Results 121 to 150 of 473
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2019-11-11, 10:57 PM (ISO 8601)
- Join Date
- Jan 2012
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- Montreal
- Gender
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2019-11-12, 02:57 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: What's One "Old Game" Mechanic That You Don't Miss?
One of the Heroes of Might and Magic games did that, can't remember if it was the first one or the second--anyway, about halfway through the campaign (whichever side you originally picked) you get the option of turning coat and going over to the other faction. The only effect this has is on the next mission, where, instead of it being you alone against three enemies, it's you and two friends against a single enemy. After that point you just switch over to the other campaign and do the remaining missions in it with no negative or positive consequences to being a turncoat.
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2019-11-12, 08:41 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Oklahoma, where the air elementals carry brooms
- Gender
Re: What's One "Old Game" Mechanic That You Don't Miss?
I never did like needing to record and enter a password to continue my playthrough, for example in the original Metroid. But most of the frustration from that system came down to the font having one set of characters that looked almost identical to each other. Is that an I or an l? A 6 or a G? You'll find out when you try to pick up where you left off.
Avatar gladly adopted from Ink!
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2019-11-12, 09:16 AM (ISO 8601)
- Join Date
- Apr 2007
- Gender
Re: What's One "Old Game" Mechanic That You Don't Miss?
"And if you don't, the consequences will be dire!"
"What? They'll have three extra hit dice and a rend attack?"
Factotum Variants!
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2019-11-12, 10:51 AM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Montreal
- Gender
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2019-11-12, 11:24 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: What's One "Old Game" Mechanic That You Don't Miss?
In a way, the password thing was actually a blessing. I gamed in my youth on a ZX Spectrum, and every game had to be loaded from tape (taking a good 5-10 minutes) before it could be played. Just being able to enter a simple password to jump back to where you were, rather than having to spend more minutes faffing around loading in a saved game from a different tape, was a godsend.
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2019-11-12, 11:37 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Back forty.
- Gender
Re: What's One "Old Game" Mechanic That You Don't Miss?
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2019-11-12, 05:22 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- right behind you
Re: What's One "Old Game" Mechanic That You Don't Miss?
Yeah on looking through the game guides its clear it wasnt final fantasy, now its going to bug me forever. I KNOW it was one of the older classic rpg console games, but now I have no clue which one it was! I must have just assumed it was final fantasy as that series was my jam. I played most of the other series and stand alone titles too as I was pretty much pure rpg gamer growing up, but those were the ones I tended to stick with. I just remember it was some rpg where the first dungeon or so (at least fairly early on) there was a boss where you basically had to turn him into a toad to weaken him, as I found out after dying repeatedly then giving in and reading a guide online. And as I tend to not focus on spell casting much (you never run out of sword swings, mana can be an issue) when I play, I had skipped those spells. Also, spells like that so rarely really mattered in the games, and being the genre savvy player I was, I "knew" that bosses tended to resist that stuff anyways. Yeah there are exceptions but in the main spells like toad sleep mini death etc, are pretty much pointless trash when you can just clobber the monster with a giant mace instead
"Interdum feror cupidine partium magnarum Europae vincendarum"
Translation: "Sometimes I get this urge to conquer large parts of Europe."
"If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."
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2019-11-12, 05:24 PM (ISO 8601)
- Join Date
- Sep 2016
Re: What's One "Old Game" Mechanic That You Don't Miss?
It may have been one of the Legend of Mana games they rebranded as Final Fantasy Adventure?
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2019-11-12, 05:26 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Indianapolis
- Gender
Re: What's One "Old Game" Mechanic That You Don't Miss?
Huh. That's gonna be on my mind for a while now. I thought I'd played or at least heard of pretty much every notable NES and SNES RPG (emulation did wonders for that, I've played some real obscurities) and I can't think of anything where this happened. I would have bet on it being a Final Fantasy, too - Toad/Pig/Mini are pretty distinct status effects to those games. There are definitely bosses I can remember where you are recommended to Silence or Berserk them because the trick is to disable their spellcasting/break their AI scripts, but nothing for Toad.
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2019-11-12, 05:28 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- right behind you
Re: What's One "Old Game" Mechanic That You Don't Miss?
"Interdum feror cupidine partium magnarum Europae vincendarum"
Translation: "Sometimes I get this urge to conquer large parts of Europe."
"If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."
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2019-11-12, 05:34 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: What's One "Old Game" Mechanic That You Don't Miss?
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2019-11-12, 05:49 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- right behind you
Re: What's One "Old Game" Mechanic That You Don't Miss?
I loved how they worked like cheat codes. i remember a game, I think kid icarus, where we had a password that would bring you right to the final boss with full upgrades. We were such l33t h@x0rz back in the days of nintendo. Considering the sheer difficulty of so many titles back then, being able to see the end of a rental game was awesome!
"Interdum feror cupidine partium magnarum Europae vincendarum"
Translation: "Sometimes I get this urge to conquer large parts of Europe."
"If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."
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2019-11-12, 05:58 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: What's One "Old Game" Mechanic That You Don't Miss?
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2019-11-12, 07:05 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: What's One "Old Game" Mechanic That You Don't Miss?
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2019-11-12, 07:37 PM (ISO 8601)
- Join Date
- Dec 2010
- Gender
Re: What's One "Old Game" Mechanic That You Don't Miss?
Only read the first page, so apologies if someone mentioned this already.
What I don't miss is having to write down passwords as a replacement for a game save. Oh, I finally beat that tough fight in Punch Out/cleared that boss in Mega Man 3/etc., time to write down this string of letters/numbers/dots on a grid so I can pick up where I left off later... unless I lose this paper (or don't have one handy in the first place). No thanks.
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2019-11-12, 07:48 PM (ISO 8601)
- Join Date
- Sep 2016
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2019-11-12, 07:57 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: What's One "Old Game" Mechanic That You Don't Miss?
I actually liked the old password system. We used to trade completed passwords in elementary school, and there were all sorts of lies about what passwords could do. Learning about the Hadouken in Megaman X was one of the highlights of my childhood.
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2019-11-12, 08:08 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: What's One "Old Game" Mechanic That You Don't Miss?
Anyone remember the 'all H's' password in Who Framed Roger Rabbit? Basically gave you everything you needed to go beat the game.
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2019-11-12, 10:45 PM (ISO 8601)
- Join Date
- Dec 2010
- Gender
Re: What's One "Old Game" Mechanic That You Don't Miss?
I get 15 minutes on my break at work and I don't type quickly on my phone. Niceties sometimes get put aside in favor of having time to post.
Another thing I don't miss from old games is arbitrary time limits, i.e. clear this stage before the time runs out or you fail. It was a holdover from arcades (where it made sense to make people spend more and give more players a chance to play) that console games held onto for way too long. It still crops up sometimes, but usually in the form of "escape the building before the bomb goes off" and so on where it at least makes some sense.
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2019-11-12, 10:46 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Oklahoma, where the air elementals carry brooms
- Gender
Re: What's One "Old Game" Mechanic That You Don't Miss?
Mostly I stuck to published codes but we did some fiddling around, especially with the SNES version. I remember my brother and I beat Final Fantasy 6 via a code that essentially reduced all damage to zero, enemy or ally. My brother would actually play the game and my job would be to flip the Game Genie's "hack" switch on and off as damage was doled out.
....It probably would have been less effort just to grind and learn to play tactically but boy did it shave down that playtime clock.Last edited by Toric; 2019-11-12 at 10:46 PM.
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2019-11-12, 10:49 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
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2019-11-13, 12:27 AM (ISO 8601)
- Join Date
- Aug 2008
- Gender
Re: What's One "Old Game" Mechanic That You Don't Miss?
I had a gameshark for gameboy, fondly remember my team of shiny legendaries with lock-on fissure. Didn't do much more than fiddle with it though, once I realized the power I had I went back to playing games normally.
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2019-11-14, 05:47 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- England
- Gender
Re: What's One "Old Game" Mechanic That You Don't Miss?
So, I'm going to preface this by letting you know that I have read through the entire thread and the back'n'forth that's been played out on this subject. I'm just quoting this post because if you're going to start anywhere, it's probably best if it's at the beginning...
I would suggest that you're missing the point of systems with a large number of skills/options/whathaveyou. The point *is* that there are so-called "trap" options. The point *is* that you'll have to restart and replay if you want to experience all that the game has to offer. The point *is*, in these kinds of games, that the expectation is that you'll be roleplaying, as opposed to merely gaming.
As much as I love Skyrim (and I really do; it's a great game), I prefer Morrowind. Is the gameplay of the earlier game better? No. Is the interface better? No. Are the graphics better? No. Is the story better? Debatable. Do I prefer the skill system? Absolutely. Do I prefer the quests and guild system? More than I can express.
Skyrim lets me play a single character that can do everything. I can get every skill to 100, join every guild, complete every quest. Huzzah for my one character of ultimate doom. That single playthrough where I can count the choices that actually made a difference on one hand. Morrowind, on the other hand, I'll have to play that game three times just to experience all the quest-lines of the three Great Houses, let alone any other in-game choices. Not to mention how significantly harder is is to get every skill/stat to 100...or beyond...making each play through different in not only content, but style of play and what is or isn't achievable.
I'm not at all familiar with Wasteland 2 (yet), beyond what's been discussed in this thread and some vague memories of the orignial game, but for me, it sounds like an intriguing experience of having to choose, without knowing the consequences, what skills to focus on, what decisions to make. If those decisions make certain things harder or even impossible, some time down the line, so be it. So long as I can still complete the game, I'll be a happy gamer and maybe the next time I play I'll know better, or make a different choice that opens up still more aspects of the game. I want that choice. I want that replayability. I'm still discovering lines of dialogue, quests and items in games like Morrowind that I've never come across before because I'm still playing those games and I'm still exploring all the myriad ways of playing those games, decades and hundreds, if not thousands of hours of game time after their release. Without having to rely on DLC.
Streamlining and intuition is great for pick-up-and-play. It's great for giving you a singular gameplay experience that you can one-and-done, then never play again (after all, what would be the point?). It's great marketing. It doesn't necessarily make great games because it doesn't invest you in the game as much as complexity and granularity do.
In my opinion.Last edited by JellyPooga; 2019-11-14 at 05:50 AM.
I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.
Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.
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2019-11-14, 07:47 AM (ISO 8601)
- Join Date
- Aug 2017
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2019-11-14, 09:20 AM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Montreal
- Gender
Re: What's One "Old Game" Mechanic That You Don't Miss?
Again, there is a big space between "you can do everything" and "there are 40 skills, 15 them will only be marginally useful, I hope you guess right!!"
How about a skill system of, say, 10 skills, you get to pick 3-4, and they are all actually useful? That way, you need to rerun a new playthrough next time with a different format.
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2019-11-14, 10:06 AM (ISO 8601)
- Join Date
- Sep 2007
Re: What's One "Old Game" Mechanic That You Don't Miss?
Big thumbs up here. As gamers, we all might have developed a knack for spotting trap choices and on occasion, the act of spotting them might very well be a part of the gameplay, but overall, these things are supposed to be a tool for your actual mechanics. And tools should be efficient.
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2019-11-14, 11:12 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: What's One "Old Game" Mechanic That You Don't Miss?
I entirely agree that not being able to see all the content with one character is a good thing, see my posts earlier in the thread. However, that doesn't mean you have to include skills that are actively useless, or set things up so that somebody might have to restart the game just because they picked a bad selection of skills and can't actually make it through. When I was younger I had the patience to play through the first few hours of a game two or three times trying to find a decent set of skills that would get me through, but nowadays that sort of thing is just going to make me ragequit and uninstall.
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2019-11-14, 12:39 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- England
- Gender
Re: What's One "Old Game" Mechanic That You Don't Miss?
Perhaps it's just my personal preference, but those 15 skills that are only marginally useful are the ones I'd be exploring years down the line to find out just how useful I can make them. To use Fallout 1/2 by way of example, I've done playthroughs that never invested points in any weapon skills except Throwing; a marginal skill at best by most accounts, but one that can be done. Perhaps a "trap" option for newbs who don't yet know how rare grenades and throwing knives are in the early game, but a solid "iron man" option there for more experienced gamers. Similar for a Martial Arts or Knifing Expert in Jagged Alliance 2. Those "trap" options are only traps for as long as it takes to learn it's a trap. After that, it's a tool for another style of play or area of the game you wouldn't otherwise experience.
I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.
Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.
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2019-11-14, 12:56 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Back forty.
- Gender
Re: What's One "Old Game" Mechanic That You Don't Miss?
Character creation.
Not that it’s necessarily an old game mechanic. Also, it can be done well. My major complaint when you build your character up from a blank canvas, your decisions usually aren’t (in my experience) important to the plot.
Like in Xenoblade Chronicles X. It feels your companion is actually the main character.
Or Fallout 3. Your character’s most defining trait is their father.
Or KOTOR. You actually have an awesome backstory, but that’s wiped clean by the time you actually make your character.
The more I think about it, it feels the more freedom a player is given, the worse the plot is.