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  1. - Top - End - #121
    Ogre in the Playground
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    Default Re: Remnants of Cyre <Team One>

    Jacinth

    The artificer notices a large cabinet against the wall, and decides to move it to block the door. Turning to Fetch he says, "Here, help me move this to block the door." He sets his crossbow down and moves over to lift and move the heavy cabinet to block the door if possible accepting any help he's given and being careful not to hurt Fetch in the process.

    He turns around and yells to anyone but particularly the barkeep or the cook, "Anyone who can't fight, you may want to head upstairs. Zombies are bad at climbing steps. If you have any grease you may be able to grease the steps and non-infected people can help themselves up using the handrails."


    Strength check: (1d20+0)[3]

    (man, I could probably be giving people morale bonuses... I'm like a bard who casts infusions instead of spells)
    Spoiler
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    Quote Originally Posted by Audious View Post
    Randel, you are a gentleman and a scholar.

  2. - Top - End - #122
    Troll in the Playground
     
    Daemon

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    Default Re: Remnants of Cyre <Team One>

    Seeing how the flames have done little to slow down their attackers, the warforged obliges the artificer, helping him move the cabinet to the best of his abilities. As he does so, he cautiously looks to the prone monster on the floor, still smoking from his spell.

    Spoiler
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    Strength Check - (1d20)[2]
    If the zombie gets up in Fetch's threatened space, he will use up his attack of opportunity to try and slam the creature with his metal fist.

  3. - Top - End - #123
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Re: Remnants of Cyre <Team One>

    Hector

    Detered by his turning's lack of effect, Hector moves forward to help the others with the cabinet.

    Spoiler
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    Strength Check (1d20+1)[14]

  4. - Top - End - #124
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Re: Remnants of Cyre <Team One>

    Jacinth labors to push one of the heavy cabinets over to the door, but his strength alone is unequal to the task.

    Zombies: In the kitchen, the zombie crawling through the broken window finishes crawling through and falls to the floor, then staggers to its feet. There is more pounding on the door, which is causes the hinges and lock to split even more. One more round of such punishment, and the door may well break down.
    Out front, the zombies are starting to converge on Templar and Gronth. Two are attacking Gronth, while the other two attack Templar. Shambling in the shadows makes you believe more may step out soon.
    Zombie1 (Attacking Gronth)
    Attack:(1d20+2)[16]
    Damage:(1d4+1)[4]
    Zombie2 (Attacking Gronth)
    Attack:(1d20+2)[8]
    Damage:(1d4+1)[4]
    Zombie3 (Attacking Templar)
    Attack:(1d20+2)[8]
    Damage:(1d4+1)[5]
    Zombie4 (Attacking Templar)
    Attack:(1d20+2)[18]
    Damage:(1d4+1)[3]

    Templar moves over to stand by Gronth, provoking an AoO from a zombie. His sword strikes true on one of the zombies, cutting through flesh with a sickening splortch.
    Zombie3
    Attack:(1d20+2)[19]
    Damage:(1d4+1)[4]

    Fetch joins in pushing the cabnet, but still little progress is made.

    Kalinar fires a crossbow bolt at the zombie still coming through the window. The bolt sinks into its chest, but the zombie is unfazed.

    Gronth takes advantage of Templar's help, cleaving through the weakened zombie's ribcage and into the next. The Zombie1 hits the floor like a sack of wet cement. (OOC: I accidently used the wrong modifier for the zombies damage. Gronth has 2 more hitpoints than we thought.)

    Finaly, with Hector's help, the cabinet finaly begins to move. Another round of pushing should get the cabnet in front of the door.

  5. - Top - End - #125
    Bugbear in the Playground
     
    EvilRoeSlade's Avatar

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    Default Re: Remnants of Cyre <Team One>

    Templar

    Templar stands firm under the corpse's battering assaults. Their blows simply cannot pierce his heavy shield and unyielding armor. He silently stalks towards the wounded zombie, raising his sword high and making a few parries before lunging towards an opening to attack.

    Spoiler
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    Attack - (1d20+4)[12]
    Damage - (1d8+3)[4]
    Avatar by Dirtytabs - Much gratitude


  6. - Top - End - #126
    Troll in the Playground
     
    Lochar's Avatar

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    Default Re: Remnants of Cyre <Team One>

    ((OOC: Can I see the zombies attempting to punch through the backdoor, or just see the door splintering still?))
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  7. - Top - End - #127
    Dwarf in the Playground
     
    Ganon11's Avatar

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    Default Re: Remnants of Cyre <Team One>

    Gronth staggers under the blow of the first zombie, just manages to dodge the clumsy blow of the second. Tearing his axe out of the decaying corpse, Gronth's eyes flare with fury as he lunges at the next.

    Spoiler
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    Gronth will try to flank Zombie2 with a 5-foot step if possible - if not, Gronth will attempt to make a 5-foot step to put him adjacent to 2 zombies - if not possible, Gronth will remain stationary and simply attack Zombie2.

    Attack on Zombie 2 - (1d20+5)[24] (With an additional +2 if flanking is possible)
    Damage on Zombie 2 - (1d12+4)[8]
    Possible Cleave Attack - (1d20+5)[14]
    Possible Cleave Damage - (1d12+4)[15]

    AC: 14
    HP: 3/16
    Rounds of rage left: 5
    Spoiler
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    Current Chars:
    Cora Hilltopple, Rogue 5/Fighter 2 (Left area of gaming group)
    Ethelon, Sorcerer 4 (Campaign postponed indefinitely)
    Altair De'Von, Cleric 1
    Gronth Gaar, Barbarian 1


    Avatar is of Cora Hilltopple, made by me!

  8. - Top - End - #128
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Re: Remnants of Cyre <Team One>

    Reshmar

    (Might as well use him until I can write him out of the story.)
    Inititive: (1d20+1)[9]

    Reshmar comes running out of the inn's door, stout walking staff in one hand, and moves towards the wounded Gronth. Laying his hand on the human's shoulder, the half-orc calls out "Let nature heal her children!"

    Cure Light Wounds: (1d8+1)[7]

  9. - Top - End - #129
    Ogre in the Playground
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    Default Re: Remnants of Cyre <Team One>

    Jacinth

    Note to self, invent something that makes it easier to move furniture.

    Seeing that he has little time left, Jacinth puts his all into moving the cabinet.

    Strength Check: using an action point [roll]1d20+1d6[/roll]

    [roll]1d20[/roll]+[roll]1d6[/roll] (bloody hell) or just use my point to move the darn thing already if possible.

    Strength Check: [roll]1d20[/roll]
    Plus spent action point: [roll]1d6[/roll]

    Jacinth now has 4 action points
    Last edited by Randel; 2007-10-09 at 01:38 PM.
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    Quote Originally Posted by Audious View Post
    Randel, you are a gentleman and a scholar.

  10. - Top - End - #130
    Ogre in the Playground
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    Default Re: Remnants of Cyre <Team One>

    Jacinth

    (okay, evidently I can't have two different types of dice in the forum dice rollers and I can't edit a post to include now dice rolls, makes sense but I'm starting to think this cabinet is more than cursed.)

    Strength Check: [roll0]
    Plus spent action point: [roll1]

    Jacinth now has 4 action points
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    Quote Originally Posted by Audious View Post
    Randel, you are a gentleman and a scholar.

  11. - Top - End - #131
    Ogre in the Playground
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    Default Re: Remnants of Cyre <Team One>

    Jacinth

    (Oookay, and rice rolls get messed up if you preview the post to make sure it will actually work before posting it. Nothing weirdly supernatural about that.)

    Strength Check: (1d20+0)[12]
    Plus spent action point: (1d6+0)[3]

    Jacinth now has 4 action points.

    (By the way, if it turns out we can't move this cabinet in time... I say we retreat to upstairs and let the cabinet eat the zombies. If it turns out this thing is some kind of mimic I wouldn't be surprised in the least.)
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    Quote Originally Posted by Audious View Post
    Randel, you are a gentleman and a scholar.

  12. - Top - End - #132
    Troll in the Playground
     
    Daemon

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    Default Re: Remnants of Cyre <Team One>

    Pushing with all his might, the mithral warforged concentrates, gritting his metallic jaw.
    Heave!

    Spoiler
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    Strength Check - (1d20)[12]
    Action Point - (1d6)[1]
    If I beat DC 10, but still got less than Jacinth, consider Fetch's attempt to be an Aid Another action, boosting Jacinth's check by +2.

  13. - Top - End - #133
    Troll in the Playground
     
    Lochar's Avatar

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    Default Re: Remnants of Cyre <Team One>

    Kalinar

    The shadows gather at a harshly spoken word by Kalinar, before striking out at the zombie that is currently crawling through the window.

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    Voice of the Shadows, stun the zombie for one round. DC 13, burning an AP to up the DC by 1, so DC 14 Will save. 7 AP left
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  14. - Top - End - #134
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Re: Remnants of Cyre <Team One>

    Lochar
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    I don't think you can do that with an action point. Eberron action points are more limited than SRD action points.

  15. - Top - End - #135
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Re: Remnants of Cyre <Team One>

    Hector

    Back against the cabinet, Hector throws all his weight against it, hoping it will be enough to block the door.

  16. - Top - End - #136
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Re: Remnants of Cyre <Team One>

    Inititive 11: Jacinth pushes the cabinet with all his might, forcing it closer to the weakening door.

    Inititive 9: Reshmar arrives at the scene and heals the worst of Gronth's wounds.

    Inititive 8: In the kitchen, Zombies pound heavily against the wooden door. The lock looks like it might break right out of the door if this keeps up much longer. The zombie that just crawled through the window lurches to its feet, and staggers towards Kalinar.
    Out in front of the inn, the zombies

    Inititive 7: Templar's sword slashes deep into the zombie's arm, exposing bone.

    Inititive 6: With the Warforged's aid, the heavy cabinet moves even further.

    Inititive 5: Kalinar speaks, and shadows assault the zombie, trying to hold it back. Will Save: (1d20+3)[9] vs DC 12

    Inititive 4: The blow from Gronth's axe tears deep into the zombie's shoulder. The zombie, flanked by Gronth and Templar, staggers, but does not fall.

    Inititive 0: Hector throws his back into it, and together the three push the cabinet up against the door. The cabinet shudders slightly with every blow from the other side, but the door no longer seems to be about to break off its hinges.

  17. - Top - End - #137
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Re: Remnants of Cyre <Team One>

    For this round:
    In the kitchen, the zombie already inside is dazed by Kalinar's voice. Another zombie begins to climb through the broken window, while the movement you can see outside seems to show that the number of zombies out there has increased and that they are begining to move around the inn.
    On the street, the zombie's continue to attack. One attempts to bite the Gronth, while the other two are moving to grab the warforged. The zombie's provoke AoOs from Templar while doing so.

    Zombie2
    Attack: (1d20+2)[17]
    Damage: (1d4+1)[4]

    Zombie3
    Touch Attack: (1d20+2)[22]
    Grapple: (1d20+2)[22] (to establish a hold)

    Zombie4
    Touch Attack: (1d20+2)[8]
    Grapple: (1d20+2)[18] (to establish a hold)

    Another pair of zombies shambles out of the darkness of the alleyways across the street.

  18. - Top - End - #138
    Bugbear in the Playground
     
    EvilRoeSlade's Avatar

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    Default Re: Remnants of Cyre <Team One>

    Templar

    Templar spins and pushes back his foes with his shield, locked in desperate, brutal battle. His sword flashes as he hacks wildly, trying to keep back his foes.

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    Attack of opportunity vs. zombie3
    Attack - (1d20+4)[13]
    Avatar by Dirtytabs - Much gratitude


  19. - Top - End - #139
    Bugbear in the Playground
     
    EvilRoeSlade's Avatar

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    Default Re: Remnants of Cyre <Team One>

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    Damage - (1d8+3)[6]
    Attack Zombie 2:
    Attack - (1d20+4)[12]
    Damage - (1d8+3)[8]
    Presumably I hit and damaged zombie3, ruining its grapple attempt.
    Avatar by Dirtytabs - Much gratitude


  20. - Top - End - #140
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Re: Remnants of Cyre <Team One>

    Someone pointed out I forgot half of the zombies actions last round. Here you are:

    They all attack. 2 bite at Templar, 1 at Gronth.

    Zombie2 (Attacking Gronth)
    Attack: (1d20+2)[5]
    Damge: (1d4+1)[5]

    Zombie3 (Attacking Templar)
    Attack: (1d20+2)[17]
    Damge: (1d4+1)[2]

    Zombie4 (Attacking Templar)
    Attack: (1d20+2)[9]
    Damge: (1d4+1)[5]

  21. - Top - End - #141
    Dwarf in the Playground
     
    Ganon11's Avatar

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    Default Re: Remnants of Cyre <Team One>

    His savage fury unabating, Gronth continues to swing sildly, strength returned to his tired limbs from Reshmar's spell. "Back off, bastard! I don't need your help!"

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    Attacking Zombie2, with the +2 for flanking:

    Attack on Zombie 2 - (1d20+7)[17]
    Damage on Zombie 2 - (1d12+4)[10]
    Possible Cleave Attack - (1d20+5)[18]
    Possible Damage - (1d12+4)[12]

    HP: 12 (5 + 7 from CLW)
    Rounds of rage left: 4
    Last edited by Ganon11; 2007-10-09 at 10:30 PM.
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    Current Chars:
    Cora Hilltopple, Rogue 5/Fighter 2 (Left area of gaming group)
    Ethelon, Sorcerer 4 (Campaign postponed indefinitely)
    Altair De'Von, Cleric 1
    Gronth Gaar, Barbarian 1


    Avatar is of Cora Hilltopple, made by me!

  22. - Top - End - #142
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Re: Remnants of Cyre <Team One>

    Reshmar

    Wielding his walking staff two-handed, Reshmar strikes at the nearest zombie as he replies. "Amoung the Gatekeepers we have a saying. 'Only a fool faces alone what he could face with others.' You may hate me, but these abominations will kill us both regardless."

    Attack:(1d20+4)[22]
    Damage:(2d6+5)[11]

  23. - Top - End - #143
    Ogre in the Playground
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    Default Re: Remnants of Cyre <Team One>

    Jacinth

    Jacinth backs away from the cabinet and turns toward the zombie that is standing in the kitchen. He pulls out one of the three magic stones in his pocket and throws it at the zombie. "That should slow them, but we may want to brace it some more in a bit, after we deal with these windows." After throwing the stone, he looks for a stove, interested in its position relative to the window, and what is cooking on or in it.

    Attack: (1d20+3)[22]
    Damage: (2d6+2)[14]
    Spoiler
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    Quote Originally Posted by Audious View Post
    Randel, you are a gentleman and a scholar.

  24. - Top - End - #144
    Troll in the Playground
     
    Daemon

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    Default Re: Remnants of Cyre <Team One>

    As the windows begin to break, allowing even more undead to enter the kitchen, the warforged backs away towards the tavern.
    We are running out of options! We must retreat! Let us fall back to the upper floors! We must discuss a strategy, and quickly!

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    Fetch is going to run upstairs, and wait for the others to join him. He'll cover the stairwell with his crossbow in the meantime.

  25. - Top - End - #145
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Re: Remnants of Cyre <Team One>

    Hector

    Moving away from the cabinet and toward the exit out of the kitchen, Hector once again grasps the wooden flame around his neck attempting to turn the undead coming through the window.

    "Hopefully this will give us some time to escape and barricade the next door."

    Spoiler
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    Turning Check (1d20)[5]
    Expend an AP to add (1d6)[2] to the Turning check.

    Turning Damage (2d6+1)[6]

    (edit) My rolling sucks so far...maybe I should make some more strength checks
    Last edited by theterran; 2007-10-10 at 06:01 AM.

  26. - Top - End - #146
    Troll in the Playground
     
    Lochar's Avatar

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    Default Re: Remnants of Cyre <Team One>

    Kalinar quickly backs up, getting away from the zombies. "Definately not my idea of a good time. Do we want to go upstairs or out the front? Templar and some others ran out that way, they may need help."
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  27. - Top - End - #147
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Re: Remnants of Cyre <Team One>

    Hector

    "Running upstairs, we'll be trapped, running outside, we'll be surrounded. Sounds like a no win situation to me."

  28. - Top - End - #148
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Re: Remnants of Cyre <Team One>

    Jacinth throws the second of his enhanced stones. The rock strikes the zombie with incredible force and part of its chest caves in with a loud crunch.

    Reshmar's staff smashes down on one of the zombies with the sickening crunch of bone. The zombie, its head now lolling at a unnatural angle, continues to attack.

    In the kitchen, The zombie already in the room is held back by Kalinar's shadows, while another is crawling clumsily in through the window.
    Out front, the a pair of the walking dead attempt to grab Templar, but one's clumsy attempt misses, while the other is driven back by Templar's sword. More undead shamble out of the alleys on the opposite side of the street and join the fight.

    Templar hacks at the onrushing zombie, driving it back.

    Fetch withdraws from the room, heading up the stairs.

    Kalinar also withdraws from the kitchen, as he contemplates making a break out the front door.

    Gronth's axe again slices through the zombie facing him and into the zombie attempting to grab Templar. Both drop.

    Hector retreats to the door and once more attempts to drive the zombies back with the power of his diety, but fails. (You can keep that action point if you want. You spend action points after you see the results. Just double post or post it in the OOC.)

  29. - Top - End - #149
    Bugbear in the Playground
     
    EvilRoeSlade's Avatar

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    Default Re: Remnants of Cyre <Team One>

    Templar

    Memories of past battles float through Templar's mind, guiding his blade and body with masterful precision. They were battles that had never actually occurred, but Templar was too busy to be troubled this now. "I am Templar!" He shouts. "I will never retreat from the front line!"

    After adjusting his shield to meet the grasping hands of the zombies, Templar raises his sword high and swings it at the neck of the zombie that had already been bashed in by Reshmar.

    Spoiler
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    I'm not sure which zombies are still standing and which aren't, but I definitely want to attack a zombie that has already been damaged. Preferably whichever one seems to have suffered the most damage.

    Attack - (1d20+4)[10]
    Damage - (1d8+3)[4]
    Avatar by Dirtytabs - Much gratitude


  30. - Top - End - #150
    Dwarf in the Playground
     
    Ganon11's Avatar

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    Default Re: Remnants of Cyre <Team One>

    With a sick pleasure, Gronth tears his axe away from the bodies of the fallen zombies. His blazing eyes search for a target; finding one, he charges into battle yet again. "We, too, have a saying, Druid!" screams Gronth. "In my tribe, we say, DEATH TO ALL WHO OPPOSE US!"

    Spoiler
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    Gronth will attack the zombie nearest Templar and Reshmar if it is still alive - if it has fallen, Gronth will charge the nearest zombie.

    Attack - (1d20+5)[8] (If charging, add an additional +2 to hit
    Damage - (1d12+4)[6]

    HP: 9
    AC: 12 (14 if not charging)
    Rounds of rage left: 3
    Spoiler
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    Current Chars:
    Cora Hilltopple, Rogue 5/Fighter 2 (Left area of gaming group)
    Ethelon, Sorcerer 4 (Campaign postponed indefinitely)
    Altair De'Von, Cleric 1
    Gronth Gaar, Barbarian 1


    Avatar is of Cora Hilltopple, made by me!

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