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2008-07-31, 10:13 AM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
Perhaps not, but they're not nearly as über-pwntastic as they were in their youth. This happens a lot in martial arts. At any large tournament, there tends to be a bunch of middle-aged men that could apparently tear a brick wall to shreds with their bare hands, and everyone thinks "Wow, so age really doesn't matter!"
Then you see a video of those middle-aged men when they were younger, and you realize that, holy crap, they were freakin' inhuman. I think the system as we have it works out to be more or less true to the real world. If a character puts his level-up ability points into Dex or Con, he'll be able to cope with old age just fine.Water, Earth, Fire, and Air: Benders of the Avatar worldAvatar By the amazing Mephibosheth
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2008-07-31, 10:30 AM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
The aging penalties should remain, but longer lifespans should be in order.
As if anyone actually rolls for age at character creation......
But how would explain Kyoshi being so friggin' tall?Paragon Badger (14 HP)
Str 23, Dex 32, Con 30, Int 17, Wis 27, Cha 19
AC: 33, Claw: +29 Melee (1d2+19)
Body byJakeArmy. Avatar by Kyace.
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2008-07-31, 10:31 AM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
-3 to Str, Dex and Con would model that well. The difference between 15 and 18 Str is about 200 lbs worth of benchpress. The difference between 12 and 18 (what we currently have) is 340.
Assuming everyone is commoners, going from 18 Con to 15 Con is losing a third of your health. Going from 18 to 12 is about half.
A single point of Str is actually really huge as far as real life modeling goes, and -3 to all your physical stats is still nothing to sneeze at in D&D until epic.
The current aging modifiers are accounting for both potential health and habit, I would argue.
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2008-07-31, 06:32 PM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
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2008-08-02, 10:49 PM (ISO 8601)
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2008-08-02, 10:52 PM (ISO 8601)
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2008-08-02, 10:59 PM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
Speaking of which, what advanced class does Piandao and Sokka work with?
I would imagine Sokka would add his intelligence or wisdom bonus to attack or defense, considering that his greatest strength (said Piandao) lay within his ingenuity in combat.
Edit: Can we expand the Firebender's incandecence? Zuko burns a hole through the ice during the seige on the North Pole, but I just thought that A firebender and waterbend could theoretically cooperate; the firebender superheating the water to boiling degree, and the water bender manipulating it. The SRD has damage for being hit by/immersed in boiling water, I believe.Last edited by Paragon Badger; 2008-08-02 at 11:13 PM.
Paragon Badger (14 HP)
Str 23, Dex 32, Con 30, Int 17, Wis 27, Cha 19
AC: 33, Claw: +29 Melee (1d2+19)
Body byJakeArmy. Avatar by Kyace.
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2008-08-02, 11:11 PM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
Well Sokka has two official builds, but I think Piandao didn't mean intelligence during a giant war zone with tons of enemies surrounding you with you in the middle, I think he meant tactical intelligence and creativity, for when you are away from that massive area of baddies and you see a huge bouldar above them you could drop on them, or like in 300, fight where the only entrance is a narrow pathway so the enemies can only get to you in very small numbers which makes them easier to defeat
Sokka's two build's are here
http://avatar.d20.googlepages.com/sokka
Piandao seems to be a pure fighter, see here
http://avatar.d20.googlepages.com/piandao
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2008-08-04, 04:29 AM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
( posts in the wrong avatar thread... probably... )
Well im entirely new here..
Ive been trying to run the older Avatar d20 that Wizo's spawned.. My players want something more up to date and this system is the closest.. so im going to read through and find Some things to work on.. :/
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2008-08-04, 10:27 AM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
HELLO FROM IRELAND.
Anyway, Seraph, I read through the pcs vs monsters (did well) and Dai Li (wow). Out of curiousity, did you include the bonus to Earthbending that dai li affliliation scores wouldve given them? If not, then they obviously dont need them, and it could be superfluous. I may have to edit that in the main hub thread.
Also, HOLY HELL. those three Dai Li were amazing. That tremorsense was sure an issue.I wonder if a fighter (I wonder who) would fair as badly?
Also: I dont think we have rules on this but..Bending underwater? I figure its possible, (seem to remember zuko doing it and creating steaming bubbles but I could be mistaken.) but perhaps with an approprate penalty to bending checks? perhaps a -2, which is on par with the attack roll penalty? If we go that way, I would suggest either a seed for waterbenders and airbenders (perhaps allowing them to share the benefit with others) that would allow for a freedom of movement type effect and eleminates the penalty for a bit, or a feat (which would allow all 4 classes access, but has less fluff-wise sense, seeing as airbenders are all about freedom and movement, and waterbenders are all about water) that eliminates the penalty.-Currently Playing-
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2008-08-04, 11:37 AM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
Actually, I think that the reason the Dai Le owned with such impunity is that the firebenders wouldn't hurry up and threaten them, the waterbender wouldn't defend anyone, and the earthbender managed to get himself to 9 HP before even taking an action against the Dai Li.
What I learned through this match is that if a bender is not used creatively, he is fodder, and little more. Also, Fire Sweep does quite well as a template. It's a great way to blow your lowest BAB attack. I think it's time that we officially implemented all the suggestions that Meph posted earlier.Water, Earth, Fire, and Air: Benders of the Avatar worldAvatar By the amazing Mephibosheth
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2008-08-04, 06:43 PM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
In the game I am running it is canon up to the last couple of episodes with mild changes to that (I had Ozai win so my players can defeat him theirselves), and I made it so things like tremorsense, bloodbending, metalbending, and others like them were only available if you had a good excuse to know of its existance since they were virtually unheard of
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2008-08-04, 11:19 PM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
Is it just me, or do the waterbenders get the better end of the stick when it comes to the Child Of.... Abilites. They get the same bonus to waterbending every month that the firebenders get every hundred years.
Not forgetting Yldenfrei and the wonderful avatar she made.
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2008-08-05, 12:03 AM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
I think that's a typo. The comet should provide a much bigger bonus like +20. It made the firebenders uberpowerful while the full moon was a nice add on for waterbenders in the show.
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2008-08-05, 01:44 AM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
I'd have to agree. From the last episodes
SpoilerOzai has a huge advantage over Aang until he goes all State-y and the Azula vs. Zuko just about cover the entire arena with each blast.
And really, Sozin's Comet should be a plot event where the +20 bonus is to pump up the challenge for an important enemy. It isn't something that should occur every other campaign.Paragon Badger (14 HP)
Str 23, Dex 32, Con 30, Int 17, Wis 27, Cha 19
AC: 33, Claw: +29 Melee (1d2+19)
Body byJakeArmy. Avatar by Kyace.
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2008-08-05, 08:52 PM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
The Swashbuckling Jellyfish of Elan's Chaotic Conscience Fanclub
I like piezzzzzHaley likes pirates,Why don't you?
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2008-08-06, 06:42 AM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
A hundred suns.
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2008-08-06, 08:24 PM (ISO 8601)
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2008-09-20, 01:17 AM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
I have torn this thread free of the embrace of the grave in order to ask a question and perhaps return it to a semblence of life. Did sandbending ever get satisfactorily resolved? I recall this being proposed:
I propose the following: We alter the Earthbender class description to allow the use of sand and similar particulate matter, but at a -5 penalty. Then we create a separate list of sandbender forms that serve as “substitution forms.” Most of them would be re-worked waterbender or earthbender forms with a few unique sandbending forms worked in. In order to access this list of “substitution forms,” a character would have to take the Sandbender feat, which would probably look something like this:
Sandbender [General]
Benefit: You no longer take a -5 penalty to Earthbending checks when attempting to bend sand, dust, or loose soil. Additionally, if you take levels in the Earthbender class, you may select your bending forms from the list of Sandbender forms.
Normal: Earthbenders take a -5 penalty to Earthbending checks when attempting to bend sand, dust, or loose soil
Edit: Oh, and that Forms Compendium is looking a little abandoned too, as long as we're looking into these things.Last edited by Zak Crimsonleaf; 2008-09-20 at 01:20 AM.
Lao TzuSpoilerNature never hurries, yet everything is accomplished.
A good traveler has no fixed plans and is not intent upon arriving.
Samurai, Anachronisms, and Swords
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Builder of the:
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Avatar: The Last Airbender fanfiction:
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2008-09-29, 11:42 PM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
That seems like the most viable option, since Toph does manage some sandbending and a prestige class doesn't seem to make much sense because it implies a sandbender is necessarily already good at normal earthbending. An Earthbender taking a feat then mostly picking up sandbending seems a lot cleaner to me.
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Marten, make a wiggle check
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2008-09-30, 12:22 AM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
The Swashbuckling Jellyfish of Elan's Chaotic Conscience Fanclub
I like piezzzzzHaley likes pirates,Why don't you?
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2008-09-30, 07:11 AM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
--------------------------
Marten, make a wiggle check
{[[[(((o((EE[\\=================
Gold contributer to the Avatar Project
Firebender avatar by Shades of Gray
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2008-09-30, 01:29 PM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
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I like piezzzzzHaley likes pirates,Why don't you?
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2008-09-30, 01:59 PM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
Wow, back from the depths!
I've been working on a sandbender "class" that's a refinement of the idea Zak referenced, but kinda sidelined it when the project died down. Essentially, it takes the form of a few substitution levels and a list of forms that replace the standard earthbender forms. A sandbender would take levels in earthbender, taking the sandbender substitution levels where necessary and learning sandbending feats instead of earthbending feats. It may eventually turn into a whole new class, but I haven't progressed that far.The Scroungers Campaign Setting
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2008-09-30, 02:06 PM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
The Swashbuckling Jellyfish of Elan's Chaotic Conscience Fanclub
I like piezzzzzHaley likes pirates,Why don't you?
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2008-09-30, 03:00 PM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
Yes, that was the other thing that was mentioned. It would be most appropriate to include them at Levels 1, 4, 6, 7, 8, 12, and 19, I think. That would replace the Climb speed and Head-On Defense with something more suited to a desert environment. 1st level might be something to consider, unless you consider Earth Blast and Move A Rock to work just as well with sand when you take the feat as with normal earth. I don't know if it would be a good idea to make it a seperate class when it's still earthbending, just of a different variety.
Lao TzuSpoilerNature never hurries, yet everything is accomplished.
A good traveler has no fixed plans and is not intent upon arriving.
Samurai, Anachronisms, and Swords
Spoiler
Builder of the:
Jomei, Wandering Miner (Now an avatar thanks to Nevitan)
Avatar: The Last Airbender fanfiction:
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2008-09-30, 07:23 PM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
So, I'm DMing an Avatar game, and I've got a player who wants to play a Kiyoshi Warrior. Any recommendations?
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2008-09-30, 07:27 PM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
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2008-09-30, 07:28 PM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
Passive Way Monk.
-Currently Playing-
SpoilerRoan Arathane, Level 4 Human Resourceful Warlord and
Devis, Level 4 Half-elf Bard in Dame Morbid's Tournament
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-Old Homebrew Projects-
SpoilerProject Leader: Deity's Order (Currently Stalled)
Contributer: Avatar d20 (CurrentlyStruggling Back fromDead)
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2008-09-30, 08:20 PM (ISO 8601)
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Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II
The Swashbuckling Jellyfish of Elan's Chaotic Conscience Fanclub
I like piezzzzzHaley likes pirates,Why don't you?