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2019-08-28, 07:36 AM (ISO 8601)
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2019-08-28, 10:04 AM (ISO 8601)
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Re: The spellplague is in a decade, what do?
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2019-08-29, 04:15 AM (ISO 8601)
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2019-08-29, 04:22 AM (ISO 8601)
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Re: The spellplague is in a decade, what do?
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2019-08-29, 04:42 AM (ISO 8601)
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Re: The spellplague is in a decade, what do?
See. She tends to have a beef with Gond. That doesn't sit well with me.
The machines that worshippers of Gond make are readily available for others to study and improve on. They serve as civil engineers and traveling tinkers for less fortunate communities. Gond encourages mundane tech and development for the betterment of all.
Magic, on the other hand, is hoarded by the elites. Used to subjugate and control people. In short, like the wall, it has to go. For that to happen, Mystra needs to die and be scrubbed from existence. Can`t allow this silly reincarnation business to bring her back.
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2019-08-29, 05:32 AM (ISO 8601)
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Re: The spellplague is in a decade, what do?
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2019-08-29, 02:32 PM (ISO 8601)
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Re: The spellplague is in a decade, what do?
I'd argue the problem is the other way around. Mystra's mandate is to spread the lore and use of magic as far and wide as possible, anyone with sufficient intelligence and work ethic can theoretically start learning wizardry, and there are several magocracies across Toril where magic is used for the benefit of the common people and many more places where magic wards and mythals are the only thing standing between common folk and the monsters who find them delicious.
Gond, though? His mandate is obviously not to spread technology to the masses, or it would be much more widespread than it is; even with cities opposing weapons research as too dangerous, things like crude printing presses were canonically acceptable and desired when they were invented. He doesn't seem to care about spreading his worship beyond gnomes and/or Lantan, and his clergy are more focused on wandering around sampling inventors' cool ideas than spreading either actual technology or principles of science and discovery. More damningly, he specifically gifted smoke powder to the gnomes of Lantan--and only the gnomes of Lantan--as a reward after the Time of Troubles, and he intervened to make gunpowder chemically inert so the only path to guns and such is through him.
It's entirely possible that if you took Gond out of the picture to stop being a gatekeeper/bottleneck to technological progress, and gave Mystra a decade or so to actually focus on spreading magic instead of holding back the latest Realms-Shaking Event, the Realms would start leaning more magitech-y and less Medieval and the population as a whole would be better off.
What gives you the impression that it's "inefficient and cumbersome"? All of the Realms-specific magic--from Netherese spontaneous casting and 10th-level spells, to spellfire and other "raw" magic" stuff, to place magic like circle magic and Rashemi spirit magic, and so on--relies on the presence of the Weave to some degree, and the one example we have of the Weave collapsing is 4e, where magic is much reduced in power, scope, duration, and other aspects and anything more complicated than your basic blasting Evocation has long casting times, variable effectiveness, and expensive components.
In fact, whenever we see either non-Realms casters head to the Realms and use magic with the Weave or Realms-native casters going elsewhere and casting spells without the Weave, there seems to be basically no difference in the speed and efficacy of magic between the two, implying that it's able to filter Toril's ambient magic down to safer levels with no noticeable loss of power or ease of use; in computer terms, that's like running a virtual machine with identical speeds to bare-metal hardware, and that's pretty darn impressive.
Now, if you mean "cumbersome" in that Mystra can theoretically deny casting to any Weave-using caster at any time for any reason, yeah, I'll take Boccob the Uncaring any day. But Mystryl and the first Mystra never really exercised that prerogative and the second Mystra only threw it around for a short period after her ascension, so while it's definitely something every spellcaster should keep in mind, in practice it's not really an issue.
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2019-08-29, 04:28 PM (ISO 8601)
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Re: The spellplague is in a decade, what do?
Yes! All my yes!
No more of that medieval-like stasis!
Greyhawk 2000, anyone?
Well. Epic Spellcasting doesn't.
It's just saying about how bad is Weave for the world's stability - tell me: could magic in Greyhawk be in turmoil from death of just one deity (let alone - from casting just one spell)?
Unfortunately, when Weave users going somewhere without the Weave, they're incapable to cast Weave-dependent spells at all, and need to re-learn the magic from the very basics
It's because such punishment is ultimately pointless: all magic-deprived would just go to Shar
And that is the root of your mistake: who said most of population are Good?
They are Neutral!
Yes, it's correct - "Blueprint For a Lich", Dragon #26, year 1979 (earlier than Greyhawk and Forgotten Realms); the first Good-aligned Lich didn't appeared until about 11 years later.
Also, the very fact this thing was never re-published anywhere (not even in the Book of Vile Darkness) should hint us it was discarded since before the BX D&D
The point is: it's not just about the survival of the deities in question, but also about the survival of sizable portion of the world's population, who will perish in the resulting cataclysms
Liches, actually, don't do it.
In "The Village of Eternal Night" quest, Belial the Lord of Fire laughed at Jhareg brothers, because slaughter of Charwood children was completely unnecessary for turning Karlat Jhareg into Lich.
It's not "alternatives": Good Lich isn't a separate kind of creature, but just a Lich which is Good (and Baelnorn is just elven name for elven Good Lich).
Since no Good person would do anything truly vile for selfish reasons, it's mean there is nothing bad about becoming a Lich.
Thus, your example falls flat
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2019-08-29, 09:11 PM (ISO 8601)
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Re: The spellplague is in a decade, what do?
That's not Realms-specific, epic spellcasting works in any setting. Elven High Magic is a close analog for epic casting and does depend on the Weave, and is correspondingly more powerful, since that's basically what the Weave is for (taking Toril's abnormally-high ambient magic levels and making them safe to use for mortals).
It's just saying about how bad is Weave for the world's stability - tell me: could magic in Greyhawk be in turmoil from death of just one deity (let alone - from casting just one spell)?
Secondly, Mystra is the most powerful deity by far in the Realms (aside from Ao). Selûne and Shar were the first two deities to exist in Realmspace, both top-tier greater deities capable of creating planets and other gods and such, and Mystra was formed when Selûne ripped out a massive amount of her own power (likely the majority of it) and chucked it at Shar to rip out a similar chunk of her power, the two of which then combined and coalesced into Mystra, a goddess powerful enough to stop a war between formerly-nigh-omnipotent creator deities on her own. Mystra has invested huge amounts of her power in mortals in the form of Magisters, dozens of Chosen, shadowstaffs and other lesser servants, caches of artifacts, and so forth and still outweighs most of the other gods power-wise. And Mystra's body stretches over the entirety of Realmspace and partly into the planes and is essentially the laws of physics given physical form.
Given all that, it's no surprise that killing the living embodiment of physics, magic, and reality itself would do some wonky things to the setting. And the incidents that caused those deaths were effectively unique:- Mystryl: Karsus (the single most power-mad archmage), of the Empire of Netheril (a nation full of power-hungry archmages) which had the most advanced understanding of magic in Torillian history (potentially tied with Imaskar, granted), researched the most powerful spell in the history of magic--over the course of a decade and using up many priceless and irreplaceable components to do so--and then cast it at just the wrong moment when Mystryl happened to be working on a very delicate operation to repair the Weave and Karsus, lacking the knowledge to do that safely, lost control and Mystryl sacrificed herself to stop something worse from happening.
- Mystra 1: Ao (an overdeity previously not known to exist) demoted all the gods to mortalhood, Mystra was immediately attacked, captured, and tortured by Bane (a sworn enemy), then she effectively committed suicide-by-attempted-deicide.
- Mystra 2: Wizards of the Coast mandated that Mystra die again, so she was killed in a way that is utterly implausible and makes no in-setting sense, and no amount of godly power can counter a publisher's decrees.
So, basically, despite people complaining that Mystra dies "all the time," it in fact took two completely unprecedented, completely un-prepareable-for events to kill her at all, and she immediately rewrote the laws of reality to stop the first one from ever happening again.
The very premise of this thread is asking what you would do if you knew for a fact that something was going to happen that (A) had only happened twice previously in all of recorded history under un-replicable conditions, (B) had literally zero warning it would happen, and (C) any reasonable person would conclude was highly unlikely to ever happen again. It's not like the Weave is some big glaring red button that anyone can push and destabilize the setting, or something like that.
Unfortunately, when Weave users going somewhere without the Weave, they're incapable to cast Weave-dependent spells at all, and need to re-learn the magic from the very basics
It's because such punishment is ultimately pointless: all magic-deprived would just go to Shar
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2019-08-29, 09:24 PM (ISO 8601)
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Re: The spellplague is in a decade, what do?
It never said what WAS required to become a lich in NWN though. Maybe the sacrifice of a single child would have been enough? Also, the phylactory itself was special. It was a powerful artifact. Rules could have been different.
In each book listing lich stats, it mentions some form of horrible ritual. I think the details were dropped on purpose because there are idiots who would actually try something like that. Given the history regarding D&D, that's not something they need. The ritual is evil. Leave it at that. People don't need to read something like "and, after stabbing a child in the back 3 times, you must carefully remove his internal organs and eat them raw, while the child still lives and is forced to watch" in a rules manual for a game.
Baelnorn are special cases. They are not liches per se, though they are similar. Baelnorn, those I have read up on anyways, are bound to serve. They have a phylactory of sorts that usually serves as a focal point for a mythal. They cannot leave the mythal. I have not read of any baelnorn outside of mythals. It is a much more powerful ritual that creates them.
I have not ever seen an example of "good lich." It's possible to make a good lich after the fact a la helm of opposite alignment. But if there is a method for good people to gain lichdom, I would think it would be more widely touted. Where are these "good liches" listed?
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2019-08-30, 09:54 AM (ISO 8601)
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Re: The spellplague is in a decade, what do?
It's a nice fan theory, but is there any proofs?
And who said you can't? Where it's written?
Oh, come on - she was nothing beside Jergal (pre-Dark Three)
Please, excuse me, but since when the "physics" and "reality itself" is in the Mystra's portfolio?
Well, the Epic Spellcasting is still working just fine, so - technically - nothing prevents the second casting of Karsus's avatar...
Let me to disagree with you:
Firstly:Originally Posted by Ed Greenwood
And where did I said outsiders have a problems with spellcasting in Faerûn? AFAIK, it's the other way around...
Maybe, my understanding of English isn't good enough, but I'm unable to comprehend what's you wanted to say there...
In each book?
Where?!. Where is the "horrible ritual"? I don't seen it!Spoiler: Let's see...Originally Posted by Supplement I Greyhawk (1975)Originally Posted by Monster Manual (1977)Originally Posted by Master Rules Boxed Set (1985)Originally Posted by Dungeons & Dragons Rules Cyclopedia (1991)Originally Posted by Trading Cards Factory Set (1991)Originally Posted by Monstrous Manual (1993)Originally Posted by 4E
Well, Baelnorn entries in the Monsters of Faerûn and the Monstrous Compendium Annual Volume One are have no mentions of mythals (Although I don't remember such statements even in the Ruins of Myth Drannor or Cormanthyr: Empire of Elves...)
In the Monstrous Manual (1993), Monsters of Faerûn, and Libris Mortis.Last edited by ShurikVch; 2019-08-30 at 10:07 AM.
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2019-08-30, 10:53 AM (ISO 8601)
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Re: The spellplague is in a decade, what do?
huh. I could have sworn it was in all 3 entries I read including the 2e, 3e and 3.5 e. But that 1993 one is definitely the 2e entry. I delved further, and apparently the ritual includes imbibing poison and anointing yourself with a mixture made from a fresh heart and imbuing it with necromancy.
It is the "fresh heart" that causes concern.
Now, rules lawyers might say "Hah, it can be an animal heart. Killing animals isn't evil." But the intent is ignored with that interpretation. This is described as pure evil, so it's probably a humanoid heart that is required. And since it needs to be fresh, murder is required. So basically, kill someone to keep yourself a walking corpse.
Good liches are mentioned, I can't find an example of one though.
All of the baelnorns I could originally find were tied to mythals. On more careful examination, however, I found the srinshee who predates the mythals and helped lead the effort to create it. That explains why each mythal had a baelnorn watcher tied to the control gem.
Hmmm. It also appears some have been created spontaneously by the Seldarine. Interesting.
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2019-08-30, 01:50 PM (ISO 8601)
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2019-08-30, 01:57 PM (ISO 8601)
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Re: The spellplague is in a decade, what do?
Mythals might have been associated with Mythanatar, who. devised the Myth Drannor mythal - but plenty existed before him - they were just called something different before him.
The Dracorage Mythal, for example, might not have been called exactly that when it was created, some 25,000+ years before the present era of Faerun - but it was still the same kind of magic.Marut-2 Avatar by Serpentine
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2019-08-30, 04:01 PM (ISO 8601)
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Re: The spellplague is in a decade, what do?
For that matter, spellcasters using the Weave on Toril often get a few surprises when they try to use (or regain) spells while on other planes. Not everything works the same - and results can also vary over time and location, and from individual to individual. Travel away from home, as they say, is always an adventure. :}
Studying this phenomenon is no small part of what led to Quertus (my signature academia mage, for whom this account is named) becoming the Wizard he is today.
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2019-08-30, 07:43 PM (ISO 8601)
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Re: The spellplague is in a decade, what do?
Didn't Mystra basically take that spell and just toss it out of reality or something? Granted that makes zero sense to me, but who am I to tell a goddess of magic what she can or can't do with magic. I think it was mentioned in Powers and Pantheons, but my copy of that is long lost and my memories of it aren't exactly perfect.
Let me to disagree with you:
Firstly:And secondly (even more damning): Dead Magic Zones in Faerûn are a places where the Weave is teared/absent; magic doesn't works there - but only Weave-dependent magic. And you know where else Weave is also absent? Everywhere - outside of Realmspace! So, apparently, faerûnian spellcasters are just really bad at traveling out of their cozy little sphere.
Where?!. Where is the "horrible ritual"? I don't seen it!
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2019-08-30, 09:55 PM (ISO 8601)
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Re: The spellplague is in a decade, what do?
Is it from the Van Richten's Guide to Liches?
Note: referring to Ravenloft materials may be not the best idea, because the local Undead always was "a little different"
At the very least, Aumvor the Undying - despite being horrible villain - did no such thing: his lichdom was a Contingency
OK, Ezzat from The Ruins of Undermountain II is Neutral Good; and Dethed from Netheril: Empire of Magic - Chaotic Neutral
That's the thing: the original Karsus's avatar was made in Arcane Age magical system (spontaneous, point-based).
By changing the magic system, Mystra turned all the old spells into useless gibberish.
But Epic Spellcasting is able to reproduce any spell - no limits...
You're forgetting the fact Elminster have Epic Spellcasting - he don't need the Weave for his magic!
And despite that, they published Monsters of Faerûn, which have Baelnorn and Archlich under the "Lich, Good" header; and later - Good Lich among the "Lich Variants" in the Libris Mortis...
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2019-08-30, 10:04 PM (ISO 8601)
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Re: The spellplague is in a decade, what do?
It's not a fan theory, it's the literal definition of the Weave you'll find in every FR book. Every inch of Toril is infused with oodles of raw magic, but locked up in such a way that it can't easily be accessed by mortals--and even if you can acccess it it's incredibly dangerous and uncontrollable--so the Weave serves as a conduit to allow that energy to be used.
And who said you can't? Where it's written?
That's like asking where it's written that a Wizard of the White Robes can't draw on Solinari's power outside of Krynn. Different crystal spheres have different laws of magic, that's just how it works and "But it doesn't say I can't!" doesn't fly.
(And before you ask, yes, it is made explicit that a Krynnish wizard can't draw on his moon outside of Krynnspace.)
Oh, come on - she was nothing beside Jergal (pre-Dark Three)
Please, excuse me, but since when the "physics" and "reality itself" is in the Mystra's portfolio?
Well, the Epic Spellcasting is still working just fine, so - technically - nothing prevents the second casting of Karsus's avatar...
Karsus's avatar was just barely within the reach of a 41st-level Karsus, the most powerful Netherese Archwizard by far; an epic spellcasting versoin isn't getting cast by anyone any time soon.
Firstly:Originally Posted by Ed Greenwood
Nothing in that quote implies a Torillian wizard taking a trip to Oerth or vice versa would have any difficulties, and given that (as rmnimoc noted) Elminster has canonically traveled to Krynn, Oerth, and Earth and had no issues using magic on any of those worlds, we know that that's explicitly not the case.
And secondly (even more damning): Dead Magic Zones in Faerûn are a places where the Weave is teared/absent; magic doesn't works there - but only Weave-dependent magic. And you know where else Weave is also absent? Everywhere - outside of Realmspace! So, apparently, faerûnian spellcasters are just really bad at traveling out of their cozy little sphere.
It's like trying to access water in different environments. If you're in the desert, you need to dig into the sand, set up some sort of condenser, wait for the right environmental conditions, and so on, but if you're on the ocean you can just dunk a cup overboard and fill it up. A desert nomad on a sailing ship can (after presumably being incredibly seasick) can fill a cup of water just as well as a sailor, and a sailor in the desert can dig a hole in the sand just fine.
Maybe, my understanding of English isn't good enough, but I'm unable to comprehend what's you wanted to say there...
More specifically, she changed the way the Weave worked so that the Netherese methods of spellcasting (pulling arcs directly out of the Weave to cast spells without preparation, casting spells of 10th-level or higher, and similar) no longer functioned. In computer terms, the Netherese were exploiting bugs and security holes to get root access to the Weave network and do lots of things they shouldn't have been able to do, but after Karsus hacked Mystra's account she patched all the servers so none of their tricks worked anymore.
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2019-08-31, 03:11 AM (ISO 8601)
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Re: The spellplague is in a decade, what do?
I thought she did something specific to stop that spell forever in addition to changing the way magic worked.
You're forgetting the fact Elminster have Epic Spellcasting - he don't need the Weave for his magic!
It's like trying to access water in different environments. If you're in the desert, you need to dig into the sand, set up some sort of condenser, wait for the right environmental conditions, and so on, but if you're on the ocean you can just dunk a cup overboard and fill it up. A desert nomad on a sailing ship can (after presumably being incredibly seasick) can fill a cup of water just as well as a sailor, and a sailor in the desert can dig a hole in the sand just fine.
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2019-08-31, 10:51 AM (ISO 8601)
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Re: The spellplague is in a decade, what do?
I've seen plenty of examples of characters from FR traveling to other worlds, and finding that their magic still works (EDIT - although their FR-specific tricks, like 12th level spells, probably wouldn't work). Other than the *entire nations* that keep getting imported to (or exported from) FR, are there any specific examples of characters from other worlds traveling to Toril, for us to examine? (My own personal gaming experience says that Wizards from other worlds can cast just fine on Toril, but my GMs could have just been wrong *gasp*)
Last edited by Quertus; 2019-08-31 at 01:51 PM.
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2019-09-01, 02:56 AM (ISO 8601)
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Re: The spellplague is in a decade, what do?
Checking around, it seems that no notable events happened between 1365 and the start of the Spellplague, so other than events that were ongoing at the time and continued up to the start of the Spellplague, there's no huge problems that would interfere with acquiring power the old-fashioned way. A decade is more than enough time to hit level 20 or even get a respectable distance into epic levels.
I must admit, though, I'm somewhat surprised no one mentioned going to Sigil as a means by which to avoid the Spellplague.
As for the subject of leaving Toril due to the gods, even laying aside the subject of morality or their fitness as objects of worship, the gods of Forgotten Realms are active and dangerous and would be especially so to someone from Earth who was actively acquiring power quickly, even if their intentions were just to leave Toril as quickly and safely as possible.
Simply knowing about Shar and Cyric's plan to kill Mystra and thinking about it could alert one or more of those deities and paint a massive target on a person, though, I must admit, I'm a bit rusty when it comes to the subject of the rules when it comes to gods' precognition and awareness when it comes to them and/or their portfolios and domains.
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2019-09-01, 08:46 AM (ISO 8601)
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Re: The spellplague is in a decade, what do?
Epic spellcasting so broken, that replicating any kind of spell can be mitigated down to DC 0. I think it involves researching an Int boost spell, which after you cast it, allows you to research a better version for the same non-cost. Cast it and research another improved version and so on, until you can research any kind of epic spell on the fly, if you still need something new.
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2019-09-06, 03:53 PM (ISO 8601)
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Re: The spellplague is in a decade, what do?
It's a bit vague, but essentially they know about "anything that impacts their portfolio unless a more powerful god prevents them from finding out about it," which is suitably broad and vague, and greater deities know about things multiple weeks in advance.
Of course, if they were actually using those rules, Shar's stupid plan would never have happened because (A) "Mystra dying and magic going haywire" is firmly within Mystra's portfolio and (B) neither Shar nor Cyric nor any of their allied gods are of a higher divine rank than Mystra, so who knows how things would work out for our poor Earthling.
The Int-boost feedback loop is for casting spells of increasing DC; that doesn't help with reducing the research cost to 0. The epic spell DC mitigations involve taking damage (capped by your HD), burning XP (bad idea if you're casting a bunch in sequence), increasing the casting time (hard cap), or adding ritual participants. Only the last one is uncapped and can be used for the kind of feedback loop you're talking about, but that requires having tons of nonepic casters at your beck and call to help with those.
Considering that the Netherese, Imaskari, and other uber-archmages we're talking about tended to not even trust single apprentices, much less hordes of lesser casters who might potentially steal their secrets to give to their rivals, epic spellcasting is a poor substitute for traditional spells which can be researched much faster and cheaper and cast entirely on your own.
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2019-09-07, 03:17 PM (ISO 8601)
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Re: The spellplague is in a decade, what do?
I do wonder which gods specifically would try to mess with an IRL meta knowledge using person rapidly acquiring power with the express purpose of GTFO tye Realms though?
And which god one could appeal to for any kind of legit protection?
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2019-09-07, 04:11 PM (ISO 8601)
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Re: The spellplague is in a decade, what do?
1st: Ao seems the most likely subject to block other gods' porfolio sense, i mean, its like he wants the realm in constant chaos, while having as many ways to deny that statement as possible
for the spellcasting, brainwashed apprentices? i mean, you could start a magic school, with the initation a single command of "follow the given instructuions after command word XYZ" then, when you want to cast these spells, call every student, maybe teachers you trust (brainwashed or not) and there is at least a 100 spellcasters of varying levels..... possibly every one of them supported by CL boosters.
as for protection? well.... mystra would be nice, alas, she is busy and probably wouldnt belive you....
Maybe one of the more reasonable gods.... but every phanteon has its problems...
for a story like this, i recommend: In my Times of Troubles. I like it, and thats all im saying about it. im terrible giving long explanations/desriptions
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2019-09-08, 10:35 AM (ISO 8601)
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Re: The spellplague is in a decade, what do?
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2019-09-08, 11:58 AM (ISO 8601)
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Re: The spellplague is in a decade, what do?
I did not read the entire thread, but what about making friends with a Time Dragon and going back in time long enough you don't have to worry about the spell plague?
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2019-09-10, 07:37 PM (ISO 8601)
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Re: The spellplague is in a decade, what do?
Eh, not really. As presented, much like the Lady of Pain, Ao doesn't really want things at a level mortals understand; the Lady and Ao just have one overriding goal (keep Sigil neutral, keep the gods doing their jobs right) and will do whatever is necessary to attain that. So Ao doesn't "want" the Realms in chaos, but he doesn't "want" them running like a well-oiled machine, either, he just wants the gods to follow the rules and whatever happens to mortals happens.
Of course, the depiction of Ao in the Avatar Trilogy does conflict with that somewhat (as happens whenever you try to include an unknowable cosmic being as a character with a speaking role), and that's assuming he's not lying about his overriding goals, but assuming good faith on the part of the setting authors, the above is actually the case and so he's likely to not intervene to help or impede you as long as you're not trying to muck around with the gods directly.
for the spellcasting, brainwashed apprentices? i mean, you could start a magic school, with the initation a single command of "follow the given instructuions after command word XYZ" then, when you want to cast these spells, call every student, maybe teachers you trust (brainwashed or not) and there is at least a 100 spellcasters of varying levels..... possibly every one of them supported by CL boosters.
I would point out that 3e rules for epic spells are a very close conversion of the 2e rules for "True Dweomers" from the DM's Option: High Level Campaign book, which came out in 1995; Arcane Age: Netheril came out in 1996 (so the authors of the latter were aware of True Dweomers when setting up the Netherese magic system) and deliberately specified that only Netherese magic was barred for being too powerful after the Fall; and Secrets of the Magister says...
Originally Posted by Secrets of the Magister, p.91
Which isn't to say that epic spellcasting couldn't be helpful in the scenario presented, but "Oh, just whip up an epic spell version of X, problem solved" is definitely a non-starter.
That's certainly an option, and there are plenty of other methods of time travel on Toril to try as well. Unfortunately, Mystra keeps an eye on that and regulates it like she does magic, so while that might help you personally it would also get Mystra involved like any of the other "use super-powerful magic to fix it" solutions, which may be undesirable.
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2019-10-09, 07:54 AM (ISO 8601)
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Re: The spellplague is in a decade, what do?
Oh, that's pretty neat, thank you for that information.
There might also be some... issues with other divine precognition if you had any specific plans for when you went back in time. Maybe?
At any rate, if you, say, want to go back in time so that you can kill Gond and take his portfolio on for yourself, it's best to never actually think of that plan until the Time of Troubles actually begins. Especially since you'll want to acquire power before the Time of Troubles begins rather than trying to power level rapidly during it.
I believe magic items interact with the weave when they're in Realmspace/on Toril, though they still function normally on the planes and outside of Realmspace.
Magic items were rendered inert or mutated by the Spellplague, and not all of them regained their powers by the time things stabilized or after the Second Sundering.
Since Artificers don't directly cast spells, they probably wouldn't have the whole casting spells makes you go crazy issue that many mages had during the Spellplague, but they also probably wouldn't be able to do much until after things stabilized, either.
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2019-10-09, 10:22 AM (ISO 8601)
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