's like saying "half-orcs Orcs count as both humanoids and orcs", or "Androids count as both humanoids and constructs"

    He's just perpetually all alignments at all times. spells and things that affect alignment just latch onto whichever one is most beneficial to him at the time, rather then him actively switching between them.
    Avy by Thormag
    Spoiler
    Show


  6. - Top - End - #786
    Ogre in the Playground
    Join Date
    Dec 2005
    Location
    Bergen

    Default Re: Goblins XVII: The shocking end of the story arc

    That'd mean he'd be vulnerable to every single alignment effect from Smites and Words and the like, since they test "IF alignment IS X, THEN execute effect Y" not "Execute Y EXCEPT IF alignment IS X".

    And even so. As per UMD "Emulate Alignment" you can only emulate one alignment at a time. Even if he could emulate an Evil alignment to, for example, avoid Unholy Smite, that'd mean not being Good, therefore forfeiting his Paladin powers.

  7. - Top - End - #787
    Titan in the Playground
     
    Draconi Redfir's Avatar

    Join Date
    Feb 2010
    Location
    Gobbotopia
    Gender
    Male

    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Maryring View Post
    That'd mean he'd be vulnerable to every single alignment effect from Smites and Words and the like, since they test "IF alignment IS X, THEN execute effect Y" not "Execute Y EXCEPT IF alignment IS X".
    No it wouldn't. the whole thing works in HIS favor, not in the caster's / spells favor. If he picks up a weapon that can only be wielded by chaotic evil, he can use it. if he gets hit by a smite evil, he's not affected by it. If he's doing both, he's not being affected by a smite evil while wielding a weapon that can only be wielded by an evil creature.

    Smites and words and the like would run "IF alignment IS X, THEN execute effect Y", but they wouldn't be able to run effect Y, because since the alignment thing works in his favor, then he's not going to register as X. He'd just register as something else, or none, whatever works in HIS favor.
    Avy by Thormag
    Spoiler
    Show


  8. - Top - End - #788
    Ogre in the Playground
    Join Date
    Dec 2014
    Location
    Tron Spacetime

    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by halfeye View Post
    At the same time as he stays LG to remain a paladin? I hope he has to choose.
    I'm pretty sure he basically just hast a truckload of Munchkin's Cheats.

  9. - Top - End - #789
    Ettin in the Playground
     
    Chimera

    Join Date
    Dec 2015

    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Maryring View Post
    And even so. As per UMD "Emulate Alignment" you can only emulate one alignment at a time. Even if he could emulate an Evil alignment to, for example, avoid Unholy Smite, that'd mean not being Good, therefore forfeiting his Paladin powers.
    Elli has not previously, to my knowledge, indicated any such requirements.

  10. - Top - End - #790
    Orc in the Playground
     
    Mobius Twist's Avatar

    Join Date
    Jul 2009

    Default Re: Goblins XVII: The shocking end of the story arc

    Per narrative villain power levels, always expect the villain to be more powerful than any of the heroes. In a lot of cases, the villain is more powerful than ALL of the heroes at once to make the outcome uncertain.

    As such, I have no trouble accepting the idea that Kore is getting powers from his demonic non-bargain that suit all of the situations that you guys are putting out there.
    "With sufficient thrust, pigs fly just fine."

    -RFC 1925

  11. - Top - End - #791
    Banned
    Join Date
    Feb 2014
    Location
    Denmark
    Gender
    Male

    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Mobius Twist View Post
    Per narrative villain power levels, always expect the villain to be more powerful than any of the heroes. In a lot of cases, the villain is more powerful than ALL of the heroes at once to make the outcome uncertain.

    As such, I have no trouble accepting the idea that Kore is getting powers from his demonic non-bargain that suit all of the situations that you guys are putting out there.
    I think the trouble here is that ... narrative is more important than RAW, and a number of people disagree with that. It's one of the major pitfalls of anything based on D&D, or anything else with a clear set of rules. Not that I'm calling the D&D ruleset clear, other than that it's clearly there.

  12. - Top - End - #792
    Bugbear in the Playground
     
    GnomePirate

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Kaptin Keen View Post
    I think the trouble here is that ... narrative is more important than RAW, and a number of people disagree with that.
    I'd argue that the author herself is not entirely clear on this, though.
    If Kore had had a mystical, unnamed ability to use Paladin powers that wasn't explained, we wouldn't all be having this conversation. If Kore's paladin powers came from personal perspective or a philosophical journey, I doubt anyone would ever have dragged RAW into it.
    But the author herself made this a RAW-thing. She used the rules, made alignment prerequisites something that adhered to written rules and can be evaded by being clever with the rules. In this case, the author herself muddled up the priorities between narrative and RAW.
    Last edited by Murk; 2019-11-12 at 02:37 AM.

  13. - Top - End - #793
    Banned
    Join Date
    Feb 2014
    Location
    Denmark
    Gender
    Male

    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Murk View Post
    I'd argue that the author herself is not entirely clear on this, though.
    If Kore had had a mystical, unnamed ability to use Paladin powers that wasn't explained, we wouldn't all be having this conversation. If Kore's paladin powers came from personal perspective or a philosophical journey, I doubt anyone would ever have dragged RAW into it.
    But the author herself made this a RAW-thing. She used the rules, made alignment prerequisites something that adhered to written rules and can be evaded by being clever with the rules. In this case, the author herself muddled up the priorities between narrative and RAW.
    .. and that's what I mean: I couldn't care less whether the narrative sticks to RAW or not, and to my mind Kore has never been a paladin (well - not as we know him, but I don't argue that he used to be, back when he was still technically alive, and a dwarf, and not filled with hellish light where his innards should be).

    I feel that Kore has the possibility still of becoming a worthwhile villain. To do so, it must become clear not just how he fell, how he became what he is now - but what his emotional detachment is. Right now, he's pretty boring; a 2d murder bot with pathetic dialogue. To make him any good, I need to know .. all the blood and guts, his anguish and suffering, what terrible events turned him into this monster. And not just 'boohoo, he saw all his paladin buddies slain by demons' - that just isn't good enough.

    Never mind. Point is - I care more about narrative than RAW.

  14. - Top - End - #794
    Barbarian in the Playground
    Join Date
    Jun 2008
    Location
    Munich, Germany
    Gender
    Male

    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Murk View Post
    I'd argue that the author herself is not entirely clear on this, though.
    If Kore had had a mystical, unnamed ability to use Paladin powers that wasn't explained, we wouldn't all be having this conversation. If Kore's paladin powers came from personal perspective or a philosophical journey, I doubt anyone would ever have dragged RAW into it.
    But the author herself made this a RAW-thing. She used the rules, made alignment prerequisites something that adhered to written rules and can be evaded by being clever with the rules. In this case, the author herself muddled up the priorities between narrative and RAW.
    For me, the main problem is that she's trying to pass this off as a clever way to circumvent RAW when it isn't. RAW states that paladins lose their paladin status when they stop being LG, yes. But it also states that paladins lose their paladin status when they willingly perform an evil act. That part is independent of their alignment. A paladin that commits one evil act is still LG, since a single evil act doesn't cause alignment changes. But they will still lose their paladin power because that second requirement doesn't check their alignment, it only checks their deeds. Therefore it doesn't matter what alignment Kore pings at, his deeds should have voided his powers long ago.
    Therefore, the explanation doesn't work from a rules perspective, because it isn't consistent with the rules. However, it doesn't work from a narrative perspective either, because it is trying to use the rules to explain how it works. And thus, the whole explanation is unsatisfying no matter what direction you approach it from.
    What did the monk say to his dinner?
    Spoiler
    Show
    Out of the frying pan and into the friar!


    How would you describe a knife?
    Spoiler
    Show
    Cutting-edge technology

  15. - Top - End - #795
    Colossus in the Playground
    Join Date
    Dec 2010
    Location
    right behind you

    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Morgaln View Post
    For me, the main problem is that she's trying to pass this off as a clever way to circumvent RAW when it isn't. RAW states that paladins lose their paladin status when they stop being LG, yes. But it also states that paladins lose their paladin status when they willingly perform an evil act. That part is independent of their alignment. A paladin that commits one evil act is still LG, since a single evil act doesn't cause alignment changes. But they will still lose their paladin power because that second requirement doesn't check their alignment, it only checks their deeds. Therefore it doesn't matter what alignment Kore pings at, his deeds should have voided his powers long ago.
    Therefore, the explanation doesn't work from a rules perspective, because it isn't consistent with the rules. However, it doesn't work from a narrative perspective either, because it is trying to use the rules to explain how it works. And thus, the whole explanation is unsatisfying no matter what direction you approach it from.
    Oh god that reminds me of some of the old D&D topics where people talked about how easy it is to be a total richard to anyone playing a paladin as a dm by using all sorts of lame tricks to force a fall from "Oops! Turns out those demonic imps were actually orphan human children and you were under an illusion! You fall!" To magic items that switch alignments without any way to know ahead of time. It was especially bad for paladins because while any class can have a dm effectively shut down their skills by throwing encounters that hard counter them, at least the player still IS that class and HAS those skills, but a jerk dm can just flat out take them away from a paladin with lame cheese.
    "Interdum feror cupidine partium magnarum Europae vincendarum"
    Translation: "Sometimes I get this urge to conquer large parts of Europe."

    Quote Originally Posted by Nerd-o-rama View Post
    Traab is yelling everything that I'm thinking already.
    "If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."

  16. - Top - End - #796
    Banned
    Join Date
    Feb 2014
    Location
    Denmark
    Gender
    Male

    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Morgaln View Post
    For me, the main problem is that she's trying to pass this off as a clever way to circumvent RAW when it isn't. RAW states that paladins lose their paladin status when they stop being LG, yes. But it also states that paladins lose their paladin status when they willingly perform an evil act. That part is independent of their alignment. A paladin that commits one evil act is still LG, since a single evil act doesn't cause alignment changes. But they will still lose their paladin power because that second requirement doesn't check their alignment, it only checks their deeds. Therefore it doesn't matter what alignment Kore pings at, his deeds should have voided his powers long ago.
    Therefore, the explanation doesn't work from a rules perspective, because it isn't consistent with the rules. However, it doesn't work from a narrative perspective either, because it is trying to use the rules to explain how it works. And thus, the whole explanation is unsatisfying no matter what direction you approach it from.
    But maybe it's cleverer than that?

    Let's say the mechanics of the thing are thusly:

    Kore was a paladin, but he performed some great evil, killing many innocents. Now, Kore's fallen soul is captured inside him, along with all those others. Each of those souls can be independently 'responsible' for his actions. So basically, whenever he performs a new evil deed, it's another soul - not Kore's - that falls all over again. But since he's so adept at killing, he'll never run out of innocent souls.

    That's a fairly reasonable extension of the whole alignment thing. And that's the beauty of narrative: With a bit of imagination, you really can do whatever you like with the Rules As Written. And frankly, it's much more interesting that way - at least to me - than the restraints RAW would otherwise put on the story.

  17. - Top - End - #797
    Firbolg in the Playground
    Join Date
    Dec 2004
    Location

    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Traab View Post
    Oh god that reminds me of some of the old D&D topics where people talked about how easy it is to be a total richard to anyone playing a paladin as a dm by using all sorts of lame tricks to force a fall from "Oops! Turns out those demonic imps were actually orphan human children and you were under an illusion! You fall!" To magic items that switch alignments without any way to know ahead of time. It was especially bad for paladins because while any class can have a dm effectively shut down their skills by throwing encounters that hard counter them, at least the player still IS that class and HAS those skills, but a jerk dm can just flat out take them away from a paladin with lame cheese.
    And that's where you can quote Gygax and say that if a paladin decides to kill something, then killing that thing is a Lawful Good act because it was a decision made by a Paladin.

    https://www.dragonsfoot.org/forums/v...197394#p197394
    "A paladin is qualified to be judge and jury"
    Quote Originally Posted by Midnight Roamer View Post
    I think he did the only morally acceptable thing by killing everyone.
    Hark! An avatar drawn by Kate Beaton!

  18. - Top - End - #798
    Ettin in the Playground
     
    John Cribati's Avatar

    Join Date
    Sep 2009
    Location
    NYC

    Default Re: Goblins XVII: The shocking end of the story arc

    Also also, isnt it stated that the Players handbook is a set of guidelines more so than a set of rules? The GM can twist and turn them all he wants. And as the author, Elli trumps the GM in this case.

    Not that I consider this particular bit of lore very well-written or thought out. I just feel that RAW isn't the and-all, be-all, especially when it comes yo stories based on D&D mechanics.

    Formerly known as "Herpestidae."
    Most of my posts are done by mobile. Expect typos.
    Quote Originally Posted by Frozen_Feet View Post
    Things don't magically stop being fun when you reach a certain age.

  19. - Top - End - #799
    Troll in the Playground
     
    DwarfClericGuy

    Join Date
    Jun 2007

    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by John Cribati View Post
    Also also, isnt it stated that the Players handbook is a set of guidelines more so than a set of rules?
    So behaving like the Pirate's Code?
    May you get EXACTLY what you wish for.

  20. - Top - End - #800
    Barbarian in the Playground
    Join Date
    Jun 2008
    Location
    Munich, Germany
    Gender
    Male

    Default Re: Goblins XVII: The shocking end of the story arc

    Thing is, if you toss out the D&D mechanics in your story whenever they get inconvenient, why have those mechanics in the first place? Just write the story the way you want right away. But if your mechanics are plot-relevant, make sure they are sound or they come over as inconsistent.
    What did the monk say to his dinner?
    Spoiler
    Show
    Out of the frying pan and into the friar!


    How would you describe a knife?
    Spoiler
    Show
    Cutting-edge technology

  21. - Top - End - #801
    Ettin in the Playground
     
    Chimera

    Join Date
    Dec 2015

    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Morgaln View Post
    Thing is, if you toss out the D&D mechanics in your story whenever they get inconvenient, why have those mechanics in the first place? Just write the story the way you want right away. But if your mechanics are plot-relevant, make sure they are sound or they come over as inconsistent.
    Partially agree. And that's where it kind of becomes important what story is being told. My initial understanding of Goblins is that the story that is actually at the heart of it is 'what would happen if the traditionally evil monster races were actually the good guys, and humans and the PC races (at least those that went out and hunted them just because they were the designated villain race) were the bad guys?' That story is an interesting premise and it works for Kore as being an unstoppable nightmare villain with little additional explanation needed (he retains his paladinhood because the rules of the universe are part of the 'standard model' that the PC goblins are up against). On that level, I think Kore is a decent villain*.
    *Or at least is in broad strokes. I always found the actual presentation extremely cartoony.

    I think, like lots of villains, Kore lost a lot of his scariness once the author started trying to explain him. That he's based on 3e alignment mechanics but then breaks them in some unexplained fashion is only really a small part of that problem (just say his backstory gave him a special template or PrC which allows this rulebreak and we're done, a PrC with the ability to qualify as whichever alignment is most convenient fits in perfectly with what actually exists in 3e). It is (IMO) the act of providing an intricate explanation in the first place that saps Kore of his momentum as a villain. Now, instead of an unplacatable force of nature hell bent (heh) on thwarting the goblins' quest to be heroes, he's merely a defined thing with known qualities.

    However, and in contradiction to the previous paragraph, I think the focus on D&D-isms has been a net negative as a whole. I mean, yes, having people have little hp numbers over their heads is funny, and Fumbles/Vorpal arguing that he can be X/11th of each class is fine. As are the jokes about 'you can't go, it's my initiative.' Basically the funny little asides. However, whenever in depth discussion about game rules or just general codified systems come up, they almost invariably turn into 'exposition in search of value to the plot.' The only time I can think of (outside of the comedic bits) where discussing and playing around with 'the rules' benefitted the story were situations like the eternal dungeon (forget the name) and messing with the rules therein (like confusion causing a door to open, or making psion-Minmax 'win' the dungeon and thus be permanently ejected from it), or Dies Horribly accidentally getting the devil to try to take his soul (which happened to include an additional soul not bargained for, causing the devil to get dragged down to hell) -- and those cases weren't really forcing D&D rules upon things, so much as establishing a set of rules and then playing with them.

  22. - Top - End - #802
    Firbolg in the Playground
     
    Flumph

    Join Date
    Apr 2011
    Gender
    Male

    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Draconi Redfir View Post
    i don't think he DOES have the ability to pick and choose class levels, only alignment. So you could hit him with a spell that deals extra damage to lawful good creatures, and he would count as chaotic evil and take reduced damage. you could hit him with smite good, smite evil, smite neutral, no matter what you choose, he counts as the alignment that the ability is not designed to target. If you detect evil on him, he reads as good. if you detect good, he reads as evil, whatever is most benificial.
    I'm not sure as he works like that. Even if he could, I don't think he does.

    Kore is bound up in his self-image as an evil-killing Paladin, he has the ability to retain the Lawful Good alignment no matter what he does because of his curse, but I don't think he'd use the ability to present any other alignment because it wouldn't fit with what he believes about himself.

  23. - Top - End - #803
    Titan in the Playground
     
    Draconi Redfir's Avatar

    Join Date
    Feb 2010
    Location
    Gobbotopia
    Gender
    Male

    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by GloatingSwine View Post
    I'm not sure as he works like that. Even if he could, I don't think he does.

    Kore is bound up in his self-image as an evil-killing Paladin, he has the ability to retain the Lawful Good alignment no matter what he does because of his curse, but I don't think he'd use the ability to present any other alignment because it wouldn't fit with what he believes about himself.
    "He counts as lawful good, or chatoic evil, or neutral. Whatever he needs to be to benefit"

    He is absolutely able to present as other alignments. Maybe he's not aware of this power though, and it's more of a passive thing that happens on it's own rather then him specifically choosing it. His messed up mind just justifies it as "because i'm amazing" rather then questioning why that smite-good didn't work on him.
    Avy by Thormag
    Spoiler
    Show


  24. - Top - End - #804
    Titan in the Playground
     
    Draconi Redfir's Avatar

    Join Date
    Feb 2010
    Location
    Gobbotopia
    Gender
    Male

    Default Re: Goblins XVII: The shocking end of the story arc

    New Comic is Up!

    Enough arguments about Kore. It's Minmax time!
    Avy by Thormag
    Spoiler
    Show


  25. - Top - End - #805
    Troll in the Playground
     
    Lvl 2 Expert's Avatar

    Join Date
    Oct 2014
    Location
    Tulips Cheese & Rock&Roll
    Gender
    Male

    Default Re: Goblins XVII: The shocking end of the story arc

    You say that like he's doing something awesome, rather than confusingly declaring himself as partnered with Fumbles dead.
    The Hindsight Awards, results: See the best movies of 1999!

  26. - Top - End - #806
    Colossus in the Playground
    Join Date
    Dec 2010
    Location
    right behind you

    Default Re: Goblins XVII: The shocking end of the story arc

    Im not sure whats confusing about being sad that everyone he cares about seeming to die on him. Kin being the exception its a realistic reaction considering he just left his "brother" forgath to die against kore like, a day ago, and now his buddy vorpal is presumably dead. Its been a rough 24 hours for him. Oh yeah, and dont forget that he had that whole final exchange with kin a couple hours earlier so basically, his emotions must be a wreck.
    "Interdum feror cupidine partium magnarum Europae vincendarum"
    Translation: "Sometimes I get this urge to conquer large parts of Europe."

    Quote Originally Posted by Nerd-o-rama View Post
    Traab is yelling everything that I'm thinking already.
    "If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."

  27. - Top - End - #807
    Firbolg in the Playground
     
    Vinyadan's Avatar

    Join Date
    Nov 2009
    Gender
    Male

    Default Re: Goblins XVII: The shocking end of the story arc

    Sigh...

    Spoiler
    Show
    I'm sad.
    Quote Originally Posted by J.R.R. Tolkien, 1955
    I thought Tom Bombadil dreadful — but worse still was the announcer's preliminary remarks that Goldberry was his daughter (!), and that Willowman was an ally of Mordor (!!).

  28. - Top - End - #808
    Ettin in the Playground
     
    Chimera

    Join Date
    Dec 2015

    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Lvl 2 Expert View Post
    You say that like he's doing something awesome, rather than confusingly declaring himself as partnered with Fumbles dead.
    Quote Originally Posted by Traab View Post
    Im not sure whats confusing about being sad that everyone he cares about seeming to die on him. Kin being the exception its a realistic reaction considering he just left his "brother" forgath to die against kore like, a day ago, and now his buddy vorpal is presumably dead. Its been a rough 24 hours for him. Oh yeah, and dont forget that he had that whole final exchange with kin a couple hours earlier so basically, his emotions must be a wreck.
    You're both right. There's nothing confusing about what he's doing, and he isn't doing anything awesome. Sometimes when the scene changes, we jump right into activity (usually conversation), and sometimes we get one of these low-plot-movement establishing shot type things. Compared to some where it is just visuals and no development, this is a step forward -- Min Max thinks his goblin frenemies (including Fumbles/Vorpal, the one that seemed to truly be friendly) are dead, so he's sad.

    On the art side, I hadn't noticed MM's weird sometime-fingered hand-coverings before. I use that term because they are clearly part of the color-changing armor set, and as such should be gauntlets, yet they look more like gloves (modern athletic gloves, to be specific). Not good or bad per se, just notable.

  29. - Top - End - #809
    Banned
    Join Date
    May 2007

    Default Re: Goblins XVII: The shocking end of the story arc

    Well, it's less depressing than Ears mutilating himself and Chief getting sucked back into his hell torture.

    Seriously. Elli can't possibly be in a good place mentally to write this stuff.

  30. - Top - End - #810
    Troll in the Playground
     
    Dragonus45's Avatar

    Join Date
    Mar 2007
    Location
    Knoxville Tennessee
    Gender
    Male

    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Anteros View Post
    Well, it's less depressing than Ears mutilating himself and Chief getting sucked back into his hell torture.

    Seriously. Elli can't possibly be in a good place mentally to write this stuff.
    The Irony here is that she is currently in just about the best mental state she has been in for ages. I do have some thoughts about the connection between various themes of people who lose control of their bodies, like Complains becoming a demon or Dies getting an arm that eventually rebelled though. I might do a reread and look for that kind of stuff.
    Thanks to Linklele for my new avatar!
    If i had superpowers. I would go to conventions dressed as myself, and see if i got complimented on my authenticity.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •