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  1. - Top - End - #1
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    Default 3.P (Including 3pp) - Every Single Spell and Power Known?

    And I mean every single one. 1st party, 3rd party, PF1e, 3.0, 3.5, d20 Modern, d20 Future, FFd20, everything.

    Let's say you have access to a very large but not infinite number of feats. How would you get every single arcane spell, divine spell, and psionic power known from every possible source, without specifying each one individually? Because that's a LOT of spells and powers. Many thousands, lots of which are in extremely obscure places, so specifying them one by one, or even groupings by specific sourcebook, is problematic.

    Also, assume that once you have access to a spell or power known, it can be used spontaneously.

    So is there a way to specify "you get all spells and powers in existence on your spell/power list"?

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    Default Re: 3.P (Including 3pp) - Every Single Spell and Power Known?

    Not entirely sure what you are asking for, a combination of feats that allow this implicitly or how to do this explicitly.

    if it is "how to do this" - what you want is probably an epic-level Convert-Spell-to-Power Erudite (or whatever means you use to allow them to learn 9th level spells, SRD does allow for Epic Psionic feat versions of other feats, so either a psionic version of Improved Spell Capacity or use Epic Manifestation and use psionic-magic transparency to translate that to 10th level psionic access => 9th level discipline access), and then a way for them to learn all spells. To handle divine spells, an Archivist with the Dragon Magazine feat Alternative Source Spell (to change the source of their spells to arcane which should explicitly allow the Erudite to learn the spells), and then one of each variant of arcane spellcaster.

    Said character probably needs to have gone on a multi-planar spell-learning spree, likely with the occasional farming of XP to feed said learning spree in order to do this, but this way they can visit all of the worlds/planes to learn most of the spells you mentioned.

    How you go about getting PF, 3.0 and 3.5 spells is up to the DM since they're more different rulesets than just different spells. One idea to do this is to have multiversal travel, i.e. travel between the different multiverses represented by 3.0/3.5/PF.
    You could also go the route arguing that taking Epic Expanded Knowledge allows a Spell-to-Power Erudite to learn any power they can learn to manifest, and just have them get that feat, put it in a power stone, use Psychic Reformation to get another spell/power and learn the previous one from the power stone.

    As for doing this without specifying every source individually, just saying that they have learned them all?
    Last edited by erispope; 2024-03-26 at 04:59 AM.

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    Default Re: 3.P (Including 3pp) - Every Single Spell and Power Known?

    Quote Originally Posted by erispope View Post
    Not entirely sure what you are asking for, a combination of feats that allow this implicitly or how to do this explicitly.

    if it is "how to do this" - what you want is probably an epic-level Convert-Spell-to-Power Erudite (or whatever means you use to allow them to learn 9th level spells, SRD does allow for Epic Psionic feat versions of other feats, so either a psionic version of Improved Spell Capacity or use Epic Manifestation and use psionic-magic transparency to translate that to 10th level psionic access => 9th level discipline access), and then a way for them to learn all spells. To handle divine spells, an Archivist with the Dragon Magazine feat Alternative Source Spell (to change the source of their spells to arcane which should explicitly allow the Erudite to learn the spells), and then one of each variant of arcane spellcaster.

    Said character probably needs to have gone on a multi-planar spell-learning spree, likely with the occasional farming of XP to feed said learning spree in order to do this, but this way they can visit all of the worlds/planes to learn most of the spells you mentioned.

    How you go about getting PF, 3.0 and 3.5 spells is up to the DM since they're more different rulesets than just different spells. One idea to do this is to have multiversal travel, i.e. travel between the different multiverses represented by 3.0/3.5/PF.
    You could also go the route arguing that taking Epic Expanded Knowledge allows a Spell-to-Power Erudite to learn any power they can learn to manifest, and just have them get that feat, put it in a power stone, use Psychic Reformation to get another spell/power and learn the previous one from the power stone.

    As for doing this without specifying every source individually, just saying that they have learned them all?
    I was hoping for a way to do this mechanically and automatically without having to do it manually. Taking feats, race, class features, etc.

    Though I suppose grabbing the CStP erudite's ability to learn powers and getting a minion who can revamp his spell/power list every day is one way to do it (slowly).

    Was hoping for more ways to do it, though.

    I guess using items etc to get lots and LOTS of feats (combined with the ability to add multiple feats to a single item and this item cloning trick) could grab enough feats for Extra Spell and Expanded Knowledge to do something, but that's a LOT of feats.

    Mebbe we can cook up something a bit more efficient, in either case.
    Last edited by MaxiDuRaritry; 2024-03-26 at 01:03 PM.

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    Default Re: 3.P (Including 3pp) - Every Single Spell and Power Known?

    Well, technically you could just go the Pun Pun route, using Wish looping to get Manipulate Form and then give yourself whatever abilities you want. Or you could use the Wish looping more directly: anything that has Wish as an SLA can create arbitrarily powerful magic items, since the only limit on the value of items Wish can create is its XP cost, which SLAs don't have. And those magic items you Wish for can duplicate whatever spell/psionic effects you want. In particular, an at-will Miracle item could "Duplicate any other spell of 7th level or lower", or "Have any effect whose power level is in line with the above effects" which gets you everything 7th or lower with a single item.
    Last edited by Tohron; 2024-03-26 at 01:17 PM.

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    Default Re: 3.P (Including 3pp) - Every Single Spell and Power Known?

    Book of Arcane Lore is a relic in 3.5, thus a feat gets it. Two versions with real but marginal differences in complete divine and magic item compendium

    the 4th party veil for pathfinder akasha (i am calling it 4th party since it is not in 2016’s akashic mysteries) is similar

    Records of Akasha is the veil name, in Classes of the Lost Spheres: Spellweaver as a vizier veil but feats can grab it

    =====

    that is arcane spells but honestly that is enough, throw on some magic scrolls which you get from shopping or time sphere shenigans if you need more
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    Default Re: 3.P (Including 3pp) - Every Single Spell and Power Known?

    The Spell-to-Power Erudite can be improved even further: Once even one such StPE exists, they can use Psychic Chiurgery to impart knowledge of any or all of their powers on an ordinary psion.

    You could probably also do something useful with an Illithid Savant who eats the brains of other Illithid Savants to gain more uses of their brain-eating ability.
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    Default Re: 3.P (Including 3pp) - Every Single Spell and Power Known?

    Do you need access to the spell, or just to the effect? Midgard Dwarf can craft any Wondrous Item without having to know the spell; so a custom item of x/day [insert whatever arcane or divine spell] is something they can make.

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    Default Re: 3.P (Including 3pp) - Every Single Spell and Power Known?

    Quote Originally Posted by Chronos View Post
    The Spell-to-Power Erudite can be improved even further: Once even one such StPE exists, they can use Psychic Chiurgery to impart knowledge of any or all of their powers on an ordinary psion.

    You could probably also do something useful with an Illithid Savant who eats the brains of other Illithid Savants to gain more uses of their brain-eating ability.
    If you use one use of a brain-eating ability to gain one use of a brain-eating ability, you used one to get one.

    I'm not sure the math works out the way you want on that one.

    And the psion with a CStP minion only really works at much higher levels, just before epic. If you're willing to spend a ton of money and know an erudite willing to burn XP for GP, that could work, but that's potentially a lot of money. Worthwhile occasionally, and only usable on what the erudite has on his powers-and-spells known list. Psychic chirurgery can change the powers known, but that's even more money.

    Quote Originally Posted by Telonius View Post
    Do you need access to the spell, or just to the effect? Midgard Dwarf can craft any Wondrous Item without having to know the spell; so a custom item of x/day [insert whatever arcane or divine spell] is something they can make.
    Could you use that to craft scrolls to learn spells off of?
    Last edited by MaxiDuRaritry; 2024-03-26 at 03:52 PM.

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    Default Re: 3.P (Including 3pp) - Every Single Spell and Power Known?

    In regards to the initial query posed, there's not exactly a lot of things in the game that give you carte-blanche list access without requiring you to go into details...and what ones do exist, tend to be pretty well-known, because they're quite useful. If I'm understanding you correctly, you're looking for stuff that looks somewhat like the Rainbow Servant capstone? That gives an arcane caster broad access to the cleric spell list. For some, this will be instant spontaneous access to the whole list (beguilers and warmages); for others, it will be theoretical access which they must spend resources gaining actual access to (sorcerers spending spells known, wizards spending money to scribe from scrolls, etc). Unfortunately, I don't think there's things like that for the druid or wizard or bard lists, and for that matter I don't think there's things like that for psionic powers either. Even if it was at the end of a long feat chain, or required you to be high-epic, or was the capstone of some little-known prestige class, it would be relatively common knowledge because the kind of thing you're asking after is powerful.

    The closest you'll get to a mechanic like what you're describing would fall under "can literally do anything" abilities. Wish, Miracle, and Epic Spellcasting could certainly accomplish what you're seeking to do here, if only because there's explicitly no limit on what they're theoretically capable of doing. Wish has consequences for unsafe wishes, Miracle needs the approval of a deity, and epic spells that aren't doing stuff straight out of the book generally end up needing an ad hoc modifier to the DC (which requires DM involvement), but any one of them could do the trick.

    Finally, if homebrew is on the table, this could help you out, perhaps?

    Quote Originally Posted by MaxiDuRaritry View Post
    If you use one use of a brain-eating ability to gain one use of a brain-eating ability, you used one to get one.

    I'm not sure the math works out the way you want on that one.
    To actually quote the ability in question:

    "At 3rd level, an illithid savant permanently gains one class feature of a consumed brain's owner, as a character of that creature's level in that class."

    You're not spending one use to gain one use. You're spending one use to gain one class feature, as a character of that creature's level in that class, which might have multiple uses depending on their character level. If you eat the brain of an Illithid Savant 10, and you decide to use one charge of your Acquire Class Features ability on their Acquire Class Features ability, you gain 3 uses because that's what a character of that creature's level in that class would have.


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    Default Re: 3.P (Including 3pp) - Every Single Spell and Power Known?

    Quote Originally Posted by MaxiDuRaritry View Post
    Could you use that to craft scrolls to learn spells off of?
    Wondrous Items are not Scrolls.
    They can do Arms, Armor, and Rings, but not Scrolls.
    I have a LOT of Homebrew!

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    Default Re: 3.P (Including 3pp) - Every Single Spell and Power Known?

    Additional homebrew that could help: Enlightened One. Specifically, these features:

    Quote Originally Posted by Spells
    An Enlightened One casts arcane spells, which are drawn from any spell list they damn well please. He can cast any spell he knows without preparing it ahead of time.

    [...]

    The Enlightened One's selection of spells is extremely limited until you pick up Jerk Of All Trades III. The number of spells you know of a given spell level at any given class level are indicated on the Spells Known table.
    Quote Originally Posted by Jerk Of All Trades III
    Starting at 15th level, a number of times per day equal to your Wis modifier, you may spend a full round action to remember other styles and techniques you've practiced, read thoroughly on, or even just vaguely heard of before. When you spend this action, you may either re-select a number of spells known equal to half your class level (to a maximum of 10 spells known reselected at 20th level).
    Limited spells known, but with a level-based and Wis-based ability to change your spells known, and you can draw from any spell list. Doesn't work on powers, so you'd still need something for that.


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    Quote Originally Posted by Xumtiil View Post
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    Default Re: 3.P (Including 3pp) - Every Single Spell and Power Known?

    Quote Originally Posted by AvatarVecna View Post
    In regards to the initial query posed, there's not exactly a lot of things in the game that give you carte-blanche list access without requiring you to go into details...and what ones do exist, tend to be pretty well-known, because they're quite useful. If I'm understanding you correctly, you're looking for stuff that looks somewhat like the Rainbow Servant capstone? That gives an arcane caster broad access to the cleric spell list. For some, this will be instant spontaneous access to the whole list (beguilers and warmages); for others, it will be theoretical access which they must spend resources gaining actual access to (sorcerers spending spells known, wizards spending money to scribe from scrolls, etc). Unfortunately, I don't think there's things like that for the druid or wizard or bard lists, and for that matter I don't think there's things like that for psionic powers either. Even if it was at the end of a long feat chain, or required you to be high-epic, or was the capstone of some little-known prestige class, it would be relatively common knowledge because the kind of thing you're asking after is powerful.

    The closest you'll get to a mechanic like what you're describing would fall under "can literally do anything" abilities. Wish, Miracle, and Epic Spellcasting could certainly accomplish what you're seeking to do here, if only because there's explicitly no limit on what they're theoretically capable of doing. Wish has consequences for unsafe wishes, Miracle needs the approval of a deity, and epic spells that aren't doing stuff straight out of the book generally end up needing an ad hoc modifier to the DC (which requires DM involvement), but any one of them could do the trick.

    Finally, if homebrew is on the table, this could help you out, perhaps?



    To actually quote the ability in question:

    "At 3rd level, an illithid savant permanently gains one class feature of a consumed brain's owner, as a character of that creature's level in that class."

    You're not spending one use to gain one use. You're spending one use to gain one class feature, as a character of that creature's level in that class, which might have multiple uses depending on their character level. If you eat the brain of an Illithid Savant 10, and you decide to use one charge of your Acquire Class Features ability on their Acquire Class Features ability, you gain 3 uses because that's what a character of that creature's level in that class would have.
    I thought that the class ability allowed you to eat one skill or feat or racial feature or class feature. If you use your ability to gain the same ability, that would use up your ability to gain an ability in order to gain the same ability you just used.

    Quote Originally Posted by JNAProductions View Post
    Wondrous Items are not Scrolls.
    They can do Arms, Armor, and Rings, but not Scrolls.
    Would Chameleon Crafting work for that?

    "You can place any spell or a power that you know into any items you create. The item crafted determines if the effect is magical or psionic. For example, a psion/sorcerer with the Imprint Stone feat could create a psionic shocking grasp stone. Likewise, if the same character had the Brew Potion feat, he could create a magic potion of my light. The XP cost for an item created with this feat equals 1.5x the item's standard XP cost."

    If you take Scribe Scroll and Chameleon Crafting as a Midgard dwarf, you might be able to use the combination to bypass spells (and possibly powers) in crafting prereqs using Chameleon Crafting, since you can bypass the need to know the spells (and, again, possibly powers).

    Seems a bit murky on how that works, to me. Maybe not, though.

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    Default Re: 3.P (Including 3pp) - Every Single Spell and Power Known?

    Quote Originally Posted by MaxiDuRaritry View Post
    I thought that the class ability allowed you to eat one skill or feat or racial feature or class feature. If you use your ability to gain the same ability, that would use up your ability to gain an ability in order to gain the same ability you just used.
    That's not what it says though. Full text of the ability:

    Acquire Class Feature (Ex): At 3rd level, an illithid savant permanently gains one class feature of a consumed brain's owner, as a character of that creature's level in that class. If the former character was a spellcaster, the illithid savant is able to cast one spell of each level available to the character (if the victim was a wizard, the mind flayer must still consult a spellbook or learn from scrolls), as well as any bonus spells provideded by the illithid savant's ability scores. If the illithid savant already has spellcasting levels, these spells are in addition to those granted by the illithid savant's spellcasting class levels.

    At 7th level and again at 10th level, the illithid savant can gain another class feature from a consumed brain.
    At level 3, you select a class feature that was possessed by somebody whose brain you've consumed and gain it, "as a character of that creature's level in that class".

    If you ate a rogue 13, and you select Sneak Attack, you have Sneak Attack +7d6. If you ate a Fighter 10, and you select Bonus Feats, you gain 6 bonus feats from the Fighter list (whether you count as a Fighter 10 for prereq purposes is debatable). If you ate a Dragon Disciple 5, and you select Natural Armor Increase, you have +2 to your natural armor on top of whatever you already had. And if you ate an Illithid Savant 10, and you select Acquire Class Feature, then you gain the ability to copy 3 class features from any brain you've eaten. Each of these options only costs a single one of your own uses of Acquire Class Feature.

    At level 7, and level 10, you gain additional charges of this ability from your own class, which could be spent acquiring Sneak Attack, or could be spent acquiring Acquire Class Feature again. The biggest issue with this approach, as you can imagine, is convincing a DM that you (with only 3 levels in Illithid Savant) have eaten the brain of someone who themselves had 10 levels of the same.


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    Default Re: 3.P (Including 3pp) - Every Single Spell and Power Known?

    Quote Originally Posted by AvatarVecna View Post
    The biggest issue with this approach, as you can imagine, is convincing a DM that you (with only 3 levels in Illithid Savant) have eaten the brain of someone who themselves had 10 levels of the same.
    Easy enough. Ice assassins can easily produce clones of other high level people, after all. Eating the brain of said ice assassin clone won't harm the original at all. Whether you trade a favor or pay for the use of the individual in making an ice assassin, or you do it on the sly, so long as the clone doesn't escape, the original likely wouldn't even even know it was made.

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    Default Re: 3.P (Including 3pp) - Every Single Spell and Power Known?

    If we're entering the realm of borderline-TO (and with a goal like this, we kinda have to), then Spheres of Power has something very helpful. Complete Reversion, in the Time sphere, is like Psychic Reformation on steroids - it allows changing class levels. Which means that as long as you have one willing helper (of sufficient level), you can cycle them through every class you need to pick up a full set of spells.

    Only tricky part is getting it yourself (required CL: 15) while also being a full StP Erudite (so that you can use your cohort as the helper and don't need to enlist a third person). But it's possible. For example, at 20th level, you could do:

    Erudite 19 / Incanter 1
    CL 10 from Advanced Magic Training (non-casting classes count as half-casting)
    +2 from the Magically Gifted trait (can't exceed character level)
    +1 from Incanter specialization
    +1 from an Implanted Orange Prism Ioun Stone
    +1 from the Bloatmage Initiate feat

    Alternately, Erudite 18 / Vigilante (Masked Adept) 2 lets you skip either Bloatmage Initiate or the Ioun Stone, plus get a social talent and more skill points for those levels.
    Last edited by icefractal; 2024-03-26 at 06:53 PM.

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    Default Re: 3.P (Including 3pp) - Every Single Spell and Power Known?

    StP Erudite is really the only chassis that is capable of this kind of TO shenanigan, yeah.

    Requires epic, or cheese of questionable integrity, to get 9th level discipline powers/spells, and to accomplish this particular request, you'll need the assistance of a caster to scribe you arcane scrolls to learn from.
    Archivist with Alternative Source Spell has been mentioned, and would probably work.

    Possibly a bit easier is a helper who is a Wyrm Wizard with access to 9th level spells.

    Combine that with lots of money and XP and time and you can use Psychic Reformation on them to re-select their Spell Research (Ex) feature to select new spells from any list, scribe you an arcane scroll to learn from, then repeat the process.

    The only thing you can't get this way is psionic powers that don't appear on the Psion or discipline lists. Your power-learning feature won't work on those, so to fill that last gap in your powers known, you are left with the only option being to use quite a few Expanded Knowledge feats, which you can't PsyRef away, since you'd lose the power learned if you did so.
    Last edited by Crichton; 2024-03-26 at 07:14 PM.
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    Default Re: 3.P (Including 3pp) - Every Single Spell and Power Known?

    Quote Originally Posted by MaxiDuRaritry View Post
    I was hoping for a way to do this mechanically and automatically without having to do it manually. Taking feats, race, class features, etc.

    Though I suppose grabbing the CStP erudite's ability to learn powers and getting a minion who can revamp his spell/power list every day is one way to do it (slowly).

    Was hoping for more ways to do it, though.

    I guess using items etc to get lots and LOTS of feats (combined with the ability to add multiple feats to a single item and this item cloning trick) could grab enough feats for Extra Spell and Expanded Knowledge to do something, but that's a LOT of feats.

    Mebbe we can cook up something a bit more efficient, in either case.
    In Pathfinder, a Page of Spell Knowledge effectively adds to your spells known.

    From the Crafting Rules:
    Quote Originally Posted by Pathfinder SRD
    The DC to create a magic item increases by 5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting its prerequisites.
    ... so you can skip knowing the spell when making the Page.

    Moreover, the Use Magic Device skill can relax the "...and has that spell on her class spell list..." clause from the Page of Spell Knowledge.

    So just play an immortal spellcaster (no max age) with limitless funds (lots of tricks for that, including Blood Money or False Focus and Fabricate to make arbitrary objects of value with spells), and you can get all spells "known" that the DM considers valid for the game.

    So an ageless Sorcerer, Oracle, or other spontaneous spellcaster could meet your needs eventually, at least for spells.

    To get psionic powers, you'll need to combine with an Erudite and the Cerebramancer. To get it in low-epic... maybe a Bard-X/Erudite-Y/Sublime Chord-1/Cerebremancer-Z (progressing Erudite and Sublime Chord, obviously). You'll need some early entry tricks to get into Sublime Chord.

    That said... if you have EVERY 3.pf and 3pp feat available, then this becomes simpler.

    The Genius Guide to Horrifically Overpowered Feats can get you "Magic-user" - attune it to "Sublime Chord" and at 20th level, you have access spells as a 10th level Sublime Chord, giving you 9ths (other handy options include Beholder Mage, Ur-Priest, Blighter, Apostle of Peace, and Divine Crusader - all of those get 9th level spells). Four Horsemen Present Yet More Horrifically Overpowered Feats gets you "Eidetic Spellcaster" which lets you learn spells by observing them, even if they're not on your class list or even the right type, and Human Paragon (which lets you have a floating feat that you don't need to qualify to have). Get both; use Human Paragon to get Secret of Magical Discipline to be able to cast any spell of a level you can cast 1/day. Get a mirror, watch yourself casting, and learn the spell from yourself. Rinse and repeat for every spell allowed at the table. For the base chasis, use a Psion(Telepath) with a dip in Thrallherd. Pick up Psychic Chigury and Psychic Reformation, get yourself a Psion-17 thrall with the current discipline you want to learn (by repeated murder), use Psychic Reformation to have the Psion learn all the powers you're after, give the thrall Psychic Chigury, and have the thrall give you all the powers known via Psychic Chigury. Rinse and repeat. Lots of XP burn, but a thought bottle solves that.

    Fits in 20 levels.
    Last edited by Jack_Simth; 2024-03-27 at 06:56 AM.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Default Re: 3.P (Including 3pp) - Every Single Spell and Power Known?

    Quote Originally Posted by MaxiDuRaritry View Post

    Could you use that to craft scrolls to learn spells off of?
    No, for that you'd need a character with 12 levels of Warlock (for Imbue Item). If you have Scribe Scroll and can reliably hit a DC 24 and 34 UMD check (for arcane and divine spells respectively), you can craft every scroll in the game. The advantage there is that the items created are actually arcane or divine scrolls, not like Artificer crafting where the item created is neither.
    Last edited by Telonius; 2024-03-27 at 10:32 AM.

  19. - Top - End - #19
    Halfling in the Playground
     
    DruidGuy

    Join Date
    Jan 2022

    Default Re: 3.P (Including 3pp) - Every Single Spell and Power Known?

    Quote Originally Posted by AvatarVecna View Post
    The biggest issue with this approach, as you can imagine, is convincing a DM that you (with only 3 levels in Illithid Savant) have eaten the brain of someone who themselves had 10 levels of the same.
    You could eat the brain of a legacy champion instead, and increase you effective illith savant level to 10, tame a tarrasque and grab its regeneration, teach it how to extract your brain so you can eat it, and keep acquiring your own class features.
    The problem now is convincing your DM you're not PunPun.
    am was here

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